Flare Posted November 4, 2013 Posted November 4, 2013 Suggestion #1 is alright, but suggestion #2 makes little sense in my opinion... what is the point of having the aura unless it doubles health? It almost makes aura a negative effect. Quote
Zepher Posted November 4, 2013 Posted November 4, 2013 Aura isn't really broken, only the Rod itself. But I also prefer #1. Quote
Pandora Posted November 4, 2013 Posted November 4, 2013 For what it's worth, I think option 1 is perhaps the fairer option of the two. I would, however, respect the opinions of current Aura users. Quote
Vash the Stampede Posted November 4, 2013 Posted November 4, 2013 Without a modification to health wouldn't it just become a big negative to wardens? #1 and changing it so that the rod no longer has #2 seems more fair to me. Quote
Cryos Posted November 4, 2013 Posted November 4, 2013 Is there a level requirement on weapons? I.e. a level 1 can't use a WP:100 Weapon. Quote
CMP Posted November 4, 2013 Posted November 4, 2013 Is there a level requirement on weapons? I.e. a level 1 can't use a WP:100 Weapon. No. Quote
Brickdoctor Posted November 4, 2013 Posted November 4, 2013 1) Make Aura only draw in normal attacks (DAMAGE rolls and Free Hits, namely), not SPECIAL DAMAGE. 2) Make Aura not double the user's health anymore. Between the two, I'd have to pick #1. The second option would make it so easy to get virtually instantly KO'd and would remove the ability to heal, which is a benefit of Aura which makes up for the fact that Sentinel and Guardian Angel both involve complete immunity rather than drawn attacks and doubled HP. If you implement the second option, then Aura becomes very underpowered compared to Sentinel and Guardian Angel and does nothing that they can't do better. Quote
joeshmoe554 Posted November 4, 2013 Posted November 4, 2013 The first option seems like the only viable choice for the warden's aura ability. For the rod itself, I think you could remove the doubling of health since the user can choose to remove or equip the weapon as they see fit. Quote
Zepher Posted November 4, 2013 Posted November 4, 2013 (edited) I think if you remove the doubling of health, you can leave Aura as is. It's powerful, but it's also a shield skill, so I think it's fair, and BD is right is saying that downgrading makes it underpowered in comparison to Sentinel/Guardian Angel. Edited November 4, 2013 by Zepher Quote
JimBee Posted November 4, 2013 Posted November 4, 2013 Nerf the item, not the shield. I think the shield skill is perfectly balanced, it's only Pie's build with the apparently overpowered weapon that make things difficult. That brings into question whether or not nerfing based on individual builds is acceptable, but I guess that's another matter. Quote
Zepher Posted November 4, 2013 Posted November 4, 2013 This is the second time you've changed the Rod/Aura while hosting it compared to the time that you quested alongside it. I said AoE special damages should still effect the whole party if Aura was in play, you said "no" while playing and "yes" while hosting... and then I complained about the rod in general, and got a "don't worry about it". It's hard to beat, isn't it. Quote
Palathadric Posted November 4, 2013 Posted November 4, 2013 Nerf the item, not the shield. I think the shield skill is perfectly balanced, it's only Pie's build with the apparently overpowered weapon that make things difficult. That brings into question whether or not nerfing based on individual builds is acceptable, but I guess that's another matter. I very much agree. Right now, I see the Warden's Shield skill as probably being among the weakest of the Knight's Advanced Classes. I don't think it needs a nerf. The rod, yes, but the Warden's Shield, no. While we're on the topic of overpowered weapons though, I really wonder if the Sword of Ancestral Hatred is also ridiculously overpowered, especially when it's used in the Fields of Glory. Quote
JimBee Posted November 4, 2013 Posted November 4, 2013 While we're on the topic of overpowered weapons though, I really wonder if the Sword of Ancestral Hatred is also ridiculously overpowered, especially when it's used in the Fields of Glory. Very observant of you. The weapon isn't overpowered, my build is. The Fields do make that quite a bit more apparent since we (the hosts) don't have any control over the enemy stats. We can't slap a *Immune to Instakill* or *Penetrates SP* onto enemies. It's much harder to use my strategy in a real quest, and the fact that the build is broken is less amplified. Quote
Palathadric Posted November 4, 2013 Posted November 4, 2013 I disagree. Give the weapon to anybody in a quest and they are sure to get at least a fair number of kills out of it. Each of those kills are now worth over 200 gold. Of course, you build complements this, but that doesn't make the weapon not overpowered. Perhaps it could be changed to only increasing WP for humanoids killed, although I see no logical reason for this. Quote
Brickdoctor Posted November 4, 2013 Posted November 4, 2013 I didn't even realize the Sword of Ancestral Hatred had gotten that high. Awesome. Quote
Sandy Posted November 4, 2013 Author Posted November 4, 2013 This is the second time you've changed the Rod/Aura while hosting it compared to the time that you quested alongside it. I said AoE special damages should still effect the whole party if Aura was in play, you said "no" while playing and "yes" while hosting... and then I complained about the rod in general, and got a "don't worry about it". It's hard to beat, isn't it. Aura and the Pheles Rod have gone unchanged during this whole time, as far as I remember. It's only now that defense values have risen all around that they've become too much of an issue. But perhaps the weapon is the biggest problem here. And since it's my creation, I feel responsibility to change it. Sorry, CMP. Quote
JimBee Posted November 4, 2013 Posted November 4, 2013 I disagree. Give the weapon to anybody in a quest and they are sure to get at least a fair number of kills out of it. Each of those kills are now worth over 200 gold. Of course, you build complements this, but that doesn't make the weapon not overpowered. Perhaps it could be changed to only increasing WP for humanoids killed, although I see no logical reason for this. Not necessarily. Pie had it for about a year and a half before I traded the Pheles Rod for it, and he only raised it by 1 WP. Quote
Palathadric Posted November 4, 2013 Posted November 4, 2013 I don't know if he used it as his primary weapon though...I could be wrong. But admit it, it would become insanely powerful very quickly in a wide array of heroes' hands. Pretty much any nostrum drinking, smelling-salt sniffing, power house. Quote
Scorpiox Posted November 4, 2013 Posted November 4, 2013 Not necessarily. Pie had it for about a year and a half before I traded the Pheles Rod for it, and he only raised it by 1 WP. He barely used it, to my knowledge. Quote
Zepher Posted November 4, 2013 Posted November 4, 2013 (edited) Aura and the Pheles Rod have gone unchanged during this whole time, as far as I remember. It's only now that defense values have risen all around that they've become too much of an issue. But perhaps the weapon is the biggest problem here. And since it's my creation, I feel responsibility to change it. Sorry, CMP. It has, it's just the interpretation of something changed. I was just teasing, I just love when you end up dealing with weapons I previously had to deal with. HEALING STAFFS! *shakes fist at the heavens* That sword IS getting insanely powerful. Edited November 4, 2013 by Zepher Quote
Waterbrick Down Posted November 4, 2013 Posted November 4, 2013 I don't know if he used it as his primary weapon though...I could be wrong. But admit it, it would become insanely powerful very quickly in a wide array of heroes' hands. Pretty much any nostrum drinking, smelling-salt sniffing, power house. The issue stems from assassinations. If the sword was in a non-assassin class's hands it wouldn't be as powerful. I don't think it's necessarily OP, it's just been used wisely. Quote
JimBee Posted November 4, 2013 Posted November 4, 2013 I don't know if he used it as his primary weapon though...I could be wrong. But admit it, it would become insanely powerful very quickly in a wide array of heroes' hands. Pretty much any nostrum drinking, smelling-salt sniffing, power house. None as quickly as an Assassin. Guts, maybe, but other than that, even Tesni doesn't get that many kills (it's only usable by Knights and Rogues, and I don't think the effect applies to spellcasting). The issue stems from assassinations. If the sword was in a non-assassin class's hands it wouldn't be as powerful. I don't think it's necessarily OP, it's just been used wisely. Exactly. Don't worry, I plan on switching classes eventually. Might've been Infiltrator if I ever would have access to it, otherwise I'll have to wait until level 40 for Rogue Thief. Quote
Palathadric Posted November 4, 2013 Posted November 4, 2013 None as quickly as an Assassin. Guts, maybe, but other than that, even Tesni doesn't get that many kills (it's only usable by Knights and Rogues, and I don't think the effect applies to spellcasting). I disagree there again. If Guts, or any other Raider were to go into the Fields with it, they would upgrade it even faster than you do. I'm pretty sure Stigveladi has killed more enemies than Hybros so far (of course, that may be due to her crown ). In any case, any party going out for a quest is almost certain to face, through the quest, at least three times the number of enemies, that means that, if the amount of kills were divided evenly, each person would get three kills in the quest and adding three WP to that weapon is probably worth more than any gold you could get in the quest for upgrading it. But then, one must take into account that there are defensive roles too. Those are almost certain to kill less enemies, which makes the more offensive-based classes able to kill more. So that weapon in the hand of any offensive based class, will get upgraded quite quickly. Maybe not quite as quickly as it does in your hands, but I think still enough to make it overpowered. But even if a nerf is made to it, I'll be sure to try to help Hybros get it as powerful as possible before then. Quote
Scubacarrot Posted November 4, 2013 Posted November 4, 2013 That sword. You have been getting almost one upgrade per day in the fields. Ranging from 200 to 320 gold for the upgrades. I'm not saying anything, but what I want to share is some cynical thinking. It's almost like the Fields are completely unbalanced compared to the rest of the game. Huh, who'd have thought? Quote
JimBee Posted November 4, 2013 Posted November 4, 2013 That sword. You have been getting almost one upgrade per day in the fields. Ranging from 200 to 320 gold for the upgrades. I'm not saying anything, but what I want to share is some cynical thinking. I did say the build was broken. For the record, I do plan on not buying anymore Nostrums from Portia. I think it will be a lot more fun for everyone if heroes weren't Lucky all of the time. The only reason I do it in the Fields is to raise the WP. Quote
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