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Posted

That's what I'm currently contemplating now. Ether would only be spent if the healing or spell is effective, so clerics would not be penalized for healing people who are already at full health, nor mages for casting spells on enemies that are immune to the element.

It would require a new kind of thinking from the QMs, but it might be the best solution to balance ether-based classes.

That does seem reasonable.

But, their is some thing, I think would be beneficial for winged warriors is add a "battle formula" for them, if you look at the other "job class" they all have one. (I know more work for you. Plus, no one is using the "class". But, I would like to use the "class" at some point. And, it would help me out as anyone else who would like to go into the "class".)

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Posted

Alright, after taking your input in consideration, here's what I'm considering for the changes to job classes. I'll make the adjustments over the weekend, so now is your last chance to say something about them.

Weather Mage: MIST causes additional ”misty” weather that affects all combatants during the next round.

Weather Mage: I'm of two minds about this. As a QM, I do think Weather Mage is somewhat crazily powerful in the right hands (i.e. mine), but as a player I detest rolls that needlessly hamper other party members. Here's what I'd change: weather should have an Ether cost per Round it's in play (which also means that a weather roll on a SHIELD will last until it's drained the Weather Mage's Ether completely), and Mist should act like it currently does (or similar to it), but should make all Ether costs doubled while it's in effect. (Thus, spells and Scrolls alike against affected targets will cost double Ether, as will the cost of the weather; if you wanted, you could then make Mist affect the entire enemy party, which would make ALL characters' Ether costs double--including healing and Minstrel songs).

I really want to push for my change--the Mist you're proposing won't really limit the Weather Mage so much as it will just make all the other players hate them, plus it makes their Shroud job trait worthless. I really think the answer to Weather Mage lies in making the Ether costs of weather much steeper, with Mist increasing the cost again to balance out the advantage it grants.

Posted (edited)

Are effects like burning and poison effected by row?

Nope. You can't be in a different row to the poison that is in your own body.

Edit: ninja'd by the one word answer...

Edited by Chromeknight
Posted (edited)

For a "Hand Cannon", would a six-shooter be acceptable or would that been advanced for Heroica?

If flintlocks are too advanced, then I'd say yes it's too advanced.

Edited by K-Nut
Posted

Sorry man, if it is smaller than your character, it is probably not a cannon.

You're one to talk, with most weapons being smaller than your character. :tongue:

Posted

Early 16th century flintlock pistols are too advanced for Heroica.

Even something like this? Perhaps something like Matchlocks or Arquebus' would be more suitable?

Sorry man, if it is smaller than your character, it is probably not a cannon.

And that is why they are called Hand Cannons. :wink:

Posted

Even something like this? Perhaps something like Matchlocks or Arquebus' would be more suitable?

I'm afraid even those are too advanced. There was recently a discussion about this, in regards to Quest #131, in which I was originally going to have all of the Western-styled outlaws armed with flintlock pistols. Although the possibility of flintlocks being "invented" ingame someday is a possibility, I believe, that day isn't today.
Posted

I'm afraid even those are too advanced. There was recently a discussion about this, in regards to Quest #131, in which I was originally going to have all of the Western-styled outlaws armed with flintlock pistols. Although the possibility of flintlocks being "invented" ingame someday is a possibility, I believe, that day isn't today.

We did discuss how the technology could theoretically available, but only in the hands of the select few (the Ji Pei, for example). Nothing like that would be found in the hands of the everyday man, though.

Posted

We did discuss how the technology could theoretically available, but only in the hands of the select few (the Ji Pei, for example). Nothing like that would be found in the hands of the everyday man, though.

Exactly.
Posted

Dwarves aren't everyday men, though.

No, I guess you're right. They're everyday dwarves. :laugh:

We're in a fantasy setting, and although humans are the most populous race on the Free Islands, that doesn't mean the sightings of dwarves, elves, were folk, halflings, orcs, gnomes, and other fantasy races aren't rare occurrence. They're still a major portion of the population. That being said, there are some races I doubt you'd see too often in the Free Islands. I always saw Satyrs as being few and far between on the Free Islands, same with Nagas.

Posted

We have airships, and cameras, and magic-powered robots, with tasers. Saying that flintlock weapons are 'too advanced' is ridiculous.

Posted

We have airships, and cameras, and magic-powered robots, with tasers. Saying that flintlock weapons are 'too advanced' is ridiculous.

I think the argument is that those technologies are in the hands of a select few. But yeah, it does seem a bit weird regardless. No skin off my nose, though.

Although it's resulted in some...interesting battles for #131, I actually support having flintlock weapons as being "too advanced."

It's actually the same principle as Lind was trying to hint at during parts of #122. Guns are superior weapons to swords - it's just fact. Swords have some advantages, but overall, guns will always win out. If guns - even flintlocks - become a common thing, than our fantasy setting is quickly left behind. That kind of technology shift would completely change the face of Heroica as we know it, and I for one(and Lind) don't want to see that happen.

Posted (edited)

I figured that, I just meant that I don't think it'd be beyond the realm of possibility for a race with renowned crafting skills to be able to make early Renaissance weaponry. :tongue:

So wait, now you're saying all dwarves are craftsmen? I believe that's stereotyping. :poke::sarcasm:

Seriously though, there's a difference between crafting a sword and crafting a flintlock pistol. I can see certain dwarven blacksmiths being masters at crafting swords and axes and other melee items, but not flintlocks, since they haven't been exposed to it. It takes years to master a trade, let alone the creation of weapons. If I handed a dwarf a flintlock, I bet he'd be rather confused as to what he was handed.

We have airships, and cameras, and magic-powered robots, with tasers. Saying that flintlock weapons are 'too advanced' is ridiculous.

I think the airships come as an influence from Final Fantasy 6, because I know Sandy's a fan of the series. You can't fool me! :tongue:

I think it comes down to a choice for the narrative. What happens when you commercially sell guns? The average citizen can get their hands on it. Now imagine the Wolfgang getting ahold of flintlock weapons and handing them out in the Hovels. A cool scene to imagine, sure, but one that drastically changes Eubric's dynamics. Suddenly the Houses in power are not totally in control as the people have a lethal and game changing weapon. Suddenly we'd be in a French Revolution-esque setting, with angry, restless citizens, and the heads of houses losing their heads. Stuff like this, if not checked, can change the world, and the narrative.

Edited by Kintobor
Posted

Although it's resulted in some...interesting battles for #131, I actually support having flintlock weapons as being "too advanced."

It's actually the same principle as Lind was trying to hint at during parts of #122. Guns are superior weapons to swords - it's just fact. Swords have some advantages, but overall, guns will always win out. If guns - even flintlocks - become a common thing, than our fantasy setting is quickly left behind. That kind of technology shift would completely change the face of Heroica as we know it, and I for one(and Lind) don't want to see that happen.

Then as tech advances, combine that with magic so instead of flintlock, you get closer and closer to modern day weapons. The rules that would have to be created to manage something like rounds fired per round would be a major hassle.

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