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Posted

This is what your Bad Luck Charm states in your inventory, so I've been following that. I didn't know there was another version of it. :look:

Sandy, can I get clarification on this?

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Posted

I would kind of prefer if artifacts like that cost additional ether (though of course it would have to be implemented across the board). I think its always better if powerful artifacts are supplemented with a drawback. That way it makes specific builds more of a choice rather than a "power-up", which in my opinion is cooler.

Posted

Sandy, can I get clarification on this?

Cutcobra's version of the Bad Luck Charm is the correct one. For some reason the ether bit got omitted when I put the artifact on sale to the Marketplace - I probably copied an earlier version of the item from my files or something. I'll fix the description at the Marketplace right away.

Posted

Can you merge multiple gems into one artefact to make it absorb that element? Say, 3?

Yes, I believe. I merged Kiray's fire gem from her fire armor into her fishy mail, so she absorbs water and is immune to fire.

Posted

No, no, no, it doesn't work like that! :tongue: Know that Jebs' RP choices usually don't reflect reality. You can't merge gems to absorb an element. Kiray's Fishy Scale Mail absorbs water as an effect of that artifact; imbuing the ruby works like any other artifact in that it allows immunity to fire.

Posted

Not even by collecting ever gem of one type in the game and imbuing them into an aretfact that is already immune to that type?

...

...

Please?

I wonder if having multiple gems imbued could mean that you deflect elemental damage to another enemy...

On a different note, only Rogues can wear Swift Boots, right?

Posted

Are there different types of rarities for items like Common, Uncommon, Rare, Legendary, and Exotic? I may have been a bit busy playing some Destiny last week so don't mind the colors and rarity names. And can there be unique items that can be used by all classes?

Posted

Are there different types of rarities for items like Common, Uncommon, Rare, Legendary, and Exotic? I may have been a bit busy playing some Destiny last week so don't mind the colors and rarity names.

Why are you asking this? You have been playing long enough to know this game doesn't have that kind of system... :wacko:

We talked about artefacts sets at one point, but I don't know where that conversation ended.

It ended with QMs having the liberty to make artefact sets if they want to. I know I sure did for the Tin Knight, which you will see once the party in Quest#125 gets through that minefield. :wink:

Posted

Why are you asking this? You have been playing long enough to know this game doesn't have that kind of system... :wacko:

I figured I'd ask something to break up some silence. :grin:

Posted

I figured I'd ask something to break up some silence. :grin:

Please don't ask questions you know the answer to. That's just... well, stupid.

We Finnish at least don't have any trouble with silence. Often it's good. Gives people room to breath and think.

Posted

Please don't ask questions you know the answer to. That's just... well, stupid.

We Finnish at least don't have any trouble with silence. Often it's good. Gives people room to breath and think.

The only people who have trouble with silence are time lords. :laugh:

Posted (edited)

The only people who have trouble with silence are time lords. :laugh:

Or whatever these things are. *huh*

boys.jpg

On a more serious note, if I wanted to host a quest, does it have to include at least one battle or does it have to have multiple battles? I was wondering if a "passive", or for the most part, quest would be different in the sense that diplomacy and talking things over could solve conflicts. :wink:

Edited by Goliath
Posted

On a more serious note, if I wanted to host a quest, does it have to include at least one battle or does it have to have multiple battles? I was wondering if a "passive", or for the most part, quest would be different in the sense that diplomacy and talking things over could solve conflicts. :wink:

Generally speaking, this sort of question is more suited for the QM Lounge. :wink:

Posted

What is the currently accepted etiquette about having advice for players in quests besides the one you are on?

You should not meddle with other quests, unless it is to point out a rule break. Let other players play their own quests in peace and focus on the one you are on. :wink:

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