Brickdoctor Posted September 21, 2013 Author Posted September 21, 2013 QM Note: Already equipped the Overkill Gloves for you since you had the open slot. Quote
Duvors Posted September 21, 2013 Posted September 21, 2013 "Lady Calmcacil, can we afford to send someone back to the Warehouses to retrieve my companions? They will be most helpful in a fight." "I will gladly do so." Quote
Zepher Posted September 21, 2013 Posted September 21, 2013 "I'm sure he was looking for someone who didn't break anyone's hands," Boomingham says to his short companion. Quote
Chromeknight Posted September 22, 2013 Posted September 22, 2013 Seeing Alexander lead the other heroes to them, Nerwen was glad. Well met Alexander, Ellaria. And I see you managed to pick up the Ambassador also. We have just fought a group of Pongcanae. When we surprised them they had some towns folk with them. They left in the direction you came from. Have you seen them? Listening to their report, Nerwen nodded. Yes, Sir Kadarphazân, though it seems if we are following the humans that were with the Pongcanae, we will pass near the warehouses anyway. As for who should go, it is clear that you are the best equipped to fight alone if needed, since you can leave any battle at any time,you cannot be ambushed and prevented from reaching your objective. Follwing Alexander's directions regarding the tracks of the rest of the Pogs, Nerwen leads the party onward. Quote
Flipz Posted September 22, 2013 Posted September 22, 2013 OOC: Wait, are we fighting the two swordsmen who are on their way, or going after the people who were meeting with the Pogs? Because the latter may influence whether I have Arthur stay or go. "If you need a Hero to go with you, I'd be the best choice--out of the true Heroes here, I'm the one whose unique talents would be least missed by the rest of the party, I think." Quote
Chromeknight Posted September 22, 2013 Posted September 22, 2013 In response to Arthur's unasked question Nerwen said in a hard voice, I am certain that the pongcanae will find us wherever we go. You will have your chance to murder more of them no doubt. Especially the weaker and more defenseless ones. It is clear that we are entering a crucial time for the quest. I do not wish to split the party again. We have had plenty of time apart, I would rather we stayed together so that we may be certain none falls alone and are lost. Quote
Sandy Posted September 22, 2013 Posted September 22, 2013 Ellaria was glad to see Boomingham, Arthur and even Nerwen, along with their newfound allies. "It seems everything is coming around nicely. With Alexander's tracking skills, we can trace the remaining Pongcanis and maybe find a solution to this whole mess." Ellaria follows the tracks along with the rest of the party. OoC: BD, Ellaria healed herself as well. Quote
Duvors Posted September 22, 2013 Posted September 22, 2013 "I'm sure he was looking for someone who didn't break anyone's hands," Boomingham says to his short companion. "I am trying to see that my previous actions are canceled out, as it where, I intend to make suitable apologies to anyone I have offended as well, but for now we have a battle to wage against these Poncanae and their leader, forward!"And so saying Throlar follows the group. Quote
Wedge09 Posted September 22, 2013 Posted September 22, 2013 Seeing Alexander lead the other heroes to them, Nerwen was glad. Well met Alexander, Ellaria. And I see you managed to pick up the Ambassador also. We have just fought a group of Pongcanae. When we surprised them they had some towns folk with them. They left in the direction you came from. Have you seen them? Boomingham turns and grins as the others troop forward. "Well then, looks like the party is all here. Glad to see you're alright, Miss Ellaria, and you too Hunter. See any Pogs in these here whereabouts?" "I'm glad we riunite. Of course we see the pongcanae and we fought them, winning." says the elven archer, then he leads the group following the track of the pongcanis. Quote
Flipz Posted September 22, 2013 Posted September 22, 2013 Arthur also follows the others, staying alert for any distractions suspicious activity that might need investigating. Quote
Brickdoctor Posted September 22, 2013 Author Posted September 22, 2013 "Very well; I shall go retrieve the rest of the knights." Before you leave to follow the tracks, you see the two Pongcanis Swordsmen catch up to you. You see them take a look at the bodies on the street, and start to back away. "Wua ga ma uma ahuma ooma! Let's get out of here. Get a distraction ready; I'll cover you. Prepare for battle!" The Enemies: Pongcanis Swordsman A Humanoid Beast *Back Row* Level: 40 Health: 120/120 Defense: 10 Special: Dodge — The Pongcanis Swordsman looks up from his work in time to dodge the next attack, taking no Damage. Passive Special: Distraction — At the end of the first Round, the Pongcanis Swordsman will create an improvised distraction allowing the enemies to escape, in which case the battle will be aborted and the heroes will not gain XP nor will they gain loot from any surviving enemies. Drops: Smoke Bomb Pongcanis Swordsman B Humanoid Beast *Aura* Level: 40 Health: 180/180 Defense: 15 Special: Dodge — The Pongcanis Swordsman gets up from his crouch in time to dodge the next attack, taking no Damage. Passive Special: Aura — The Pongcanis Swordsman draws all attacks directed at enemies to himself. Drops: Pongcanis Shield The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 21 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 36 (Level 21 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 38/38(Base HP: 9 + Level bonus: 20 + Class bonus: 9) Ether: 27/31 (Base Ether: 5 + Level bonus: 20 + Class bonus: 1 + Artifact bonus: 5) Gold: 216 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Shackles of War (prevents anyone fleeing; accessory), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether), Scroll of Luck (Lucky; costs 10 Ether) • Grand Tonics (3), Tonic, Potions (3), Elixirs (3), Remedies (4), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter *Favors Humanoids* Level 16 Power: 23 (Level 16 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 29/29 (Base HP: 6 + Level bonus: 15 + Class bonus: 6 + Artifact bonus: 2) Gold: 170 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 23 *Invisible* *Immune to Sealed* Power: 36 (Level 23 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 39/39 (Base HP: 9 + Level bonus: 22 + Class bonus: 7 + Permanent Bonus: 1) Ether: 31/35 (Base Ether: 5 + Level bonus: 22 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 128 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Meads (2) • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 27 *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 43 (Level 27 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 50/50 (Base HP: 10 + Level bonus: 26 + Class bonus: 11 + Permanent bonus: 3) Ether: 26/26 (Base Ether: 0 + Level/Class bonus: 26) Gold: 123 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (7), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 26.67 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* *Encouraged* Power: 38 (Level 26 + WP: 12 + Power Bonus: 0) Health: 41/41 (Base HP: 5 + Level bonus: 25 + Class bonus: 7 + Permanent bonus: 4) Ether: 26/31 (Base Ether: 5 + Level bonus: 25 + Class bonus: 1) Defense: 13 (SP: 8 + SP: 5) Gold: 473 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 8), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (5), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (11), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 4 Power: 14 (Level 4 + WP: 10 + Power Bonus: 0) Health: 13/13 (Base HP: 10 + Level Bonus: 3) Defense: 2 (SP: 2) Gold: 37 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Round Shield (SP: 2), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3), • Potion, Remedy • Bedroll, Pickaxe Ahvialyn (controlled by Wedge09) Female elven Rogue Level 18 Power: 38 (Level 18 + WP: 20 + Power Bonus: 0) Health: 24/24 (Base HP: 7 + Level bonus: 17) Defense: 3 (SP: 3) Gold: 10 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Elerylian (controlled by Flipz) Male elven Knight Level 14.5 Power: 19 (Level 14 + WP: 5 + Power Bonus: 0) Health: 23/23 (Base HP: 10 + Level bonus: 13) Defense: 5 (SP: 5) Gold: 0 Equipment: Elven Longsword (WP: 5), Elven Shield (SP: 5), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear) Inventory: Potions (2) Saeavel (controlled by Chromeknight) Female elven Rogue Level 14.5 Power: 19 (Level 14 + WP: 5 + Power Bonus: 0) Health: 20/20 (Base HP: 7 + Level bonus: 13) Defense: 0 Gold: 0 Equipment: Elven Longsword (WP: 5), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear) Inventory: Potions (2) Sir Abârlômi (controlled by Sandy) Male human Berserker *Immune to Weakened* Level 20.67 Power: 31 (Level 21 + WP: 8 + Power Bonus: 2) Health: 39/39 (Base HP: 10 + Level bonus: 19 + Class bonus: 10) Defense: 7 (SP: 7) Gold: 25 Equipment: Longsword (WP: 8), Shield of Patuqun (SP: 7), Pugilist’s Gloves (Power +2; immune to Weakened; handwear) Inventory: Grand Potion • Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Quote
Flipz Posted September 22, 2013 Posted September 22, 2013 "Pile on, everyone! If Alexander and Lord Boomingham (in that order) manage to hit the big one Swordsman B, the rest of us should be able to finish off the other one." Arthur casts a Darkness spell through Sir Roderick's Sword at Swordsman A from the Back Row. Eleryian, meanwhile, attacks Swordsman A, stepping Forward to stand between the beast and Ahvialyn. Quote
Chromeknight Posted September 23, 2013 Posted September 23, 2013 (edited) Nerwen turned to see the Pongcanis swordsmen deciding that the heroes weren't to be faced alone. She wondered if the shackles that rattled around in the bottom of her satchel might actually be useful in preventing them fleeing and warning the others. Doc. Would the shackles apply here, or does the passive special do something else other than enemies fleeing? Edited September 23, 2013 by Chromeknight Quote
Brickdoctor Posted September 23, 2013 Author Posted September 23, 2013 Doc. Would the shackles apply here, or does the passive special do something else other than enemies fleeing? QM Note: It kind of breaks the idea of the battle, but since that's my fault, not yours, I'm going to say that it'll apply. Quote
Chromeknight Posted September 23, 2013 Posted September 23, 2013 Nerwen made up her mind. She uses the first round of the battle to kick off her barbarian's boot and slip the shackles of war out, readying them to snare the Pongcanis if they tried to flee. Then she read from the scroll of armour sundering. Arthur is right, all of you strike quickly. I shall order the battle when more of you have spoken. Thanks doc. It's the first chance I've had to use them. Quote
Chromeknight Posted September 23, 2013 Posted September 23, 2013 Saeavel notices Eleryian protecting the spy, Ahvialyn. Her eyes harden and she steps forward, ready to show what a true elven shadowstalker could do. Without waiting for Nerwen's nod, from a safe distanceshe strikes at the noisy Pongcanis(b), the one foolishly challenging them all. Battle order > Nerwen - exchanges Barbarian's boots for Shackles of War > Nerwen - uses scroll of armour sundering on Pongcanis Swordsman B > Alexander Boomingham > Saevael - Pongcanis swordsman B, Elven blade > Arthur - Pongcanis swordsman A, darkness (Rodrick's sword) Sir Abârlômi - > Throlar - Eleryian - Pongcanins swordsman A, Elven Blade > Ahvialyn - I should be back before 24 hrs since the battle open post to write in any actions posted between now and then. Quote
Zepher Posted September 23, 2013 Posted September 23, 2013 Boomingham swings Scupperer at Swordsman B. Quote
Wedge09 Posted September 23, 2013 Posted September 23, 2013 Alexander attacks Pongcanis Swordman A from the back row. Ahvialyn attacks Pongcanis Swordman B from the front row. Quote
Sandy Posted September 23, 2013 Posted September 23, 2013 Ellaria notices that Arwen did not mention her at all when she gave the others commands about their turn to act. "Ahem, Nerwen? I'm here too... But I can act last by all means, in the case the Roots of Life come up again. Anyway, I will also attack Swordsman B from the front row." Quote
Duvors Posted September 23, 2013 Posted September 23, 2013 Throlar attacks Swordsman A from the front row. (OCC; Is using the Jesters Hat a separate action?) Quote
Chromeknight Posted September 23, 2013 Posted September 23, 2013 (edited) Nerwen sees Throlar fiddling with the colourful hat perched on his head. Fret not Ambassador, the hat works. But it will be of little use here since none of our opponents seem to be immune to anything. Checking everyone was ready, she heard Ellaria speak. "Ahem, Nerwen? I'm here too... But I can act last by all means, in the case the Roots of Life come up again. Anyway, I will also attack Swordsman B from the front row." Amin hiraetha, I'm sorry Ellaria. With so many friends along I missed your name. Of course you course is wise. Very sorry Sandy! Completely unintentional! Battle order > Nerwen - exchanges Barbarian's boots for Shackles of War > Nerwen - uses scroll of armour sundering on Pongcanis Swordsman B > Alexander - Pongcanis swordsman A, Boomingham - Pongcanis swordsman A, scupperer > Saevael - Pongcanis swordsman B, Elven blade Throlar - Pongcanis swordsman A, mourning star Eleryian - Pongcanins swordsman A, Elven Blade > Arthur - Pongcanis swordsman A, darkness (Rodrick's sword) Sir Abârlômi - Pongcanis swordsman A > Ahvialyn - swordsman B Ellaria - pongcanis swordsman B, ignite fatuus good to go I believe. Edited September 23, 2013 by Chromeknight Quote
Chromeknight Posted September 24, 2013 Posted September 24, 2013 Nerwen held herself in readiness as the pongcanae seemed to freeze in fear. She yelled Are you cowards? Come on if you think you are hard enough! Quote
Flipz Posted September 24, 2013 Posted September 24, 2013 "Today the Pogs will pay for the sacking of Haddon and the raid on Eubric! Today, the murderers of Triad will face justice! TODAY IS A GOOD DAY TO DIE!" Arthur's shouts could be heard as far as the Marketplace, even ringing out clearly over the clamor of the blacksmith's forge. Quote
Brickdoctor Posted September 24, 2013 Author Posted September 24, 2013 Results of Round One of the Fight with the Fleeing Pongcanae: >Nerwen Calmcacil swaps Barbarian's Boots for Shackles of War. (no longer has Restoration; no one can Flee) >Nerwen Calmcacil uses Scroll of Armor Sundering on Pongcanis Swordsman B — Success (-5 SP, -5 Ether) >Alexander Vandagant vs. Pongcanis Swordsman A — Special Damage (Dodge; next attack does no Damage) Lord Lawrence Boomingham vs. Pongcanis Swordsman A — Guardian Angel (Party is immune to Damage and negative effects next Round) >Saevael vs. Pongcanis Swordsman B — Special Damage (Dodge; next attack does no Damage) Throlar Wineghlim vs. Pongcanis Swordsman A — Miss Eleryian vs. Pongcanis Swordsman A Pongcanis Swordsman B — Hit (no effect; Dodging) >Arthur Justus Regulus VII vs. Pongcanis Swordsman A — Enchantment (Arm Shield +1 SP; -9 Ether) Sir Abârlômi vs. Pongcanis Swordsman A — War Cry (All party members Encouraged) >Ahvialyn vs. Pongcanis Swordsman B — Mug ((((20*3)+18)*2)-10=146 Damage; no Gold) Ellaria Arbour vs. Pongcanis Swordsman B — Damage (40-3=37 Damage) Seeing the Pongcanae about to Flee, Nerwen, you quickly pull out the Shackles of War before magically cracking on the swordsmen's armor. Alexander, your reliable repetitive attacks have perhaps become predictable, because the Pog gets up with plenty of time to dodge both your attack and that of another. Boomingham, you call on your Guardian Angel. Saeavel isn't fast enough to prevent the other Pog from dodging as well, causing Elerylian's attack to be harmless just as yours misses, Throlar. Arthur, you make your shield stronger. Abârlômi gives an encouraging cry, and Ahvialyn responds by stabbing her dagger right into the Pog's chest and twisting violently. Thrashing in pain, the beast catches you unexpectedly with his sword, Ellaria. The battle continues; the Pogs unable to retreat. QM Note: Yes, this is definitely an autoroll situation. I don't have time at the moment though, sorry. The Enemies: Pongcanis Swordsman A Humanoid Beast *Back Row* *Dodging* Level: 40 Health: 120/120 Defense: 10 Special: Dodge — The Pongcanis Swordsman looks up from his work in time to dodge the next attack, taking no Damage. Passive Special: Distraction — At the end of the first Round, the Pongcanis Swordsman will create an improvised distraction allowing the enemies to escape, in which case the battle will be aborted and the heroes will not gain XP nor will they gain loot from any surviving enemies. Drops: Smoke Bomb Pongcanis Swordsman B Humanoid Beast *Aura* Level: 40 Health: 90/90 34/180 Defense: 15 10 Special: Dodge — The Pongcanis Swordsman gets up from his crouch in time to dodge the next attack, taking no Damage. Passive Special: Aura — The Pongcanis Swordsman draws all attacks directed at enemies to himself. Drops: Pongcanis Shield The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 21 *May read a scroll in addition to performing an action* *Immune to Sealed* *Encouraged* *Party Leader* Power: 36 72 (Level 21 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 38/38(Base HP: 9 + Level bonus: 20 + Class bonus: 9) Ether: 22/31 (Base Ether: 5 + Level bonus: 20 + Class bonus: 1 + Artifact bonus: 5) Gold: 216 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Shackles of War (prevents anyone fleeing; accessory) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Barbarian’s Boots (Restoration; footwear) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether), Scroll of Luck (Lucky; costs 10 Ether) • Grand Tonics (3), Tonic, Potions (3), Elixirs (3), Remedies (4), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter *Favors Humanoids* *Encouraged* Level 16 Power: 23 46 (Level 16 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 29/29 (Base HP: 6 + Level bonus: 15 + Class bonus: 6 + Artifact bonus: 2) Gold: 170 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 23 *Invisible* *Immune to Sealed* *Encouraged* Power: 36 72 (Level 23 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 2/39 (Base HP: 9 + Level bonus: 22 + Class bonus: 7 + Permanent Bonus: 1) Ether: 31/35 (Base Ether: 5 + Level bonus: 22 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 128 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Meads (2) • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 27 *Immune to Fragile, Sleep, Weakened, and Blindness* *Guardian Angel* *Encouraged* Power: 43 86 (Level 27 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 50/50 (Base HP: 10 + Level bonus: 26 + Class bonus: 11 + Permanent bonus: 3) Ether: 26/26 (Base Ether: 0 + Level/Class bonus: 26) Gold: 123 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (7), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 26.67 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* *Encouraged* Power: 38 76 (Level 26 + WP: 12 + Power Bonus: 0) Health: 41/41 (Base HP: 5 + Level bonus: 25 + Class bonus: 7 + Permanent bonus: 4) Ether: 17/31 (Base Ether: 5 + Level bonus: 25 + Class bonus: 1) Defense: 14 (SP: 9 + SP: 5) Gold: 473 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 9), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (5), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (11), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight *Encouraged* Level 4 Power: 14 38 (Level 4 + WP: 10 + Power Bonus: 0) Health: 13/13 (Base HP: 10 + Level Bonus: 3) Defense: 2 (SP: 2) Gold: 37 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Round Shield (SP: 2), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3), • Potion, Remedy • Bedroll, Pickaxe Ahvialyn (controlled by Wedge09) Female elven Rogue *Encouraged* Level 18 Power: 38 76 (Level 18 + WP: 20 + Power Bonus: 0) Health: 24/24 (Base HP: 7 + Level bonus: 17) Defense: 3 (SP: 3) Gold: 10 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Elerylian (controlled by Flipz) Male elven Knight *Encouraged* Level 14.5 Power: 19 38 (Level 14 + WP: 5 + Power Bonus: 0) Health: 23/23 (Base HP: 10 + Level bonus: 13) Defense: 5 (SP: 5) Gold: 0 Equipment: Elven Longsword (WP: 5), Elven Shield (SP: 5), Cloak of Deception (Free Hits against the wearer have a 1/6 chance to be redirected to a random opponent; backwear) Inventory: Potions (2) Saeavel (controlled by Chromeknight) Female elven Rogue *Encouraged* Level 14.5 Power: 19 38 (Level 14 + WP: 5 + Power Bonus: 0) Health: 20/20 (Base HP: 7 + Level bonus: 13) Defense: 0 Gold: 0 Equipment: Elven Longsword (WP: 5), Ancient Crown (First successful strike of battle deals Cursed-effect; headwear) Inventory: Potions (2) Sir Abârlômi (controlled by Sandy) Male human Berserker *Immune to Weakened* *Encouraged* Level 20.67 Power: 31 62 (Level 21 + WP: 8 + Power Bonus: 2) Health: 39/39 (Base HP: 10 + Level bonus: 19 + Class bonus: 10) Defense: 7 (SP: 7) Gold: 25 Equipment: Longsword (WP: 8), Shield of Patuqun (SP: 7), Pugilist’s Gloves (Power +2; immune to Weakened; handwear) Inventory: Grand Potion • Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Quote
Chromeknight Posted September 25, 2013 Posted September 25, 2013 They are not going anywhere. End them,! Battle order > Alexander - Pongcanis swordsman A, Boomingham - Pongcanis swordsman A, scupperer > Arthur - Pongcanis swordsman A, darkness (Rodrick's sword) > Nerwen - uses scroll of armour sundering on Pongcanis Swordsman A > Nerwen - Pongcanis swordsman A, magical staff > Saevael - Pongcanis swordsman A, Elven blade Throlar - Pongcanis swordsman A, mourning star Eleryian - Pongcanins swordsman A, Elven Blade Sir Abârlômi - Pongcanis swordsman A Ahvialyn - Pongcanis swordsman Ellaria - Heal self? Targets don't really matter, since while the aura is up, can't hit the other and when down there is only one target. Plus with encourage, almost any hit will KO the first. Quote
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