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Posted

"Dwarf, move your troops South-West, they need to keep out of range of those swordsmen. Lord Boomingham, if you direct your Knights directly North, I believe they could skirt the edge of the building and get out of range of the crossbowmen, putting them in a better position to strike the enemy footsoldiers. Lady Nerwen, if you could allow Lady Ellaria's troops to move before mine, we will be in a better position to swiftly remove these threats from the field of battle."

Arthur's troops attack Pongcanis Spearmen B.

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Posted

Ellaria cheers her troops as the enemy patrol falls.

"Great work, everyone! Let us continue southwards, there seems to be more enemies there."

Posted

(OCC; You're talking about this turn, correct?)

QM Note:

I'm referring to the last Round, Round Four; which are you referring to? You hadn't posted an action for Round Five, so I assumed that your post referred to Round Four.

Posted

QM Note:

I'm referring to the last Round, Round Four; which are you referring to? You hadn't posted an action for Round Five, so I assumed that your post referred to Round Four.

(OCC; Oh! I didn't notice that round had occured.)

Throlar leads his troops southwest.

Posted

(OCC; Oh! I didn't notice that round had occured.)

av-neristhyra.png

"We cannot keep doing this forever; they're dealing Free Hits with a flanking bonus, because we aren't fast enough to circle both of them; we're going to...

"Are you paying attention, Commander Wineghlim?!"

Posted

av-neristhyra.png

"We cannot keep doing this forever; they're dealing Free Hits with a flanking bonus, because we aren't fast enough to circle both of them; we're going to...

"Are you paying attention, Commander Wineghlim?!"

"If we go southwest we'll leave the range of one of the enemies and reach one of our allies, continue southwest and engage the attacking swordsmen, we'll attack the swordsmen next round and if we win we'll attack the spearmen after that."

(OCC; There, I've given battle orders for two round at least, will you be quiet and run the round now?)

Posted

(OCC; There, I've given battle orders for two round at least, will you be quiet and run the round now?)

QM Note:

:hmpf: It hasn't been twenty-four hours and not all the heroes have posted, and you tell me to "be quiet and run the round"?! Seriously, you keep doing this over and over throughout the quest; why are you so impatient?

Posted

QM Note:

:hmpf: It hasn't been twenty-four hours and not all the heroes have posted, and you tell me to "be quiet and run the round"?! Seriously, you keep doing this over and over throughout the quest; why are you so impatient?

(OCC;I have no idea.)
Posted

Blades out, we close in under cover of the other unit.

My Lady, Sirs, if you would be so kind as to follow me.

Battle Order

Resistance Spearmen A move south

Resistance Spearmen B attack Pongcanis spearmen B

Resistance Spearmen C move southwest

Elven Warriors A move northeast

Elven Warriors B attack Pongcanis spearmen C

Knights of Patuqun move north

Knights of Patuqun move north

Faction Leaders move northeast

Elven Warriors B attacks again Pongcanis swordsmen A.

You wiped the swordsmen last round! I've put you attacking spearmen C instead.

(OCC; Sorry BD, I ment southwest.)

last round I changed your order in the battle order summary because I understood what you meant to say.

And yes, the round can now be run, when BD is free to do so.

Posted

QM Note:

The elves can't move north-east, because that hex is now occupied by the spearmen moving south. I had them move south-east instead.

Results of Round Five of the Hunt for the Pongcanae:

Resistance Spearmen A move south.

Resistance Spearmen B vs. Pongcanis Spearmen B — Miss

Resistance Spearmen C move south-west.

Elven Warriors A move north-east south-east.

Elven Warriors B vs. Pongcanis Spearmen C — Special Damage (no effect; Ranged)

Knights of Patuqun move north.

Knights of Patuqun move north.

Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân move north-east.

Pongcanis Swordsmen B move south-west.

Pongcanis Crossbowmen A do nothing.

Pongcanis Spearmen D move south-west.

av-sirkadarphazan.png

"We've moved out of range of the archers and into the park."

av-symondacton.png

"Commander Regulus, Neristhyra and her spears are moving from the north-east to join us and there're Pogs closing in behind her."

10130107395_6a4d37d91b_o.jpg

The Enemies:

av-pongcanisswordsman.png

Pongcanis Swordsmen B

Footsoldier
*In a Building*
*Flanking*

Level:
5
6

Health:
10/10

Defense:
1
2

Passive Special:
Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies.

Drops: 25 Gold

av-pongcaniscrossbowman.png

Pongcanis Crossbowmen A

Ranged
*In a Building*

Level:
3

Health:
8/10

Defense:
1
2

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

Drops: 30 Gold

av-pongcanisspearman.png

Pongcanis Spearmen B

Footsoldier
*In a Building*

Level:
2

Health:
6/10

Defense:
3
4

Passive Special:
Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies.

Drops: 20 Gold

av-pongcanisspearman.png

Pongcanis Spearmen C

Footsoldier
*In a Building*

Level:
2

Health:
10/10

Defense:
3
4

Passive Special:
Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies.

Drops: 20 Gold

av-pongcanisspearman.png

Pongcanis Spearmen D

Footsoldier
*Flanking*

Level:
2
3

Health:
10/10

Defense:
3

Passive Special:
Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies.

Drops: 20 Gold

The Alliance to Restore R'kilf:

av-amicecolledg.png

Resistance Spearmen A (commanded by Sandy)

Footsoldiers
*Flanking*

Power:
6
7

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

av-symondacton.png

Resistance Spearmen B (commanded by Flipz)

Footsoldiers
*Flanking*

Power:
6
7

Health:
9/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

av-neristhyra.png

Resistance Spearmen C (commanded by Lord Duvors)

Footsoldiers

Power:
6

Health:
5/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

av-feraev.png

Elven Warriors A (commanded by Chromeknight)

Ranged

Power:
4

Health:
10/10

Defense:
3

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

av-saeavel.png

Elven Warriors B (commanded by Wedge09)

Ranged
*In a Building*

Power:
4

Health:
10/10

Defense:
3
4

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

av-sirkadarphazan.png

Knights of Patuqun (commanded by Zepher)

Mounted

Power:
2

Health:
9/10

Defense:
5

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

av-sirisaacshawe.pngav-ladycalaryl.pngav-barbethan.png

Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight)

Diplomats

Power:
1

Health:
45/45

Defense:
2

Passive Special:
Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost.

Party leader, choose the order of actions.

All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box.

  • Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex.
  • Footsoldiers deal double Damage to Ranged units.
  • Ranged units deal double Damage to Mounted units.
  • Mounted units deal double Damage to Footsoldiers.
  • Scouts always take and deal normal Damage.
  • Any city walls cannot be crossed.
  • If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building.

Any diplomats who don't reach the headquarters conscious will no longer support you.

Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted.

Posted (edited)

"All right, if the Knights move Northwest, my troops can join them in attacking Spearmen D together. Lady Ellaria's troops, meanwhile, can take on Spearmen B to ensure they don't get a chance to catch us unawares. Lady Nerwen, your troops should join Lady Ellaria's in attacking Spearmen B, while the diplomats should retreat South or Southwest and Master Vandangant's troops cover them by attacking Spearmen C. Throlar, move your troops Southwest--it'll force the Swordsmen to move Southwest to pursue them, and with luck, next Round we'll be able to let the Knights take them on."

As Arthur points out the strategies on the map, an aura overtakes him--an aura of command, a different one than any of the others, save perhaps Nerwen in Dastan, had seen. All can see how he had been able to orchestrate the military triumphs at Bric'bay and on the fields and mountains of Dastan.

Suggested Battle Order and Actions:

Knights of Patuqun- Move NW and Attack Spearmen D

Resistance Spearmen B- Attack Spearmen D

Resistance Spearmen A- Attack Spearmen B

Resistance Spearmen C- Move Southwest

Diplomats- Move South or Southwest

Elven Warriors A- Attack Spearmen B

Elven Warriors B- Attack Spearmen C

OOC: Also, looking at the map, Resistance Spearmen B and C should have a Defense bonus from being In A Building. :wink:

Edited by Flipz
Posted

Boomingham snorts. "I know how to fight a war, boy." Boomingham, nevertheless, moves his troops north west and then orders his troops to attack Spearmen D.

Posted (edited)

Nerwen heard Arthur shouting at his troops further the line, the little icon representing him on the parchment she held started juggling impatiently. Looping red arrows sprouted from each of the friendly icons, smashing into those of the Pongcanis before them. She stuffed the parchment back into her satchel and waved the elves forward with her staff and a battlecry.

Gurth gothrim Cala'Quessir

Death to the foes of the Elves!

Battle Order

Knights of Patuqun move northwest

Knights of Patuqun attack Pongcanis spearmen D

Resistance Spearmen A attack Pongcanis spearmen B

Resistance Spearmen B attack Pongcanis spearmen D (if D defeated, spearmen B)

Resistance Spearmen C attack Pongcanis Swordsmen B

Elven Warriors A attack Pongcanis spearmen B (if B defeated, spearmen C)

Elven Warriors B attack Pongcanis Spearmen C

Faction Leaders hold

Edited by Chromeknight
Posted

Results of Round Six of the Hunt for the Pongcanae:

Knights of Patuqun move north-west.

Knights of Patuqun vs. Pongcanis Spearmen D — Critical Hit ((2*2*2)-3=5 Damage)

Resistance Spearmen A vs. Pongcanis Spearmen B — Extra Critical Hit ((7*3)-4=17 Damage)

Resistance Spearmen B vs. Pongcanis Spearmen D — Critical Damage ((2*2)-1=3 Damage)

Resistance Spearmen C vs. Pongcanis Swordsmen B — Hit (6-2=4 Damage)

Elven Warriors A vs. Pongcanis Spearmen B Pongcanis Spearmen C — Damage (2-3=0 Damage)

Elven Warriors B vs. Pongcanis Spearmen C — Miss

Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân do nothing.

Pongcanis Crossbowmen A do nothing.

av-sirkadarphazan.png

"That's the way to do it; bash them with your shields and overrun them with your horses! Again!"

av-amicecolledg.png

"We have them divided and surrounded!"

av-symondacton.png

"nnnugh, that one hurt."

av-feraev.png

"We were lucky that time; their spears could not penetrate our shields. Let's not give them the opportunity to get that close again."

hex7.jpg

The Enemies:

av-pongcanisswordsman.png

Pongcanis Swordsmen B

Footsoldier
*In a Building*
*Flanking*

Level:
5
6

Health:
6/10

Defense:
1
2

Passive Special:
Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies.

Drops: 25 Gold

av-pongcaniscrossbowman.png

Pongcanis Crossbowmen A

Ranged
*In a Building*

Level:
3

Health:
8/10

Defense:
1
2

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

Drops: 30 Gold

av-pongcanisspearman.png

Pongcanis Spearmen C

Footsoldier
*In a Building*

Level:
2

Health:
10/10

Defense:
3
4

Passive Special:
Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies.

Drops: 20 Gold

av-pongcanisspearman.png

Pongcanis Spearmen D

Footsoldier

Level:
2

Health:
5/10

Defense:
3

Passive Special:
Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies.

Drops: 20 Gold

The Alliance to Restore R'kilf:

av-amicecolledg.png

Resistance Spearmen A (commanded by Sandy)

Footsoldiers
*Flanking*

Power:
6
7

Health:
10/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

av-symondacton.png

Resistance Spearmen B (commanded by Flipz)

Footsoldiers
*Flanking*

Power:
6
7

Health:
6/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

av-neristhyra.png

Resistance Spearmen C (commanded by Lord Duvors)

Footsoldiers

Power:
6

Health:
5/10

Defense:
1

Passive Special:
Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

av-feraev.png

Elven Warriors A (commanded by Chromeknight)

Ranged

Power:
4

Health:
10/10

Defense:
3

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

av-saeavel.png

Elven Warriors B (commanded by Wedge09)

Ranged
*In a Building*

Power:
4

Health:
10/10

Defense:
3
4

Passive Special:
Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

av-sirkadarphazan.png

Knights of Patuqun (commanded by Zepher)

Mounted

Power:
2

Health:
9/10

Defense:
5

Passive Special:
Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

av-sirisaacshawe.pngav-ladycalaryl.pngav-barbethan.png

Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight)

Diplomats

Power:
1

Health:
45/45

Defense:
2

Passive Special:
Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost.

Party leader, choose the order of actions.

All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box.

  • Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex.
  • Footsoldiers deal double Damage to Ranged units.
  • Ranged units deal double Damage to Mounted units.
  • Mounted units deal double Damage to Footsoldiers.
  • Scouts always take and deal normal Damage.
  • Any city walls cannot be crossed.
  • If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building.

Any diplomats who don't reach the headquarters conscious will no longer support you.

Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted.

Posted

OOC: Zeph, your troops will automatically move into the space vacated by the enemy they defeat, so you'll be able to attack twice either way. :wink:

"Hang in there, men even if the dwarf's incompetence is going to get us all killed... The Knights can handle the troops up here, move Southeast towards those squishy crossbowmen."

"To be frank, it would be best if the Elves take out the crossbowmen, preferably from within the safety of a building for the added cover. The melee units should move to stay within striking range should the Pogs have more forces in the area, but the Elves' shields will render them, currently, invulnerable to attack." As little as some in the party wanted to admit it, the Elves' help had proven vital. He knew that he, at least, would be extending them a very sincere thanks for their assistance.

Posted

"Hang in there, men even if the dwarf's incompetence is going to get us all killed... The Knights can handle the troops up here, move Southeast towards those squishy crossbowmen."

"Mind if we join you, Arthur? Who knows what lies beyond those crossbowpogs..."

Ellaria leads her troops southeast as well.

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