CMP Posted December 13, 2015 Posted December 13, 2015 I also think a clause should be added where gold loaned by your questmates is not multiplied. Quote
Khorne Posted December 13, 2015 Posted December 13, 2015 I also think a clause should be added where gold loaned by your questmates is not multiplied. Artisans also use their ability to aid their fellow Heroicans. Why shouldn't the holder of a Cornucopia be able to do so? Quote
Palathadric Posted December 13, 2015 Posted December 13, 2015 (edited) Does Nerwen's Medal of Valor stack with a Medal of Glory? Edited December 13, 2015 by Palathadric Quote
Kintobor Posted December 13, 2015 Posted December 13, 2015 Does Nerwen's Medal of Valor stack with a Medal of Glory? I don't think that's possible, seeing how their both accessories. Quote
Sandy Posted December 14, 2015 Author Posted December 14, 2015 Let's say that for the sake of balance, artifacts with the same or similar ability do not stack, even if multiple are equipped at the same time. The artifact with the highest benefit takes precedence. I'll add this to the FAQ. Quote
samurai-turtle Posted December 24, 2015 Posted December 24, 2015 I was wondering if this could be used on an enemy and what would be the end result be? (I am guessing some of it would be up to the quest master.) Feather of Flight (Allows the user to flee from the battle when used.) Quote
Flipz Posted December 24, 2015 Posted December 24, 2015 I'd personally rule that it can't be used on a hostile enemy. If the enemy has the ability to flee, the Quest Master will allow them to do so (provided no one has a Shackles of War equipped) and will decide when and if they will do so; if they cannot flee on their own, then they will not flee on their own, simple as that. I suppose in a situation where a character is being held hostage on the enemy side or some such scenario, the feather could be used to free them, but I'd rule that the Hero would have to take a turn to give the feather to said character and then the character could use it on their next action. That's an incredibly specific scenario, however, so I doubt it would come up often. Quote
Sandy Posted December 24, 2015 Author Posted December 24, 2015 The item specifically says "allows USER to flee", so you can only use it on yourself, not on others (ally or enemy). Quote
Asphalt Posted December 25, 2015 Posted December 25, 2015 It might have been covered before, but wouldn't attacking with a healing staff (heals instead of doing damage) heal the enemy? Very effective against the undead, but not so much anything else. Quote
Flipz Posted December 25, 2015 Posted December 25, 2015 It might have been covered before, but wouldn't attacking with a healing staff (heals instead of doing damage) heal the enemy? Very effective against the undead, but not so much anything else. Yes, but spells ignore weapon effects so you can cast spells through it just fine. ...KotZ, we literally just covered this: While we're on the subject of clarifications, it was ruled a long while back that a Mystic Knight SHIELD will heal the allied party using the spellspin mechanic, rather than attacking the enemies (with the exception being undead enemies). Quote
KotZ Posted December 25, 2015 Posted December 25, 2015 Yes, but spells ignore weapon effects so you can cast spells through it just fine. ...KotZ, we literally just covered this: ... oops. I definitely assumed that Warlen's healing staff changed rolls of damage into a heal (Roll a 5, it's now a 3). Well, you know why they say never assume anything. I'll fix it when we're done with Christmas stuff over here and I have some food in my system. Shouldn't take longer than a few hours. Quote
Mencot Posted December 27, 2015 Posted December 27, 2015 Heavy Armour (SP:5, protects from fragile-effect, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) is suitable for barbarians but is it suitable any more if change class to say Hunter? Just asking to know if I should spend gold on it? Quote
The Legonater Posted December 27, 2015 Posted December 27, 2015 'Hunters can wield anything suitable for both a Barbarian and a Ranger'. This is true for everything from weapons to armour to accessories. Quote
Mencot Posted December 27, 2015 Posted December 27, 2015 okay, thanks. I am starting to get the hang on these rules Quote
UsernameMDM Posted December 27, 2015 Posted December 27, 2015 (edited) Anything suitable for the base class is suitable for the advanced. Edited December 27, 2015 by UsernameMDM Quote
JimBee Posted December 31, 2015 Posted December 31, 2015 Say there's an artifact that has specific suitabilities. If it's suitable to Hunters, for example, should it also be suitable to Rangers and Barbarians? The item description specifically states Hunters. Quote
Flipz Posted December 31, 2015 Posted December 31, 2015 Hey, Zepher, just to check, casting a Scroll of Elemental Aura on an ally through an Etherial Topaz would cause their attacks to be both Lightning-elemental and deal Stunned, right? Quote
UsernameMDM Posted December 31, 2015 Posted December 31, 2015 Also for said Topaz, does imbuing it to a weapon grant the Stunned effect on physical attacks and imbuing it to a shield/artefact grant immunity to Stunned? Quote
CMP Posted December 31, 2015 Posted December 31, 2015 Say there's an artifact that has specific suitabilities. If it's suitable to Hunters, for example, should it also be suitable to Rangers and Barbarians? The item description specifically states Hunters. No. It's (most of the time) set that way for a reason. IE, it makes perfect sense that only Hunters can use Hunter's Quivers. Quote
Flipz Posted January 9, 2016 Posted January 9, 2016 Hexed should last a full Round, otherwise a Witch rolling a Hex at the end of the Battle Order is completely useless. Besides, the effect description specifically states "until the end of the next Round", not "until the end of the Round". Quote
Sandy Posted January 9, 2016 Author Posted January 9, 2016 Hexed should last a full Round, otherwise a Witch rolling a Hex at the end of the Battle Order is completely useless. Besides, the effect description specifically states "until the end of the next Round", not "until the end of the Round". Yes, effects always last at least until the end of the next round (ie. one full round), unless specifically stated otherwise. Quote
Mencot Posted January 18, 2016 Posted January 18, 2016 Sandy, the Gauntlets of Recklessness how do they actually work in a battle? "Hits become Mortal hits...etc" Is it then characters lost health to attackpower? Quote
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