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Posted

So elemental immunities on enemies would in fact be possible to use a neutralizer for?

Neutralizer erases temporary effects, not permanent effects.

heroica-neutralizer.jpgNeutralizer (Removes all temporary effects from all allies and all opponents.)

And no, using Tiger Balm won't help either, because "immune to effects"-effect does not cancel other immunities (nor create a paradox in time-space continuum by cancelling itself). I should add that to the item's description, just in case. :wink:

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Posted

So elemental immunities on enemies would in fact be possible to use a neutralizer for?

Not type-based ones (i.e. Darkness versus Dark-type enemies), but extra ones slapped on, I suppose so. Of course, most enemies have those as permanent effects via passive Specials anyway, but still.

(Also, I just had the most horrifying thought: imagine an Undead/Ethereal enemy with Violetta's Artifact-stealing special stealing a Duploivian Helmet of the Guard. :enough: )

Posted (edited)

Can I please request a symbiotic bond with Monk Pretzel. It will be glorious.

Thanks for clarifying, Sandy.

Step 1: Convince Masked to sell Erdathcath her Quickdraw Quiver.

Step 2: Have Erdy equip her Satchel of Awesomeness (bodywear), Quickdraw Quiver (backwear), and the Soul Link Chain (Accessory).

Step 3: Profit.

(There's no ??? in there because the combo is instant profit, no ??? required. :tongue: )

Edited by Flipz
Posted (edited)

Perpetual Luck and Haste are not as good as I thought they were. They're just... Moneysavers, really. For Guts at least.

Edited by Scubacarrot
Posted

Of course.

But now I'm dying to quest with Erdy again. :drool: Maybe Pretzel-Erdathcath really will be a thing. :look:

Wait, are witches a gold-gaining class now? Or are clerics still without a gold-gaining option in advanced classes?

Posted

Of course.

But now I'm dying to quest with Erdy again. :drool: Maybe Pretzel-Erdathcath really will be a thing. :look:

Wait, are witches a gold-gaining class now? Or are clerics still without a gold-gaining option in advanced classes?

Witches do gain Gold on Mass Illusion now, though it requires the Hexing to succeed (it's a 50% chance) for the Gold to be earned (unlike an Assassin's Gold Reaper which earns Gold even if the gold-carrying enemy is Immune to Instant Kill).

Posted

Maybe I'll try my luck with Artisan's gold-gaining feature. Does Erdathcath have more than the single reputation with the Guild of Invision? An Artisan-Alchemist team would be superb. :grin:

Posted

Maybe I'll try my luck with Artisan's gold-gaining feature. Does Erdathcath have more than the single reputation with the Guild of Invision? An Artisan-Alchemist team would be superb. :grin:

May I once again offer my services?

Posted (edited)

Maybe I'll try my luck with Artisan's gold-gaining feature. Does Erdathcath have more than the single reputation with the Guild of Invision? An Artisan-Alchemist team would be superb. :grin:

For right now, I'd recommend pairing with Hybros, with him de-equiping the Baron's Epaulettes for the moment. You'd become Hastened, Lucky, and immune to damn near everything. :wink:

Edited by Flipz
Posted

May I once again offer my services?

Of course. Pretzel was always particularly gutsy. :tongue:

For right now, I'd recommend pairing with Hybros, with him de-equiping the Baron's Epaulettes for the moment. You'd become Hastened, Lucky, and immune to damn near everything. :wink:

Once again, of course. I just have to wait for him to pick up the other end. My strategy is to drain his health down and then slip on the Duplovian Helmet. I am immune to everything! :sing: What? You need healing? Sorry, can't do. :laugh:

Oh, would the "effect" given by the dancing shoes also affect Pretzel then? I could totally do with weapon upgrades and extra turns. :drool:

Posted (edited)

It's an effect, so yes. When Guts rolls a four, Pretzel would be dancing too. :grin: Either that or Pretzel has a chance on a four to be dancing too. Either one. QM's discretion. Maybe.

Edited by Scubacarrot
Posted

Moving this question from the General Discussion...

Also, I noticed while reading the rules page that Bleeding, Cursed, and Blessed do not have variable or stacking values like Poisoned does. I don't remember why this is, but shouldn't they mimic that rule as well?

It was agreed that we try out the stacking mechanics on Poisoned first before extending it to other similar effects, to see how it works first.

I personally think the change was for the better. :thumbup:

Posted (edited)

I absolutely agree! I love it both from enemy creation stand-point (awesome way to balance for high SP heroes without being game breaking or impossible) and from player stand-point (makes battles more fun, and I'm hell of a lot more excited to get those hits in)! :thumbup:

I'm not sure how I feel about allowing it to carry over to blessed and transcended - it could be very broken if somas cost as much as they do. I'd be willing, however, to allow 102 to be a test case, and see what people think of it afterwards. :thumbup:

Edited by Zepher
Posted

I think it definitely makes sense for poisoned, bleeding and cursed. It could get a little excessive for blessed or transcended given the amount of HP a hero typically has (Blessed is restoring over 10% of Jeaux's hitpoints currently), but since those effects would generally require the use of a consumable to achieve, I don't expect someone to do too much stacking in a battle. Though looking at Gut's recent trip to the market, I could be wrong about that. :grin:

Posted

I agree, and I'd definitely like to see the others stack as well. :thumbup:

Although, that's a good point about Blessed--how would it stack normally? Drinking additional Somas? I definitely would not agree with permanent artifacts stacking Blessed on their own--it doesn't make sense. Poisons stack from multiple hits--I could understand Blessed from multiple Artifacts stacking (so using Ennoc's Blessing with a Light-elemental Divine Cannonade would grant Blessed-by-6), but not the item alone creating "Blessed by 3" on turn 1 and "Blessed by 6" on turn 2.

But anyway, for Bleeding and Cursed and Burning and the like, I'd definitely say yes. :thumbup:

Posted

I, too, think the change was a really good one and would like to see the effect carry over. I don't think Blessed would be a problem, because you'd need to drink multiple Somas. They're not common, and not cheap in the marketplace. At 45 gold apiece, I don't think anyone would would down 10 of them at a time. And even if they did, that's not as powerful as a healing spell or drinking a potion.

The only other ways I can think of Blessed being activated is through:

- Jeaux's handcannon and other weapons/artifacts, which could just give a base Blessed-by-X effect that can only be multiplied with Somas

- The Chi Monk's SHIELD skill, which would either have to be adjusted or just give a one-time Blessed-by-3 effect.

- The High Cleric's job trait, which could also be a base Blessed-by-3, or adjusted to have the Blessed effect increased for every original Cleric in the party.

Posted

- The High Cleric's job trait, which could also be a base Blessed-by-3, or adjusted to have the Blessed effect increased for every original Cleric in the party.

Yes. All of the yes. This should be a thing. :thumbup:

Also, this reminds me, I needed to send that thing to Sandy about the stuff. :tongue:

Posted

Yes. All of the yes. This should be a thing. :thumbup:

Very much agree.

As JimButcher pointed out. I don't think it would be a bad idea for Somas to stack the Blessed effect. They are pretty expensive right now and very few people even use them, because they are hardly worth the cost. If people were to get some in-quest though, then it would be more useful if they could stack a few.

Posted

How is a Party Leader determined?

Usually the QM picks someone, but there have been quests where the party elected one of them to be leader. As for how the QMs decide who it will be I think there are as many answers to that as there are QMs.

Posted

Usually the QM picks someone, but there have been quests where the party elected one of them to be leader. As for how the QMs decide who it will be I think there are as many answers to that as there are QMs.

Alright, thank you! :classic:

Posted

True, but I'd say activity and commitment to the game are pretty important deciding factors amongst all QMs--no one wants a party leader who goes missing for a week in the middle of a Quest. :wink:

Posted

True, but I'd say activity and commitment to the game are pretty important deciding factors amongst all QMs--no one wants a party leader who goes missing for a week in the middle of a Quest. :wink:

Alright, sweet! Yeah, I've noticed in the quests I'm reading that some players go missing for a few decisions or even parts of a battle, that wouldn't be good if it was the Party Leader.

That makes me wonder, what happens to someone who is on a quest who is inactive for a week or two? Are they kicked? Or is the fact that they won't likely get XP or loot their punishment?

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