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Posted (edited)

Exactly. Skrall has 8 SP, Namyrra 10... Hoke (for just one example) has 30.

And currently gives a +3 SP to whoever is in the party. :grin:

Edited by UsernameMDM
Posted

Silly question that won't happen because there are no Level 1 mages and they'd be poor anyway: what would happen if a Level 1 mage consumed Ella's Pie? :laugh:

Posted

I wanted to know if this Special is within the game rules :blush: :

Void Walk - The Planeswalker exits the battle for a round returning with an enemy from a battle raging on in another quest, removing it from the battle.

If not I could just choose a random monster from the bestiary but I think it'd be neat this way.

Posted

Wren had a special that brought random enemies into battle, but it didn't steal them from another Quest, that'd be just bizarre.

Posted (edited)

Well, I meant the random enemies are FROM other Quests, but they don't get removed from active Quests.

Edited by CallMePie
Posted

If you had it so they were previously established enemies, you should be fine, but grabbing an opponent from an active quest, while neat in concept, I can't see working. :wink:

Posted (edited)

Well, I meant the random enemies are FROM other Quests

If you had it so they were previously established enemies, you should be fine, but grabbing an opponent from an active quest, while neat in concept, I can't see working. :wink:

I can compromise with with that. :thumbup:

Edited by Cryos
Posted

If you had it so they were previously established enemies, you should be fine, but grabbing an opponent from an active quest, while neat in concept, I can't see working. :wink:

I can, but it would have to be predetermined with very specific other QMs--i.e. something like the Heroes are fighting in an Ethereally-charged location, which would explain why the Void Walk was drawn to that specific battle.

What would be even cooler is if the Void Walk just threw that enemy into the other Quest, not specifically as an enemy, just "random planeswalker there now" and see what happens. :grin:

Posted

And another silly question from me; when using arc-scrolls, like Namyrra's scroll of arc-blinding, is it all or nothing, or is it rolled for each enemy?

Posted

And another silly question from me; when using arc-scrolls, like Namyrra's scroll of arc-blinding, is it all or nothing, or is it rolled for each enemy?

It's all or nothing at all (with a serious ether cost to boot). :hmpf_bad:

If it works, though, it's great. :classic:

Yes, all or nothing. The ether will be lost either way.

Posted

Do immunities count as effects? I'm asking for the purpose of the Soul Link Chain item in Pretzel's inventory - if, for example, he were to link with Hybros, would he be permanently Hastened and Cursed or would he also gain the effects of my artifacts (immunities to elements and effect, including the cursed effect).

Also, because Minstrels are not affected by the Hastened effect, does that mean that the same applies to the Slowed effect?

Posted (edited)

Immunties are not effects because they do not have durations.

At first my gut agreed with you, but then I considered that we do, in fact have consumables that grant temporary elemental immunities (Fireball Whiskey, for example), and I feel that not counting those would go against the spirit of the artifact.

Besides, by that definition Lucky, Hastened, and Encouraged aren't effects either--we'll keep that in mind next time you want to use a Neutralizer on a Zepher boss. :poke:

Getting back to the topic at hand, I'd argue that the Soul Link Chain only works for temporary effects--ones that wear off at the end of battle. :thumbup:

Edited by Flipz
Posted

Do immunities count as effects? I'm asking for the purpose of the Soul Link Chain item in Pretzel's inventory - if, for example, he were to link with Hybros, would he be permanently Hastened and Cursed or would he also gain the effects of my artifacts (immunities to elements and effect, including the cursed effect).

Immunities are effects - check the rules for a complete listing of all effects (save for quest-specific ones).

Soul Link Chain allows two players to have the exact same effects - both permanent and temporary, both positive and negative - but it costs one artifact slot for both of them.

Also, because Minstrels are not affected by the Hastened effect, does that mean that the same applies to the Slowed effect?

Minstrels are affected by Hastened, their Battle Song ability is not, because it is physically impossible sing two songs at a time. I would reckon that with the slowed-effect, the Battle Song would last two rounds instead of one, but it seems Minstrel needs fine-tuning (pun intended) anyway, so I'm just going to leave it up in the air for now.

Immunties are not effects because they do not have durations.

Have I said that at some point? :wacko:

Posted

Have I said that at some point? :wacko:

No, but that is what makes the most sense.

And you might have said that one point. I can't keep track, because rule clarifications seem to arbitrarily change every so often.

Posted

And you might have said that one point. I can't keep track, because rule clarifications seem to arbitrarily change every so often.

Yea, its a tad annoying, one day the rule is this way and the next day its something else, and then Sandy forgot that he changed it and its back to the first way :wacko:

Posted
And you might have said that one point. I can't keep track, because rule clarifications seem to arbitrarily change every so often.
Yea, its a tad annoying, one day the rule is this way and the next day its something else, and then Sandy forgot that he changed it and its back to the first way :wacko:

Gee, excuse me for being a human and making errors. :wacko:

This isn't one of those cases, though. The immunities have been listed under effects in the rules since the beginning.

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