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Posted

Given out like Winged Warrior in that it's almost never given out? :tongue:

I think it's fine as the Shadeaux Expert Class.

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Posted

No, 103 didn't work, period. No offense to Kinto, but mechanically 103 did not work. At all.

I think the thing(at least for me) was that the flavor text seemed(at least to me) to be hinting at a mystery oriented quest, filled with mind-baffling locked-room puzzles, etc., etc., - like books featuring a certain character by the name of Lupin. (Whom Lind didn't kill, unlike another character by a similar name. :laugh:) Instead, 103# boiled down to a timed dungeon crawl set in a mansion.

Given out like Winged Warrior in that it's almost never given out? :tongue:

I think it's fine as the Shadeaux Expert Class.

I don't think it really fits - the Shadeaux having a bat as an icon - but it's definitely a better setup than not having Dragoon - and it's a lot easier to write quests giving out Shadeaux rep than Rito...
Posted

Has anyone used the Bossk head for any species? I'm just curious to know. If I had to guess, it would be considered a Merfolk specie and, judging by the wiki explanation of Merfolk, they would be tribal but not sure what tribe they'd fall under. Maybe it's optional? I do like how Nautican sounds... but I do think that they should be considered their own specie because, my lore for them, would be that they didn't derive from a human but more or so reptiles.

Posted

Has anyone used the Bossk head for any species? I'm just curious to know. If I had to guess, it would be considered a Merfolk specie and, judging by the wiki explanation of Merfolk, they would be tribal but not sure what tribe they'd fall under. Maybe it's optional? I do like how Nautican sounds... but I do think that they should be considered their own specie because, my lore for them, would be that they didn't derive from a human but more or so reptiles.

It's been used for the butler of the Shadeaux mansion - I forget his name. I'm pretty sure he's some sort of lizard-man.
Posted

Has anyone used the Bossk head for any species? I'm just curious to know.

I've used Bossk's head for the Ziegfried butler, Schuester. He is not of any specific race, but he looks that way because of a spell gone awry.

heroicanpc-schuester.jpg

I'm off to Helsinki Pride now, and to my understanding it's Pride Weekend in several other countries as well, so HAPPY PRIDE to everyone! See you tomorrow!

Posted

Zoot's Order (permanently poisoned by 3, each strike decreases the targets SP by 1).

Something like that I think.

Posted

Pretty sure ONLY ranged weapons (bows, crossbows, broomsticks, throwing knives etc) cause full damage from the back row. I have never seen whips put in that category.

Posted

Pretty sure ONLY ranged weapons (bows, crossbows, broomsticks, throwing knives etc) cause full damage from the back row. I have never seen whips put in that category.

Correct.

Posted

Are whips long range weapons, as in using them from the back row will cause full damage?

This is something you could have easily checked from the first page of this topic, from the list of weapons.

Posted

I can't believe I didn't notice this before but I was looking at the Embassy page and it said that "Dwarves usually live for half a millennium.". Had I know this before, I would have made Mhinak much older. Perhaps I could... change that?

Posted

I'm going to seek clarification about this, which came up in quest 136, and seems to be a pretty big failing of Clerics with regards to larger parites, and part of the wider debate about ether based healing and the rescently enlarged ether costs for ether based classes: If a cleric has insufficent ether to heal the entire party on a miriclae, dose nothing happen, and nobody get healed, which is technically waste of a round for a cleric because they don't get thier heal or the hit on their target-Personally I don't think players should punished for rolling 6's, and at least some healing should done, perhaps working down the battle order?

I'm goin to ask all QMs waht is the ruling on this?

Posted (edited)

It's not a six you roll, it's a 1. :wink:

If I remember correctly, the ruling was if a magic user doesn't have enough ether to target each affected member, nothing happens, but the page on Clerics hasn't been changed to reflect that.

Edited by Kintobor
Posted

I'm going to seek clarification about this, which came up in quest 136, and seems to be a pretty big failing of Clerics with regards to larger parites, and part of the wider debate about ether based healing and the rescently enlarged ether costs for ether based classes: If a cleric has insufficent ether to heal the entire party on a miriclae, dose nothing happen, and nobody get healed, which is technically waste of a round for a cleric because they don't get thier heal or the hit on their target-Personally I don't think players should punished for rolling 6's, and at least some healing should done, perhaps working down the battle order?

I'm goin to ask all QMs waht is the ruling on this?

I ran it is if they had three ether the first three characters in need of healing were healed.

Posted

Some thing I seen in other games and thought it could work here with the "shields". And I thought others might want to use it (if it gets OKed). It would sort of be like the "hollow upgrade". So here it is:

Colored Text for Quest

Here is a trick I learn. For 50 Gold I can make your shield wearable like a backpack.

I will put an example up.

You start with: Metal Shield (SP: 5 shield)

to

Ending up with: Metal Shield (SP: 5 shield; or back-wear suitable for anyone)

Posted (edited)

Some thing I seen in other games and thought it could work here with the "shields". And I thought others might want to use it (if it gets OKed). It would sort of be like the "hollow upgrade". So here it is:

Colored Text for Quest

I will put an example up.

You start with: Metal Shield (SP: 5 shield)

to

Ending up with: Metal Shield (SP: 5 shield; or back-wear suitable for anyone)

Unfortunately I could see it definitely becoming overpowered, one of the best parts of being a knight class is you have a defensive piece of equipment that you can easily upgrade. You give that to other classes or you give knights two of those, you're going to see a lot of the enemies having to compensate for really high defenses. Edited by Waterbrick Down
Posted

I could see it working the other way around; that is, an Artifact (i.e. not upgradeable without Bright Polish) that can double as a shield in a time of need. It'd also have to only be suitable for shield-bearing classes, but I think that was sort of a given.

Posted

Scroll of Intellect
- Temporarily increases target's level by 5 for one battle at the cost of 5 ether. No health or ether gained.

Scroll of Shielding
- Grants target 5 Shield Power for one battle. Costs 5 ether.

Scroll of Poisoning
- Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether.

Scroll of _ Elemental Aura
- Makes target’s physical attacks elemental based regardless of gems in their weapon for one battle at the cost of 5 ether. Simply read the scroll while holding a gem to make target’s attacks deal damage related to that element. Ex. Reading the scroll while holding a garnet will make target’s attacks do earth damage ONLY.

Scroll of Minor Dispel
- Removes one negative effect from a friendly target at the cost of 5 ether. May be cast to clear caster of sealed effect.

I hate being that guy, but should these be updated to have a 50/50 chance of success/failure? They're from Rescue the Ma'arri. The scroll in question that I'm dealing with is Scroll of Poisoning, and I don't know how many of these scrolls are in the hands of our magic users, but I want a rules clarification since it is important.

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