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Posted

I'm going to seek clarification about this, which came up in quest 136, and seems to be a pretty big failing of Clerics with regards to larger parites, and part of the wider debate about ether based healing and the rescently enlarged ether costs for ether based classes: If a cleric has insufficent ether to heal the entire party on a miriclae, dose nothing happen, and nobody get healed, which is technically waste of a round for a cleric because they don't get thier heal or the hit on their target-Personally I don't think players should punished for rolling 6's, and at least some healing should done, perhaps working down the battle order?

Yes, I agree that taking the recent changes into account, Miracle should heal as many party members as there is ether remaining. Also remember that party members with full health do not consume ether with Miracle, Arc Heal and other AoE healing skills.

I hate being that guy, but should these be updated to have a 50/50 chance of success/failure? They're from Rescue the Ma'arri.

The scroll descriptions have already been updated. Here's the full list of scrolls from the wiki, and they all have a 50/50 chance of success.

Posted

If a hero targets another hero for an attack, how do the rolls work? Damage=taking damage equal to power from the target and Special Damage=target's SHIELD skill targets allied party?

Posted

Are we talking Hexed or "Jinnipher finally got tired of Lind's bull****"? :laugh: In the former case, in all but one instance I've seen it run as basically a Hero - power Row ignoring Free Hit; in the latter case, I've never seen a Shield roll outside of the Healing Staff (which obviously changes how some Shield skills work).

In Jinnipher's case, I'd probably rule that, barring a full-on side change (i.e. Hero stating they want the whole party dead or something), Sentinel still protects the Hero party and not the enemies; however, I'm also the sort of QM who would let you ignore a specific Hero from Sentinel if you so desired, just like Brickdoctor was willing to let my Shield roll affect Isabella in Quest 31.

Posted

Are we talking Hexed or "Jinnipher finally got tired of Lind's bull****"? :laugh:

The latter. :grin: I was hoping I could target Lind with no weapon for a chance to roll Sentinel, but it sounds like it'd be a bigger risk if I rolled Damage.

Posted

Oh, right, Damage rolls. I've always seen Damage rolls run as Miss, but again that's with the Healing Staff.

Posted

If a hero targets another hero for an attack, how do the rolls work?

The main principle is that the target of the PvP attack does not fight back, at least if the question is about confused or hexed effects. This game wasn't designed for all-out PvP battles, so I can't really answer for that... :wacko:

Posted

The latter. :grin: I was hoping I could target Lind with no weapon for a chance to roll Sentinel, but it sounds like it'd be a bigger risk if I rolled Damage.

If Jinnipher strikes me down, I shall become even more powerful than she can imagine... :laugh:

I'm actually serious - Invader's Armor grants me Encouraged at half-health. So, if you want to try, I'm all for the idea - It'll be interesting in seeing how the battle goes. :thumbup:

Posted (edited)

If a noise can be clearly heard, so it can already be tracked down by someone without Track Down, is it fair to argue that someone with the Track Down ability would be able to track the source of the noise down faster?

Edited by Lind Whisperer
Posted

If a noise can be clearly heard, so it can already be tracked down by someone without Track Down, is it fair to argue that someone with the Track Down ability would be able to track the source of the noise down faster?

No.
  • 2 weeks later...
Posted

Probably should have posted here first:

Can I loan/give/trade items between my 2 PCs?

Yes, if they are at the same place at the same time (eg. Heroica Hall).

Posted

Yes, if they are at the same place at the same time (eg. Heroica Hall).

So there's no need for a vault if you can just do that? So, if someone wanted to, they could give their second character some extra gold and items to use permanently or is it just temporary?

Posted

Heroica doesn't have a vault. :wacko: You can trade your items however you want, and if that's giving them to another character, then so be it

Posted

Heroica doesn't have a vault. :wacko: You can trade your items however you want, and if that's giving them to another character, then so be it

I realize that there isn't a vault. I was, ironically, going to ask about there not being a vault that is shared between player characters. Then I saw that post. :wink:

Posted

Would it be alright if I modified the rules/basic classes to use for a small, private quest* among some acquaintances?

*If it proves popular, that might become quests...

(The quest would very much be in a non-Heroica setting, it's not something I could run here.)

Posted

I can't speak for Sandy, but I'm pretty sure it's been pretty widely agreed that we can take the game to use in real life! I know I've certainly considered it before. :blush: Just don't try to make any cash off of it.

Posted

Personally, I would stay away from modifying any rules or classes for what I'm going to assume are for NPC's just because it seems rather unnecessary. And when you say it's "in a non-Heroica setting", do you mean like an alternate universe and what do you mean by "If it proves popular, that might become quests..."?

Posted

Personally, I would stay away from modifying any rules or classes for what I'm going to assume are for NPC's just because it seems rather unnecessary. And when you say it's "in a non-Heroica setting", do you mean like an alternate universe and what do you mean by "If it proves popular, that might become quests..."?

I think he means for a separate game, but I'm not entirely sure.

Posted

Personally, I would stay away from modifying any rules or classes for what I'm going to assume are for NPC's just because it seems rather unnecessary. And when you say it's "in a non-Heroica setting", do you mean like an alternate universe and what do you mean by "If it proves popular, that might become quests..."?

Uhhh...Basic classes as in Rogues, Knights, Mages, etc. Not sure how you got NPC out of that. It's necessary because the universe is not strictly fantasy, so a few changes - mostly renames - need to be made to adapt for the setting.

I think he means for a separate game, but I'm not entirely sure.

Yes, it's a custom campaign in a custom universe. There's another forum I frequent, that among other things is fond of RP, but they're having trouble coming up with a new one, so I said "Why not try a RPG?". So, I'm asking if I can borrow these rules since gaming doesn't get much simpler than the Heroica set-up. If the trial quest - a pretty simple little thing - is popular, I don't see why a second, etc., might not be eventually run.

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