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Posted

So for "Generic Beast, (Immune to Fire)" being attacked by a Ruby/Opal imbued weapon, would the multiplier be x2 (for the opal) or x0 (due to the ruby)?

If Sandy is implementing this:

Like I said, I am willing to enforce a rule that any enemy with a specified *Immune to [Element]* effect will never take damage from that element despite what it's type might be. It's the most logical answer to this problem.

The the Beast *Immune to Fire* would take 0 Damage from a weapon imbued with a Ruby/Opal. By his current ruling it would do x2 damage.

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Posted

I hear you in that the "change" might cause a change in how players build their inventory of weapons, but since not all QMs use the *Immune to [Element]* effect anyway, and the rest do it infrequently, I don't think the change is very drastic at all.

It will be even less drastic because some of us have already been using it that way and planning for things to work that way. :laugh:

But yes, the change has my support! :thumbup: Thanks for making sure we're all on the same page, WBD, and thanks for being open-minded when our mis-understanding prompted a request for a rule change, Sandy!

Posted

Like I said, I am willing to enforce a rule that any enemy with a specified *Immune to [Element]* effect will never take damage from that element despite what it's type might be. It's the most logical answer to this problem.

:thumbup:

Posted

A flat 5 damage seems to have been power-creeped right the heck out of viability. How about 5% of each individual enemy's health, plus elemental modifiers! I know how much QMs love extra calculations :tongue:

Posted

Do bombs target all enemies? If not, I can see that as a good way to increase their usefulness.

They do, but they're still mostly useless. I always forget whether they ignore SP or not. If I recall they don't, but I think different QMs have used them differently.

Posted

They do, but they're still mostly useless. I always forget whether they ignore SP or not. If I recall they don't, but I think different QMs have used them differently.

Well they can be used to take away free hits? That's not useless.

Posted

Well they can be used to take away free hits? That's not useless.

Actually they cannot. I believe Palathadric meant that when you use a bomb it will hit all enemies. Though I've been seeing SP factored into those calculations most recently. I like the 5% idea and personally never mind an extra calculation when running rounds, but it may not be everyone's cup of tea. What we need are simply more powerful bombs being dropped or offered at the marketplace.
Posted (edited)

What we need are simply more powerful bombs being dropped or offered at the marketplace.

How about making it so that bombs do act as targeting but only hit the target & the enemies above and below the target in the enemy lineup? Stronger bombs do more damage and to more people, like 2 above and 2 below the target in the enemy lineup.

Edited by UsernameMDM
Posted

Actually they cannot. I believe Palathadric meant that when you use a bomb it will hit all enemies. Though I've been seeing SP factored into those calculations most recently. I like the 5% idea and personally never mind an extra calculation when running rounds, but it may not be everyone's cup of tea. What we need are simply more powerful bombs being dropped or offered at the marketplace.

:thumbup:

Particularly the Marketplace. We actually have been getting some interesting and useful bombs dropped in Quests (particularly from Kinto's Quests), now it's time to see a few in the open market. :sweet:

Posted

I've got a few more bombs coming up, but they won't be around for awhile, actually. :wink:

Actually, here's the bombs I've made. If anyone wants to use them, feel free to, just use them in moderation. These are meant to be rarer drops.

10412979153_1f87588fd3_o.jpgParty Bomb- Deals 20 damage to all enemies, as well as having a 1/3 chance of stunning every enemy. Also spreads confetti and streamers about.

9360318600_6b96beafac_o.jpgRoot Beer- The tried and true classic. Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies.

As for the ruling on the whole Immune to ____, I'm not really too concerned about either option, since it's something I don't dabble in too frequently. :shrug_confused:

Posted

As for the ruling on the whole Immune to ____, I'm not really too concerned about either option, since it's something I don't dabble in too frequently. :shrug_confused:

I just want a final ruling before I decide whether to start imbuing stuff in my weapons or my Artifacts. :laugh:

Posted

I believe there's already a stun bomb, but pitch the Mud Bomb to Sandy, or let one of us pitch it. I kind of like it actually! :thumbup:

:thumbup:

Here are a few others:

Noxious Bomb - Poison & Weakened

Thunderclap Bomb - Electricity & Stunned

Topsy-Turvy - Wind & Confused

Napalm - Fire & Burned (Bleeding?)

Posted

I am actually featuring a bombcrafter in Quest#100, and if that get's good response, the crafter might find his way to the Marketplace. :wink: The main idea is that you could make stronger bombs by combining normal bombs.

As for the *Immune to [Element]*, I will rule it as discussed:

Q: What happens if an enemy has the "Immune to [Element]"-effect and is hit with a weapon that is imbued with that element and another element the enemy is weak to?

A: The immunity-effect overrides the elemental affinities that the enemy's type might have, so the weapon has no effect on that enemy.

Posted

I am actually featuring a bombcrafter in Quest#100, and if that get's good response, the crafter might find his way to the Marketplace. :wink: The main idea is that you could make stronger bombs by combining normal bombs.

:thumbup:

Posted

I am actually featuring a bombcrafter in Quest#100, and if that get's good response, the crafter might find his way to the Marketplace. :wink: The main idea is that you could make stronger bombs by combining normal bombs.

That'd be cool, and a nice way to buff Cannoneers a little. :thumbup:

Posted

I am actually featuring a bombcrafter in Quest#100, and if that get's good response, the crafter might find his way to the Marketplace. :wink: The main idea is that you could make stronger bombs by combining normal bombs.

I like the bonecrafter a lot and the bombcrafter sounds cool too. :default:

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