Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

Regarding the training room, could you add the name of the class as text either below or above the picture with the rules? That way the training room will become easily searchable, instead of having to scroll down until you find the class you're looking for, something I at least think is very cumbersome and annoying. :classic:

I could, but I'm not sure how it will look on computers with lower resolution, since the images are posted two-by-two. I hope the page doesn't become jumbled up...

  • Replies 4.1k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

I could, but I'm not sure how it will look on computers with lower resolution, since the images are posted two-by-two. I hope the page doesn't become jumbled up...

Since the pictures are posted two per row it wouldn't work with the text (too bad, because it was a good idea)

Maybe though you could write the name in text of each level (master class, veteran class, etc) its not 100% but its better than nothing :classic:

Posted

I could, but I'm not sure how it will look on computers with lower resolution, since the images are posted two-by-two. I hope the page doesn't become jumbled up...

Interesting, I hadn't noticed that since I don't run my browser maximized, so here all the pictures are underneath each other. Doesn't really change much though, just means the text must include both the classes following. And it does work fine, both in lower and higher resolution, I just tested it. :wink:

Posted
Doesn't really change much though, just means the text must include both the classes following.

I decided against it, since it breaks the aesthetics of the page. Having each headline to be repeated above the picture just does not look good. Not all the pictures contain a job class, either, since the special mechanics take up some of them.

You just have to let all the pics load to use the page properly, just like before. Sorry!

I did make the starting picture of the Training Room smaller, though.

Posted

It would really make navigating the page a whole of a lot easier. Those of us who didn't create the classes have to look them up often, and searching through them manually, especially as they grow, is more time consuming than it could be. I think most people would be willing to sacrifice a bit of aesthetic a little to make life easier.

Posted
I think most people would be willing to sacrifice a bit of aesthetic a little to make life easier.

I'm not. :tongue:

That's why I spend an insane amount of time just to build something to portray one single image in a quest.

Posted

Or perhaps it should be like the new ruling and deal back damage taken. :laugh: For now I'll leave it like I described, though.

And thus no-one will risk attacking a counterstriking enemy... ever!

Posted

You may want to note that you'll use your Topaz if you roll a Shield. :sceptic: Not sure if you are allowed to do that though.

A Mage's Spell is generally randomly chosen. That's however how it worked for me until now.

Posted

heroicarules-a-battlemage.jpg

I don't know, it seems to say that you can say what kind of spell you want to fling and it's only chosen randomly if you don't select an element to use. Something that I just realized now though, is that it probably means that if you're flinging a darkness spell to begin with that a darkness spell will hit all the enemies rather than, as I previously thought, the mage could select an element of his/her choice should a shield be rolled.

In any case, it probably makes more sense that you attack one of the ostriches and Nagure takes on the bear.

Posted

I don't know, it seems to say that you can say what kind of spell you want to fling and it's only chosen randomly if you don't select an element to use. Something that I just realized now though, is that it probably means that if you're flinging a darkness spell to begin with that a darkness spell will hit all the enemies rather than, as I previously thought, the mage could select an element of his/her choice should a shield be rolled.

Mages' "Magic Burst" deals random elemental damage. The Shield-skills of advanced classes use a chosen element, and are only random if no element was chosen (ie. the player intended to do something else than cast a spell).

For spells, you always have to choose an element, no matter what your job class is.

Posted

I don't think so, which is why I think it would make more sense for Nagure to target the Bear, although I wouldn't mind seeing Pretzel's x4 multiplier hitting that bear twice through the Dual-Staff. :grin:

Posted

Oh, ok. Thanks for the advice. And can I choose the element for the case of SHIELD even if I already cast a spell with another element?

No, Shield-skills use the element chosen for the action.

  • 2 weeks later...
Posted

Sandy, can I get a ruling on how the Mystic Knight's SHIELD-skill (and any other AoE SHIELD-skills) works when targeting an ally? We already have the ruling for the Healing Staff, I'm talking about actual attack actions.

Posted

Sandy, can I get a ruling on how the Mystic Knight's SHIELD-skill (and any other AoE SHIELD-skills) works when targeting an ally? We already have the ruling for the Healing Staff, I'm talking about actual attack actions.

Maybe Arthur should just quit attacking his allies so damn often. :tongue:

Posted

Sandy, can I get a ruling on how the Mystic Knight's SHIELD-skill (and any other AoE SHIELD-skills) works when targeting an ally? We already have the ruling for the Healing Staff, I'm talking about actual attack actions.

If you really want to attack your ally with the intention to hurt them, then AoE-skills work normally as well. It's comparable to you being confused or hexed.

Posted

RULE ADJUSTMENT SUGGESTION TIME!!!

The "Aura"-effect is just too damn powerful for me to bear it anymore, especially with the Pheles Rod in the game (why does the cursed thing keep appearing in my quests?!), so what would people say if we nerfed it a little? I have two suggestions for this:

1) Make Aura only draw in normal attacks (DAMAGE rolls and Free Hits, namely), not SPECIAL DAMAGE.

2) Make Aura not double the user's health anymore.

I can personally go with either choice (or both), but if you have a better suggestion, please let me know.

And no, I don't want to hear any "but it's fine the way it is", because we've been through that discussion several times already. :tongue:

Posted

The "Aura"-effect is just too damn powerful for me to bear it anymore, especially with the Pheles Rod in the game (why does the cursed thing keep appearing in my quests?!),

At least I don't have Special Mirror this time. :laugh:

I prefer the first one. The second makes it a death sentence.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...