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Posted (edited)

I will post my sig-fig soon but here is the tale of Lord Magnus.

Christened Magnus Blackmain by his parents at birth Magnus was destined to be a great fighter. At the age of five Magnus' parents had been murdered by an elemental beast. Magnus was fostered by a seer and after ten years of intense fighting Magnus had made a name for himself. Unfortunately for Magnus he was captured and became the host for the of a spirit. Magnus pushed the spirit into the dark depths of his mind and he set out into the lands of Nocturnus. Magnus did not rest there and he let the spirit free after he murdered a group of drow that served for the black spire

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Edited by the lego dwarf
Posted (edited)

I know I have used the pic twice now but this is because I have limited pictures of this quality

Part 2 of the tale of Lord Magnus.

After killing the drow Magnus was found by the seers that captured him. But instead of killing Magnus they asked if he could be their lord. So Magnus became lord of the seers. He returned to his home town to find that a group of drow had burned it to the ground and with a vengeful roar Magnus and his seers chased after the retinue of drow.

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Edited by the lego dwarf
Posted

I heard Nocturnus was lacking some members:

3vwxfyvl.jpg

This is Saber, son of the famous merchant captain Seraph the Winged. Seraph, know througout many a towns for his skill with the sword and pursuesive tongue, trained his child his crafts from a very early age on. Saber worked hard with his father, in swordplay as well as in learning the ropes of sailing and trading. Due to the profession of his father, Saber grew up aboard a large merchant ship, docking everywhere across Historica to buy and sell goods ranging from fine wines to exotic furs.

On a cold Winter while returning south from port Wrath, a standard trading route that Seraph and the crew had taken often, a horrible storm struck the sea. The crew was no match against this manifestation of mother nature and the ship capsized.

Saber, who was only a young lad of sixteen, opened his eyes to find himself lying atop of a rock, with a salty taste his in mouth. He quickly stitched the pieces of the story together to realize that he wass shipwrecked. He felt powerless; all the fighting and training he endured was proven worthless to the amnipotent power of nature. He stranded near the Moruth swamplands which he had seen many a times on his father's maps. Unsure whether or not his father or anyone of the crew survived the shipwreck, he enters the swamp, while pondering about the knowledge and power it holds.

Three years later, Saber has made the swamp his home and mastered the easier spells that the nomad wizards who live in these marshes have taught him. The three years he has spend here made him pledge his allegiance to the red and gold flag of Nocturnus. The apprentice wizards' thirst for power and knowledge only increases as he learns more and he has made it his personal goal to become so significantly powerful and wise, that even nature will fear him.

A close up of the sigfig:

PT0UNgsl.jpg

Posted

Welcome to the guild that has cookies!

Hard work never killed anyone, but why take a chance?

Haha! There's a small image with that text at where i work!

:thumbup:

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