Endgame Posted August 30, 2013 Author Posted August 30, 2013 (edited) The Oculoid wags tentacle at the heroes, tutting at them as if they were small children. "You really do not comprehend, do you? Even if you slay all of the Oculoids in these woods, we will be replaced by the day's end. You are nothing more then a small blip on our daily scheudle, a pest to be dealt with. I will make it abundantly clear, heroes: Everyone you know and love... All of your friends, your comrades, your family... Your assocaites, your partners, and even that idot boyfriend of yours... They're all. Going. To. Die. Really isn't a tough concept, isn't it? You're heroes. You've come to terms with death. Slay each and every demon in this forest, heroes. You won't set our schedule back a single day, nor will you delay your demise. Our master? His kill count is nearly one hundred thousand, not to mention the many more he caused inadventertantly. He'll snuff out your pitiful speicies with ease when all is said and done. Call me a hypocrite, heroes. The souls that belonged to the forest life will be returned when they are no longer of use. And yet... These dead expanses of land? These polluted waters, these discarded carcasses? Humanity has caused all of it. I've observed you for 50 years, and I have yet to see a human truly beneift this world." Edited August 30, 2013 by Endgame Quote
Kintobor Posted August 30, 2013 Posted August 30, 2013 The Oculoid wags tentacle at the heroes, tutting at them as if they were small children. "You really do not comprehend, do you? Even if you slay all of the Oculoids in these woods, we will be replaced by the day's end. You are nothing more then a small blip on our daily scheudle, a pest to be dealt with. I will make it abundantly clear, heroes: Everyone you know and love... All of your friends, your comrades, your family... Your assocaites, your partners, and even that idot boyfriend of yours... They're all. Going. To. Die. Really isn't a tough concept, isn't it? You're heroes. You've come to terms with death. Slay each and every demon in this forest, heroes. You won't set our schedule back a single day, nor will you delay your demise. Our master? His kill count is nearly one hundred thousand, not to mention the many more he caused inadventertantly. He'll snuff out your pitiful speicies with ease when all is said and done. Call me a hypocrite, heroes. The souls that belonged to the forest life will be returned when they are no longer of use. And yet... These dead expanses of land? These polluted waters, these discarded carcasses? Humanity has caused all of it. I've observed you for 50 years, and I have yet to see a human truly beneift this world." Karie unsheathes Sexy, looking somewhat nervous. She wasn't ready for the fight, in fact she was somewhat scared, but she had to push onwards for everyone, hell even for all of humanity it seemed. She felt some bubblings of courage inside her. "Tsk, tsk. Funny how I think of you the same way. Whose said I've come to terms with dying? To be used as some meat puppet again? I don't think so. You see, the thing is, I've lost too much to back down now. I've had to go through hell and high water to find myself her, feeling as if there may be something at the end of four years of misery and discontent. And call my boyfriend an idiot and you'll be in for one wild ride. No, I'm not simply calling you a hypocrite. I'm calling your master a hypocrite. Kill all of humanity for doing things others weren't directly involved in? Jeez you guys are whacked. Don't blame me for the doings of others." Quote
Bricksandparts Posted August 30, 2013 Posted August 30, 2013 "Look I don't care about your opinions on our goals. All I'm saying is that your whole philosophy is about the biggest hunk of junk I've ever heard. You don't think anyone has benefited the world? Either your an even bigger moron than I thought originally or you a whack job. People, unlike you and your race, have sometimes befitted the world. Maybe there is greater evil than good, but isn't that the point of people like us? Standing up to evil? You think you're the good guys here. I'm simply telling you that you are miserably mistaken." Quote
Endgame Posted August 30, 2013 Author Posted August 30, 2013 (edited) Karie unsheathes Sexy, looking somewhat nervous. She wasn't ready for the fight, in fact she was somewhat scared, but she had to push onwards for everyone, hell even for all of humanity it seemed. She felt some bubblings of courage inside her. "Tsk, tsk. Funny how I think of you the same way. Whose said I've come to terms with dying? To be used as some meat puppet again? I don't think so. You see, the thing is, I've lost too much to back down now. I've had to go through hell and high water to find myself her, feeling as if there may be something at the end of four years of misery and discontent. And call my boyfriend an idiot and you'll be in for one wild ride. No, I'm not simply calling you a hypocrite. I'm calling your master a hypocrite. Kill all of humanity for doing things others weren't directly involved in? Jeez you guys are whacked. Don't blame me for the doings of others." "So the Witch finds her last iota of courage to stand up against the big, bad Oculoid. I feel honored. And how does it feel that those years of misery will never have any long term pay-off? Great, right? Our plan is not even a year from fruition, heroes. I'd suggest you hide in whatever graves you've dug for yourself and just lie low for the rest of your lives." The Oculoid's voice goes sickeningly sweet. "D'awww, I guess you two really do love each other. How sweet. And by sweet I mean absolutely revolting. It really is simple, Witch. I called him an idiot because he chose you An academic genius by humanity's standards, and he chooses some lowly street knave like you. The man lacks ambition - something I have in surplus. Shame I didn't possess him when I had the chance, or we could've had a real party." "Look I don't care about your opinions on our goals. All I'm saying is that your whole philosophy is about the biggest hunk of junk I've ever heard. You don't think anyone has benefited the world? Either your an even bigger moron than I thought originally or you a whack job. People, unlike you and your race, have sometimes befitted the world. Maybe there is greater evil than good, but isn't that the point of people like us? Standing up to evil? You think you're the good guys here. I'm simply telling you that you are miserably mistaken." "You act as if you and your opinion matter. I have never looked into the heart of a human and saw an unbelmished soul. You are beings born without purose and minimal instinct, so what do you do? Ruin the lives and existence with everyone and everything you cross with. Your species takes it upon yourself to turn your meaningless existence into something fruitful - but you do it by stomping on each and every creaure in your way, human or not. And guess what? You're just another destroyer in the crowd, another mindless killing machine. Do you ever ponder on the lives you take? If so, I'm shocked that you aren't a gibbering wreck. You participated in a genocide, killing people who mostly just wanted some place to call home. You call that righteous? That is a human's idea of justice? However, play time is over. I have orders to not fight you directly. I would love whipping each and every one of you into submission, but alas - I cannot. Instead..." The Oculoid severs one of his tentacles, throwing it into the murky depths of the pond. The tenacles seems to turn the water a deeper tint of black, the cut off appendage rolling up into a ball of sorts. Water begins to gather around of it, the usually quiet pond bubbling and chruning from the oculoid's corruption. The inky core begins to rsie, and with it, so does the water... ". . ." A hulking mass of water and mud stands before them, the pond transformed into some sort of awful beast. The serpentine creature was composed mostly of murky water, his translucent body swaying from side to side. The only parts of him that were solid was his ring of razor sharp teeth, the monster gnashing his fangs at the heroes. The Oculoid hovers above his creation, chuckling. "Ta-dah! Neat trick, huh? heroes, I'd like you to meet a creation of mine... Aquamaw!" It seems the Oculoid's corrupting powers extended far beyond what they had thought, the lesser Oculoid even being able to twist water into his demented puppet... Will the party prepare for battle? Edited August 30, 2013 by Endgame Quote
Kintobor Posted August 30, 2013 Posted August 30, 2013 Karie replaces the Paper Doll with the Catsuit. She then downs a mead and a nostrum. "And how does it feel that those years of misery will never have any long term pay-off? Great, right? Our plan is not even a year from fruition, heroes. I'd suggest you hide in whatever graves you've dug for yourself and just lie low for the rest of your lives." The Oculoid's voice goes sickeningly sweet. "D'awww, I guess you two really do love each other. How sweet. And by sweet I mean absolutely revolting. It really is simple, Witch. I called him an idiot because he chose you An academic genius by humanity's standards, and he chooses some lowly street knave like you. The man lacks ambition - something I have in surplus. Shame I didn't possess him when I had the chance, or we could've had a real party." "I don't intend to run just yet. Not while I have something to stand for. Not when I have things left to do." Karie clenches Sexy's hilt. The Oculoid's were beginning to push Karie in all the right places it seemed. "I. Am not. Some street knave." Karie says nothing else. She was ready to take on this beast, no matter the outcome. Quote
K-Nut Posted August 30, 2013 Posted August 30, 2013 Althior stands back, watching the situation unfold. Without speaking, he pulls out his scepter and grasps it with two hands, pointing it towards their foes. He was ready. Quote
Bricksandparts Posted August 30, 2013 Posted August 30, 2013 "Who said I participated in genocide? I gave every one of them I crossed fair warning to leave. Their purpose is the same as yours. An un-rightful reason to justify your means of destroying humanity. I guess you so that you won't question that idiot philosophy." Johon says preparing for the battle. Quote
Endgame Posted August 30, 2013 Author Posted August 30, 2013 (edited) "You're nothing more than a street urchin in denial, Witch. Come to terms with that in the last moments you have. Silence... I like you, Necromancer. You know not to mince words, not like the fools you surround yourself with. Unfortunately, the Raider seems content with blathering off endlessly to someone who quite frankly doesn't give a damn what anyone of you verminous humans think. Let us get this show on the road, shall we?" The Oculoid's tentacle fizzles with dark magic as he flies just out of range. He points at the party, chuckling menacingly. "Aquaqmaw? Kill." The construct of water obeys his maker's words to the letter, towering over the party, ready to strike. He roars, ready to consume his prey... The battle was on! Prepare for Battle! Aquamaw, Level 42 Water Collective HP: 1000/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm "Kyah heh heh!" Green Oculoid, Level 25 Demon Passive Specials: Assault from Afar: The Green Oculoid is out of the heroes' range, and thus is immune to damage. He will hit one random hero for 25 damage every round - this can be prevented by a hero targetting him. Note: Flees when the Aquamaw is destroyed. The Party: Althior Emorith (And Finnegan) Level 35 Necromancer *Earns triple XP* Power: 47 (52 for spells) Power Bonus: +5 Spells Defense: 6 (4+2) Health: 45/45 (5+5+Chicken Drumstick (1)+34) Ether: 30/48 (5+5+34+4) Gold: 100 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Dragoro (WP:8, Wand), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Bedroll, Remedy x8, Mead, Smelling Salts, Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Bone x3, Elixirs x3, Phoenix Incense x2, Dragon Scales, Garnet Lamp of Summoning, Deadly Poison, Grating Stone x2, Tasty Fish Undead Iron Scorpion, Level 28 Undead Iron Scorpion, Level 28 Shade of Erick, Level 30 Shade of Seymour, Level 22 Shade Of Silver, Level 15 "Gnnnnnggggh..." Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Lucky!* *Hastened!* Level: 25.33 Power: 36 (24+8+4) Health: 35/40 (24+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2800 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Venom (2), Mead (4), Smelling Salts (11), Nostrum (11), Trial Brew (1), Grand Tonic, Emergency Essence, Ambrosia Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Karie Alderflask (Played by Kintobor) *Party Leader!* *Lucky!* *Encouraged!* 22 year old Human Rogue Witch, lvl 16.5 Power: 21 (lvl 15 + WP: 6) Health: 22/22 Ether: 16/22 Gold: 77 Defence: 2 Equipment: Sexy (WP: 7, Rapier, Disregards SP, usable by Knights and Rogues), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic (2), Mead (1), Remedy (1), Venom (7), Mulled Wine (1), Smoke bomb (1), Pixie Dust (1), Grand Potion (2) Telescope (1), Bedroll (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons:Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Gemstones: Topaz QM Note: Feel free to use conditional actions this battle! Edited August 30, 2013 by Endgame Quote
Kintobor Posted August 31, 2013 Posted August 31, 2013 Karie felt slightly overwhelmed. It seemed as if Masson's definition of moderate difficulty was skewed. "Why hello, beastie... right, we need a plan. Johon, take one turn to focus on the Oculoid and another to focus on the big swamp water thingie. Althior, we need electric damage on the beast, stat. I'll heal you guys if necessary. Any objections?" Questions, because knowing my luck it's going to happen: 1. Is the Devour special affected by row? 2. What happens during Devour if Special Mirror is rolled? Same goes for Toxic Bath and Last Stand. Quote
Endgame Posted August 31, 2013 Author Posted August 31, 2013 (edited) "The Aquamaw really isn't interested in trading formalities right now, nor is he capable of saying "hello" back. Right now he is more inclined to swallow a knave, a brute, and a necromancer whole." QM Note: Devour is affected by row. For mirroring: Devour would cause 42 damage to the Aquamaw, Weaken him for 3 rounds and stun him for 1 (Stun works differently on enemies and cannot last multiple turns), then split him. Negative effects are transferred to the halves/quarters when there is a split. Toxic Bath, all of the fragments would be Infected. Last Stand, the Aquamaw Quarter would take damage equal to its collective HP divided by 10. Also, 2 points of clarification: -Elemental damage really doesn't matter until you split it down to 1/4 - the Aquamaw is completely impervious to damage until it is reduced to minimum (fourths) size. -Effects such as Badly Posion, Infected, Decay, etc. will not split an Aquamaw. It must be a direct attack. Also, the hard path (Blue Oculoid) would've been even tougher. Red would be same difficulty as battle 2, Green would be follow the same dfficulty curve as battle 1 and 2, and Blue would've been a difficulty spike. Edited August 31, 2013 by Endgame Quote
Kintobor Posted August 31, 2013 Posted August 31, 2013 Gotcha. Thank you for the clarifications. "Right, here's my idea: Johon, open up with the first attack. I'll move in, unless something else happens, in which case I'll heal. Althior, use an electric attack on one of the fragments. Johon, boost me up with a smelling salt, and I'll keep the Oculoid at bay, or heal. Sound like a plan?" Quote
K-Nut Posted August 31, 2013 Posted August 31, 2013 Althior smiles, "Sounds good to me," He fires a single bolt of lightning at the Aquamaw from the back row. Quote
Endgame Posted August 31, 2013 Author Posted August 31, 2013 (edited) >Johon VS Aquamaw (back): Hit Shield: Ravage (42 gold earned, 4 damage decay placed, Aquamaw split) >Karie VS Aquamaw Half A (back): Damage Damage (21/2=12-2=10 damage) >Althior (Lightning) VS Aquamaw Half A (back): Hit (Aquamaw Half A splits) >Johon uses a Smelling Salts on Karie (back) >Karie heals herself (back): No heal Heal (7+16=23 HP healed) >Green Oculoid VS Althior: 25/2=13-6=7 damage The party sets to work splitting the Oculoids, Karie getting lunged at by one of its fragments. Althior breaks down a half of the Aquamaw to quarters, the beast now able to take at least some damage. karie heals herself as the Green Oculoid zaps Althior with a jolt of dark magic. The decay harms the lesser Aquamaw halves, causing some minor damage to its collective vitality. Aquamaw Fourth A, Level 11 Water *Decaying! 4 damage (3 rounds remaining)* Collective HP: 992/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm Aquamaw Fourth B, Level 11 Water *Decaying! 4 damage (3 rounds remaining)* Collective HP: 992/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm Aquamaw Half B, Level 21 Water *Decaying! 4 damage (3 rounds remaining)* Collective HP: 992/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm "This can only end in your death, heroes!" Green Oculoid, Level 25 Demon Passive Specials: Assault from Afar: The Green Oculoid is out of the heroes' range, and thus is immune to damage. He will hit one random hero for 25 damage every round - this can be prevented by a hero targetting him. Note: Flees when the Aquamaw is destroyed. The Party: Althior Emorith (And Finnegan) Level 35 Necromancer *Earns triple XP* Power: 47 (52 for spells) Power Bonus: +5 Spells Defense: 6 (4+2) Health: 38/45 (5+5+Chicken Drumstick (1)+34) Ether: 29/48 (5+5+34+4) Gold: 100 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Dragoro (WP:8, Wand), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Bedroll, Remedy x8, Mead, Smelling Salts, Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Bone x3, Elixirs x3, Phoenix Incense x2, Dragon Scales, Garnet Lamp of Summoning, Deadly Poison, Grating Stone x2, Tasty Fish Undead Iron Scorpion, Level 28 Undead Iron Scorpion, Level 28 Shade of Erick, Level 30 Shade of Seymour, Level 22 Shade Of Silver, Level 15 "Gnnnnnggggh..." Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Lucky!* *Hastened!* Level: 25.33 Power: 36 (24+8+4) Health: 35/40 (24+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2842 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Venom (2), Mead (4), Smelling Salts (10), Nostrum (11), Trial Brew (1), Grand Tonic, Emergency Essence, Ambrosia Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Karie Alderflask (Played by Kintobor) *Party Leader!* *Lucky!* *Encouraged!* *Hastened!* 22 year old Human Rogue Witch, lvl 16.5 Power: 21 (lvl 15 + WP: 6) Health: 22/22 Ether: 15/22 Gold: 77 Defence: 2 Equipment: Sexy (WP: 7, Rapier, Disregards SP, usable by Knights and Rogues), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic (2), Mead (1), Remedy (1), Venom (7), Mulled Wine (1), Smoke bomb (1), Pixie Dust (1), Grand Potion (2) Telescope (1), Bedroll (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons:Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Gemstones: Topaz Edited August 31, 2013 by Endgame Quote
K-Nut Posted August 31, 2013 Posted August 31, 2013 Althior sends the scorpions and shades of Erick and Silver against Fourth A while he sends a bolt of lightning at Fourth B from the back row. Shade of Seymour also goes against the Half. "Put Seymour first in the battle order, then we can damage all the quarters," Quote
Kintobor Posted August 31, 2013 Posted August 31, 2013 Suggested Battle Order Seymour vs. Half Erick vs. Fourth A Silver vs. Fourth A Scorpion A vs. Fourth A Scorpion B vs. Fourth B >Althior- Lightning vs. Fourth B Johon- Fourth C Johon- Fourth D >Karie- Oculoid >Karie Fourth D IF no one takes damage. If damage is taken by any party member, Karie heals the party member who took the most damage. "So you mean something along the lines of this? Seems solid enough. I think I'll let you guys know right now I'm a terrible swimmer, so if I get dragged into the water, your assistance will be greatly appreciated, guys." OOC: Karie should be at full health. Quote
K-Nut Posted August 31, 2013 Posted August 31, 2013 "Sounds good to me," Althior was appalled. This girl needed confidence if she was to be the best leader she could. Quote
Endgame Posted September 1, 2013 Author Posted September 1, 2013 "Oooh! I love getting ideas on how to murder people, especially if they come straight from the knave's mouth!" Round Two of the Battle of Deep's Pond! >Seymour VS Aquamaw Half: Half splits! >Erick VS Aquamaw Fourth A: 30 damage. >Silver VS Aquamaw Fourth A: 15 damage. >Scorpion A VS Aquamaw Fourth A: 28 damage >Scorpion B VS Aquamaw Fourth B: 28 damage >Althior (Lightning) VS Aquamaw Fourth B (back): Damage (Althior takes 11 damage) >Johon VS Aquamaw Fourth C (front): Steal Hit (8+25=33 damage) >Johon VS Aquamaw Fourth D (back): Special Damage Damage (Johon takes 11 damage) >Karie repels the Green Oculoid (back) >Karie heals Althior (back): Heal Greater Heal (7x2=14+16=30 HP healed) Althior's small army goes to town on the Aquamaws. Althior and Johon suffer minor damage as their stomaches are jabbed by the small yet ravenous Aquamaws. Karie wards off the cackling Oculoid and heals Althior's wounds. Aquamaw Fourth A, Level 11 Water *Decaying! 4 damage (3 rounds remaining)* Collective HP: 842/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm Aquamaw Fourth B, Level 11 Water *Decaying! 4 damage (3 rounds remaining)* Collective HP: 842/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm Aquamaw Fourth C, Level 11 Water *Decaying! 4 damage (3 rounds remaining)* Collective HP: 842/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm Aquamaw Fourth D, Level 11 Water *Decaying! 4 damage (3 rounds remaining)* Collective HP: 842/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm "I will not fail here!" Green Oculoid, Level 25 Demon Passive Specials: Assault from Afar: The Green Oculoid is out of the heroes' range, and thus is immune to damage. He will hit one random hero for 25 damage every round - this can be prevented by a hero targetting him. Note: Flees when the Aquamaw is destroyed. The Party: Althior Emorith (And Finnegan) Level 35 Necromancer *Earns triple XP* Power: 47 (52 for spells) Power Bonus: +5 Spells Defense: 6 (4+2) Health: 45/45 (5+5+Chicken Drumstick (1)+34) Ether: 24/48 (5+5+34+4) Gold: 100 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Dragoro (WP:8, Wand), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Bedroll, Remedy x8, Mead, Smelling Salts, Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Bone x3, Elixirs x3, Phoenix Incense x2, Dragon Scales, Garnet Lamp of Summoning, Deadly Poison, Grating Stone x2, Tasty Fish Undead Iron Scorpion, Level 28 Undead Iron Scorpion, Level 28 Shade of Erick, Level 30 Shade of Seymour, Level 22 Shade Of Silver, Level 15 "Gnnnnnggggh..." Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Lucky!* *Hastened!* Level: 25.33 Power: 36 (24+8+4) Health: 24/40 (24+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2842 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Venom (2), Mead (4), Smelling Salts (10), Nostrum (11), Trial Brew (1), Grand Tonic, Emergency Essence, Ambrosia Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Karie Alderflask (Played by Kintobor) *Party Leader!* *Lucky!* *Encouraged!* *Hastened!* 22 year old Human Rogue Witch, lvl 16.5 Power: 21 (lvl 15 + WP: 6) Health: 22/22 Ether: 14/22 Gold: 77 Defence: 2 Equipment: Sexy (WP: 7, Rapier, Disregards SP, usable by Knights and Rogues), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic (2), Mead (1), Remedy (1), Venom (7), Mulled Wine (1), Smoke bomb (1), Pixie Dust (1), Grand Potion (2) Telescope (1), Bedroll (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons:Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Gemstones: Topaz Quote
K-Nut Posted September 1, 2013 Posted September 1, 2013 Undead Scorpion A vs. Fourth A Undead Scorpion B vs. Fourth B Shade of Erick vs. Fourth C Shade of Seymour vs. Fourth D Shade of Silver vs. Fourth D Althior repeats his action. Quote
Bricksandparts Posted September 1, 2013 Posted September 1, 2013 OoC: So mechanically we have the shades still? "We are off to a good start, just keep it up! Karie, I think I'll need a heal soon, so just keep that in mind." Quote
Endgame Posted September 1, 2013 Author Posted September 1, 2013 OoC: So mechanically we have the shades still? "Shade of Silver" and "Undead Iron Scorpion" is an eyesore to type up and read -The three are still in the medbay Quote
Kintobor Posted September 1, 2013 Posted September 1, 2013 Battle Order All of Althior's undead things (as seen above) >Althior- Lightning vs. Fourth B Johon- Fourth C Johon- Fourth D >Karie- Oculoid >Karie Heals Johon "Thanks guys, I appreciate the reassurance." Karie suddenly remembered back in Brenedenton and the miserable experience there. Perhaps she could lead... Quote
Endgame Posted September 1, 2013 Author Posted September 1, 2013 Round Three of the Battle of Deep's Pond! >Iron Scorpion A VS Aquamaw Fourth A: 28 damage >Iron Scorpion B VS Aquamaw Fourth B: 28 damage >Shade of Erick VS Aquamaw Fourth C: 30 damage >Shade of Seymour VS Aquamaw Fourth D: 21 damage >Shade of Silver VS Aquamaw Fourth D: 15 damage >Althior (Lightning) VS Aquamaw Fourth B (back): Special Damage (Last Stand: 720/10=72 damage!) >Johon VS Aquamaw Fourth C (front): Critical Hit Shield: Ravage 98+25=33 damage to all Aquamaws, 44 gold earned) >Johon VS Aquamaw Fourth D (front): Steal Hit (8+25=33 damage) >Karie repels the Green Oculoid (back) >Karie heals Johon (back): Heal (7+16=23 HP healed) Althior's legion of undead flank the Aquamaws. The frocious fragments try to resist, but are ultimately driven back by the undead. In their instinctive rage they focus their attacks on the necromancer. They all rush him at once, althior feeling the collective might of the entire pond crashing into him in a single burst. He gets flung back as the wave of water smashes into him, knocking him out cold. Johon watches his comrade get knocked out cold, ravaging the four aquatic beasts. Karie once again repels the Green Oculoid and mends Johon's wounds. The Green Oculoid claps and cackles, pleased with how his beast was performing. "Ohhhh, poor Necromancer. That is the price you pay when you associate yourself with these -" The demon points to Johon and Karie. "- worthless creatures, though." Aquamaw Fourth A, Level 11 Water *Decaying! 4 damage (2 rounds remaining)* Collective HP: 555/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm Aquamaw Fourth B, Level 11 Water *Decaying! 4 damage (2 rounds remaining)* Collective HP: 555/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm Aquamaw Fourth C, Level 11 Water *Decaying! 4 damage (2 rounds remaining)* Collective HP: 555/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm Aquamaw Fourth D, Level 11 Water *Decaying! 4 damage (2 rounds remaining)* Collective HP: 555/1000 Immune to Sealing and Blindness! Specials: Devour: Aquamaw swallows the hero who rolled Special Damage, restoring 100 HP to himself. He then spits out the swallowed hero, the hero taking 42 damage and is left Stunned and Weak for 3 rounds. Used only when whole. Toxic Bath: The Aquamaw knocks the heroes off of their balance and drags them into the polluted water. All heroes become Infected for 3 rounds. Used only when halved. Last Stand: In a desperate manuever, the Aquamaw assaults the hero who rolled Special Damage with damage equal to the Aquamaw's collective HP divided by 10, disregarding SP. Used only when quartered. Passive Specials: Divide and Conquer: Every single time the Aquamaw is damaged, it splits in half, down to 1/4 of its size. The Aquamaw's level is divided in half (rounded up) every time it is split, as well. The Aquamaw fragments all share a collective HP, the Aquamaw's fragments all destroyed when its collective HP is reduced to 0. Only Aquamaw Fourths can take damage - halves and wholes are impervious to damage. (Only drops its loot once.) Combine and Prevail: If an Aquamaw fragment goes undamaged for a full round, it will join with a same-sized fragment if possible (even if it was damaged), doubling its size. Final Effort: Aquamaw fourths disregard Row and SP. Drops: 100 gold, Mead, Nostrum, Smelling Salts, Grand Potion, Grand Tonic, Remedy, Deadly Venom, Oculoid Palm "Thank you for your assitance, heroes - without you, the position of Chief may have been out of my grasp forever. But now..." Green Oculoid, Level 25 Demon Passive Specials: Assault from Afar: The Green Oculoid is out of the heroes' range, and thus is immune to damage. He will hit one random hero for 25 damage every round - this can be prevented by a hero targetting him. Note: Flees when the Aquamaw is destroyed. The Party: Althior Emorith (And Finnegan) *Knocked Out!* Level 35 Necromancer *Earns triple XP* Power: 47 (52 for spells) Power Bonus: +5 Spells Defense: 6 (4+2) Health: 0/45 (5+5+Chicken Drumstick (1)+34) Ether: 19/48 (5+5+34+4) Gold: 100 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Dragoro (WP:8, Wand), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Bedroll, Remedy x8, Mead, Smelling Salts, Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Bone x3, Elixirs x3, Phoenix Incense x2, Dragon Scales, Garnet Lamp of Summoning, Deadly Poison, Grating Stone x2, Tasty Fish Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Lucky!* *Hastened!* Level: 25.33 Power: 36 (24+8+4) Health: 40/40 (24+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2886 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Venom (2), Mead (4), Smelling Salts (10), Nostrum (11), Trial Brew (1), Grand Tonic, Emergency Essence, Ambrosia Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Karie Alderflask (Played by Kintobor) *Party Leader!* *Lucky!* *Encouraged!* *Hastened!* 22 year old Human Rogue Witch, lvl 16.5 Power: 21 (lvl 15 + WP: 6) Health: 22/22 Ether: 13/22 Gold: 77 Defence: 2 Equipment: Sexy (WP: 7, Rapier, Disregards SP, usable by Knights and Rogues), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic (2), Mead (1), Remedy (1), Venom (7), Mulled Wine (1), Smoke bomb (1), Pixie Dust (1), Grand Potion (2) Telescope (1), Bedroll (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons:Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Gemstones: Topaz Quote
Kintobor Posted September 2, 2013 Posted September 2, 2013 The Green Oculoid claps and cackles, pleased with how his beast was performing. "Ohhhh, poor Necromancer. That is the price you pay when you associate yourself with these -" The demon points to Johon and Karie. "- worthless creatures, though." Karie felt her stomach clench. The fiend's heckling was starting to get to her. She wasn't worthless, she wasn't worthless... "Johon, revive Althior. We're going to need him if we're going to win this." Karie attacks Aquamaw A, then B. Suggested Battle Order Johon- revive Althior Karie vs. Aquamaw A Karie vs. Aquamaw B Johon vs. Aquamaw C OR D Althior vs. Oculoid Quote
Endgame Posted September 2, 2013 Author Posted September 2, 2013 "Why does a brainless twit like you even bother thinking when you know I'm a mind reader?" Quote
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