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Posted

I actually recall that too, in all honesty - and changing the ruling now seems a little unfair, considering that some people probably chose their weapon's type based on the fact that it would not be limiting, but on the other hand I fully understand the ruling in this case, so that a Dragoon (and other power-house like heroes) can't become ranged. Though there are other drops that allow for just that (Qiln Blade, Boots of Evasion).

Aye Cap'n! Com'on Sandy! Ranged DRAGOOOOOON!

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Posted (edited)

That being said, I'm still against a damned ranged Dragoon. :laugh: But I do actually remember that ruling, so thought it was worth mentioning.

Edited by Zepher
Posted

That being said, I'm still against a damned ranged Dragoon. :laugh: But I do actually remember that ruling, so thought it was worth mentioning.

Why not? That Critical Hit roll's a doozy, but the rest is pretty easily dealt with--I'm (well, was) actually stronger/more broken now as a Skirmisher than I will be as a Dragoon.

Besides, I was under the impression that the SHIELD and Miss rolls ignore row anyway? :wacko:

Posted (edited)

Let me revise that.

I think the broomstick is an incredibly broken weapon to begin with. :laugh:

Here's the quotes, though.

EDIT: And now for a rules question: since the weapons created by Zoot's Playthings are soulbound (useable only by a specific character), would they be useable by any Expert Class the character chooses, even if they would otherwise be unsuitable? (In my mind, I'm picturing them altering themselves to suit whatever new weapon abilities the user chooses.) It doesn't particularly matter for Arthur, since I have a fairly unique form in mind for when Arthur gets his own Plaything, but I'd still like to know. :wink:

I'd say YES unless Sandy says NO.

I can agree to that, if the Plaything's are the only weapons allowed to change type to suit the Expert Classes. No other QM can create such weapons, and even Zepher should keep their amount limited.

Edited by Zepher
Posted (edited)

Let me revise that.

I think the broomstick is an incredibly broken weapon to begin with. :laugh:

Bow/crossbow. Think if Skrall still had Arthur's Plaything.

Granted, the class affitiies are a little wonky balance-wise, but it makes sense in-universe--think about Witches and wizards riding on broomsticks.

Edited by Flipz
Posted

Let me revise that.

I think the broomstick is an incredibly broken weapon to begin with. :laugh:

I think they're okay considering their rarity. But having a ranged weapon on any given class is pretty broken.

Posted

Let me revise that.

I think the broomstick is an incredibly broken weapon to begin with. :laugh:

SPEAKING OF WHICH, does anyone have a Healing Staff they want to sell? Imagine all that sweet healing when a Mystic Knight rolls a double digit Spellspin Blade!

Posted

I think they're okay considering their rarity. But having a ranged weapon on any given class is pretty broken.

Quilin Blade.

(And not to mention, these things are like Healing Staffs--they're incredibly rare, and no more will ever exist.)

Posted

In my mind, I'm picturing them altering themselves to suit whatever new weapon abilities the user chooses.

I can agree to that, if the Plaything's are the only weapons allowed to change type to suit the Expert Classes.

So what I'm hearing here is not that we could get a RANGED DRAGOOOOOOOOOOOOOON, but that a Dragoon's Zoot Plaything-based weapon would transform into something suitable for a Dragoon.

I'm 90% sure that ignores ENEMY row only.

Is there such a thing as enemy row?

All the talk about weapon suitability has me wondering:

Winged Warrior

Winged Warriors generally used ranged weapons such as bows, crossbows, and throwing weapons, but can also use axes, longswords, and spears.

Would that mean that a Winged Warrior is able to use a hand cannon? I have visions of flying gnomes dancing in my head.

Posted

Is there such a thing as enemy row?

Would that mean that a Winged Warrior is able to use a hand cannon? I have visions of flying gnomes dancing in my head.

Yeah. It's somewhat rare.

If they could it would specifically listed there. As it is, no.

Posted (edited)

Bow/crossbow. Think if Skrall still had Arthur's Plaything.

Not sure what difference it would make. Classes that utilize ranged weapons tend to have less armor which helps balance them out. Giving heavily armored classes ranged weapons (aside from Warden) kind of negates the tradeoff. :shrug:

Edited by Waterbrick Down
Posted (edited)

Broomsticks are broken because they let previously un-ranged classes suddenly become ranged. And they're not all that rare, because anyone can start with one - but that's besides the point, and it's not a huge issue as far as I'm concerned. Just a minor one - not something worth losing sleep over. :laugh:

Having hosted with Quilin Balde for an entire quest, unless Sandy was paying no attention (which would be understandable, considering how many quests there are) it does indeed ignore the row the hero is in. :thumbup: And again, the Boots of Evasion also, practically, allow the hero to ignore row, as they can attack from the front but be damaged as if they were in the back.

Edited by Zepher
Posted

Here's the quotes, though.

Aha! I was right, I never said it would be okay to use weapons unsuitable for a class.

"I can agree to that, if the Plaything's are the only weapons allowed to change type to suit the Expert Classes. No other QM can create such weapons, and even Zepher should keep their amount limited."

I gave permission for the Plaything's to transform into something suitable for a class. :wink:

Having hosted with Quilin Balde for an entire quest, unless Sandy was paying no attention (which would be understandable, considering how many quests there are) it does indeed ignore the row the hero is in. :thumbup: And again, the Boots of Evasion also, practically, allow the hero to ignore row, as they can attack from the front but be damaged as if they were in the back.

Yes, the Qilin Blade is broken as hell, but at least it's limited by it's type. I probably should have given it some other restriction as well (like only usable by those with outstanding reputation with the Ji Pei), but it is what it is.

Posted

Makes sense, and on top of that is the ruling that seems most balanced!

And we've discussed it before, but without someone to review the weapons he makes, Sandy ironically puts out the most unbalanced weapons. :laugh:

Posted

So the Zoot's Plaything can morph to the current class? I can have a broomstick as a mystic knight or does it stay a knight weapon, a lance or spear (or whatever else dragoons use) as a dragoon, and anything knight/barbarian/rogue as a paragon?

Posted

Yes, the Qilin Blade is broken as hell, but at least it's limited by it's type. I probably should have given it some other restriction as well (like only usable by those with outstanding reputation with the Ji Pei), but it is what it is.

You can add that you know.
Posted

So the Zoot's Plaything can morph to the current class? I can have a broomstick as a mystic knight or does it stay a knight weapon, a lance or spear (or whatever else dragoons use) as a dragoon, and anything knight/barbarian/rogue as a paragon?

It morphs into a weapon type suitable to your class.

Posted

Why would broomsticks be broken? The only class that can use them are Mages (and similar classes), and they're already ranged with spells.

I think they're okay considering their rarity. But having a ranged weapon on any given class is pretty broken.

Not sure what difference it would make. Classes that utilize ranged weapons tend to have less armor which helps balance them out. Giving heavily armored classes ranged weapons (aside from Warden) kind of negates the tradeoff. :shrug:

:wacko: The row systems and ranged/melee attacks are an integral part of the game. It's why the Ranger class exists, and it's really the only advantage they have over other classes.

IMO armor isn't the main difference either, but a slight difference in health is. SP artifacts are pretty easy to come by for any class (Skrall has 8 SP as a Hunter, Namyrra had 10 as an Evoker/Sorcerer).

Posted

IMO armor isn't the main difference either, but a slight difference in health is. SP artifacts are pretty easy to come by for any class (Skrall has 8 SP as a Hunter, Namyrra had 10 as an Evoker/Sorcerer).

Shields make all the difference. :wink:
Posted

SP artifacts are pretty easy to come by for any class (Skrall has 8 SP as a Hunter, Namyrra had 10 as an Evoker/Sorcerer).

Shields make all the difference. :wink:

Exactly. Skrall has 8 SP, Namyrra 10... Hoke (for just one example) has 30. Atramor (for another) has 26.

Posted

There used to be a time where 8 SP was a lot. Still is for an Evoker, the one that's supposed to be the most fragile of all the Advanced Classes.

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