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Posted

It just seems that all the new players are overly eager to try to change some core parts of the rules, with no consideration to Sandy who wrote them or the true and faithful test of time that has proven the current setup reliable and fair. No one should get their way if they want to change a weapon type's compatability, especially new heroes who have relatively little understanding of how things work.

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Posted (edited)

I agree that the game's rules are rather well crafted, but we've faced major overhauls in the past - changing the way Rogues work, for example, impacted the output and progression of several classes, which makes weapon types almost seem small in comparison.

And to think their grasp on the rules is inferior is a bit unfair. Hell, my grasp has not bettered since my first hosting job, and I'm 11 quests in now.

I'll leave it at this: Heroica is a community game, and the lower-levelled heroes are part of the community, same as everyone else. Seniority should not be such a gigantic factor.

Edited by Endgame
Posted (edited)

No one gets to vote. This game is not a democracy.

I was using vote as a synonym for "agree with".

The rules have been around for a while now and I don't think I've ever seen many complaints about the weapons. I think they're fair; most other players do as well. You guys'll find good stuff eventually, just give it time. This game isn't a rush to see who's the strongest and how quick they can get there. Enjoy the journey.

I wasn't complaining - Lind has no need for a scythe.

I had earlier asked if there was a chance that clerics would be allowed scythes in the future. My secondary character someday may be using one as part of their character, and my reason for asking was because a cleric fit the character better than a rogue did.

It just seems that all the new players are overly eager to try to change some core parts of the rules, with no consideration to Sandy who wrote them or the true and faithful test of time that has proven the current setup reliable and fair. No one should get their way if they want to change a weapon type's compatability, especially new heroes who have relatively little understanding of how things work.

I'm not trying to change any parts of the rules, I was merely reminding everyone that it was two players, not one, who would like the rules modification - albeit for vastly different reasons.

Edited by Lind Whisperer
Posted

Two players, both wanting to modify two completely different weapons' compatability with the cleric class. There's no connection except for the cleric class. And two players, especially two players who have almost no experience with the game, aren't going to influence any major changes on the game.

Posted (edited)

If you new players will please stop trying to change things to suit your personal wants, it would be great, thanks.

zpCvjAo.jpg?1

:tongue:

Also if clerics can't use scythes how do you explain Getafix? *oh2*

Edited by Pyrovisionary
Posted

I wasn't complaining - Lind has no need for a scythe.

I had earlier asked if there was a chance that clerics would be allowed scythes in the future. My secondary character someday may be using one as part of their character, and my reason for asking was because a cleric fit the character better than a rogue did.

I know you weren't complaining; poor choice of words on my part, I apologize. Though honestly if you want to use a scythe for a character, you can make your weapon something along the lines of:

"Scythe (WP:?, (Insert weapon that suits your class here)." Meaning you can call it a scythe, and for roleplay purposes and whatnot it'll be a scythe, but as far as the game and anything else is concerned, it's not a scythe. For clerics, that would look something like "Scythe (WP:3, Hammer)." It's bending the rules a little bit, but as far as I'm concerned it doesn't hurt anybody. Of course, I could very well be wrong and perhaps you can't do that, but hey. I think I'm entitled to a mistake or two. :tongue:

I must say, though, I think it's good that the new players coming in are questioning the rules-- every once in a while, it's good to have someone give feedback and question longstanding tradition in the search for improvement. I think the rules right now are mostly great, but perhaps a new point of view can point things out that we missed or overlooked, and in their own way influence the game. I think everyone's feedback is not only welcome, but important, be that positive feedback or constructive criticism. :thumbup:

Posted

I had earlier asked if there was a chance that clerics would be allowed scythes in the future. My secondary character someday may be using one as part of their character, and my reason for asking was because a cleric fit the character better than a rogue did.

Make the class fit your character, not your character the class. I originally wanted Skrall to be a rogue, because that's his background, but I also wanted him to wield a bow, so as opposed to asking for rogues to have access to bows, I contented myself to making a roguish ranger. The rules are only as limiting as your imagination. :classic:

Posted (edited)

I seem to have opened a can of worms here. I wasn't asking for a rule change I was asking about the feasibility of roleplaying the modification of one weapon into another. IE taking the blade off of a pole arm to make it a staff.

Nor was I being bratty, but I think that was just another instance of tone of voice and intention not being conveyed via a text response.

Edited by Asphalt
Posted

I seem to have opened a can of worms here. I wasn't asking for a rule change I was asking about the feasibility of roleplaying the modification of one weapon into another. IE taking the blade off of a pole arm to make it a staff.

That's not roleplaying, that's kind of a rule change. Weapon suitabilities are important when you get into Advanced and Expert Classes, they can't really be changed on a whim or else it'd be pointless.

Posted (edited)

I apologize then, I saw it as something that could happen in real life so therefore a possibility as an in game action. Polearms start as a staff and a blade is added. That is why I asked if it was possible. I was not in any way asking for a rule change to allow clerics to wield a halberd.

Whenever I ran pen and paper games that was something I encouraged as an aspect of roleplaying. If it could happen in real life I allowed the characters to attempt it in game.

Edited by Asphalt
Posted

I apologize then, I saw it as something that could happen in real life so therefore a possibility as an in game action. Polearms start as a staff and a blade is added. That is why I asked if it was possible. I was not in any way asking for a rule change to allow clerics to wield a halberd.

Whenever I ran pen and paper games that was something I encouraged as an aspect of roleplaying. If it could happen in real life I allowed the characters to attempt it in game.

Quite understandable. I've played a good number of pen and paper games and ran one or two myself and enjoyed allowing that freedom to my players. Unfortunately to keep the game balanced among 50 or so active players, the rule system has to stay fairly unmoving. :shrug_oh_well: As a QM in this game, if the opportunity presented itself, I might offer the player a 1/6 chance to change their weapon given the right circumstance (blacksmith availability or something like that) with the alternative of the weapon being destroyed, but perhaps that's something a QM and player should discuss in PM as opposed to a player just asking out of character.
Posted

I asked here because I didn't know if it had been discussed before. I figured someone had to have had that idea at one point or another. We have all seen Predator and Rambo right? A stick + a knife = a spear.

Posted

We have all seen Predator and Rambo right? A stick + a knife = a spear.

We've allowed things like this to happen before (see Quest 17), but with the caveat that the improvised equipment is typically weaker than normal drops, and it often either gets nerfed or gets left behind when you leave a quest. Remember that Heroica isn't just one run through a dungeon — we like to offer freedom, but we also have lots of players and lots of future quests that those players will participate in, and we have to think about long term balancing.
Posted

Question: Since the Decamodifier is a Tool, does the Artisan gain benefits if they have it?

It will affect Upgraded Hit, since it adds to the amount of Tools in the inventory, but not the Shield-skill.

Also, we really need a compiling of all known Decamon cards, whether it's in the Rules and FAQ or on the wiki.

Be my guest. :wink:

Posted

That's not roleplaying, that's kind of a rule change. Weapon suitabilities are important when you get into Advanced and Expert Classes, they can't really be changed on a whim or else it'd be pointless.

Just get s Zoot's Plaything and everything will be alright.

:grin:

Posted

Also, we really need a compiling of all known Decamon cards, whether it's in the Rules and FAQ or on the wiki.

Wiki, please. The formatting there is better suited for it. :wink:

Posted

I gave permission for the Plaything's to transform into something suitable for a class. :wink:

So Hoke can have a Broomstick as a Mystic Knight, but not as a Paragon or Dragoon? The Zoot's Plaything would just have to change into something suitable for the current PC class?

Posted

So Hoke can have a Broomstick as a Mystic Knight, but not as a Paragon or Dragoon? The Zoot's Plaything would just have to change into something suitable for the current PC class?

You can read the answer to that from the post you just quoted. :hmpf:

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