Flipz Posted October 5, 2013 Posted October 5, 2013 "Dwarf, move your troops South-West, they need to keep out of range of those swordsmen. Lord Boomingham, if you direct your Knights directly North, I believe they could skirt the edge of the building and get out of range of the crossbowmen, putting them in a better position to strike the enemy footsoldiers. Lady Nerwen, if you could allow Lady Ellaria's troops to move before mine, we will be in a better position to swiftly remove these threats from the field of battle." Arthur's troops attack Pongcanis Spearmen B. Quote
Sandy Posted October 5, 2013 Posted October 5, 2013 Ellaria cheers her troops as the enemy patrol falls. "Great work, everyone! Let us continue southwards, there seems to be more enemies there." Quote
Wedge09 Posted October 5, 2013 Posted October 5, 2013 Elven Warriors B attacks again Pongcanis swordsmen A. Quote
Brickdoctor Posted October 5, 2013 Author Posted October 5, 2013 QM Note: I did move you south-west. Quote
Duvors Posted October 5, 2013 Posted October 5, 2013 QM Note: I did move you south-west. (OCC; You're talking about this turn, correct?) Quote
Brickdoctor Posted October 5, 2013 Author Posted October 5, 2013 (OCC; You're talking about this turn, correct?) QM Note:I'm referring to the last Round, Round Four; which are you referring to? You hadn't posted an action for Round Five, so I assumed that your post referred to Round Four. Quote
Duvors Posted October 5, 2013 Posted October 5, 2013 QM Note: I'm referring to the last Round, Round Four; which are you referring to? You hadn't posted an action for Round Five, so I assumed that your post referred to Round Four. (OCC; Oh! I didn't notice that round had occured.)Throlar leads his troops southwest. Quote
Brickdoctor Posted October 5, 2013 Author Posted October 5, 2013 (OCC; Oh! I didn't notice that round had occured.) "We cannot keep doing this forever; they're dealing Free Hits with a flanking bonus, because we aren't fast enough to circle both of them; we're going to... "Are you paying attention, Commander Wineghlim?!" Quote
Duvors Posted October 5, 2013 Posted October 5, 2013 "We cannot keep doing this forever; they're dealing Free Hits with a flanking bonus, because we aren't fast enough to circle both of them; we're going to... "Are you paying attention, Commander Wineghlim?!" "If we go southwest we'll leave the range of one of the enemies and reach one of our allies, continue southwest and engage the attacking swordsmen, we'll attack the swordsmen next round and if we win we'll attack the spearmen after that."(OCC; There, I've given battle orders for two round at least, will you be quiet and run the round now?) Quote
Brickdoctor Posted October 6, 2013 Author Posted October 6, 2013 (OCC; There, I've given battle orders for two round at least, will you be quiet and run the round now?) QM Note: It hasn't been twenty-four hours and not all the heroes have posted, and you tell me to "be quiet and run the round"?! Seriously, you keep doing this over and over throughout the quest; why are you so impatient? Quote
Duvors Posted October 6, 2013 Posted October 6, 2013 QM Note: It hasn't been twenty-four hours and not all the heroes have posted, and you tell me to "be quiet and run the round"?! Seriously, you keep doing this over and over throughout the quest; why are you so impatient? (OCC;I have no idea.) Quote
Zepher Posted October 6, 2013 Posted October 6, 2013 "Alright men, the boy wants us to head north twice. These crossbow men aren't for us." Quote
Chromeknight Posted October 6, 2013 Posted October 6, 2013 Blades out, we close in under cover of the other unit. My Lady, Sirs, if you would be so kind as to follow me. Battle Order Resistance Spearmen A move south Resistance Spearmen B attack Pongcanis spearmen B Resistance Spearmen C move southwest Elven Warriors A move northeast Elven Warriors B attack Pongcanis spearmen C Knights of Patuqun move north Knights of Patuqun move north Faction Leaders move northeast Elven Warriors B attacks again Pongcanis swordsmen A. You wiped the swordsmen last round! I've put you attacking spearmen C instead. (OCC; Sorry BD, I ment southwest.) last round I changed your order in the battle order summary because I understood what you meant to say. And yes, the round can now be run, when BD is free to do so. Quote
Brickdoctor Posted October 7, 2013 Author Posted October 7, 2013 QM Note: The elves can't move north-east, because that hex is now occupied by the spearmen moving south. I had them move south-east instead. Results of Round Five of the Hunt for the Pongcanae: Resistance Spearmen A move south. Resistance Spearmen B vs. Pongcanis Spearmen B — Miss Resistance Spearmen C move south-west. Elven Warriors A move north-east south-east. Elven Warriors B vs. Pongcanis Spearmen C — Special Damage (no effect; Ranged) Knights of Patuqun move north. Knights of Patuqun move north. Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân move north-east. Pongcanis Swordsmen B move south-west. Pongcanis Crossbowmen A do nothing. Pongcanis Spearmen D move south-west. "We've moved out of range of the archers and into the park." "Commander Regulus, Neristhyra and her spears are moving from the north-east to join us and there're Pogs closing in behind her." The Enemies: Pongcanis Swordsmen B Footsoldier *In a Building* *Flanking* Level: 5 6 Health: 10/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Crossbowmen A Ranged *In a Building* Level: 3 Health: 8/10 Defense: 1 2 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Drops: 30 Gold Pongcanis Spearmen B Footsoldier *In a Building* Level: 2 Health: 6/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen C Footsoldier *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen D Footsoldier *Flanking* Level: 2 3 Health: 10/10 Defense: 3 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers *Flanking* Power: 6 7 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers *Flanking* Power: 6 7 Health: 9/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers Power: 6 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged Power: 4 Health: 10/10 Defense: 3 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 9/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats Power: 1 Health: 45/45 Defense: 2 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted. Quote
Flipz Posted October 7, 2013 Posted October 7, 2013 (edited) "All right, if the Knights move Northwest, my troops can join them in attacking Spearmen D together. Lady Ellaria's troops, meanwhile, can take on Spearmen B to ensure they don't get a chance to catch us unawares. Lady Nerwen, your troops should join Lady Ellaria's in attacking Spearmen B, while the diplomats should retreat South or Southwest and Master Vandangant's troops cover them by attacking Spearmen C. Throlar, move your troops Southwest--it'll force the Swordsmen to move Southwest to pursue them, and with luck, next Round we'll be able to let the Knights take them on." As Arthur points out the strategies on the map, an aura overtakes him--an aura of command, a different one than any of the others, save perhaps Nerwen in Dastan, had seen. All can see how he had been able to orchestrate the military triumphs at Bric'bay and on the fields and mountains of Dastan. Suggested Battle Order and Actions: Knights of Patuqun- Move NW and Attack Spearmen D Resistance Spearmen B- Attack Spearmen D Resistance Spearmen A- Attack Spearmen B Resistance Spearmen C- Move Southwest Diplomats- Move South or Southwest Elven Warriors A- Attack Spearmen B Elven Warriors B- Attack Spearmen C OOC: Also, looking at the map, Resistance Spearmen B and C should have a Defense bonus from being In A Building. Edited October 7, 2013 by Flipz Quote
Zepher Posted October 7, 2013 Posted October 7, 2013 Boomingham snorts. "I know how to fight a war, boy." Boomingham, nevertheless, moves his troops north west and then orders his troops to attack Spearmen D. Quote
Sandy Posted October 7, 2013 Posted October 7, 2013 Ellaria orders her troops to attack Pongcanis Spearmen B. Quote
Wedge09 Posted October 7, 2013 Posted October 7, 2013 Alexander orders to his Elven Warriors to attakc Pongcanis Spearman C. Quote
Duvors Posted October 7, 2013 Posted October 7, 2013 "Quick, into the building! Now, Attack!" Throlar and his men attack Pog Swordsmen B. Quote
Chromeknight Posted October 7, 2013 Posted October 7, 2013 (edited) Nerwen heard Arthur shouting at his troops further the line, the little icon representing him on the parchment she held started juggling impatiently. Looping red arrows sprouted from each of the friendly icons, smashing into those of the Pongcanis before them. She stuffed the parchment back into her satchel and waved the elves forward with her staff and a battlecry. Gurth gothrim Cala'Quessir Death to the foes of the Elves! Battle Order Knights of Patuqun move northwest Knights of Patuqun attack Pongcanis spearmen D Resistance Spearmen A attack Pongcanis spearmen B Resistance Spearmen B attack Pongcanis spearmen D (if D defeated, spearmen B) Resistance Spearmen C attack Pongcanis Swordsmen B Elven Warriors A attack Pongcanis spearmen B (if B defeated, spearmen C) Elven Warriors B attack Pongcanis Spearmen C Faction Leaders hold Edited October 8, 2013 by Chromeknight Quote
Brickdoctor Posted October 9, 2013 Author Posted October 9, 2013 Results of Round Six of the Hunt for the Pongcanae: Knights of Patuqun move north-west. Knights of Patuqun vs. Pongcanis Spearmen D — Critical Hit ((2*2*2)-3=5 Damage) Resistance Spearmen A vs. Pongcanis Spearmen B — Extra Critical Hit ((7*3)-4=17 Damage) Resistance Spearmen B vs. Pongcanis Spearmen D — Critical Damage ((2*2)-1=3 Damage) Resistance Spearmen C vs. Pongcanis Swordsmen B — Hit (6-2=4 Damage) Elven Warriors A vs. Pongcanis Spearmen B Pongcanis Spearmen C — Damage (2-3=0 Damage) Elven Warriors B vs. Pongcanis Spearmen C — Miss Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân do nothing. Pongcanis Crossbowmen A do nothing. "That's the way to do it; bash them with your shields and overrun them with your horses! Again!" "We have them divided and surrounded!" "nnnugh, that one hurt." "We were lucky that time; their spears could not penetrate our shields. Let's not give them the opportunity to get that close again." The Enemies: Pongcanis Swordsmen B Footsoldier *In a Building* *Flanking* Level: 5 6 Health: 6/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Crossbowmen A Ranged *In a Building* Level: 3 Health: 8/10 Defense: 1 2 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Drops: 30 Gold Pongcanis Spearmen C Footsoldier *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen D Footsoldier Level: 2 Health: 5/10 Defense: 3 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers *Flanking* Power: 6 7 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers *Flanking* Power: 6 7 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers Power: 6 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged Power: 4 Health: 10/10 Defense: 3 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 9/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats Power: 1 Health: 45/45 Defense: 2 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted. Quote
Zepher Posted October 9, 2013 Posted October 9, 2013 "Alright boys, let's hit them where it hurts." The Knights attack twice more, or move north should they kill their foes on their first attack. Quote
Flipz Posted October 9, 2013 Posted October 9, 2013 OOC: Zeph, your troops will automatically move into the space vacated by the enemy they defeat, so you'll be able to attack twice either way. "Hang in there, men even if the dwarf's incompetence is going to get us all killed... The Knights can handle the troops up here, move Southeast towards those squishy crossbowmen." "To be frank, it would be best if the Elves take out the crossbowmen, preferably from within the safety of a building for the added cover. The melee units should move to stay within striking range should the Pogs have more forces in the area, but the Elves' shields will render them, currently, invulnerable to attack." As little as some in the party wanted to admit it, the Elves' help had proven vital. He knew that he, at least, would be extending them a very sincere thanks for their assistance. Quote
Sandy Posted October 9, 2013 Posted October 9, 2013 "Hang in there, men even if the dwarf's incompetence is going to get us all killed... The Knights can handle the troops up here, move Southeast towards those squishy crossbowmen." "Mind if we join you, Arthur? Who knows what lies beyond those crossbowpogs..." Ellaria leads her troops southeast as well. Quote
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