Sandy Posted April 30, 2014 Author Posted April 30, 2014 Also, I updated the enemy types to list "Luminous enemies", which are interchangeable with "Holy enemies" in elemental attributes, but they are affected by Necromancer's raise. I made them for those cases when you want an enemy to be light-elemental but not exactly tied with any religion. So it's the same deal as with "Demons" and "Dark enemies". Quote
Brickdoctor Posted April 30, 2014 Posted April 30, 2014 Also, I updated the enemy types to list "Luminous enemies", Luminous beings are we, not this crude matter! Quote
Duvors Posted May 2, 2014 Posted May 2, 2014 Luminous beings are we, not this crude matter! Yoda or Luridan Voros? I like the bonecrafter a lot and the bombcrafter sounds cool too. I agree, I like the idea of a Bombcrafter, but on the subject of the Bonecrafter when I first heard of the idea I sort of expected it to work differently, if anyone is interested I'll elaborate. Quote
Lego Spy Posted May 2, 2014 Posted May 2, 2014 One question, is there a good place to just look over the basic Quest battling mechanics? Quote
CMP Posted May 2, 2014 Posted May 2, 2014 One question, is there a good place to just look over the basic Quest battling mechanics? First page of this topic. Quote
UsernameMDM Posted May 7, 2014 Posted May 7, 2014 What do y'all think of a in character bartering topic? Instead of posting notes in the Hall/Marketplace, there can be a Bazaar where PCs post items they are willing to trade/sell. Would be easier to wade through. Of course can't post in when on quests. Thoughts? Quote
Kintobor Posted May 7, 2014 Posted May 7, 2014 What do y'all think of a in character bartering topic? Instead of posting notes in the Hall/Marketplace, there can be a Bazaar where PCs post items they are willing to trade/sell. Would be easier to wade through. Of course can't post in when on quests. Thoughts? It's not a bad idea. I wouldn't mind it if we did something along those lines. The only issue is dealing with an item two people want. Do they barter for it, with the items owner deciding who gets it? Would it be like an auction house with player's items going on sale in batches? It's a neat idea, but it would take effort to iron out and someone to run it. Quote
UsernameMDM Posted May 7, 2014 Posted May 7, 2014 It's not a bad idea. I wouldn't mind it if we did something along those lines. The only issue is dealing with an item two people want. Do they barter for it, with the items owner deciding who gets it? Would it be like an auction house with player's items going on sale in batches? It's a neat idea, but it would take effort to iron out and someone to run it. Owner decides. Like a classifieds ad. Quote
JimBee Posted May 7, 2014 Posted May 7, 2014 I don't think there's enough trading going on to warrant a new topic. If people want to trade items they can easily do so by posting in the Hall or PMing each other, as they've done in the past. Quote
Sandy Posted May 7, 2014 Author Posted May 7, 2014 What do y'all think of a in character bartering topic? Instead of posting notes in the Hall/Marketplace, there can be a Bazaar where PCs post items they are willing to trade/sell. Would be easier to wade through. Of course can't post in when on quests. Thoughts? Is there enough demand/use for this? There's no point in creating topics that just get forgotten and buried unused under all the other topics, after all... Like JimBee pointed out, there doesn't seem to have been much trouble taking care of trade between players before this. Quote
UsernameMDM Posted May 7, 2014 Posted May 7, 2014 Is there enough demand/use for this? There's no point in creating topics that just get forgotten and buried unused under all the other topics, after all... Like JimBee pointed out, there doesn't seem to have been much trouble taking care of trade between players before this. Figured it would be in the index & easily found. I am wondering if it would actually facilitate and encourage trading/selling. Quote
UsernameMDM Posted May 8, 2014 Posted May 8, 2014 Guardian Knight's Shield Bash: if the shield is imbued with a gem, does it do elemental damage? Quote
Sandy Posted May 8, 2014 Author Posted May 8, 2014 Guardian Knight's Shield Bash: if the shield is imbued with a gem, does it do elemental damage? No, it doesn't. The gem only provides elemental immunities to shields. Quote
UsernameMDM Posted May 8, 2014 Posted May 8, 2014 No, it doesn't. The gem only provides elemental immunities to shields. Pah-tee poopa! Quote
Pyrovisionary Posted May 10, 2014 Posted May 10, 2014 I have been thinking for a long while about some sort of in-Heroica guild/faction/clan system. A group of players could register/form a guild and each character would take heraldy or a title related to that guild. The guild itself could have a reputation with the six houses depending on what the players do. The guilds could have some sort of guild statistics labeling the reputation and perhaps a guild bank in which players could share items i.e Player 1 leaves this item in the guild bank then goes on a quest, and then player B returns from a quest, takes the item out and deposits some spare loot. A sort of Party outside a quest. Guild champions could compete in the arena for prestige ( A Heroica arena tournament would be awesome ). Guilds could achieve points like the ones in Historica and could spend those points on small buffs for guild members. Guilds could also have member ranks. I'd love to see an idea along these lines implemented and would be more than willing to manage it. If anyone would like to expand on those loose ideas that'd be nice. Quote
Flipz Posted May 10, 2014 Posted May 10, 2014 The big problem is how often we get people dropping out of the game, so we'd have people benefitting for sitting around doing nothing, or potentially penalized for having to take a few months away from the game (i.e. if a Hero angling for Hinckwell and Bonaparte rep was part of a faction that ended up supporting the Hinckwells and Ji Pei). It also sounds needlessly complex when we already have the Houses as well as other factions that give out prestige classes Expert Classes--we just need to expand a little more on how often we give said classes out. Quote
Sandy Posted May 11, 2014 Author Posted May 11, 2014 It's a fascinating idea, Pyro, but I don't know how well it would work in practice, since we have circa 50 active players at a time, most of which are on a quest. So I don't think we have quite enough players for a full-fledged guild system yet, but it's definitely something that could be looked into in the future. The main storyline is going towards the direction of causing friction within Heroica as well, with the Houses turning against each other more and more and Wolfgang pulling towards it's own direction. The time draws near to choose your side... Quote
Pyrovisionary Posted May 11, 2014 Posted May 11, 2014 (edited) The main storyline is going towards the direction of causing friction within Heroica as well, with the Houses turning against each other more and more and Wolfgang pulling towards it's own direction. The time draws near to choose your side... That's what I was thinking about. That and in the southpark game where you have to recruit the goth kids and other factions to fight for you. Maybe I'll get a more refined idea together and save it for when we need something like that. The big problem is how often we get people dropping out of the game, so we'd have people benefitting for sitting around doing nothing, or potentially penalized for having to take a few months away from the game (i.e. if a Hero angling for Hinckwell and Bonaparte rep was part of a faction that ended up supporting the Hinckwells and Ji Pei). It also sounds needlessly complex when we already have the Houses as well as other factions that give out prestige classes Expert Classes--we just need to expand a little more on how often we give said classes out. Ok then, guild rep would be a little too needlessly complex and flawed. Thanks for the criticism Edited May 11, 2014 by Pyrovisionary Quote
Cryos Posted May 19, 2014 Posted May 19, 2014 (edited) Question, would lever action flintlock rifles exist in the time of Heroica? I'd think it would count as a hand cannon but I just want to clarify. Edit: (The piece in question http://www.firestart...IG/BIG/3515.jpg) Not what i'm using but it's close enough! Edited May 19, 2014 by Cryos Quote
Kintobor Posted May 19, 2014 Posted May 19, 2014 Not that I know of. I believe the closest we have is just straight up hand cannons. Quote
Flipz Posted May 19, 2014 Posted May 19, 2014 U'Vires had one, but only because Lord Blackenord had just invented one, and with him out of the picture no one else has replicated his research. I remember Zepher saying something about having to get special permission from Sandy about flintlocks back when Dastan finished. Quote
Endgame Posted May 19, 2014 Posted May 19, 2014 We've advanced sufficiently enough, however... I don't think it'd be that out of place, if we have automatons with exploisve dispensing arms and acurate analysis. Quote
Zepher Posted May 19, 2014 Posted May 19, 2014 Yes, I did have to clear that with Sandy! But I also honestly think that we'd probably be okay with a few flintlock weapons at this point. At that point, Sandy told me that the heroes' interaction with the Ji Pei would directly influence the technology that the world of Heroica had access to, but I'm not sure if that's been scrapped at this point, what with the amount of robots that are wandering around. Quote
StickFig Posted May 19, 2014 Posted May 19, 2014 ...The closest we have is just straight up hand cannons. Speaking of which... Fireball Extraordinaire (WP: 5, Also hits enemies listed above and below target, user is Slowed, Handcannon) How does this work with the Ranger Shield skill (or similar actions like Battle Mage, Mystic Knight, Raider shield skills, etc)? Tripleshot — The ranger shoots thrice in succession, attacking the target and the next two enemies listed with strength equal to their weapon power added to their level (e.g. WP 3 + Level 2 = 5 damage per target). If there is only one enemy in the battle, the ranger shoots it three times. For example, given five enemies, I target enemy 1 and roll Shield (and let's just say I'm a Ranger, level 1). BAD 1 - 11 Damage = Initial Target [5+1 DMG] + Hit by Cannon on Shield (1 of 2) (Listed Above) [5 DMG] BAD 2 - 16 Damage = Hit by Cannon on Initial Target (Listed Below) [5 DMG] + Hit by Shield (1 of 2) [5+1 DMG] + Hit by Cannon on Shield (2 of 2) (Listed Above) [5 DMG] BAD 3 - 11 Damage = Hit by Cannon on Shield (1 of 2) (Listed Below) [5 DMG] + Hit by Shield (2 of 2) [5+1 DMG] BAD 4 - 5 Damage = Hit by Cannon on Shield (2 of 2) (Listed Below) [5 DMG] BAD 5 - 5 Damage = Hit by Cannon on Initial Target (Listed Above) [5 DMG] It gets even more complicated with fewer enemies.... Does that look right? Also, on a normal attack, does the cannon do only WP damage to the enemies listed above/below the target, or does it do total strength damage? I've marked it with only WP damage above. Next question: what happens if a Druid/Evoker/Paladin/etc rolled Shield with the Fireball Extraordinaire? That results in a situation where the targeted enemy doesn't take damage, but does the cannon still hit the enemies above/below? What about on a Mystic Knight roll of Enchantment? Sorry for a million questions! And thanks WBD for a cool toy! Quote
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