Waterbrick Down Posted April 29, 2014 Posted April 29, 2014 So for "Generic Beast, (Immune to Fire)" being attacked by a Ruby/Opal imbued weapon, would the multiplier be x2 (for the opal) or x0 (due to the ruby)? If Sandy is implementing this: Like I said, I am willing to enforce a rule that any enemy with a specified *Immune to [Element]* effect will never take damage from that element despite what it's type might be. It's the most logical answer to this problem. The the Beast *Immune to Fire* would take 0 Damage from a weapon imbued with a Ruby/Opal. By his current ruling it would do x2 damage. Quote
Zepher Posted April 29, 2014 Posted April 29, 2014 I hear you in that the "change" might cause a change in how players build their inventory of weapons, but since not all QMs use the *Immune to [Element]* effect anyway, and the rest do it infrequently, I don't think the change is very drastic at all. It will be even less drastic because some of us have already been using it that way and planning for things to work that way. But yes, the change has my support! Thanks for making sure we're all on the same page, WBD, and thanks for being open-minded when our mis-understanding prompted a request for a rule change, Sandy! Quote
Brickdoctor Posted April 30, 2014 Posted April 30, 2014 Did Bombs get buffed to 10 base Damage, or are they still 5 base Damage? Quote
Flipz Posted April 30, 2014 Posted April 30, 2014 Did Bombs get buffed to 10 base Damage, or are they still 5 base Damage? Not AFAIK, but they should be. Quote
JimBee Posted April 30, 2014 Posted April 30, 2014 Like I said, I am willing to enforce a rule that any enemy with a specified *Immune to [Element]* effect will never take damage from that element despite what it's type might be. It's the most logical answer to this problem. Quote
Flare Posted April 30, 2014 Posted April 30, 2014 Not AFAIK, but they should be. 10 base damage is still too low considering the health of most enemies nowadays. Quote
swils Posted April 30, 2014 Posted April 30, 2014 A flat 5 damage seems to have been power-creeped right the heck out of viability. How about 5% of each individual enemy's health, plus elemental modifiers! I know how much QMs love extra calculations Quote
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 Do bombs target all enemies? If not, I can see that as a good way to increase their usefulness. Quote
Palathadric Posted April 30, 2014 Posted April 30, 2014 Do bombs target all enemies? If not, I can see that as a good way to increase their usefulness. They do, but they're still mostly useless. I always forget whether they ignore SP or not. If I recall they don't, but I think different QMs have used them differently. Quote
Scubacarrot Posted April 30, 2014 Posted April 30, 2014 It's guaranteed 5 or 10 with elemental modifiers damage to all enemies. Stronger bombs exist and are dropped sometimes. Bombs are fine. No need to change them. Quote
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 They do, but they're still mostly useless. I always forget whether they ignore SP or not. If I recall they don't, but I think different QMs have used them differently. Well they can be used to take away free hits? That's not useless. Quote
Waterbrick Down Posted April 30, 2014 Posted April 30, 2014 Well they can be used to take away free hits? That's not useless. Actually they cannot. I believe Palathadric meant that when you use a bomb it will hit all enemies. Though I've been seeing SP factored into those calculations most recently. I like the 5% idea and personally never mind an extra calculation when running rounds, but it may not be everyone's cup of tea. What we need are simply more powerful bombs being dropped or offered at the marketplace. Quote
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 (edited) What we need are simply more powerful bombs being dropped or offered at the marketplace. How about making it so that bombs do act as targeting but only hit the target & the enemies above and below the target in the enemy lineup? Stronger bombs do more damage and to more people, like 2 above and 2 below the target in the enemy lineup. Edited April 30, 2014 by UsernameMDM Quote
Flipz Posted April 30, 2014 Posted April 30, 2014 Actually they cannot. I believe Palathadric meant that when you use a bomb it will hit all enemies. Though I've been seeing SP factored into those calculations most recently. I like the 5% idea and personally never mind an extra calculation when running rounds, but it may not be everyone's cup of tea. What we need are simply more powerful bombs being dropped or offered at the marketplace. Particularly the Marketplace. We actually have been getting some interesting and useful bombs dropped in Quests (particularly from Kinto's Quests), now it's time to see a few in the open market. Quote
Kintobor Posted April 30, 2014 Posted April 30, 2014 I've got a few more bombs coming up, but they won't be around for awhile, actually. Actually, here's the bombs I've made. If anyone wants to use them, feel free to, just use them in moderation. These are meant to be rarer drops. Party Bomb- Deals 20 damage to all enemies, as well as having a 1/3 chance of stunning every enemy. Also spreads confetti and streamers about. Root Beer- The tried and true classic. Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies. As for the ruling on the whole Immune to ____, I'm not really too concerned about either option, since it's something I don't dabble in too frequently. Quote
Flipz Posted April 30, 2014 Posted April 30, 2014 As for the ruling on the whole Immune to ____, I'm not really too concerned about either option, since it's something I don't dabble in too frequently. I just want a final ruling before I decide whether to start imbuing stuff in my weapons or my Artifacts. Quote
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 What about bombs that induce negative effects or bombs that do negative effects & elemental damage? Stun Bomb - Stunned effect Mud Bomb - Earth elemental damage & Slowed effect Quote
Kintobor Posted April 30, 2014 Posted April 30, 2014 I believe there's already a stun bomb, but pitch the Mud Bomb to Sandy, or let one of us pitch it. I kind of like it actually! Quote
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 I believe there's already a stun bomb, but pitch the Mud Bomb to Sandy, or let one of us pitch it. I kind of like it actually! Here are a few others: Noxious Bomb - Poison & Weakened Thunderclap Bomb - Electricity & Stunned Topsy-Turvy - Wind & Confused Napalm - Fire & Burned (Bleeding?) Quote
Sandy Posted April 30, 2014 Author Posted April 30, 2014 I am actually featuring a bombcrafter in Quest#100, and if that get's good response, the crafter might find his way to the Marketplace. The main idea is that you could make stronger bombs by combining normal bombs. As for the *Immune to [Element]*, I will rule it as discussed: Q: What happens if an enemy has the "Immune to [Element]"-effect and is hit with a weapon that is imbued with that element and another element the enemy is weak to? A: The immunity-effect overrides the elemental affinities that the enemy's type might have, so the weapon has no effect on that enemy. Quote
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 I am actually featuring a bombcrafter in Quest#100, and if that get's good response, the crafter might find his way to the Marketplace. The main idea is that you could make stronger bombs by combining normal bombs. Quote
JimBee Posted April 30, 2014 Posted April 30, 2014 I am actually featuring a bombcrafter in Quest#100, and if that get's good response, the crafter might find his way to the Marketplace. The main idea is that you could make stronger bombs by combining normal bombs. That'd be cool, and a nice way to buff Cannoneers a little. Quote
Cutcobra Posted April 30, 2014 Posted April 30, 2014 I am actually featuring a bombcrafter in Quest#100, and if that get's good response, the crafter might find his way to the Marketplace. The main idea is that you could make stronger bombs by combining normal bombs. I like the bonecrafter a lot and the bombcrafter sounds cool too. :default: Quote
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