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Posted (edited)

How about this as a concession to Counterstrike Glove users:

Counterstrike Glove wearer deals damage equal to damage taken from rolls of Damage, Special Damage (if it includes physical damage) and Free Hits.

Edited by UsernameMDM
Posted

It is decided then:

From now on, Counterstrike Gloves will deal damage equal to damage taken from a Free Hit back to the enemy.

Loophole fixed (I hope)! Thanks to everyone for your contributions to this discussion.

WIN!

Now you can call yourself a genius. :tongue:

My final (until I change my mind), I'd rather not see the strategy at all, to be honest. The gloves should be used as something to augment tanking, not as a cheap way to win battle.s

How about this as a concession to Counterstrike Glove users:

Counterstrike Glove wearer deals damage equal to damage taken from rolls of Damage, Special Damage (if it includes physical damage) and Free Hits.

I don't think this is a good idea. What about boss mega-hits? The gloves don't need changing any more, really.

Posted

A neat mechanic, but not for every battle.

Oh, definitely. Drawing from EQ/WoW/other MMO mechanics, maybe if a fight drags on there could be adds. If you're fighting a pack of guards in the hallway and it's taking forever, there's a pretty good chance more guards will cross your path and join the fight! :tongue:

Posted

How about this as a concession to Counterstrike Glove users:

Counterstrike Glove wearer deals damage equal to damage taken from rolls of Damage, Special Damage (if it includes physical damage) and Free Hits.

Maybe as a different item that costs 1000 gold.

:tongue:

Posted

How about this as a concession to Counterstrike Glove users:

No there won't be any concession. You can't possibly feel discriminated by the fact that you can no longer deal automatic damage to an enemy that cannot damage you. :tongue:

Posted

No there won't be any concession. You can't possibly feel discriminated by the fact that you can no longer deal automatic damage to an enemy that cannot damage you. :tongue:

So they won't get damaged! :tongue: They only deal damage when a PC received damage.

Posted

If there's anything left to heal, that is. :tongue:

I see where you're coming from. the Titan would have to be over level 100 to damage a reinforced Hoke at all. If he had a high enough level to deal any damage to Hoke, he would instantly knock out anyone else on the team. I still don't think it's a terrible idea for bosses whom you don't want heroes to wait it out on, to deal badly poisoned or some such effect with their hits, although changing the counterstrike gloves to mirror damage also makes a lot of sense. However, then they'd almost start becoming items for other classes rather than knights.

Oh...failed to see the ruling. :blush:

Posted

At least I wasn't planning on having counterstrike gloves much longer anyway. :laugh: Think the ruling is a little silly and punishes people who have built themselves for tanking, but c'est la vie.

Posted

So, bold proposition here: let's just remove positive effect-giving consumables from the Marketplace. Make Nostrums and Smelling Salts actually worth something. Devalue a Rogue's (still) massive income a little bit to value buffing SHIELD skills and any other situation in which a positive effect is given.

As someone who plays a Rogue I am all too familiar with how easy it is to buff yourself to invincibility, and if every player does that, it makes battles very difficult to balance without relying on the overwhelming of Free Hits. If we made positive effect consumables less available in the Marketplace, and only dropped Nostrums, Meads, etc. from enemies in quest or for sale in quest-only locations, I feel that a lot of classes and skills would become more valuable.

Posted

At least I wasn't planning on having counterstrike gloves much longer anyway. :laugh: Think the ruling is a little silly and punishes people who have built themselves for tanking, but c'est la vie.

Tanking means absorbing damage, it doesn't include automatically damaging the enemy while doing it. So this change does not punish tanking in any way.

You're silly. :tongue:

Posted

So, bold proposition here: let's just remove positive effect-giving consumables from the Marketplace. Make Nostrums and Smelling Salts actually worth something. Devalue a Rogue's (still) massive income a little bit to value buffing SHIELD skills and any other situation in which a positive effect is given.

As someone who plays a Rogue I am all too familiar with how easy it is to buff yourself to invincibility, and if every player does that, it makes battles very difficult to balance without relying on the overwhelming of Free Hits. If we made positive effect consumables less available in the Marketplace, and only dropped Nostrums, Meads, etc. from enemies in quest or for sale in quest-only locations, I feel that a lot of classes and skills would become more valuable.

I agree with this. :sweet:

Posted

Tanking means absorbing damage, it doesn't include automatically damaging the enemy while doing it. So this change does not punish tanking in any way.

You're silly. :tongue:

:laugh: Fair enough. I guess I am a little silly, carry on! :thumbup:

Posted

So, bold proposition here: let's just remove positive effect-giving consumables from the Marketplace. Make Nostrums and Smelling Salts actually worth something. Devalue a Rogue's (still) massive income a little bit to value buffing SHIELD skills and any other situation in which a positive effect is given.

As someone who plays a Rogue I am all too familiar with how easy it is to buff yourself to invincibility, and if every player does that, it makes battles very difficult to balance without relying on the overwhelming of Free Hits. If we made positive effect consumables less available in the Marketplace, and only dropped Nostrums, Meads, etc. from enemies in quest or for sale in quest-only locations, I feel that a lot of classes and skills would become more valuable.

So you'd be willing to pull a Jeb and immunize out your permanent haste, right? After all, the goal is to limit the easy access to positive effects :tongue:

Posted

It'd be more fun to get them as drops that way too. :thumbup:

Maybe put them on a rotating cart, but that's a lot of work for Sandy - I would also be in favor of just pulling them, though I don't feel particularly strongly either way.

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