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Posted (edited)

I think the only one that needs to be added is Bleeding. Most of the other ones are Endgame's mischievous creations. :laugh:

Guilty as charged. :tongue:

Perhaps Plagued could be added to the list? (-15 HP, -1 SP)

Edited by Endgame
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Posted

Is there an effect that halves Sp?

No, but there definitely should be. :devil:

Not a named one, but I've had a handful of specials that could do it.

Any suggestions for a name are welcome. :grin:

Posted

Sundering/Sundered if you feel like going for that classic RPG vibe.

I think the Burning effect should be a thing: Doubling damage each turn until remedied or hit by a water attack.

Posted (edited)

No, but there definitely should be. :devil:

I think it'd be better if the effect instead caused any damage against the hero for the duration of the next three rounds to ignore half of their defense. So it doesn't really count as Defense Reduction.

You know, just in case anyone's immune to that. :look:

Edited by CallMePie
Posted

Here's a hint: I already have a Scroll of Armor Sundering that takes off 5 SP from an enemy; let's call the new effect "Vulnerable" instead. :wink:

Posted

Burning should deal 10 damage each turn to one guy, then next turn spread to the next party member and deal half damage and so on.

I like that idea! A lot! Though Burning really isn't really a fitting name I think. How about something like Contagious, or Infected.

Posted

I believe hilariously lucky is the same as lucky but you have to make a pun every round of battle to take effect. I think, don't quote me on that.

Right. (And the pun has to be related to the action, of course.)
Posted (edited)

I like that idea! A lot! Though Burning really isn't really a fitting name I think. How about something like Contagious, or Infected.

Yeah infected sounds good..

*Infected* The target loses 10 health each round until the effect is remedied or the battle is over. After the first round of infection, the effect spreads to the next party member in the Party list dealing 5 damage each round until the effect is remedied or the battle is over And so on and so forth.

Edited by Pyrovisionary
Posted

I already made an effect called Infected. :look:

Eeennnddd....gaammmmeee!! :damn: You and all your crazy specials! :tongue::classic:

Anyways, contagious sounds good. However, I'm not sure about the damage though.... 10, then to 5, what's next? 2? Then 1? What if there are more heroes in the party? Maybe it could just be 5 damage each round, then spreads to the next hero, and still does 5, then spreads again.

Posted (edited)

Anyways, contagious sounds good. However, I'm not sure about the damage though.... 10, then to 5, what's next? 2? Then 1?

3 then two than one. Half damage rounded up.

Maybe it could just be 5 damage each round, then spreads to the next hero, and still does 5, then spreads again.

Yeah, that sounds better. The original idea was based off of a mechanic in a RPG called Parallel kingdoms.

Edited by Pyrovisionary
Posted (edited)

I think the call was for effects that should be added that have been used (such as Bleeding) not to make up entirely new and complicated ones. :poke:

We just want fame. :poke: And besides. We are trying to add the complicated ones and create simple ones.

Edited by Pyrovisionary
Posted (edited)

Contagious effect sounds lovely... I'm totally gonna use it with my enemies :devil:

Also the effect should be ae to stack.

Edited by Flare

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