Etzel Posted October 8, 2013 Posted October 8, 2013 It doesn't make sense to be against price hikes but for removal from the marketplace. Price hike means that it will go up in price in... THE MARKETPLACE, but if you want it to be removed then how can it be hiked in price?? It can't, that's the point and makes perfect sense. I think we should neither jack up the price, or remove them. Really. Its not a huge issue. I think those who are really pushing this are just nostrum-haters or something. Seeing as how many players are involved in discussing this I'd say it's a quite big issue. Also, look at the latest battle in #82 and tell me nostrum isn't over-powered to near-game-breaking levels. Quote
Brickdoctor Posted October 8, 2013 Posted October 8, 2013 It doesn't make sense to be against price hikes but for removal from the marketplace. Price hike means that it will go up in price in... THE MARKETPLACE, but if you want it to be removed then how can it be hiked in price?? Uh, no, his post makes complete sense; you seem to have confused yourself. Your second sentence assumes that he wants both removal and price hike. He doesn't want it to go up in price in the Marketplace. Quote
Scorpiox Posted October 8, 2013 Posted October 8, 2013 It doesn't make sense to be against price hikes but for removal from the marketplace. Price hike means that it will go up in price in... THE MARKETPLACE, but if you want it to be removed then how can it be hiked in price?? CJP is speaking from the point of view that these nerfs are mutually exclusive, therefore, he is stating that he would rather them be removed completely than merely made more expensive. Quote
JimBee Posted October 8, 2013 Posted October 8, 2013 I think those who are really pushing this are just nostrum-haters or something. No, and this discussion isn't about "haves and have-nots" or who's got gold and who doesn't, either (looking at you Flipz). It's not about hating on other players, it's about balancing the game. I'm the one who proposed removing Nostrums from the Marketplace in the first place, and I'm one who has heavily relied on Nostrums for strategy for quite some time now. Quote
Tachyon Posted October 8, 2013 Posted October 8, 2013 I stand for stop changing my game. But if that's not an option then a price hike will do. Quote
CMP Posted October 8, 2013 Posted October 8, 2013 I stand for stop changing my game. It's everyone's game. I'd like the Nostrum to be the most expensive consumable, but I'd be okay with an overall price hike too. Quote
Zepher Posted October 8, 2013 Posted October 8, 2013 Nostrum as the most expensive was what I meant by price hike. Just a price hike for it. I think 80 gold would be a fair price - still doable, but not for every battle, much like Mulled Wines, they will be prized that way. Quote
CMP Posted October 8, 2013 Posted October 8, 2013 Nostrum as the most expensive was what I meant by price hike. Just a price hike for it. I think 80 gold would be a fair price - still doable, but not for every battle, much like Mulled Wines, they will be prized that way. Right. Having a Nostrum makes most of the other consumables pretty superfluous. Quote
The Legonater Posted October 8, 2013 Posted October 8, 2013 This is what I get for not paying attention to this topic as much as I should. After reading up on the whole discussion, I was thinking - and this is a bit of a shot in the dark, granted - but one suggestion would be limiting heroes to only being able to take one of each positive buff on a quest. For example, instead of being able to take stacks of, say, nostrums and smelling salts, they can only take one of each on the quest and are forced to strategize when exactly they need to use those. Quote
swils Posted October 8, 2013 Posted October 8, 2013 To be fair, JimB, you originally proposed that all the buffing consumables be removed from the marketplace on the basis that it was too easy to stack buffs. This still seems hypocritical to me given that you defend the existence and continued use of your permanent haste. The fact remains that if the price of any of the consumables, even just Nostrums, is increased, it will only serve to keep them out of the hands of anyone without a secondary income flow. Look at the currents quests. The average gold reward listed (not factoring in any dropped from battles) is about 200 per person. When there are plenty of instances where boss fights are balanced around having a buffed up party, it's unreasonable to say something like 'Well, you don't have to buy a Nostrum." Speaking as someone who has used nostrums/salts/meads regularly, and as someone who (if I switched classes) wouldn't be terribly affected by the price hike, I still think that a price hike is the wrong approach and doesn't solve any problems that can be attributed to the items. Quote
Kintobor Posted October 9, 2013 Posted October 9, 2013 I stand by just leaving it as it is. A price hike would only further the gab between heroes than help bring the two closer. Quote
JimBee Posted October 9, 2013 Posted October 9, 2013 To be fair, JimB, you originally proposed that all the buffing consumables be removed from the marketplace on the basis that it was too easy to stack buffs. This still seems hypocritical to me given that you defend the existence and continued use of your permanent haste. Thus making the game unbalanced. And I still would argue that balanced and fair artifacts are not part of the problem, but we could go around in circles about it. Quote
Flare Posted October 9, 2013 Posted October 9, 2013 I stand by just leaving it as it is. A price hike would only further the gab between heroes than help bring the two closer. Yes I agree with this, if the price is raised then only rich rogues will be able to afford to buy nostrums. Quote
swils Posted October 9, 2013 Posted October 9, 2013 Thus making the game unbalanced. And I still would argue that balanced and fair artifacts are not part of the problem, but we could go around in circles about it. Balanced and fair artifacts are not part of the problem, I wholly agree. An artifact that grants a permanent buff and a permanent debuff is balanced, I'd also agree. But at the cost of an artifact slot and a mere 40 gold, the downside it was balanced with is removed from the equation. It's true, though, that the artifact slot has some fancy alternatives that you're passing up, Medal of Glory included, so the value of that slot is up for debate. I guess we could go in circles about it, though, so I'll let it be. Quote
UsernameMDM Posted October 10, 2013 Posted October 10, 2013 Does the Samurai Helmet give WP or SP? Quest says WP, but I am just making sure. I thought it was for SP, but oh well either way! Quote
CMP Posted October 10, 2013 Posted October 10, 2013 Does the Samurai Helmet give WP or SP? Quest says WP, but I am just making sure. I thought it was for SP, but oh well either way! WP. Quote
UsernameMDM Posted October 10, 2013 Posted October 10, 2013 WP. That's what the quest says, but I was just making sure it wasn't a typo. That's better than SP, especially if I equip the Flagpole! Quote
Sandy Posted October 22, 2013 Author Posted October 22, 2013 The rule pages for the Veteran Job Classes are up at the Training Room. Go check them out to see whether you want to return to your roots when you hit Level 40. Quote
Flipz Posted October 22, 2013 Posted October 22, 2013 Question about Circle of Mages: will it still work if the original Mages have transferred to an Expert Class that doesn't use Ether? For example, if Arthur was a Skirmisher in the same party as an Archmage, would the Archmage still be able to use Arthur's scroll collection, even though Arthur was a Skirmisher? And I guess the same sort of thing goes for the other Expert Class interactions--if a Barbarian Chieftan NPC showed up in Thormanil's next Quest, for example, would the NPC still be Encouraged and Thormanil Inspired? Quote
CMP Posted October 22, 2013 Posted October 22, 2013 Question about Circle of Mages: will it still work if the original Mages have transferred to an Expert Class that doesn't use Ether? For example, if Arthur was a Skirmisher in the same party as an Archmage, would the Archmage still be able to use Arthur's scroll collection, even though Arthur was a Skirmisher? And I guess the same sort of thing goes for the other Expert Class interactions--if a Barbarian Chieftan NPC showed up in Thormanil's next Quest, for example, would the NPC still be Encouraged and Thormanil Inspired? It does say original Mages, I would think so. Quote
Sandy Posted October 23, 2013 Author Posted October 23, 2013 Question about Circle of Mages: will it still work if the original Mages have transferred to an Expert Class that doesn't use Ether? For example, if Arthur was a Skirmisher in the same party as an Archmage, would the Archmage still be able to use Arthur's scroll collection, even though Arthur was a Skirmisher? Yes, of course. It applies to all original mages, no matter what their current job class is (and whether they can use scrolls themselves or not). And I guess the same sort of thing goes for the other Expert Class interactions--if a Barbarian Chieftan NPC showed up in Thormanil's next Quest, for example, would the NPC still be Encouraged and Thormanil Inspired? Yes, it applies to NPCs as well. But only as long as they are in the same party. If the party splits etc., then the trait only works for those original barbarians that are with the Barbarian Chieftain NPC. Quote
Quarryman Posted October 23, 2013 Posted October 23, 2013 The rule pages for the Veteran Job Classes are up at the Training Room. Go check them out to see whether you want to return to your roots when you hit Level 40. .Regarding the training room, could you add the name of the class as text either below or above the picture with the rules? That way the training room will become easily searchable, instead of having to scroll down until you find the class you're looking for, something I at least think is very cumbersome and annoying. Quote
Zepher Posted October 23, 2013 Posted October 23, 2013 That would actually be exceedingly helpful and not add too much text. Quote
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