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Posted (edited)

I'm just trying to figure out the benefits of carrying one. Shields take a turn to equip - would this be used as a "last resort" weapon, if all you had were throwing weapons and you'd thrown all of them?

No they don't. They act like weapons--if you have a shield that's immune to lightning and one that's immune to darkness, you can switch to using the Immune to Darkness one if you see your enemies have Darkness-elemental attacks, and it won't affect your attack.

Honestly, a shield that added its SP as a WP bonus to throwing weapons would probably be simpler.

Edited by Flipz
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Posted

Were there every any rulings not listed in the main rules regarding weapons that deal Fragile? I just wanted to check because the only weapons that deal it are all Maces...

Well, yeah, because Maces and hammers and the like make the most sense to be dealing Fragile. :tongue:

If you want to drop a weapon that deals Fragile, I'd contact Sandy by PM; he's really good about approving or disapproving items that way. :wink:

Posted (edited)

If you want to drop a weapon that deals Fragile...

It's more that I want to have a weapon that deals Fragile. :laugh: Dragoons can't carry maces and I want to capitalize on my new backwear. Edited by Lind Whisperer
Posted

Question - could someone be clever and, while Hastened, use this - Charred Longsword (WP:10 1/6 chance of breaking at the end of every round, if equipped, longsword) - as their first turn, and then swap to another weapon for the second turn, thus avoiding the breaking roll, since it wouldn't "be equipped at the end of the round"?

Posted (edited)

Yes, I suppose, but if you have a weapon with a WP more than 5, it's hardly worth it.

Completely - I just wanted to double check out of curiosity and find out if that was a viable strategy with a weapon like that. Edited by Lind Whisperer
Posted

Breaking weapons come in two varieties: semi-consumable effect dealers (i.e. Karie's Rusty Dagger), and vendor trash. :laugh:

Posted

Question - could someone be clever and, while Hastened, use this - Charred Longsword (WP:10 1/6 chance of breaking at the end of every round, if equipped, longsword) - as their first turn, and then swap to another weapon for the second turn, thus avoiding the breaking roll, since it wouldn't "be equipped at the end of the round"?

I think that the description is worded wrong (no offense to the creator of the sword). The sword should obviously have a chance to break after every use. Weapons do not usually break while being sheated. :tongue:

Were there every any rulings not listed in the main rules regarding weapons that deal Fragile? I just wanted to check because the only weapons that deal it are all Maces...

Weapon types and the effects they carry (usually) have no correlation - it is just a coincidence that all the fragile-inflicting weapons are maces. Having QM'd before, you should know that you could drop a fragile-inflicting sword in your quest, for example.

Posted (edited)

Weapon types and the effects they carry (usually) have no correlation - it is just a coincidence that all the fragile-inflicting weapons are maces. Having QM'd before, you should know that you could drop a fragile-inflicting sword in your quest, for example.

Of course. It was just such a consistent pattern, I thought it was worth double checking. Edited by Lind Whisperer
Posted

Originally it was designed to break even if a character does nothing or use a consumable or does something else other than swinging it at the enemy. I can see how it is now, and I have changed the description to "1/6 chance to break when used" so that it is more consistent with other breakable weapons/artefacts. :thumbup:

Posted

Question: Would the Spellbound Gloves affect a Minstrel's casting of certain Battle Songs, like Angelic Aria?

No, Angelic Aria (and other such Battle Songs) is only calculated by the level of the Minstrel. They are not spells in the literal sense.

Posted

When does the effect of the Fenghuang Essence expire? If consumed does it last one battle, one quest, or until a revival is needed?

It lasts for one battle, like all temporary effects.

Posted

So the "Hunter" class, if one would advance to hunter from "barbarian", one is allowed to start using range weapons or is it just if you are a ranger and advance to hunter?

Posted

So the "Hunter" class, if one would advance to hunter from "barbarian", one is allowed to start using range weapons or is it just if you are a ranger and advance to hunter?

What do you mean? You don't get a free ranged weapon if you go to an advanced class, but keep in mind that an advanced class can use all weapons usable by both origin classes.

Posted

You can advance from Barbarian. It's just changing to a new class, so you can do whatever the class can.

What do you mean? You don't get a free ranged weapon if you go to an advanced class, but keep in mind that an advanced class can use all weapons usable by both origin classes.

This was what I meant. I had understanded it that way but had to ask to be sure :sweet:

What do you mean? You don't get a free ranged weapon if you go to an advanced class,

This would be actually super cool, "advance to next lvl get a super overpowered weapon or artifact :tongue:

Posted

Just be on the lookout for things that would assist in your next character class. Like Vindsval got the Twin Sai when he was a cleric in preparation for him becoming a witch.

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