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Posted

Since we're talking about knights, whats the whole deal with their Damage soaking abilities? What does the shield do besides have a 1/6 chance to avoid damage, because it says the shield decreases the effects of the attack. Is the shield's SP doubled?

Posted

I don't think we ever got a final answer from Legonater.

Obviously I'm biased, but recalling that immunity to healing was only added afterward as a balancing factor and because the helmet blocks Ether-based attacks (Immunity to Magic), I'd argue that the staff would still work, because it's not Ether-based healing (and we've already seen that Potions, another form of non-Ether based healing, do work thanks to Quest 75).

I agree, it'd make sense to just keep it to Ether-based items.

Posted

Since we're talking about knights, whats the whole deal with their Damage soaking abilities? What does the shield do besides have a 1/6 chance to avoid damage, because it says the shield decreases the effects of the attack.

Nothing.

Posted

I don't follow at all. You're taking about their physical shield and not the "shield" roll, right?

If you read any DAMAGE description for knight based classes, it says that shields decrease the damage of the attack. Apparently it doesn't mean anything. Sorry!

Posted

If you read any DAMAGE description for knight based classes, it says that shields decrease the damage of the attack. Apparently it doesn't mean anything. Sorry!

Duh, it means that the SP (=Shield Points) in the shield-equipment reduces the damage taken. Once upon a time, shields were the only source of SP in this game.

And I know why the Counterstrike Gloves were nerfed in the past, but apparently the nerf was so inconsequential that even I forgot about it. Did any QM even use the new way the gloves worked in calculating their battles?

You see, the only place the "nerf" was made was in the Marketplace description. Most of the gloves in people's stats still have the old description, which totally threw me off the loop.

I know I'm being wishy-washy about this, but the nerf didn't catch wind, so I guess I'm changing it back now.

Posted

I remembered the nerf (and changed the description in my own gloves....just before selling them :laugh: ) and I applied it in Quest 89 (and I think the Fields at one point).

Posted

And I know why the Counterstrike Gloves were nerfed in the past, but apparently the nerf was so inconsequential that even I forgot about it. Did any QM even use the new way the gloves worked in calculating their battles?

You see, the only place the "nerf" was made was in the Marketplace description. Most of the gloves in people's stats still have the old description, which totally threw me off the loop.

I know I'm being wishy-washy about this, but the nerf didn't catch wind, so I guess I'm changing it back now.

I never had a party with counterstrike gloves, so I never had to worry about them. :shrug_confused:

Posted

Gah, I'm so confused (and tired) now that I don't know what to do about the gloves! :facepalm:

I blame Brickdoctor for having the old description in his stats and making me forget the whole nerf! :tongue:

Posted

And I know why the Counterstrike Gloves were nerfed in the past, but apparently the nerf was so inconsequential that even I forgot about it. Did any QM even use the new way the gloves worked in calculating their battles?

The problem with that is the fact that it was made for a very specific reason: the fact that it allowed bosses to be tanked and killed with nigh-zero effort. We haven't had a big boss fight with counterstrike gloves for a while; I'm a sure a QM would realize it if his boss monster was suddenly getting tanked.

Posted

If I keep the nerf, nobody will use the gloves, but if I unnerf them, we will be back to square one.

So maybe the description should read: "If the wearer takes damage from a Free Hit, they hit the attacker back with strength equal to their level". Would that sound like a compromise?

Posted

The problem with that is the fact that it was made for a very specific reason: the fact that it allowed bosses to be tanked and killed with nigh-zero effort. We haven't had a big boss fight with counterstrike gloves for a while; I'm a sure a QM would realize it if his boss monster was suddenly getting tanked.

Yeah....bosses nowadays are insanely strong. Just look at Ahriman. I don't think the strategy is even viable for higher-tier heroes anymore.

Posted (edited)

If I keep the nerf, nobody will use the gloves, but if I unnerf them, we will be back to square one.

So maybe the description should read: "If the wearer takes damage from a Free Hit, they hit the attacker back with strength equal to their level". Would that sound like a compromise?

How is that different from the old gloves? :look:

Yeah....bosses nowadays are insanely strong. Just look at Ahriman. I don't think the strategy is even viable for higher-tier heroes anymore.

True, I suppose the issue lies in single enemy bosses. :shrug_oh_well:

Edited by Endgame
Posted

So maybe the description should read: "If the wearer takes damage from a Free Hit, they hit the attacker back with strength equal to their level". Would that sound like a compromise?

Sounds good.

How is that different from the old gloves? :look:

They only deal damage if the free hit dealt any damage.

Posted

Didn't the original gloves function exactly like that, and this whole discussion whether or not to bring them to their original state?

No, now the free hit has to deal damage in order for the hero to counter.

Posted

How is that different from the old gloves? :look:

They worked even if the hero in question was not damaged (thanks to high SP and sitting in the back row), which lead to the enemies getting defeated automatically.

I shall change the description once again, then!

heroica-counterstrikegloves.jpgCounterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level.)

Posted

I was using them the new way. :thumbup: I argued against the nerf, but then in practice I found it fair... but since I was wrong last time around, I may as well see what happens this time. :grin:

  • 2 weeks later...
Posted

Alexis is less than one battle away from Level 40. (On an unrelated note, I secretly hope she goes Sylvan Ranger so I can see one of the Veteran Classes in action...) Are you still considering reducing the level needed to create a second character, Sandy?

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