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Posted

Let's break it down:

Ethereal/Beast enemy vs. fire- and wind-elemental weapon

Ethereal: 0x from fire, 0x from wind

Beast: 2x from fire, 1x from wind

Each "zero" nullifies one 2x multiplier, so it is basically 2 immunities against 1 weakness, which means the enemy is immune to the weapon's damage.

It's the same deal with all other enemy types: if the enemy has more immunities against the element(s) than weaknesses, it remains immune. If they are tied, the element deals normal damage.

Alright, thanks. If you could put that in the FAQ that'd be great. Or I'll just save this post somewhere... though I feel like I'm not the only one who's confused about this.

Wait, I've managed to confuse myself again... let's say the attack was only fire-elemental. Would the Beast/Ethereal enemy take 1x or 2x damage?

Posted (edited)

Also, I used throwing weapon enemies in 118. You can ask my Questies how that went. :snicker:

Oh my god, I'd completely forgotten I built some sets for that before my hiatus, cant wait to read it! :moar:

Edited by Pyrovisionary
Posted

Now, what about when an enemy throws a throwing/ranged weapon against a Hero? Does the halved damage to row apply to their attack, even though it wouldn't apply for a Hero?

Like others said, enemies do not use weapons like heroes do, they only attack with the power of their level.

I've created some "ranged" enemies myself, and they attack from the back row with full power (to all enemies despite where they are standing). But different QMs can use different strategies - the most important part is to spell it out to the players what kind of strategy the enemy is using.

Wait, I've managed to confuse myself again... let's say the attack was only fire-elemental. Would the Beast/Ethereal enemy take 1x or 2x damage?

Just remove the wind-element from the table and do the math again. :tongue: A zero nullifies a 2x multiplier, ergo the attack causes 1x damage.

I'll add it to the FAQ soon, nevertheless.

Posted

Sandy, as the creator of the Soul-Link Chain, would "KO'd" count as an effect that would transfer with it?

I didn't think about it when I first created the item, but it would be fitting that if one carrier of the Soul Link Chain is knocked out, the other one is as well. So I'd say yes. :devil:

... And now somebody will quote a post about me saying "no" to this same question. :tongue:

Posted

No, see, I've already offloaded a huge ton of Heroica knowledge from my brain, so unless it's related to one of my more favorite stories I can't remember that stuff anymore. :laugh:

Posted

... And now somebody will quote a post about me saying "no" to this same question. :tongue:

I can't remember that stuff anymore. :laugh:

I love that Flipz immediately thought that was about him.

Posted

When a hero levels up with max health, say it was 50/50 at level 27.66, upon being promoted to level 28, would you have 50/51 or 51/51? I've run it the second way in the past, but at some point during the last Fields run I was told to do it the first way.

Posted

When a hero levels up with max health, say it was 50/50 at level 27.66, upon being promoted to level 28, would you have 50/51 or 51/51? I've run it the second way in the past, but at some point during the last Fields run I was told to do it the first way.

Levelling up adds 1 point to both current and maximum health and ether. Check Quest#1, it's been done that way since the beginning of this game. :wink:

Posted

How does one gain an immunity? I've seen numerous characters with them, like being immune to Fragile.

Imbue an artefact with a scroll that inflicts the effect is one way. Sometimes artefacts come that way already.

Posted

I would say because there are relatively few elves in the game it should affect half elves as well, purely to make it a more useful and balenced item (in a similar way to how Lind was criticised in quest 118 with those orcish gauntlets for making them to specialised)

Posted

Ha! Good idea! Is anyone in our group a half elf?

~Insectoid Aristocrat

Warlen. I believe elves can't grow facial hair, so that's the tip off. :laugh:

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