July 16, 201311 yr Author On 7/15/2013 at 9:59 PM, Palathadric said: Sandy, do back row enemies always do full damage even if the hero is in the back row? If they have a ranged attacking style, then yes. I only put ranged enemies on the back row, though. On 7/16/2013 at 2:28 AM, JimButcher said: Not necessarily. The enemy could be Scared, or just not do full damage from the back. The afraid-effect does not work on the enemies. It's in the FAQ.
July 16, 201311 yr On 7/16/2013 at 5:12 AM, Sandy said: If they have a ranged attacking style, then yes. I only put ranged enemies on the back row, though. In that case, if I have a ranged weapon, I would also deal full power to an enemy in the back row, correct?
July 16, 201311 yr Again, yes. (CMP, for future reference, it is easier to simply label the fighter as a "ranged fighter").
July 16, 201311 yr On 7/16/2013 at 6:37 PM, Zepher said: Again, yes. (CMP, for future reference, it is easier to simply label the fighter as a "ranged fighter"). Probably, but I think the issue here is that I didn't outline everything it affected it enough, not too much.
July 17, 201311 yr I'm not sure how my exactly my Tasty Pretzel is supposed to work, does it give me a 1 out of three chances to gain the three mentioned positive effects and two out of three chances to gain nothing, or does it give me one out of three positive effects? Perhaps Sandy, who approved the item or B&P who came up with it can clarify, unless it's clear to the rest of you? Edited July 17, 201311 yr by Palathadric
July 18, 201311 yr On 7/17/2013 at 9:37 PM, Palathadric said: I'm not sure how my exactly my Tasty Pretzel is supposed to work, does it give me a 1 out of three chances to gain the three mentioned positive effects and two out of three chances to gain nothing, or does it give me one out of three positive effects? Perhaps Sandy, who approved the item or B&P who came up with it can clarify, unless it's clear to the rest of you? Seems like a separate 1/3 chance to gain each effect to me. You could gain none of them or all of them.
July 18, 201311 yr I am right now somewhat confused about ranged and non-ranged weapons and so on. I probably fought too long with casting spells through a ranged broomstick. My Wand is not a ranged weapon. I read in the discussions about the Wand that it forces the Mage to fight in the front row. But that is not literally right, is it? Amma could fight (physically) from the back row with the Wand, just dealing half damage. But the dealing of the effect would not be affected. Right? So if I just want to try to make my enemy asleep or blinded, I can still put Amma in the back row, accepting that she will deal only half damage. Right? Edited July 18, 201311 yr by PsyKater
July 18, 201311 yr On 7/18/2013 at 1:47 PM, PsyKater said: I am right now somewhat confused about ranged and non-ranged weapons and so on. I probably fought too long with casting spells through a ranged broomstick. My Wand is not a ranged weapon. I read in the discussions about the Wand that it forces the Mage to fight in the front row. But that is not literally right, is it? Amma could fight (physically) from the back row with the Wand, just dealing half damage. But the dealing of the effect would not be affected. Right? So if I just want to try to make my enemy asleep or blinded, I can still put Amma in the back row, accepting that she will deal only half damage. Right? Correct.
July 18, 201311 yr Unless there is a specific clause saying it can't be used from the back row (haven't seen a weapon like this before though...I think ) then you can use it to deal half damage but still give the effect.
July 18, 201311 yr Thanks a lot guys! I was almost disappointed that my Wand could be pretty useless...
July 18, 201311 yr On 7/18/2013 at 1:56 PM, Palathadric said: Unless there is a specific clause saying it can't be used from the back row (haven't seen a weapon like this before though...I think ) then you can use it to deal half damage but still give the effect. A weapon that gives the user the Enraged-effect would do that quite nicely. Hmm... *scribble scribble*
July 18, 201311 yr On 7/18/2013 at 6:02 PM, Flipz said: A weapon that gives the user the Enraged-effect would do that quite nicely. It gives the user in the Enraged-effect but the target the Afraid-effect. Although, apparently, enemies aren't allowed to be Afraid. Heroes aren't that scary I guess.
July 18, 201311 yr On 7/18/2013 at 7:38 PM, Palathadric said: Although, apparently, enemies aren't allowed to be Afraid. They can be Knocked Back; that has the same effect.
July 18, 201311 yr Author On 7/18/2013 at 7:51 PM, Brickdoctor said: They can be Knocked Back; that has the same effect. Not officially, though. But if implementing actual rows on enemies as well is something that you guys want, we can add it into the system. In that case, a back-row hero with a melee weapon would deal a quarter of the full damage to an enemy in the back row.
July 18, 201311 yr On 7/18/2013 at 7:59 PM, Sandy said: Not officially, though. But if implementing actual rows on enemies as well is something that you guys want, we can add it into the system. In that case, a back-row hero with a melee weapon would deal a quarter of the full damage to an enemy in the back row. This would add a layer of strategy to battles I think, without making things overly complicated. For instance, it would allow for melee weapons that have the special effect of being able to hit things in the back row with full strength (halberds or spears for instance), it would also provide QM's with a chance to give their enemies an adaptive fighting strategy, for instance if things aren't going well for the enemy leader, they might move to the back row for better protection from the heavy hitting melee fighters. This would also provide for better hero/enemy match ups, the tanks go up against the other tanks while the spell flingers and ranged combatants deal with their counterparts. I'd be up for a change like this. Edited July 18, 201311 yr by Waterbrick Down
July 18, 201311 yr Actually, back row enemies may not be too terrible because their HP could be reduced, since they'll likely be taking less damage, so that would make venoms more worthwhile against them. I don't think bombs are affected by row, are they?
July 18, 201311 yr On 7/18/2013 at 8:04 PM, Palathadric said: Actually, back row enemies may not be too terrible because their HP could be reduced, since they'll likely be taking less damage, so that would make venoms more worthwhile against them. I don't think bombs are affected by row, are they? I wouldn't say bombs would be affected by row, but if all combatants have a certain row, then it also provides for specials and weapon effects that only effect certain rows which is just another creative layer for QM's and players alike to strategize with.
July 18, 201311 yr Author On 7/18/2013 at 8:04 PM, Palathadric said: Actually, back row enemies may not be too terrible because their HP could be reduced, since they'll likely be taking less damage, so that would make venoms more worthwhile against them. I don't think bombs are affected by row, are they? Bombs, like all items, ignore row.
July 18, 201311 yr I'm up for this as well. Actually, it works REALLY well for the enemies in my Quest, who tend to be smarter than the average mooks--gives them a chance to adapt their strategies in response to the Heroes.
July 19, 201311 yr I'd support such a move as well, including the part about half-ranged weapons like spears and halberds.
July 19, 201311 yr On 7/18/2013 at 8:04 PM, Waterbrick Down said: This would add a layer of strategy to battles I think, without making things overly complicated. For instance, it would allow for melee weapons that have the special effect of being able to hit things in the back row with full strength (halberds or spears for instance), it would also provide QM's with a chance to give their enemies an adaptive fighting strategy, for instance if things aren't going well for the enemy leader, they might move to the back row for better protection from the heavy hitting melee fighters. This would also provide for better hero/enemy match ups, the tanks go up against the other tanks while the spell flingers and ranged combatants deal with their counterparts. I'd be up for a change like this. What if the spear/halberd wielder were in the back row, would they do full damage to an enemy in the front row?
July 19, 201311 yr Psst...Pie, hate to say it, but Namyrra gets nothing from that Magnetic Mojo in the Fields.
July 19, 201311 yr On 7/19/2013 at 11:54 PM, Flipz said: Psst...Pie, hate to say it, but Namyrra gets nothing from that Magnetic Mojo in the Fields. It hasn't been nerfed yet.
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