Sandy Posted October 26, 2013 Posted October 26, 2013 "Can we just get to the part where we are fighting?", Ellaria sighed to herself. Quote
Chromeknight Posted October 26, 2013 Posted October 26, 2013 Nerwen looked at the rest if the party and draws her magical staff. If everybody is ready then? Let us dance. i think we're ready for a fight Doc. Quote
Brickdoctor Posted October 26, 2013 Author Posted October 26, 2013 "Oh shut up, we have much more important things to do than listen to you your idiocy." said Throlar, instantly following up his statement by swinging the Morning Star at Dread Pirate Indiacca's head with enough force to knock it off his shoulders. "And I thought that pirates were the terror of the high seas, not the laughing stock of the cow pasture." You attempt to surprise the beast with your attack, but he easily steps back and dodges the swing. "Pongcanae! Prepare for battle!" The Enemies: Dread Pirate Indiacca Beast *Immune to all Poisons, Instant Knock-Out, and Fragile* Level: 35 Health: 600/600 Defense: 10 Special I: Rally the Warriors — Indiacca's prowess in battle Encourages himself and all the Pongcanae, doubling their Level for 10 Rounds. Special II: Subdue the Warriors — Using both his bare hand and his axe, Indiacca deals 25 Damage ignoring Row to all heroes. Special III: Unite the Warriors — Indiacca's actions Inspire himself and all the Pongcanae, doubling their Health for 10 Rounds. Special IV: Call the Warriors — Indiacca summons a random Pongcanis warrior to join the battle. Note: Specials are decided randomly. Passive Special: Built Up an Immunity to Iocane — With years of practice strengthening his body, Indiacca is immune to all forms of poison, Fragile, and Instant-KO. Drops: 200 Gold, Axe of the Minotaur Champion Pongcanis Chieftain Humanoid Beast *Immune to Weakened and Fragile* Level: 25 Health: 120/120 Defense: 5 Special I: Swig of Mead — The Pongcanis Chieftain consumes the Mead from his Drops, making himself Encouraged. Special II: Flogging — The Pongcanis Chieftain lashes out with his whip, dealing 1-9 strikes of 15 Damage each. The target is Bound for the next Round. Used if the Pongcanis Chieftain is already Encouraged. Drops: 100 Gold, Mead Pongcanis Swordsman A Humanoid Beast Level: 20 Health: 80/80 Defense: 5 Special: Cry for Help — The Pongcanis Swordsman lets loose a high-pitched roaring growl for help. Another Pongcanis Swordsman will join the battle after 2 Rounds. Drops: 25 Gold Pongcanis Swordsman B Humanoid Beast Level: 20 Health: 80/80 Defense: 5 Special: Cry for Help — The Pongcanis Swordsman lets loose a high-pitched roaring growl for help. Another Pongcanis Swordsman will join the battle after 2 Rounds. Drops: 25 Gold Pongcanis Spearman Humanoid Beast Level: 25 Health: 75/75 Defense: 10 Special: Spear Thrust — The Pongcanis Spearman lunges forwards and rams his spear at the target, dealing the Knockback-effect and forcing the target to the Back Row for the next Round. Passive Special: Free Healing - The Pongcanis Spearman, if untargeted and either inflicted with a negative effect or below maximum HP, will use his Free Hit to use the appropriate consumable from his Drops; negative effects taking precedence over lost HP. Drops: Potion, Remedy Pongcanis Crossbowman Humanoid Beast *Back Row* Level: 15 Health: 75/75 Defense: 1 Special: Careful Aim — The Pongcanis Crossbowman carefully lines up his shot and will pierce SP the next time he deals Damage. Passive Special: Ranged — Being a ranged enemy, the Pongcanis Crossbowman stands in the Back Row, taking halved Damage from melee attacks and ignoring Row when dealing Damage. Drops: 25 Gold The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 21.66 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 36 (Level 21 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 38/38(Base HP: 9 + Level bonus: 20 + Class bonus: 9) Ether: 18/31 (Base Ether: 5 + Level bonus: 20 + Class bonus: 1 + Artifact bonus: 5) Gold: 251 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Tonic, Potions (3), Elixirs (3), Remedies (4), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter *Favors Humanoids* Level 17 Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 30/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 205 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 23.67 *Invisible* *Immune to Sealed* *Encouraged* Power: 36 72 (Level 23 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 39/39 (Base HP: 9 + Level bonus: 22 + Class bonus: 7 + Permanent Bonus: 1) Ether: 30/35 (Base Ether: 5 + Level bonus: 22 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 173 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 27.67 *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 43 86 (Level 27 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 50/50 (Base HP: 10 + Level bonus: 26 + Class bonus: 11 + Permanent bonus: 3) Ether: 26/26 (Base Ether: 0 + Level/Class bonus: 26) Gold: 168 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (6), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.33 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 42/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 23/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 14 (SP: 9 + SP: 5) Gold: 508 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 9), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (5), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (10), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 6 Power: 16 (Level 6 + WP: 10 + Power Bonus: 0) Health: 15/15 (Base HP: 10 + Level Bonus: 5) Defense: 5 (SP: 5) Gold: 42 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Potion, Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 18.5 Power: 38 (Level 18 + WP: 20 + Power Bonus: 0) Health: 24/24 (Base HP: 7 + Level bonus: 17) Defense: 3 (SP: 3) Gold: 10 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.2 Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 76/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 59/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.25 *Immune to Sealed* Power: 49 (Level 32 + WP: 7 + Power Bonus: 10) Health: 42/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 32/32 (Level bonus: 31 + Class bonus: 1) Gold: 0 Equipment: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Sword of Lord Keveak (WP: 2; longsword), • Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 9 Power: 16 (Level 9 + WP: 7 + Power Bonus: 0) Health: 18/18 (Base HP: 10 + Level bonus: 8) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Quote
Wedge09 Posted October 26, 2013 Posted October 26, 2013 "Here we are, prepera to meet your fate." says the elven archer to the pongcane before attacking the Pongcanis Crossbowman from the back row. Quote
Sandy Posted October 26, 2013 Posted October 26, 2013 "I'll take on the Pongcanis Spearman from the front row", Ellaria shouts, eager to get into the battle at long last. Quote
Flipz Posted October 26, 2013 Posted October 26, 2013 (edited) "All right, this should be a snap. Master Shawe, I believe it would be best if you used the Ranged battle style from the Front Row for the moment, to maximize the odds that your sword will hit the Spearman and bypass his defenses. Lady Ellaria, if you could focus on using my Unlucky Horseshoe to Jinx the enemies one by one, that would be fantastic. Lady Nerwen--care to Frail Lord Boomingham's target before he strikes?" "Duke Bârbêthân, I'm going to make a strange request, but: I think it would be best for you to practice your battle skills by attacking me, preferably from the Back Row for safety. My armor will absorb the worst of it, and it will help you to improve your battle skills--not to mention it would allow you an opportunity to jump into the Sentinel stance if need be, which you can't do if you're not in battle stance." Arthur casts Ice at the Pongcanis Chieftan from the Back Row. "Lady Nerwen, put me first and let me absorb Indiacca's Free Hit--it won't hurt too bad, and it'll keep him from buffing his allies." Edited October 26, 2013 by Flipz Quote
Sandy Posted October 26, 2013 Posted October 26, 2013 Lady Ellaria, if you could focus on using my Unlucky Horseshoe to Jinx the enemies one by one, that would be fantastic. Ellaria holds back her attack as Arthur speaks. "Oh, my apologies! I totally forgot you gave me such a weapon." Ellaria changes her action and aims the Unlucky Horseshoe at Dread Pirate Indiacca from the back row. Quote
Duvors Posted October 26, 2013 Posted October 26, 2013 "Yeehaa!" Throlar attacks the Prongcanis Chieftain from the front row with the Morning Star, using his Jesters Hat to gain his enemies immunity to the Weakened effect. Quote
Zepher Posted October 26, 2013 Posted October 26, 2013 Boomingham steps forward and swings his sword at the Spearman. "I'll come for you soon enough, Pirate. Don't worry." Quote
Chromeknight Posted October 27, 2013 Posted October 27, 2013 (edited) What is the assignment of NPC control? Is it up to me? Nerwen's eyes narrow. Battle was joined and again the care of party rested upon her. battle order > Arthur casts Ice at the Pongcanis Chieftan Nerwen attacks Pongcanis Swordsman A Nerwen scroll of Fragility on Spearman Boomingham attacks Spearman > Ellaria attacks Dread Pirate Indiacca using Unlucky Horseshoe Throlar attacks the Pongcanis Chieftain with the Morning Star (jester's hat copying immune to weakening) > Alexander attacks Pongcanis Crossbowman Lady Calaryl Darkness spell at Pongcanis Swordsman A Ahvialyn attacks Pongcanis Swordsman B Duke Bârbêthân attacks Arthur Sir Shawe attacks Pongcanis Spearman Free hits None Can the Duke even attack Arthur? Since they're on the same side and all... Also very sorry for delay! We had a rare internet interruption. Edited October 27, 2013 by Chromeknight Quote
Flipz Posted October 27, 2013 Posted October 27, 2013 Can the Duke even attack Arthur? Since they're on the same side and all... OOC: Yes, it's been done in the past. In fact the final battle of...67, was it?...the same strategy was used, again for purposes of a chance to roll Sentinel. Quote
Brickdoctor Posted October 27, 2013 Author Posted October 27, 2013 What is the assignment of NPC control? Is it up to me? Can the Duke even attack Arthur? Since they're on the same side and all... Also very sorry for delay! We had a rare internet interruption. QM Note:Oops, I forgot to do that. You can assign them if you have someone in mind. Otherwise I'll pick players. Yes, it's fine; I think someone attacked Arthur last time I hosted, too. Isabella (Dharkan)? I'm fairly certain that if he rolls Damage or Special Damage, though, he could get Knocked Out by Arthur. No problem. Not as if I haven't caused plenty of longer delays myself. Results of Round one of the Battle with the Dread Pirate: >Arthur Justus Regulus VII vs. Pongcanis Chieftan — Spellblade Spin (3 Hits, 27+12=39 base Darkness-elemental Damage) Nerwen Calmcacil vs. Pongcanis Swordsman A — Blood Ritual (no effect; all heroes already at full HP) Nerwen Calmcacil cases Scroll of Frailty vs. Pongcanis Spearman — Failure Lord Lawrence Boomingham vs Pongcanis Spearman — Meditate (no effect; Lord Lawrence Boomingham already has full Ether) >Ellaria Arbour vs. Dread Pirate Indiacca — Damage ((35/2)-3=15 Damage; Zap-Tap Badge: no Damage) Throlar Wineghlim vs. Pongcanis Chieftan — Special Damage (Swig of Mead; Pongcanis Chieftan Encouraged; Throlar Wineghlim immune to Weakened) >Alexander Vandagant vs. Pongcanis Crossbowman — Hit (((7+17)*2*3)-1=143 Darkness-elemental Damage) Lady Calaryl vs. Pongcanis Swordsman A — Damage (20-6=14 Damage; Zap-Tap Badge: 27-5=22 Lighting-elemental Damage) Ahvialyn vs. Pongcanis Swordsman B — Damage (20-3=17 Damage) Duke Bârbêthân vs. Arthur Justus Regulus VII — Miss Sir Isaac Shawe mimics Ranged vs. Pongcanis Spearman — Critical Hit ((18+50)*2=136 Damage) You start off the battle well, as, Arthur, you're able to bring three Pogs close to defeat. But, Nerwen and Boomingham, you perform a Blood Ritual and Meditate having no effect, and the rest of you are unluckier still — Duke Bârbêthân even being unable to hit someone on his own side — save Sir Isaac and you, Alexander, who instantly kill two of the beasts. The Enemies: Dread Pirate Indiacca Beast *Immune to all Poisons, Instant Knock-Out, and Fragile* Level: 35 Health: 600/600 Defense: 10 Special I: Rally the Warriors — Indiacca's prowess in battle Encourages himself and all the Pongcanae, doubling their Level for 10 Rounds. Special II: Subdue the Warriors — Using both his bare hand and his axe, Indiacca deals 25 Damage ignoring Row to all heroes. Special III: Unite the Warriors — Indiacca's actions Inspire himself and all the Pongcanae, doubling their Health for 10 Rounds. Special IV: Call the Warriors — Indiacca summons a random Pongcanis warrior to join the battle. Note: Specials are decided randomly. Passive Special: Built Up an Immunity to Iocane — With years of practice strengthening his body, Indiacca is immune to all forms of poison, Fragile, and Instant-KO. Drops: 200 Gold, Axe of the Minotaur Champion Pongcanis Chieftain Humanoid Beast *Immune to Weakened and Fragile* *Encouraged* Level: 25 50 Health: 47/120 Defense: 5 Special I: Swig of Mead — The Pongcanis Chieftain consumes the Mead from his Drops, making himself Encouraged. Special II: Flogging — The Pongcanis Chieftain lashes out with his whip, dealing 1-9 strikes of 15 Damage each. The target is Bound for the next Round. Used if the Pongcanis Chieftain is already Encouraged. Drops: 100 Gold Pongcanis Swordsman B Humanoid Beast Level: 20 Health: 7/80 Defense: 5 Special: Cry for Help — The Pongcanis Swordsman lets loose a high-pitched roaring growl for help. Another Pongcanis Swordsman will join the battle after 2 Rounds. Drops: 25 Gold The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 21.66 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 36 (Level 21 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 38/38(Base HP: 9 + Level bonus: 20 + Class bonus: 9) Ether: 13/31 (Base Ether: 5 + Level bonus: 20 + Class bonus: 1 + Artifact bonus: 5) Gold: 251 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Tonic, Potions (3), Elixirs (3), Remedies (4), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter *Favors Humanoids* Level 17 Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 30/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 205 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 23.67 *Invisible* *Immune to Sealed* *Encouraged* Power: 36 72 (Level 23 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 24/39 (Base HP: 9 + Level bonus: 22 + Class bonus: 7 + Permanent Bonus: 1) Ether: 30/35 (Base Ether: 5 + Level bonus: 22 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 173 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 27.67 *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 43 86 (Level 27 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 50/50 (Base HP: 10 + Level bonus: 26 + Class bonus: 11 + Permanent bonus: 3) Ether: 26/26 (Base Ether: 0 + Level/Class bonus: 26) Gold: 168 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (6), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.33 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 42/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 23/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 14 (SP: 9 + SP: 5) Gold: 508 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 9), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (5), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (10), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 6 *Immune to Weakened* Power: 16 (Level 6 + WP: 10 + Power Bonus: 0) Health: 15/15 (Base HP: 10 + Level Bonus: 5) Defense: 5 (SP: 5) Gold: 42 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Potion, Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 18.5 Power: 38 (Level 18 + WP: 20 + Power Bonus: 0) Health: 7/24 (Base HP: 7 + Level bonus: 17) Defense: 3 (SP: 3) Gold: 10 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.2 Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 76/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 59/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.25 *Immune to Sealed* Power: 49 (Level 32 + WP: 7 + Power Bonus: 10) Health: 28/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 32/32 (Level bonus: 31 + Class bonus: 1) Gold: 0 Equipment: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Sword of Lord Keveak (WP: 2; longsword), • Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 9 Power: 16 (Level 9 + WP: 7 + Power Bonus: 0) Health: 18/18 (Base HP: 10 + Level bonus: 8) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Quote
Flipz Posted October 27, 2013 Posted October 27, 2013 (edited) OOC: Not that it particularly matters this time (since I didn't hit Indiacca), but Arthur was using Ice. Same damage, just different element. Also, Sandy runs Damage and Special Damage as "no effect" when attacking an ally. And as usual, Enchantments go to shield. "Ellaria, Ahvialyn, Lady Calaryl, are you all right? I'm switching to cast Ice at Indiacca from the back this time, if you want to take a moment to heal yourself." "Lady Nerwen, if you could Frail one swordsman and then heal one of our allies, that'd be great. Lord Boomingham would be wide open to take the one you Frail, then. Everyone else save the Duke should target the Chieftan or Indiacca, my armor can absorb the other swordsman's Free Hit. The Duke should continue his previous action." Edited October 27, 2013 by Flipz Quote
Duvors Posted October 27, 2013 Posted October 27, 2013 "Don't think that getting drunk is going to make me go away." Throlar attacks the Proncanis Chieftain from the front row with the Morning star, using the Jesters Hat to gain his enemies immunity to Fragile. Quote
Wedge09 Posted October 27, 2013 Posted October 27, 2013 Alexander attacks Dread Pirate Indiacca from the back row. Quote
Sandy Posted October 28, 2013 Posted October 28, 2013 OoC: Yeah, if a player attacks another ally, it's illogical that they retort. But I'd say it's up to the QM. Ellaria grunts as the Dread Pirate hits her. "This was supposed to go the other way around!" she shouts, the alcohol still running rapidly in her veins, as she tries to throw the Unlucky Horseshoe again at Indiacca from the back row. Quote
Zepher Posted October 28, 2013 Posted October 28, 2013 "Sorry boy, I'm not cleaning up the Swordsmen while the rest of you have fun." Boomingham attacks the Dread Pirate from the front row. Quote
Brickdoctor Posted October 28, 2013 Author Posted October 28, 2013 Also, Sandy runs Damage and Special Damage as "no effect" when attacking an ally. OoC: Yeah, if a player attacks another ally, it's illogical that they retort. But I'd say it's up to the QM. QM Note:All right; I'll run it as 'no effect'. Quote
Chromeknight Posted October 28, 2013 Posted October 28, 2013 (edited) Doc, did you roll forArthur's zap-tap badge since Ellaria Calaryl and Ahvialyn took damage? Also, Calaryl's damage isn't shown in her stats. Arthur, can you work with the Duke? Sir Shawe, if you would be happy to have Lawrence as your squire, he can watch your flank, My Lady, if you would follow me? battle order > Arthur casts Ice at the Dread Pirate Indiacca Boomingham attacks the Dread Pirate Indiacca > Ellaria attacks Dread Pirate Indiacca using Unlucky Horseshoe Nerwen use scroll of armour sundering on Pongcanis Chieftan Throlar attacks the Pongcanis Chieftain with the Morning Star (jester's hat copying immune to fragile) > Alexander attacks the Dread Pirate Indiacca > Lady Calaryl casts Darkness spell at Pongcanis Swordsman A Nerwen attacks Pongcanis Swordsman A > Ahvialyn attacks Pongcanis Swordsman A Duke Bârbêthân attacks Arthur Sir Shawe attacks the Dread Pirate Indiacca using the stealthy battle style Free hits Pongcanis Swordsman B Edited October 28, 2013 by Chromeknight Quote
Flipz Posted October 29, 2013 Posted October 29, 2013 Doc, did you roll forArthur's zap-tap badge since Ellaria Calaryl and Ahvialyn took damage? Also, Calaryl's damage isn't shown in her stats. OOC: I'm a Mystic Knight, not a Knight or a Paladin, so I imagine the Zap-Tap would only work if I rolled Damage myself. It's basically a slightly upgraded Counterstrike Gloves. Quote
Chromeknight Posted October 29, 2013 Posted October 29, 2013 Duh me. I was reading as affecting enemies when any hero was damaged. Speaking to the Dread pirate she said So, your Pongcanis allies fall quickly. Is that what you promised them? A swift death? Quote
Brickdoctor Posted October 29, 2013 Author Posted October 29, 2013 QM Note: Who created the Zap-Tap Badge? Nothing in the wording says that it's limited to Damage taken by the wearer ("a hero" vs. "the hero"); on the other hand it seems overpowered if it affects all heroes. For now I've adjusted it as if it affected all heroes, which takes down Swordsman A. And Lady Calaryl's HP is fixed; I accidentally took the 14 Damage out of her Ether. Quote
Zepher Posted October 29, 2013 Posted October 29, 2013 OoC: I believe (note: am 95% sure) its a wording error, or else it's an insane item. Kintober created it. I also think the round is ready to be run. Quote
Brickdoctor Posted October 29, 2013 Author Posted October 29, 2013 Results of Round Two of the Battle with the Dread Pirate: >Arthur Justus Regulus VII vs. Dread Pirate Indiacca — Special Damage (Unite the Warriors: all enemies Inspired for 10 Rounds) Lord Lawrence Boomingham vs. Dread Pirate Indiacca — Damage (35-12=23 Damage) >Ellaria Arbour vs Dread Pirate Indiacca — Aim ((13*2)-10=16 Damage; Jinxed) Nerwen Calmcacil uses Scroll of Armor Sundering vs. Pongcanis Chieftain — Success (-5 SP; -5 Ether) Throlar Wineghlim vs. Pongcanis Chieftan — Miss (no longer immune to Weakened; immune to Fragile) >Alexander Vandagant vs. Dread Pirate Indiacca — Hit Special Damage (7+24-10=21 Damage) >Lady Calaryl vs. Pongcanis Swordsman A — Special Damage (Cry for Help: Pongcanis Swordsman C will join the battle in 2 Rounds) Nerwen Calmcacil vs. Pongcanis Swordsman A — Critical Hit ((((15*2)+21)*2)-5=97 Darkness-elemental Damage) >Ahvialyn vs. Pongcanis Swordsman A Pongcanis Swordsman B — Special Damage (Cry for Help: Pongcanis Swordsman D will join the battle in 2 Rounds) Duke Bârbêthân vs. Arthur Justus Regulus VII — Critical Hit ((7*2)+9-14=9 Damage) Sir Isaac Shawe mimics Stealthy vs. Dread Pirate Indiacca — Special Damage Hide (immune to effects and Damage for the remainder of the Round) Indiacca is able to inspire his followers while hacking at your shield, Arthur and Boomingham, before Ellaria is able to Jinx him, allowing you to land a hit, Alexander, though without your elemental and hunting advantages, you do little harm. Nerwen, you fracture the Chieftain's armor before taking down the first Pog Swordsman, but not before both swordsmen are able to cry for help. Two Pongcanis Swordsmen will join the battle in 2 Rounds. The Enemies: Dread Pirate Indiacca Beast *Immune to all Poisons, Instant Knock-Out, and Fragile* *Inspired* (10 Rounds) *Jinxed* Level: 35 Health: 600/600 1163/1200 Defense: 10 Special I: Rally the Warriors — Indiacca's prowess in battle Encourages himself and all the Pongcanae, doubling their Level for 10 Rounds. Special II: Subdue the Warriors — Using both his bare hand and his axe, Indiacca deals 25 Damage ignoring Row to all heroes. Special III: Unite the Warriors — Indiacca's actions Inspire himself and all the Pongcanae, doubling their Health for 10 Rounds. Special IV: Call the Warriors — Indiacca summons a random Pongcanis warrior to join the battle. Note: Specials are decided randomly. Passive Special: Built Up an Immunity to Iocane — With years of practice strengthening his body, Indiacca is immune to all forms of poison, Fragile, and Instant-KO. Drops: 200 Gold, Axe of the Minotaur Champion Pongcanis Chieftain Humanoid Beast *Immune to Weakened and Fragile* *Encouraged* *Inspired* (10 Rounds) Level: 25 50 Health: 47/120 94/240 Defense: 5 0 Special I: Swig of Mead — The Pongcanis Chieftain consumes the Mead from his Drops, making himself Encouraged. Special II: Flogging — The Pongcanis Chieftain lashes out with his whip, dealing 1-9 strikes of 15 Damage each. The target is Bound for the next Round. Used if the Pongcanis Chieftain is already Encouraged. Drops: 100 Gold Pongcanis Swordsman B Humanoid Beast *Inspired* (10 Rounds) Level: 20 Health: 7/80 14/160 Defense: 5 Special: Cry for Help — The Pongcanis Swordsman lets loose a high-pitched roaring growl for help. Another Pongcanis Swordsman will join the battle after 2 Rounds. Drops: 25 Gold The Party: Nerwen Calmcacil (Chromeknight) 262 year-old female elven Shaman Level 21.66 *Restoration* *May read a scroll in addition to performing an action* *Immune to Sealed* *Party Leader* Power: 36 (Level 21 + WP: 15 + Power Bonus: 0) Defense: 3 (SP: 3) Health: 38/38(Base HP: 9 + Level bonus: 20 + Class bonus: 9) Ether: 8/31 (Base Ether: 5 + Level bonus: 20 + Class bonus: 1 + Artifact bonus: 5) Gold: 251 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; suitable for scroll users; accessory), Barbarian’s Boots (Restoration; footwear) Inventory: Spider Leg (WP: 8; doubled vs. Flying enemies; spear), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Shackles of War (prevents anyone fleeing; accessory) • Diamond • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Confusion, Scroll of Frailty, Scroll of Armor Sundering (SP: -5; 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned-effect; costs 5 Ether) • Grand Tonics (3), Tonic, Potions (3), Elixirs (3), Remedies (4), Phoenix Essences (3), Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Raw Meat (Max HP +5), Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Alexander Vandangant (Wedge09) 99 year-old male elven Hunter *Favors Humanoids* Level 17 Power: 24 (Level 17 + WP: 7 + Power Bonus: 0) Defense: 5 (SP: 2 + SP: 3) Health: 30/30 (Base HP: 6 + Level bonus: 16 + Class bonus: 6 + Artifact bonus: 2) Gold: 205 Equipment: Fauxthril Crossbow (WP: 7; Darkness-elemental; Hollow Blade [nothing stored]), Chevalier of Charis Armor (Max HP +2; SP: 2; bodywear), Tricorne (SP: 3; headwear) Inventory: Delfrin Crossbow (WP: 5), Giant Club (WP: 8), Standard-Issue Saber (WP: 5; longsword) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing)(2), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Grand Potion, Potions (4), Remedies (2), Venoms (4), Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Bones (4), Meads (4), Mithril Shard (1/4 of a piece of Mithril), Big Apple • Bedroll, Shovel Ellaria Arbour (Sandy) 22 year-old female human Druid Level 23.67 *Invisible* *Immune to Sealed* *Encouraged* Power: 36 72 (Level 23 + WP: 10 + Power Bonus: 3) Defense: 3 (SP: 3) Health: 24/39 (Base HP: 9 + Level bonus: 22 + Class bonus: 7 + Permanent Bonus: 1) Ether: 30/35 (Base Ether: 5 + Level bonus: 22 + Class bonus: 1 + Artifact bonus: 5 + Permanent bonus: 2) Gold: 173 Equipment: Ignis Fatuus (WP: 10; Fire-, Lighting-elemental; staff), Black Bandana (Power +3; pirate lingo; headwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Spirit Robe (Wearer is invisible for the first 3 Rounds of battle so they do not take Free Hits; backwear) Inventory: Unlucky Horseshoe (WP: 13; inflicts Jinxed; throwing weapon), Sylvania's Crossbow (WP: 7; Wood-elemental; crossbow), Wizard's Staff (WP: 1; Fire-, Wind-, Water-, Earth-elemental; staff), Pongcanis Spear (WP: 7), Standard-Issue Saber (WP: 5; longsword) • Tricorne (SP: 3; headwear), Sterile Gloves (Immune to Poisoned and Badly Poisoned; handwear), • Scroll of Inspiration (Inspired; costs 10 Ether; 50/50 chance), Scroll of Sealing, • Potions (3), Grand Potions (2), Health Cores (4), Tonic, Grand Tonics (6), Ether Core, Elixir, Remedies (2), Neutralizer, Tiger Balm, Phoenix Essences (2), Soma, Deadly Venom, Smoke Bombs (2), Flash Bomb, Fire Bombs (3), Ice Bomb, Lightning Bombs (2), Water Bombs (2), Holy Bombs (2), Bones(2), Mead • Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) 46 year-old male human Paladin Level 27.67 *Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* Power: 43 86 (Level 27 + WP: 11 + Power Bonus: 5) Defense: 12 (SP: 7 + SP: 5) Health: 27/50 (Base HP: 10 + Level bonus: 26 + Class bonus: 11 + Permanent bonus: 3) Ether: 26/26 (Base Ether: 0 + Level/Class bonus: 26) Gold: 168 (Owes 128 Gold to Arthur Justus Regulus VII [Flipz], 1 Gold to Bartholomew Docken [brickdoctor], and 75 Gold to Sorrow [Endgame]) Equipment: Scupperer (WP: 11; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; accessory), Overkill Gloves (+1 gold for every point of Damage extra when defeating an enemy; handwear), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Pongcanis Whip (WP: 8; whip) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), • Garnet, Sapphire, • Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Meads (6), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk, • Bedroll Arthur Justus Regulus VII, a Hero Who is Actually Worth Something (Flipz) 21 year-old male human Mystic Knight Level 27.33 *Immune to Poisoned, Badly Poisoned, and Fragile* *Counterstriking* Power: 39 (Level 27 + WP: 12 + Power Bonus: 0) Health: 33/42 (Base HP: 5 + Level bonus: 26 + Class bonus: 7 + Permanent bonus: 4) Ether: 23/32 (Base Ether: 5 + Level bonus: 26 + Class bonus: 1) Defense: 14 (SP: 9 + SP: 5) Gold: 508 (Owed 128 Gold by Lord Lawrence Boomingham (Zepher) and 70 Gold by En Sabah Nur (Jebediahs) Equipment: Sir Roderick's Sword (WP: 12; longsword), Arm Shield (SP: 9), Duke's Coat-of-Arms ( SP: 5; Immune to Poisoned, Badly Poisoned, and Fragile; suitable for Knights, Dragoons, Skirmishers, and Regulators; bodywear), Zap-Tap Badge (1/2 chance to deal Electric-elemental Damage to an opponent who has dealt Damage to a hero, equal to the hero's level; accessory), Counterstrike Gloves Inventory: Hollow Blade Dagger (WP: 6; Hollow Blade [Mulled Wine]; dagger), Staff of Ennon (WP: 5; Light-elemental; +2 Ether on rolls of 2, 3, 4), Healing Staff (WP: 5; Healing effect), Ammit (WP: 6; +5 Ether for each kill; great sword), • Shackles of War (Prevents anyone from fleeing battles; accessory), Stingy Gloves (Prevents enemies from ever stealing gold from the wearer; handwear) • Opal, Amethyst, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Sleep, Scroll of Weakening, Scroll of Luck (Lucky; costs 10 Ether) • Grand Potions (11), Potion, Remedies (9), Elixirs (4), Nostrums (5), Smelling Salts (3), Meads (5), Jinxy Juices (2), Ether Core, Noxious Venom (Badly Poisoned and Confused; 3 Rounds), Zoot's Plaything, Chaotic Bomb (100 random elemental Damage), Tesla Bomb (20 Lightnng-elemental Damage), Tonic, Grand Tonics (10), Double Rainbow (Encouraged, Lucky, Confused, and Poisoned), Bright Polish, Ambrosia, Exterlate, Phoenix Essences (2), Emergency Essence, Grating Stone, Smoke Bombs (5) • Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Throlar Wineghilm (Lord Duvors) 134 year-old male dwarven Knight Level 6 *Immune to Fragile* Power: 16 (Level 6 + WP: 10 + Power Bonus: 0) Health: 15/15 (Base HP: 10 + Level Bonus: 5) Defense: 5 (SP: 5) Gold: 42 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Pongcanis Shield (SP: 5), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy; headwear) Inventory: Mace and Chain (WP: 3) • Potion, Remedy, Smoke Bomb • Bedroll, Pickaxe Ahvialyn (NPC) Female elven Rogue Level 18.5 Power: 38 (Level 18 + WP: 20 + Power Bonus: 0) Health: 7/24 (Base HP: 7 + Level bonus: 17) Defense: 3 (SP: 3) Gold: 10 Equipment: Mythril Dagger (WP: 20; may be used as a melee or a throwing weapon), Elven Plate Armor (SP: 3; bodywear), Cloak of the Elven Spy (Wearer may examine enemy stats before a battle; backwear) Inventory: Backup Dagger (WP: 5) • Health Core, Grand Potion, Elixir, Remedy, Smoke Bomb, Venom, Deadly Venom • Bedroll Sir Isaac Shawe (NPC) Male human Mime Level 50.2 Power: 68 (Level 50 + WP: 18 + Power Bonus: 0) Health: 76/76 (Base HP: 7 + Level bonus: 49 + Class bonus: 20) Defense: 4 (SP: 4) Ether: 59/59 (Level bonus: 49 + Class bonus: 10) Gold: 10 Equipment: Backstabber (WP: 18; pierces SP for the first 5 Rounds of each battle; longsword), Scale Armor (SP: 4; bodywear) Inventory: Throwing Knife (WP: 5; throwing dagger) • Grand Potion, Smoke Bombs (3) • Bedroll Lady Calaryl (NPC) Female elven Sorcerer Level 32.25 *Immune to Sealed* Power: 49 (Level 32 + WP: 7 + Power Bonus: 10) Health: 28/42 (Base HP: 7 + Level bonus: 31 + Class bonus: 4) Defense: 6 (SP: 6) Ether: 32/32 (Level bonus: 31 + Class bonus: 1) Gold: 0 Equipment: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; staff), Cloak of the Elven Sorceress (SP: 6; immune to Sealed) Inventory: Sword of Lord Keveak (WP: 2; longsword), • Amethyst, Emerald • Scroll of Sleep, Scroll of Blindness, Scroll of Confusion Duke Bârbêthân (NPC) Male human Knight Level 9 Power: 16 (Level 9 + WP: 7 + Power Bonus: 0) Health: 18/18 (Base HP: 10 + Level bonus: 8) Defense: 2 (SP: 2) Gold: 10 Equipment: Rapier (WP: 7; longsword), Round Shield (SP: 2) Inventory: Bedroll Party Leader, choose the order of actions. All combatants, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, cast a magic spell, use an item instead of attacking, or attempt something else outside the box. Any enemy not targeted will get a Free Hit on the party after everyone has acted. Quote
Chromeknight Posted October 29, 2013 Posted October 29, 2013 (edited) How many of these Sylvania-forsaken Pongcanis swordsmen are there. if swordspog A had been zap tapped, then the above battle results are wonky... Also, if I'd had the chance I'd have told Ahvialyn not to attack Indiacca if the swords were down. Edited October 29, 2013 by Chromeknight Quote
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