Sandy Posted October 23, 2013 Author Posted October 23, 2013 Regarding the training room, could you add the name of the class as text either below or above the picture with the rules? That way the training room will become easily searchable, instead of having to scroll down until you find the class you're looking for, something I at least think is very cumbersome and annoying. I could, but I'm not sure how it will look on computers with lower resolution, since the images are posted two-by-two. I hope the page doesn't become jumbled up... Quote
Palathadric Posted October 23, 2013 Posted October 23, 2013 Yeah, it's probably better to just keep as is. Quote
Flare Posted October 23, 2013 Posted October 23, 2013 I could, but I'm not sure how it will look on computers with lower resolution, since the images are posted two-by-two. I hope the page doesn't become jumbled up... Since the pictures are posted two per row it wouldn't work with the text (too bad, because it was a good idea) Maybe though you could write the name in text of each level (master class, veteran class, etc) its not 100% but its better than nothing Quote
Quarryman Posted October 23, 2013 Posted October 23, 2013 I could, but I'm not sure how it will look on computers with lower resolution, since the images are posted two-by-two. I hope the page doesn't become jumbled up... Interesting, I hadn't noticed that since I don't run my browser maximized, so here all the pictures are underneath each other. Doesn't really change much though, just means the text must include both the classes following. And it does work fine, both in lower and higher resolution, I just tested it. Quote
Sandy Posted October 23, 2013 Author Posted October 23, 2013 Doesn't really change much though, just means the text must include both the classes following. I decided against it, since it breaks the aesthetics of the page. Having each headline to be repeated above the picture just does not look good. Not all the pictures contain a job class, either, since the special mechanics take up some of them. You just have to let all the pics load to use the page properly, just like before. Sorry! I did make the starting picture of the Training Room smaller, though. Quote
Zepher Posted October 23, 2013 Posted October 23, 2013 It would really make navigating the page a whole of a lot easier. Those of us who didn't create the classes have to look them up often, and searching through them manually, especially as they grow, is more time consuming than it could be. I think most people would be willing to sacrifice a bit of aesthetic a little to make life easier. Quote
Sandy Posted October 23, 2013 Author Posted October 23, 2013 I think most people would be willing to sacrifice a bit of aesthetic a little to make life easier. I'm not. That's why I spend an insane amount of time just to build something to portray one single image in a quest. Quote
PsyKater Posted October 23, 2013 Posted October 23, 2013 To be honest, I used EB on multiple computers and didn't see two pages next to each other one single time. I always reduce the zoom to 90%. Quote
Kintobor Posted October 24, 2013 Posted October 24, 2013 When dealing with a counter striking enemy, what's thrown back at the PC? The level of the enemy, or the amount of damage the PC's attack does? Quote
Zepher Posted October 24, 2013 Posted October 24, 2013 (edited) Enemy's level, just like a counterstriking hero. Edited October 24, 2013 by Zepher Quote
Zepher Posted October 24, 2013 Posted October 24, 2013 Or perhaps it should be like the new ruling and deal back damage taken. For now I'll leave it like I described, though. Quote
Scorpiox Posted October 24, 2013 Posted October 24, 2013 Or perhaps it should be like the new ruling and deal back damage taken. For now I'll leave it like I described, though. And thus no-one will risk attacking a counterstriking enemy... ever! Quote
PsyKater Posted October 24, 2013 Posted October 24, 2013 You may want to note that you'll use your Topaz if you roll a Shield. Not sure if you are allowed to do that though. A Mage's Spell is generally randomly chosen. That's however how it worked for me until now. Quote
Palathadric Posted October 24, 2013 Posted October 24, 2013 I don't know, it seems to say that you can say what kind of spell you want to fling and it's only chosen randomly if you don't select an element to use. Something that I just realized now though, is that it probably means that if you're flinging a darkness spell to begin with that a darkness spell will hit all the enemies rather than, as I previously thought, the mage could select an element of his/her choice should a shield be rolled. In any case, it probably makes more sense that you attack one of the ostriches and Nagure takes on the bear. Quote
Sandy Posted October 24, 2013 Author Posted October 24, 2013 I don't know, it seems to say that you can say what kind of spell you want to fling and it's only chosen randomly if you don't select an element to use. Something that I just realized now though, is that it probably means that if you're flinging a darkness spell to begin with that a darkness spell will hit all the enemies rather than, as I previously thought, the mage could select an element of his/her choice should a shield be rolled. Mages' "Magic Burst" deals random elemental damage. The Shield-skills of advanced classes use a chosen element, and are only random if no element was chosen (ie. the player intended to do something else than cast a spell). For spells, you always have to choose an element, no matter what your job class is. Quote
PsyKater Posted October 24, 2013 Posted October 24, 2013 Oh, ok. Thanks for the advice. And can I choose the element for the case of SHIELD even if I already cast a spell with another element? Quote
Palathadric Posted October 24, 2013 Posted October 24, 2013 I don't think so, which is why I think it would make more sense for Nagure to target the Bear, although I wouldn't mind seeing Pretzel's x4 multiplier hitting that bear twice through the Dual-Staff. Quote
Sandy Posted October 25, 2013 Author Posted October 25, 2013 Oh, ok. Thanks for the advice. And can I choose the element for the case of SHIELD even if I already cast a spell with another element? No, Shield-skills use the element chosen for the action. Quote
Flipz Posted November 2, 2013 Posted November 2, 2013 Sandy, can I get a ruling on how the Mystic Knight's SHIELD-skill (and any other AoE SHIELD-skills) works when targeting an ally? We already have the ruling for the Healing Staff, I'm talking about actual attack actions. Quote
CMP Posted November 3, 2013 Posted November 3, 2013 Sandy, can I get a ruling on how the Mystic Knight's SHIELD-skill (and any other AoE SHIELD-skills) works when targeting an ally? We already have the ruling for the Healing Staff, I'm talking about actual attack actions. Maybe Arthur should just quit attacking his allies so damn often. Quote
Sandy Posted November 3, 2013 Author Posted November 3, 2013 Sandy, can I get a ruling on how the Mystic Knight's SHIELD-skill (and any other AoE SHIELD-skills) works when targeting an ally? We already have the ruling for the Healing Staff, I'm talking about actual attack actions. If you really want to attack your ally with the intention to hurt them, then AoE-skills work normally as well. It's comparable to you being confused or hexed. Quote
Sandy Posted November 4, 2013 Author Posted November 4, 2013 RULE ADJUSTMENT SUGGESTION TIME!!! The "Aura"-effect is just too damn powerful for me to bear it anymore, especially with the Pheles Rod in the game (why does the cursed thing keep appearing in my quests?!), so what would people say if we nerfed it a little? I have two suggestions for this: 1) Make Aura only draw in normal attacks (DAMAGE rolls and Free Hits, namely), not SPECIAL DAMAGE. 2) Make Aura not double the user's health anymore. I can personally go with either choice (or both), but if you have a better suggestion, please let me know. And no, I don't want to hear any "but it's fine the way it is", because we've been through that discussion several times already. Quote
Kintobor Posted November 4, 2013 Posted November 4, 2013 I'm okay with either, but only drawing in Damage and free hits is my preference. Quote
CMP Posted November 4, 2013 Posted November 4, 2013 The "Aura"-effect is just too damn powerful for me to bear it anymore, especially with the Pheles Rod in the game (why does the cursed thing keep appearing in my quests?!), At least I don't have Special Mirror this time. I prefer the first one. The second makes it a death sentence. Quote
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