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Posted

I was under the impression that the median was the middlemost value when data is put in numerical order, the second Quartile (Q2) = 1/2n . Do you mean medium WBD, :tongue: or is median used for that anyway and Im being an idiot. :wacko:

We might be rushing into this a little too fast. Might it be wise to define the mechanics before the story?(Im sure there is an Extra credits episode contradicting me on this but I cant find it) And that's only if we even are going to organize a reskin, and if we are we need to decide who organises it, who writes the first line of quests etc, get them done. :look:

Yep, medium. I'm not lobbying that we should go about creating one right now, I'd seriously be of the opinion that if a reskin were to happen than it should be worked on over the period of months not days.

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Posted

Yep, medium. I'm not lobbying that we should go about creating one right now, I'd seriously be of the opinion that if a reskin were to happen than it should be worked on over the period of months not days.

:thumbup:

Posted (edited)

If we're just throwing ideas then I won't mind posting stuff that I have down.

Vanguard (Rifles, machine guns, carbines)

· Explosives (Active battle skill that deals ballistic damage to several enemies at once)

· Focus (Passive battle skill that increases combat abilities as the user fights enemies)

· Assassination (Active battle skill that deals extreme melee damage to a single enemy)

Sentinel (Machine guns, shotguns, melee)

· Protection (Active battle skill that draws damage from other party members)

· Buffing (Passive battle skill that increases the combat abilities of themselves or other party members)

· Negotiation (Out of battle skill that gives the user more finesse in diplomatic situations)

Marksman (Snipers, rifles, pistols)

· Headshot (Active battle skill that has a chance to instantly kill a single target)

· Spotting (Active battle skill that causes an enemy to take extra damage)

· Focus

Engineer (Machine guns, carbines, pistols)

· Artifician (Active battle skill that allows control of a battle drone)

· Spotting

· Mechanic (Out of battle skill that allows manipulation of many mechanical devices)

Medic (Snipers, shotguns, carbines)

· Healing (Active battle skill that, well, heals)

· Buffing

· Translation (Out of battle skill that allows deciphering of codes and alien cultures)

Hacker (Rifles, shotguns, melee)

· Slicing (Active battle skill that increases the number of credits an enemy drops)

· Mechanic

· Translation

Agent (Snipers, pistols, melee)

· Cloaking (Active battle skill that cloaks the wearer and allows them to deal extra damage)

· Assassination

· Negotiation

My idea was, because most weapons are now ranged, that back/front rows are dropped and instead some form of tactics could be used. Like say if Player A, B, and C are attacking a target, Player D can Flank them for double damage or something of the sort.

And in place of the elemental system, a more basic combat triangle could be used instead...plasma damage does extra damage to armor, ballistic damage does extra damage to health, shock/electric damage does extra damage to shields. So enemies could have up to two layers of defenses to strip down before doing damage.

Edited by CallMePie
Posted

Nice ideas there, CMP. Food for thought: there's bound to be someone who wants to use a flamethrower. Could it be Plasma damage, Ballistic damage, and then elemental damage? So say someone isn't exactly shooting out ice, but they cause cold damage, etc.

Posted

Sounds more like an RPG where players are simply actors rather than creators. :sceptic: Heroica RPG has thrived more or less because it has allowed for the impact of multiple QM's and players' contributions. Story lines/plots/character arcs are great but when they begin to dictate how players should play in a world simply to fulfill the vision of one person's story, then we've crossed over the line into a different media. RPG's settings and stories should be painted with broad strokes, we draw the outlines, the boarders, the map and then we allow our players, fellow QM's, other imaginations to fill in the gaps, to give the painting color, to breath life into the world.

Well put, and point taken.

*Joins back up with main project.*

But for my outlines and borders, before anyone else calls it, I call Dibs on

Blacktron*

. :tongue:

(Seriously.)

*Not Future Generation, just Gen. 1.

If we're just throwing ideas then I won't mind posting stuff that I have down.

...

:thumbup:
My idea was, because most weapons are now ranged, that back/front rows are dropped and instead some form of tactics could be used. Like say if Player A, B, and C are attacking a target, Player D can Flank them for double damage or something of the sort.

And in place of the elemental system, a more basic combat triangle could be used instead...plasma damage does extra damage to armor, ballistic damage does extra damage to health, shock/electric damage does extra damage to shields. So enemies could have up to two layers of defenses to strip down before doing damage.

That is going to be a lot more calculations - and a lot more fun. :thumbup:

(Although I pity all the/us poor QMs that are going to have to calculate all that.)

Posted

So at what point do we just start a new topic so we stop hogging up the current RPG? :tongue:

If we're looking at a reskin, 6 main classes:

Smuggler - Rogue

Bounty Hunter - Ranger

Space Marine - Knight

Medic - Cleric

Mystic/Scholar/Inventor/Engineer - Wizard

Juicer - Barbarian

Posted

I still think reskin is the wrong way to go with this. Even if it's a spin-off, there's so much more that can be done and improved on. There's a lot about the core system that works too well to change, namely the way the Hall and Quests work, but on the mechanics side of things there's still a lot that I think can be refined.

Posted (edited)

I still think reskin is the wrong way to go with this. Even if it's a spin-off, there's so much more that can be done and improved on. There's a lot about the core system that works too well to change, namely the way the Hall and Quests work, but on the mechanics side of things there's still a lot that I think can be refined.

Agreed, back to first principals/core statistics right? Mechanics first. :wink: Also, do I detect a hint of Mass Effect in those class suggestions? :laugh:

Edited by Waterbrick Down
Posted

So at what point do we just start a new topic so we stop hogging up the current RPG? :tongue:

Well, a few months ago, in plans for the eventual preparation of Herospace, I actually did some asking around as to what would go into the starting of such a project.

Basically, we need permission from two different groups - the Eurobricks Moderators, and the specific permission(and the creation of a sub-forum) by whichever moderator covers the forum it goes in. (e.g., Darkdragon).

If we're looking at a reskin, 6 main classes:

Smuggler - Rogue

Bounty Hunter - Ranger

Space Marine - Knight

Medic - Cleric

Mystic/Scholar/Inventor/Engineer - Wizard

Juicer - Barbarian

How about Techno-Mage as a replacement for Mage? With abilities somewhere along the lines of Green Lantern.

Posted

Kinda way off topic at this point. I want heroica to stick around.

I do, too. But I would love a space one as well. I want both simultaneously :laugh:

Posted

Agreed, back to first principals/core statistics right? Mechanics first. :wink: Also, do I detect a hint of Mass Effect in those class suggestions? :laugh:

It's more or less a 50/50 split between Mass Effect and Star Wars. That's the majority of the sci-fi media I've been exposed to yet that's more content than anyone can absorb. :tongue::grin: I enjoy the way the defenses work in Mass Effect (requiring certain ammo and weapon types to destroy) as opposed to just the straight damage reduction of Heroica's defense.

Posted

I still think reskin is the wrong way to go with this. Even if it's a spin-off, there's so much more that can be done and improved on. There's a lot about the core system that works too well to change, namely the way the Hall and Quests work, but on the mechanics side of things there's still a lot that I think can be refined.

Agreed - if nothing else, we should be careful how many classes we create. Half of the current classes only have one or two players playing.

Kinda way off topic at this point. I want heroica to stick around.

No fears - I expect that when Sandy runs out of story, the QMs will step in and keep it going for a long, long time. :classic:

I do, too. But I would love a space one as well. I want both simultaneously :laugh:

^This. :classic::thumbup:
Posted

Well, a few months ago, in plans for the eventual preparation of Herospace, I actually did some asking around as to what would go into the starting of such a project.

Basically, we need permission from two different groups - the Eurobricks Moderators, and the specific permission(and the creation of a sub-forum) by whichever moderator covers the forum it goes in. (e.g., Darkdragon).

I was thinking more a general discussion topic in the main RPG thread, no need to be setting up a sub-forum for a game that doesn't and may not exist.

Posted

Agreed - if nothing else, we should be careful how many classes we create. Half of the current classes only have one or two players playing.

I say if this does happen, limit the base classes, and the advanced ones still have open so people can choose. Also, maybe make faction-based classes a bit more of a thing that really factor in to the game.

Posted

I was thinking more a general discussion topic in the main RPG thread, no need to be setting up a sub-forum for a game that doesn't and may not exist.

:thumbup:

I was just sharing what I'd learned, in case it would be in any way useful at some point.

Also, maybe make faction-based classes a bit more of a thing that really factor in to the game.

Vy Svivius Svipver-Sassin sveconds vis sinverely. :tongue::thumbup:
Posted

I hate to be that guy, but I want to see Heroica finish before we decide to blast off into space. :blush:

I don't think Heroica will ever finish, unless everyone playing it dies simultaneously.
Posted

What? Didn't you hear about the bombbing of Heroica-Con, killing everyone there and devimating the population of this forum?

Uh... :look:

I get that you're trying to be funny...But that's not the sort of thing you want to joke about...

Posted (edited)

Yeah, well... I would think that here, our sensibilities aren't so touchy. I understand your concerns, but come on. This is a pretty casual atmosphere.* And besides, as you pointed out, it was a joke.

*Usually.

The atmosphere here isn't the point, it's that search engines scanning the web for certain words and phrases don't "get" jokes. It is your choice whether or not to make such comments, I was only trying to be helpful. Edited by Lind Whisperer
Posted (edited)

Yeah, well... I would think that here, our sensibilities aren't so touchy. I understand your concerns, but come on. This is a pretty casual atmosphere.* And besides, as you pointed out, it was a joke.

*Usually.

Still, it's in pretty bad taste, especially since there was a chlorine gas attack at Midwest Furfest last year which sent 19 people to the hospital. Attacks at fandom conventions really isn't something to joke about. :sceptic:

Edited by Kintobor

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