Palathadric Posted September 16, 2015 Posted September 16, 2015 ...anyone in favor of just making dual-strike weapons act like Marauder outright to reduce confusion? Would help make them more balanced, too. I think there are more dual-strike weapons then there will ever be Marauders. I don't think there's enough Marauders to bother making it uniform. ...then again, I'm not a QM. ...still. Quote
Flipz Posted September 17, 2015 Posted September 17, 2015 On a Marauder's SHIELD, how are elements calculated? Are the weapons' elements just combined, or...? And what about weapons that inherently deal double damage to a certain type? Quote
Flipz Posted September 17, 2015 Posted September 17, 2015 Each weapon does its own thing. Ah, so the WPs are combined, but it's still each individual weapon striking the target. Got it. Quote
The Chosen Minifigure Posted September 22, 2015 Posted September 22, 2015 I have a feeling that the answer will be no, but it's worth a shot. If you imbued an element into a pair of Counterstrike Gloves, would your counterstrikes deal damage of that element? Because that seems like a cool idea. Quote
CMP Posted September 22, 2015 Posted September 22, 2015 I have a feeling that the answer will be no, but it's worth a shot. If you imbued an element into a pair of Counterstrike Gloves, would your counterstrikes deal damage of that element? Because that seems like a cool idea. Nope. Quote
Flipz Posted September 22, 2015 Posted September 22, 2015 I have a feeling that the answer will be no, but it's worth a shot. If you imbued an element into a pair of Counterstrike Gloves, would your counterstrikes deal damage of that element? Because that seems like a cool idea. Nope. There is one elemental Counterstrike Artifact (the Zap-Tap Badge), but a.) it works slightly differently from Counterstrike Gloves (1/2 chance of dealing Lightning-elemental damage equal to the wearer's Level whenever damaged), and b.) it's an Accessory, not handwear. I believe someone's already using it, though (since I sold it to them). Would be nice to see a few more variants on that concept, however. Quote
UsernameMDM Posted September 22, 2015 Posted September 22, 2015 I have a feeling that the answer will be no, but it's worth a shot. If you imbued an element into a pair of Counterstrike Gloves, would your counterstrikes deal damage of that element? Because that seems like a cool idea. Per the Marketplace: SERVICES AVAILABLE: Merge an artefact with a gem or a scroll for added protection: Any artefact can be imbued at this store with elemental gems or effect scrolls. Merging will give the artefact an added power to protect the wearer from the element of the gem or the effect of the scroll during battles. The gem or scroll will not be available for use after being merged. This service costs 50 gold. The merging of gems can be undone at the price of another 50 gold, but scrolls cannot be recovered. Quote
Zepher Posted September 25, 2015 Posted September 25, 2015 Does a Dragoon's shield take row into consideration? No one answers in 139. Quote
Flipz Posted September 25, 2015 Posted September 25, 2015 Does a Dragoon's shield take row into consideration? No one answers in 139. The Dragoon part obeys Row, but the Dragon part ignores it. Jump Hit obeys row as normal. Quote
Yzalirk Posted October 3, 2015 Posted October 3, 2015 Can people side with the Wolfgang only if they have reputation with them? Quote
Waterbrick Down Posted October 3, 2015 Posted October 3, 2015 Can people side with the Wolfgang only if they have reputation with them? The topic for the Wolf King's Followers is now up. Sorry for the wait! After contemplating on it, I decided to keep the faction restricted to those with Wolfgang rep only. But you can trust that there will be more reputation for them offered in the future, at least on my quests. Quote
Myrddyn Posted October 5, 2015 Posted October 5, 2015 (edited) So, the FAQ says: Q: How does the confused-effect work in the case of the confused hero targetting an ally or himself, for example with healing or an item?A: The point behind the effect is that the confused hero becomes disoriented and has a chance of mistaking an ally for an enemy. This works the other way around as well - he might just as well mistake an enemy as an ally. To better phrase it, the confused hero has 1/2 chance of using their action to a random target on the unintended side. This does not apply when the confused hero targets himself, though, so he can use a Remedy on himself without care. but I believe that's been changed to 1/2 chance to attack an ally regardless of stated action, hasn't it, as of the siren battle of #130?Anyway, what would happen in the event of a character capable of spellcasting and physically attacking becoming both confused and either sealed or blinded? Would they have 1/2 chance to repeat their previous action against an ally, or would they automatically use whichever one would not be blocked by blindness/sealing? My final question about confused is does a confused hero who attacks an ally have a roll to see if they attack their ally with a shield or a critical hit or whatever it may be, or do they simply make a free hit against the ally? I also have a question about Asleep - the rules say a sleeping character can be "woken by an attack" - does this attack have to deal damage? Thanks Edited October 5, 2015 by Myrddyn Quote
Flipz Posted October 8, 2015 Posted October 8, 2015 I think we need to add the arc scroll rules to the FAQ. I'm going to try to find the ruling again, but for the sake of expediency: I know they roll once per target, but they still cost ether per attempt, not per success, right? Okay, now I'm completely confused based on 132's use. How do arc scrolls work again? Quote
Palathadric Posted October 8, 2015 Posted October 8, 2015 I think we need to add the arc scroll rules to the FAQ. I'm going to try to find the ruling again, but for the sake of expediency: I know they roll once per target, but they still cost ether per attempt, not per success, right? Okay, now I'm completely confused based on 132's use. How do arc scrolls work again? No, I'm pretty sure you just roll once for arc scrolls and if you succeed it effects all targets, if you fail it affects none. I really can't recall how the ether worked. I think it goes down by the amount of enemies whether the casting is successful or not and whether or not the enemies are immune to the effect, though I do remember there was some question/strange answer somewhere there. Quote
Flipz Posted October 8, 2015 Posted October 8, 2015 No, I'm pretty sure you just roll once for arc scrolls and if you succeed it effects all targets, if you fail it affects none. I really can't recall how the ether worked. I think it goes down by the amount of enemies whether the casting is successful or not and whether or not the enemies are immune to the effect, though I do remember there was some question/strange answer somewhere there. All right. I copied WBD's usage of the scroll, so hopefully he used it right. Like I said, this should be in the FAQ; I'm personally finding the things more confusing than the Healing Staff ever was. For example, if an enemy is Immune to Fragile, does it still count as a "target" for a Scroll of Arc Frailty, or does the caster just "skip" that enemy in their casting? Can a caster deliberately exclude targets from their casting? What happens if they only have enough Ether to arc-cast against some of the enemies but not all of them? Much question. Many confusion. Very Scroll. Wao. Quote
Chromeknight Posted October 8, 2015 Posted October 8, 2015 Some of that was deal with the guidelines for minstrel songs now that they have a per ether cost too. Targets that cannot be affected by the effect of the scroll aren't included in the ether count. Eg. Nerwen sings love serenade, healing the party. Namyrra is at full health, Johon, Pretzel and Thormanil need healing. Love serenade costs 1ether. It costs Nerwen 3 ether to heal the party (not 4). If Nerwen had 2 ether, not 3, Johon and pretzel would be healed but not Thormanil. I.e, runs down battle order. For arc-scrolls, begin at target and the cycle through enemy list. Quote
samurai-turtle Posted October 10, 2015 Posted October 10, 2015 I was looking for two items have they been dropped any place: Dark Bomb & Scroll of Stunning. I am I even getting the names right? Quote
Sandy Posted October 10, 2015 Author Posted October 10, 2015 I think we need to add the arc scroll rules to the FAQ. I'm going to try to find the ruling again, but for the sake of expediency: I know they roll once per target, but they still cost ether per attempt, not per success, right? Okay, now I'm completely confused based on 132's use. How do arc scrolls work again? Arc Scrolls are rolled once for results, and if successful, applied to all enemies that aren't immune to the effect. The ether cost is per attempt, like all scrolls, but with the recent changes to how AoE-skills work, I would say the cost equals the number of enemies that would be affected. I'll add this to the FAQ, anyway. I was looking for two items have they been dropped any place: Dark Bomb & Scroll of Stunning. I haven't dropped either item. Quote
Waterbrick Down Posted October 10, 2015 Posted October 10, 2015 I was looking for two items have they been dropped any place: Dark Bomb & Scroll of Stunning. I am I even getting the names right? No. Dark bombs would be too effective since Humanoid is the most common type of monster and a Scroll of Stunning would essentially act as an unlimited sometimes works Bone, which isn't really that useful. Quote
Flipz Posted October 10, 2015 Posted October 10, 2015 No. Dark bombs would be too effective since Humanoid is the most common type of monster and a Scroll of Stunning would essentially act as an unlimited sometimes works Bone, which isn't really that useful. Scroll of Stunning would basically exist purely to imbue into an Artifact for the immunity. There is such a thing as a Seth Bomb (100 Darkness-elemental damage), but IIRC it was only available from Decamon. Quote
samurai-turtle Posted October 10, 2015 Posted October 10, 2015 No. Dark bombs would be too effective since Humanoid is the most common type of monster and a Scroll of Stunning would essentially act as an unlimited sometimes works Bone, which isn't really that useful. Scroll of Stunning would basically exist purely to imbue into an Artifact for the immunity. There is such a thing as a Seth Bomb (100 Darkness-elemental damage), but IIRC it was only available from Decamon. I do not see the "Scroll of Stunning" any more different than "Blinding" or "Asleep". They all are going to wear off at some point. As for "Dark Bombs" I heard they exist. But are not sold in the marketplace for reasons you (WBD) mention. Quote
Waterbrick Down Posted October 10, 2015 Posted October 10, 2015 Blinding and Asleep last longer generally, stunned really only buys you a single turn . Quote
samurai-turtle Posted October 10, 2015 Posted October 10, 2015 But stun can last more than one turn, IIRC. Could you be thinking of a "Black Knight" their stun last only one round? Quote
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