Chromeknight Posted October 1, 2013 Posted October 1, 2013 (edited) QM Note: I was also waiting for an Order of Actions. Gah! very sorry BD and questies! Until otherwise specified, the battle order is. Battle Order Resistance Spearmen A Resistance Spearmen B Resistance Spearmen C Elven Warriors A Elven Warriors B Knights of Patuqun Knights of Patuqun Faction Leaders Since hero location is up to players to specify, Nerwen is with the leaders. Moreover, since Arthur won't directly be in combat, we can say that he can devote his entire time to abusing the z-mail system and providing a method of communication to the troops and associated heroes. ie. A wizard did it. Looking at the map, it is not entirely clear which hexes are building'd and which are not. Can we have a ruling BD? Nerwen looked out the window and across the street. Her keen eyes picked out the Pongcanae sheltering in the building opposite. Perhaps we had best wait here until we have softened them a little. Archers! provide cover for the spearmen to flank. Battle Order Resistance Spearmen A move NE (contact with pogspearsA) Resistance Spearmen B move NE Resistance Spearmen C attack scouts Elven Warriors A shoot Pongcanis spearmen A Elven Warriors B shoot Pongcanis spearmen A Knights of Patuqun move SE Knights of Patuqun move NE Faction Leaders stay put Edited October 1, 2013 by Chromeknight Quote
Brickdoctor Posted October 1, 2013 Author Posted October 1, 2013 Looking at the map, it is not entirely clear which hexes are building'd and which are not. Can we have a ruling BD? QM Note:It's largely an outside-the-box choice that you have, actually. You could be going over the buildings; you could be sneaking around them; you could be ducking into one that only occupies a part of your hex for the benefit of cover... Zepher just directed his knights through an area mostly occupied by buildings, and he still got two moves because he saw that there were some alleys and directed his knights to stay in them. As for communication, let's not forget that the NPCs seem to be doing a good job at simply yelling to each other. Quote
Duvors Posted October 1, 2013 Posted October 1, 2013 (edited) "Charge!" Throlar leads his men in an attack and then retreats to the northeast. Edited October 1, 2013 by Lord Duvors Quote
Flipz Posted October 1, 2013 Posted October 1, 2013 Arthur's troops follow Ellaria's, though they are not quite in range to attack yet. Quote
Chromeknight Posted October 1, 2013 Posted October 1, 2013 Nerwen studies the peice of paper Arthur had sketched on, the marks representing their troops shifting as the unit they signified did. I think we are ready now, let's see how they respond. Quote
Brickdoctor Posted October 2, 2013 Author Posted October 2, 2013 Ellaria's troops enter the building to the north-east (if I've deciphered the hexes correctly) and engages in a battle with Pongcanis Spearmen (A). QM Note:This would be two moves, moving to the adjacent hex and then attacking. Quote
Flipz Posted October 2, 2013 Posted October 2, 2013 QM Note: This would be two moves, moving to the adjacent hex and then attacking. "Lady Ellaria, it will take too long for your troops to reach that building AND attack before the enemy responds. Perhaps you ought to simply move your troops into position, and have them strike once the enemy has made their move." Quote
Sandy Posted October 2, 2013 Posted October 2, 2013 QM Note: This would be two moves, moving to the adjacent hex and then attacking. OoC: I didn't say anything about attacking, I just engaged in the battle, since my troops were next to the enemy. Quote
Brickdoctor Posted October 2, 2013 Author Posted October 2, 2013 Results of Round Two of the Hunt for the Pongcanae: Resistance Spearmen A move north-east. Resistance Spearmen B move north-east. Resistance Spearmen C vs. Pongcanis Sentry A — Critical Hit (6*2-2=10 Damage) Elven Warriors A vs. Pongcanis Spearmen A — Double Damage (no effect; Ranged) Elven Warriors B vs. Pongcanis Spearmen A — Damage (no effect; Ranged) Knights of Patuqun move south-east. Knights of Patuqun move north-east. Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân do nothing. Pongcanis Swordsmen A move south-west. Pongcanis Spearmen B do nothing. Pongcanis Spearmen C do nothing. "We're in attack position now, my lady." "Commander Wineghlim, the sentries are defeated and we're moving into the building. They have spears in here with us and swords waiting in the courtyard." "Á leryal i pilindi!" "Lord Boomingham, I see a group of Pongcanis crossbowmen loading their weapons inside the building to the north-east." "Those spearmen are holding formation inside the buildings, but the swordsmen are coming out to meet us." The Enemies: Pongcanis Swordsmen A Footsoldier Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Swordsmen B Footsoldier Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Crossbowmen A Ranged *In a Building* Level: 3 Health: 10/10 Defense: 1 2 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Drops: 30 Gold Pongcanis Spearmen A Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen B Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen C Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen D Footsolder *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers *In a Building* Power: 6 Health: 7/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 10/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats *In a Building* Power: 1 Health: 45/45 Defense: 2 3 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted. Quote
Sandy Posted October 2, 2013 Posted October 2, 2013 Ellaria assesses the situation. "Hmm, it seems the spearpogs have a high defense. Arthur, please move your troops next to me so we can flank the enemies." Then she orders her troops to attack the spearmen (A). Quote
Duvors Posted October 2, 2013 Posted October 2, 2013 (edited) Throlar leads his troops southwest and engages Pog Spearmen D. Edited October 2, 2013 by Lord Duvors Quote
Flipz Posted October 2, 2013 Posted October 2, 2013 "Right." Arthur's troops move one hex southeast. Quote
Zepher Posted October 2, 2013 Posted October 2, 2013 "Righto, chaps," says Boomingham to his men. "Looks like some crossbows to our east, and we aren't particularly well prepped for them. So, let's tag up north and then go east from there, ready to get those spearmen. Hopefully we'll draw those other Pongcanis out of their building, and then they'll be, at the very least, easier prey." Quote
Chromeknight Posted October 3, 2013 Posted October 3, 2013 Archers, take out those swordsmen! Leave the spearmen for the humans! Battle Order Resistance Spearmen A attack Pongcanis spearmen A Resistance Spearmen B move southeast Resistance Spearmen C move southwest Elven Warriors A attack pongcanis swordsmen A Elven Warriors B attack pongcanis swordsmen A Knights of Patuqun move north Knights of Patuqun move northeast Faction Leaders hold Quote
Brickdoctor Posted October 3, 2013 Author Posted October 3, 2013 QM Note: Don't have time to run right now, but your benevolent QM is reminding you that you have to move Spearmen B into position first if you want Spearmen A to get the flanking bonus. Quote
Wedge09 Posted October 3, 2013 Posted October 3, 2013 Elven Warriors B attacks Pongcanis swordsmen A. I'm back from Skaerbaek but for a few days I will be very little active, sorry Quote
Chromeknight Posted October 3, 2013 Posted October 3, 2013 thanks! Battle Order Resistance Spearmen B move southeast Resistance Spearmen A attack Pongcanis spearmen A Resistance Spearmen C move southwest Elven Warriors A attack pongcanis swordsmen A Elven Warriors B attack pongcanis swordsmen A Knights of Patuqun move north Knights of Patuqun move northeast Faction Leaders hold Quote
Brickdoctor Posted October 3, 2013 Author Posted October 3, 2013 Results of Round Three of the Hunt for the Pongcanae: Resistance Spearmen B move south-east. Resistance Spearmen A vs. Pongcanis Spearmen A — Hit (7-3=4 Damage) Resistance Spearmen C move south-west. Elven Warriors A vs. Pongcanis Swordsmen A — Damage (no effect; Ranged) Elven Warriors B vs. Pongcanis Swordsmen A — Extra Critical Hit ((4*3)-1=11 Damage) Knights of Patuqun move north. Knights of Patuqun move north-east. Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân do nothing. Pongcanis Swordsmen B move north. Pongcanis Crossbowmen A — Free Hit against Knights of Patuqun ((3*2)-5=1 Damage) Pongcanis Spearmen B — Free Hit against Resistance Spearmen B (2-1=1 Damage) Pongcanis Spearmen C do nothing. Pongcanis Spearmen D — Free Hit against Resistance Spearmen C (3-2=1 Damage) "Forward!" "Excellent work, Lord Feraev." "The crossbows are no match for our shields, but they're aiming for our horses!" "Hold your ground, men!" "The swordsmen are moving into the building to flank us!" The Enemies: Pongcanis Swordsmen B Footsoldier *In a Building* *Flanking* Level: 5 6 Health: 10/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Crossbowmen A Ranged *In a Building* Level: 3 Health: 10/10 Defense: 1 2 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Drops: 30 Gold Pongcanis Spearmen A Footsoldier *In a Building* Level: 2 Health: 6/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen B Footsoldier *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen C Footsoldier *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen D Footsoldier *In a Building* *Flanking* Level: 2 3 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers *Flanking* Power: 6 7 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers Power: 6 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers *In a Building* Power: 6 Health: 6/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 9/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats *In a Building* Power: 1 Health: 45/45 Defense: 2 3 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted. Quote
Duvors Posted October 3, 2013 Posted October 3, 2013 "Move southeast and continue to engage the Pog Spearmen(D)!" Quote
Zepher Posted October 4, 2013 Posted October 4, 2013 OoC: I'm such a dunce, meant to go north then west. Whoops. Boomingham looks a little bewildered as his men march towards the crossbowmen and arrows rain down in the midsts. He holds up the impromptu map he has sketched in one of the opening pages of his Tome of Affluence, on one of the original tattered dedication pages. He stares at it intently for a few seconds. "Drew the damn compass backwards," he growls to himself. "No matter, boys, let's hack them to shreds. Can't turn tail now. Wouldn't look very good, would it?" Boomingham directs his troops to attack twice. Quote
Flipz Posted October 4, 2013 Posted October 4, 2013 "Lady Nerwen, Master Vandangant, if your troops could each target a different foe--or at least, if one could target Spearmen B--it would be much appreciated." Arthur's troops attack Spearmen A. If Spearmen A are already dead, they attack Spearmen B instead. Quote
Wedge09 Posted October 4, 2013 Posted October 4, 2013 "Sure, mister Arthur. My man will attack the Spearmen B." Elven Warriors B attacks Spearmen B. Quote
Chromeknight Posted October 4, 2013 Posted October 4, 2013 Archers, pin those spearmen, stop them closing in Battle Order Elven Warriors A attack pongcanis spearmen C Elven Warriors B attack pongcanis spearmen B Resistance Spearmen A attack Pongcanis spearmen A Resistance Spearmen B attack spearman A (or B if A dead) Resistance Spearmen C move southwest Knights of Patuqun attack pongcanis crossbowmen Knights of Patuqun attack pongcanis crossbowmen (move northwest if crossbows dead) Faction Leaders hold Quote
Brickdoctor Posted October 5, 2013 Author Posted October 5, 2013 Results of Round Four of the Hunt for the Pongcanae: Elven Warriors A vs. Pongcanis Spearmen C — Hit (4-4=0 Damage) Elven Warriors B vs. Pongcanis Spearmen B — Critical Hit ((4*2)-4=4 Damage) Resistance Spearmen A vs. Pongcanis Spearmen A — Hit (7-4=3 Damage) Resistance Spearmen B vs. Pongcanis Spearmen A — Hit (7-4=3 Damage) Resistance Spearmen C move south-west. Knights of Patuqun vs. Pongcanis Crossbowmen A — Miss Knights of Patuqun vs. Pongcanis Crossbowmen A — Critical Hit ((2*2)-2=2 Damage) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân do nothing. Pongcanis Swordsmen B move north-west. Pongcanis Spearmen D — Free Hit against Resistance Spearmen C (3-2=1 Damage) "Aim carefully, lest your arrows fail to penetrate their shields." "Good work, men; now reform ranks and keep an eye on those Pogs to the south!" The Enemies: Pongcanis Swordsmen B Footsoldier *In a Building* *Flanking* Level: 5 6 Health: 10/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Crossbowmen A Ranged *In a Building* Level: 3 Health: 8/10 Defense: 1 2 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Drops: 30 Gold Pongcanis Spearmen B Footsoldier *In a Building* Level: 2 Health: 6/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen C Footsoldier *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen D Footsoldier *In a Building* *Flanking* Level: 2 3 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers Power: 6 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers *In a Building* Power: 6 Health: 5/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 9/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats *In a Building* Power: 1 Health: 45/45 Defense: 2 3 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted. Quote
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