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Posted

I agree that it's confusing, but you can't upgrade the SP of the Arm Shield except with Bright Polish. You can use it at the same time as a regular shield, though.

The Bright Polish only works on artifacts that already provide SP.

Last I checked, anyway.

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Posted

The Bright Polish only works on artifacts that already provide SP.

Why the MegaBloks does the Arm Shield provide only HP and no SP?! :wacko:

I didn't check that; I just assumed that it would provide SP. :blush:

Posted

Yeah, Artifacts that grant only HP are pretty much worthless compared to everything else that's out there. Bonus HP is a nice little extra for an Artifact, not the point of the thing. :wink:

Posted

Talking about SP. Is the only way to increase it is with "Bright Polish"? I thought you might be able to do it in the "marketplace" like weapons. But, I did not see mention any where in the place.

Yes that's the only way. However, shields are the exception, where you are able to upgrade them in the marketplace. But everything else is dependent on bright polish.

Posted

Preemptive rules clarifications on behalf of Quest 112 because I know they will be asked:

*Can a Hero move a square or two, attack, and finish their movement?

*How long will positive effects (specifically Hastened) last?

*How will Slowed be handled--shortened movement speed, or forcing a choice between move OR attack?

Posted

Preemptive rules clarifications on behalf of Quest 112 because I know they will be asked:

*Can a Hero move a square or two, attack, and finish their movement?

*How long will positive effects (specifically Hastened) last?

*How will Slowed be handled--shortened movement speed, or forcing a choice between move OR attack?

  • Yes.
  • Same as a normal quest — until the end of the next battle. Movement is unlimited outside of battle anyways,
  • Also the same as a normal quest — Slowed means that you act every other Round. Hastened in Quest #112 isn't directly increasing your movement and action allowance; it's giving you extra movement and actions as a result of your being able to take two turns in one Round. So Slowed just means that you only get an action every other Round. It seems counterintuitive if you've played Enemy Unknown, but it deviates less from normal Heroica rules, so I'm going with it.

Posted

I thought you had a specific target and then the effect radiated out from there, but since the Training Room doesn't mention that, Arc Spell prevents Free Hits from every enemy, correct?

Posted

I thought you had a specific target and then the effect radiated out from there, but since the Training Room doesn't mention that, Arc Spell prevents Free Hits from every enemy, correct?

No, the Archmage still needs to target a specific enemy even if attempting an Arc Spell, and only that targetted enemy's Free Hit is prevented.

Remember the rule: if an enemy has no chance to attack when being attacked, then that enemy gets a Free Hit.

Posted

No, the Archmage still needs to target a specific enemy even if attempting an Arc Spell, and only that targetted enemy's Free Hit is prevented.

Remember the rule: if an enemy has no chance to attack when being attacked, then that enemy gets a Free Hit.

Ah, so it works the same way as Dual Strike. Thanks!
Posted

Does the Pheles Kris's Aura last until the end of the Round, until the end of the next Round, or until Atramor's turn in the next Round?

It lasts from my turn (assuming the 50/50 chance is successful) to the end of the round.

Posted (edited)

Can My Cleric Character remove the Blade from a Halberd and Make it a Broomstick so he can wield it in battle?

Nope. I just didn't know who else to give it to :tongue:

Edited by Flare
Posted

PLEEEEAAAASSSEEEE?

Come on, now you're just being bratty. The rules were created for a reason. If we went with everyone's whims and wants, this game would be a chaotic clutter.

Posted

PLEEEEAAAASSSEEEE?

You could easily sell it in the market or to another character, or even save it for when you reach an advanced class to use it then.

Posted

Just as a side note, I was also suggesting that clerics be allowed to use scythes. I understand why they aren't, but it's not just one person voting for the change.

No one gets to vote. This game is not a democracy.

Even so, he was talking about a halberd, completely unrelated.

If you new players will please stop trying to change things to suit your personal wants, it would be great, thanks.

Posted (edited)

Clerics have a variety of weapons at their disposal; making another type accessible to them isn't going to help the cause any. If you want a Cleric with an "offensive weapon," a hammer is honestly the same thing as a scythe as far as the game is concerned-- If you're having trouble finding a weapon, it's not the rules' fault, but the fault of QMs. (Not pointing fingers-- drops are hard, and making a good variety is even harder. I learned that after 109)

The rules have been around for a while now and I don't think I've ever seen many complaints about the weapons. I think they're fair; most other players do as well. You guys'll find good stuff eventually, just give it time. This game isn't a rush to see who's the strongest and how quick they can get there. Enjoy the journey.

Edited by Emjajoas
Posted

That's a little abrasive, don't you think, Flare?

I, personally, would not agree with the implementation of scythes, but I am playing a cleric now - my opinion will change over time. And things have been changed and altered before on player consensus.

Besides, just because a player is relatively "new", that doesn't mean we should automatically nullify their opinions.

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