K-Nut Posted May 27, 2015 Posted May 27, 2015 Only, I never venture to the first page of this topic. I saved the page and keep that for easy access. I saved the effects page for when I forget what they do, otherwise I rarely visit the first page too. Quote
Sandy Posted May 27, 2015 Author Posted May 27, 2015 I saved the effects page for when I forget what they do, otherwise I rarely visit the first page too. I hope you have updated your save to the latest version, because I have revised the effects multiple times since the beginning of this game. The FAQ is there for a reason, though, so if you have questions about the rules, please check it out first. Quote
Palathadric Posted May 28, 2015 Posted May 28, 2015 QM Note: Okay, fixed. Proceed with the Savato-stomping. This is not how dual-strike works, Endgame. It's not a second turn for Vindsval, it's just that if he lands a successful hit (Mass Illusion is not a hit), then he either damages the one enemy twice, or he damages two enemies. Mass Illusion would only be rolled for once since it has nothing to do with the weapon as far as I know. Quote
Zepher Posted May 29, 2015 Posted May 29, 2015 OoC: Nerwen doesn't get both 2 turns and get to carry over the song from last round. Minstrel's don't get two benefits from hastened - the carry over from the previous round was implemented because Minstrel's can't sing for two turns. But if you're getting the carry over from the last round, you will use this round to recover from stunned. If you're not getting the carry over from last round, you will use that as your recovery from stunned and get to sing a song this round. I'll wait for you to revise the battle order accordingly. I believe that Nerwen should "recover" at the beginning of the round, and then get to sing a new song, but I'm going to take this to Sandy. What's the ruling here, Sandy? I thought hastened was adapted in this new way for Minstrels because it didn't effect them like regular heroes. So... do they just get two benefits from it? Or what am I missing? Quote
Sandy Posted May 29, 2015 Author Posted May 29, 2015 It is explained in the rules. Minstrel's Battle Songs last until the end of the round, or if they are hastened, until their second turn comes up. There has never been any carry overs to following rounds... Quote
Zepher Posted May 29, 2015 Posted May 29, 2015 Ah, okay, my apologies, I thought "second turn" meant "next turn". Thank you! Quote
Zepher Posted May 31, 2015 Posted May 31, 2015 Does that mean I have yet another extra attack? I'll answer that with a good ol' fashion "no" from the item creator. Quote
Flipz Posted June 1, 2015 Posted June 1, 2015 Correct me if I'm wrong, but I don't believe that Knights can wield spears? (RE:Quest 134) I'd be happy to buy that Miracle Spear for 200 gold, by the way. I'll probably be getting back into playing if Zepher's next Quest is his return to Dastan, might as well start poring through peoples' inventories for useful items again. ...shoot, did I forget to change my stats block back to Dragoon when I made that Training Room post? Ugh, not looking forward to changing all that again. Anyone willing to help me make that block simpler, in format and/or amount of items? Quote
Duvors Posted June 1, 2015 Posted June 1, 2015 (edited) (Deleted) Edited June 1, 2015 by Lord Duvors Quote
Scubacarrot Posted June 1, 2015 Posted June 1, 2015 I'll answer that with a good ol' fashion "no" from the item creator. What do you mean? I've had one less turn than I should have had. Quote
CMP Posted June 1, 2015 Posted June 1, 2015 What do you mean? I've had one less turn than I should have had. Zepher's just saying that it doesn't stack - getting two Misses in a round doesn't give you two more turns the next round. That would spiral exponentially out of control. Quote
Scubacarrot Posted June 1, 2015 Posted June 1, 2015 Wait, it's always been like that though. See for example quest 58. Quote
Zepher Posted June 1, 2015 Posted June 1, 2015 Well, again, as the item creator I intended you to get ONE extra roll after a turn you roll a miss, regardless of how many misses you roll (for exactly the reason Pie is describing above). That being said, it doesn't really matter much one way or the other to me, so if each QM wants to work it differently, I don't feel the need to push in one direction or the other. Quote
Scubacarrot Posted June 1, 2015 Posted June 1, 2015 Well, again, as the item creator I intended you to get ONE extra roll after a turn you roll a miss, regardless of how many misses you roll (for exactly the reason Pie is describing above). That being said, it doesn't really matter much one way or the other to me, so if each QM wants to work it differently, I don't feel the need to push in one direction or the other. Regardless, that's not even what happened there, so it's entirely theoretical, at that point. Quote
samurai-turtle Posted June 2, 2015 Posted June 2, 2015 I got some questions about scrolls mostly about this one. Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) 1) Can I fuse it with a weapon in the "Marketplace"? 2) If I can, lets say a "throwing weapon" will I automatically give them blindness or would it be 50/50 chance? (I seen older version of the same scroll but with out the 50/50 chance.) 3) If I fuse it with an "Artifact" will I get full defense for "Blindness"? Quote
Kintobor Posted June 2, 2015 Posted June 2, 2015 I got some questions about scrolls mostly about this one. [/font][/color] 1) Can I fuse it with a weapon in the "Marketplace"? 2) If I can, lets say a "throwing weapon" will I automatically give them blindness or would it be 50/50 chance? (I seen older version of the same scroll but with out the 50/50 chance.) 3) If I fuse it with an "Artifact" will I get full defense for "Blindness"? You can only fuse scrolls with artefacts, not with weapons. Doing so gives the artefact an immunity to the effect on the scroll, but uses up the scroll. Quote
samurai-turtle Posted June 2, 2015 Posted June 2, 2015 You can only fuse scrolls with artefacts, not with weapons. Doing so gives the artefact an immunity to the effect on the scroll, but uses up the scroll. So, the artifact would (with the scroll I mention) have full protection against "Blindness"? I am more concern with the 50/50 part of the scroll. Quote
Kintobor Posted June 2, 2015 Posted June 2, 2015 (edited) From the Marketplace. Merge an artefact with a gem or a scroll for added protection: Any artefact can be imbued at this store with elemental gems or effect scrolls. Merging will give the artefact an added power to protect the wearer from the element of the gem or the effect of the scroll during battles. The gem or scroll will not be available for use after being merged. This service costs 50 gold. The merging of gems can be undone at the price of another 50 gold, but scrolls cannot be recovered. So yes, it's not 50/50. It's 100% immunity of the effect. Although, to be honest, you'd be better off selling the scroll in the hall, or just go into an ether using class and using it there. Scrolls are pretty rare, and people will pay a pretty penny for them, especially for Blindness and Sealed. Edited June 2, 2015 by Kintobor Quote
samurai-turtle Posted June 2, 2015 Posted June 2, 2015 Although, to be honest, you'd be better off selling the scroll in the hall, or just go into an ether using class and using it there. Scrolls are pretty rare, and people will pay a pretty penny for them, especially for Blindness and Sealed. OK, thanks for the info. By the way is that a hint their. I'll buy it. Why do I think Warlen is broke. Quote
K-Nut Posted June 2, 2015 Posted June 2, 2015 He's not... No, but he seems to forget he still owes Althior a healthy amount of gold. Quote
The Chosen Minifigure Posted June 3, 2015 Posted June 3, 2015 Even if I payed all my debts, I would still have around 40 gold, and that's before I get money from this battle, and, indeed, the quest! Quote
Flipz Posted June 9, 2015 Posted June 9, 2015 Rules question about Witches: are their unarmed attacks poisoned like their weapon attacks are? Quote
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