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Posted

Sort of. It's considered an unarmed strike, and deals damage equal to your level. Note, you can't deal put venom on your hands since they aren't technically a weapon. Chi Monk is all about using unarmed strikes.

That sounds like a really cool artifact idea for Chi Monk. :thumbup:

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Posted

I was also looking through different pages, primarily at classes, and noticed some of the Ether based classes and read that Ether is restored either by drinking a Tonic or resting. Does Ether refill after a battle or would you still have to rest or drink a Tonic either during a battle or after a battle?

Posted

Ether is only refilled by drinking a tonic or resting(if you have a bed roll or are half barbarian) At the end of a successful battle a player gains one Ether. so 1/5 becomes 2/6 at the end of a battle won.

Posted (edited)

New glove idea, inspired by Flipz's comment:

Gloves of the Potion-Maker: Venom can be applied when fighting without a weapon; handwear; all classes
Edited by Lind Whisperer
Posted
At the end of a successful battle a player gains one Ether. so 1/5 becomes 2/6 at the end of a battle won.

I can't find this in the rules. I'm assuming you're referring to when a player levels up after a battle? Because otherwise, Ether is only gained through resting or tonics.
Posted

I can't find this in the rules. I'm assuming you're referring to when a player levels up after a battle? Because otherwise, Ether is only gained through resting or tonics.

Yeah when a player levels.

Posted

The rules page says clerics can use 'heavy, blunt weapons'. Dose this mean I can use clubs?

No, you can only use what is listed as suitable.

Posted (edited)

How would you guys feel about Automaton characters in quests, as NPC's or enemies, that look something like this? Would this appeal to you guys or no? Some feedback would be nice for some ideas I'm working on. :wink:

Edited by Goliath
Posted

Gonna say that is a bit too on the space tech side of things. I would suggest go more of the golem/elemental/steampunk route.

I would of course modify the other hand so it doesn't look like a laser cannon. The pack could be removed, on the back, or could be recognized as an Ether pack for any spell-casting automaton. :wink:

Posted

A question popped in my head. Would I be able to use this:

4X Obsidian Shard: may be affixed to a blunt weapon to give the Bleeding 2 effect for one battle.

on this

Wrench (WP:3, decreases the target’s level by 1; throwing weapon)

Now i am not sure if "throwing weapons" are "blunt weapons". But, I considered a "wrench" a blunt item.

Posted

A question that's probably come up in the past but I'm not clear on: Do attacks that have damage nullified by elemental multipliers or immunities still transfer effects as applicable? For example, if attacking an Ethereal enemy with a fire-elemental weapon that can deal the Sealed-effect, 0 damage is dealt but is Sealed inflicted? How about if high defense nullifies an attack?

Posted

A question that's probably come up in the past but I'm not clear on: Do attacks that have damage nullified by elemental multipliers or immunities still transfer effects as applicable? For example, if attacking an Ethereal enemy with a fire-elemental weapon that can deal the Sealed-effect, 0 damage is dealt but is Sealed inflicted? How about if high defense nullifies an attack?

In both of these cases in the past, effects have still been transferred (both Hero-on-enemy and enemy-on-Hero).

Posted

A question that's probably come up in the past but I'm not clear on: Do attacks that have damage nullified by elemental multipliers or immunities still transfer effects as applicable? For example, if attacking an Ethereal enemy with a fire-elemental weapon that can deal the Sealed-effect, 0 damage is dealt but is Sealed inflicted? How about if high defense nullifies an attack?

For simplicity's sake, effects are always transferred on a successful hit, even if it doesn't cause damage.

Posted (edited)

I vote for this. :thumbup:

I vote against this. Why would you actively poison the dragon you're calling a companion? And how does that even work? You poison it's breath attack? So you put the poison in the dragons mouth? :wacko:

Edited by Kintobor
Posted

I vote against this. Why would you actively poison the dragon you're calling a companion? And how does that even work? You poison it's breath attack? So you put the poison in the dragons mouth? :wacko:

That's what I am trying to find out: does it count as poisoning the Dragon's attack. Also, can you Poison a Chi Monk's hands?

Posted (edited)

That's what I am trying to find out: does it count as poisoning the Dragon's attack. Also, can you Poison a Chi Monk's hands?

No to the hands, since they don't count as a weapon, and you need a weapon to use poison.

Edited by Kintobor
Posted (edited)

Rules page say that items can be used on the dragon, so I'd say you can apply the poison effect to it.

Once again, I'm in the camp that logic shouldn't neccasarily dictate all game rules (e.g. the necromancer debate.) Maybe you just slather it on their teeth, and it gets transmitted to their breath via the saliva or something?

Edited by Endgame

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