Kintobor Posted January 15, 2014 Posted January 15, 2014 I boy! These look so good I could eat an Octorock. Or something. Looking good, Sandy! Quote
Kintobor Posted January 15, 2014 Posted January 15, 2014 Can someone tell me what the counterstrike gloves do? I'm assuming any damage directed at the wearer is dealt to the enemy as well, with damage equaling the heroes level? Quote
Pandora Posted January 15, 2014 Posted January 15, 2014 Can someone tell me what the counterstrike gloves do? I'm assuming any damage directed at the wearer is dealt to the enemy as well, with damage equaling the heroes level? Brief research in the Marketplace reveals this: Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to damage taken.) Costs 80 gold. Quote
Kintobor Posted January 15, 2014 Posted January 15, 2014 I thought they were discontinued, until now I realize that I was thinking of the Overkill gloves. Thanks Pandora! Quote
Endgame Posted January 15, 2014 Posted January 15, 2014 Overkill Gloves were 48 only. Honestly, looking at them now, I'm surprised Counterstrike gloves are so cheap. Quote
Zepher Posted January 15, 2014 Posted January 15, 2014 They were nerfed recently to be more appropriate. Quote
Endgame Posted January 15, 2014 Posted January 15, 2014 They were nerfed recently to be more appropriate. True. My recent memories of them are them wrecking bosses, so.... I guess the fact that nothing comes to mind about them recently is a very good thing. Quote
Kintobor Posted January 15, 2014 Posted January 15, 2014 Okay, I'm a little confused over something, and it's driving me up the wall. If a Watery Humanoid went up with someone with a weapon that was light, darkness, wind, fire and ice type, would it deal zero damage due to the sword being fire type, or normal damage due to the ice cancelling out the fire. Quote
Zepher Posted January 15, 2014 Posted January 15, 2014 Darkness against the humanoid would be a x2 multiplier, fire and ice both don't interact with "watery" in any way... unless you mean icy, in which case, yes, they cancel each other out. Quote
Palathadric Posted January 15, 2014 Posted January 15, 2014 Since the nerf, I really think Counterstrike Gloves are underpowered. Am I alone in thinking this? Perhaps they could retaliate against all damage taken and not just free hits or something. Quote
Endgame Posted January 15, 2014 Posted January 15, 2014 They are relatively cheap. I feel as if for the price of 2 nostrums or so, the ability to do some damage back on free hits isn't shabby at all. Quote
Sandy Posted January 15, 2014 Author Posted January 15, 2014 Brief research in the Marketplace reveals this: Hmmm, odd... The description on the gloves is off. They should deal damage equal to the user's level, not return the damage taken. Apparently I changed it and forgot to implement the change at some point. Edit: No wait! Now I remember that they were nerfed at some point to prevent countering attacks that do not cause damage at all. But I've been calculating them the old way all along... Whatever, I'm changing them back to the way they used to be (and what reads on everyone's statistics anyway). Quote
-obelix- Posted January 15, 2014 Posted January 15, 2014 Hmmm, odd... The description on the gloves is off. They should deal damage equal to the user's level, not return the damage taken. Would that be regular damage returned, or damage that would be done with the hero's currently equipped weapon (of course, here I am thinking about heroes that have weapons imbued with elemental gems)? Quote
CMP Posted January 15, 2014 Posted January 15, 2014 Hmmm, odd... The description on the gloves is off. They should deal damage equal to the user's level, not return the damage taken. Apparently I changed it and forgot to implement the change at some point. I thought this was the change. It is decided then: From now on, Counterstrike Gloves will deal damage equal to damage taken from a Free Hit back to the enemy. Quote
Palathadric Posted January 15, 2014 Posted January 15, 2014 Edit: No wait! Now I remember that they were nerfed at some point to prevent countering attacks that do not cause damage at all. But I've been calculating them the old way all along... Whatever, I'm changing them back to the way they used to be (and what reads on everyone's statistics anyway). I know I was calling for an "un-nerf" but...wow. Quote
Kintobor Posted January 15, 2014 Posted January 15, 2014 Wait, now I'm confused, what was the "old way"? Quote
Endgame Posted January 15, 2014 Posted January 15, 2014 Wouldn't the old counterstrike gloves re-open the whole "tank bosses with just a pair of gloves" strategy? Completely? Quote
Palathadric Posted January 15, 2014 Posted January 15, 2014 Old way was that no matter how much the enemy damaged the hero, the hero always countered with the strength of his/her level. It was switched to the hero countering with an equal amount of damage to the damage he/she had received. And now, apparently, Sandy is switching it back. Correct me if I'm wrong. Quote
Waterbrick Down Posted January 15, 2014 Posted January 15, 2014 (edited) Wait, now I'm confused, what was the "old way"? For the longest time, a hero just did damage equal to their level when they took a free hit. This however ended up causing high SP Knights to in some cases take 0 damage on free hits but deal out damage with no consequence. It's okay until you take into effects like reinforced which double SP, thus causing battle to simply become Knight's soaking up free hits and counter-striking while everyone else sits back. In order to change this the gloves were nerfed as Pie has reminded us and if there is any question of opinion on that matter, I believe it should stay with that iteration. Edited January 15, 2014 by Waterbrick Down Quote
Palathadric Posted January 15, 2014 Posted January 15, 2014 Wouldn't the old counterstrike gloves re-open the whole "tank bosses with just a pair of gloves" strategy? Completely? Knights will be useful again. Quote
Endgame Posted January 15, 2014 Posted January 15, 2014 Knights will be useful again. Don't know about you, Monk, but I prefer if my bosses can knock out a hero or two. Quote
Kintobor Posted January 15, 2014 Posted January 15, 2014 I believe in return Knights got the "1/6 chance to avoid damage" clause. And since when have knights not been useful? We could always start having enemies that strip artefacts off of heroes. As a passive special. And make them hastened. Quote
Palathadric Posted January 15, 2014 Posted January 15, 2014 Yeah, I admit the old way is probably over-powered, but I still think we could settle on a compromise. Quote
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