Captain BeerBeard Posted March 29, 2014 Posted March 29, 2014 So long as you share it and we can work all tweak it, I think so. I tried to come up with a layout, but I am struggling. Anyone with ideas should step up and offer some help so we can keep moving. I also haven't seen much on the warlords front. What are you guys working on?!? It will be for the people. I will get something posted in a few days. It will be a work in progress so....high expectations! Quote
Lord Vladivus Posted April 1, 2014 Posted April 1, 2014 I've got my first warlords build nearly finished. Job and new girlfriend is eating into my building time (and funds!) though. Quote
Lord Vladivus Posted April 7, 2014 Posted April 7, 2014 Managed to get the second warlords build finished. Got to revisit my first stage, though as I think I can improve it!. Awful quiet in here! I've got a freebuild (or two, possibly) coming up as well when I can photograph them. Anyone else building away? Quote
kabel Posted April 7, 2014 Posted April 7, 2014 Awful quiet in here! I guess it's because you too were gone for a while. Good to see you back! Quote
Lord Vladivus Posted April 7, 2014 Posted April 7, 2014 Indeed I was. Internet was sporadic at best for a while. A bit steadier now, and I've managed to work out my schedule to give myself more time for Lego! So it's all good. Somehow I've got my counthood since I've returned. I've just to figure out a new photo set-up and then I'll be all good to go! Got plenty of build ideas and a few built as well! Quote
Rogue Angel Posted April 15, 2014 Posted April 15, 2014 Challenge II is posted! Check it out and come help your Avalonian neighbors! Quote
Lord Vladivus Posted April 24, 2014 Posted April 24, 2014 Should have two free builds up this weekend to make up for my quietness since February. Seeing as I'm supposed to be based in the Moruth Swamps, I haven't built a whole lot there, so these builds are both based there. Ones for Warlords and the other's for the GNAR (if it's still running, if not, I'll post it as a regular free build). As an aside, what does it mean now that Ravaage is in charge of Nocty? Is it just a prelude to the final Chapter of Book II as that's going to be set in Nocty right? Quote
ZCerberus Posted April 24, 2014 Author Posted April 24, 2014 The final chapter will be in Nocty. I have already heard rumors of growing cracks in the Spire Alliance though. I think a BIG MOC outlining the beggining of the cracks in the alliance will be showing up around... I dunno... May 19th or so. Quote
MassEditor Posted April 24, 2014 Posted April 24, 2014 (edited) Hello! Hopefully I'm doing this in the right place but here goes my attempt to join Nocturnus! The forces of Senurhem Nogad wish to seek an alliance with the other armies and leaders of Nocturnus and to aid its goals in any way possible. Here's some (admittedly lengthy) background on my sig fig and others in this faction for those who are interested! I have to admit I haven't done much minifig customization so I'm sure the look of my characters will evolve somewhat as time goes on. Lord Anfauglir (and a couple of his not-so-scary-looking underlings) Lord Anfauglir is my sig fig and the right hand man... er, wraith of Senurhem Nogad. Anfauglir is the loyal lieutenant and enforcer of Senurhem's will. Nicknamed The Black Maw by his troops and enemies alike, Anfauglir has been a servant of Senurhem's longer than any other. He is trusted primarily with the enforcement of internal affairs and as captain of the dreaded Vulkhar, powerful liches clad in black who ride undead mounts to battle.It is rumored that Anfauglir was once a mortal man who, through the most profane practice of necromancy, succeeded in attaining eternal life - but at a cost. Instead of maintaining the visage of his youth Anfauglir slowly deteriorated into the horrific, undead monster he is today. Unable to return to the world of the living, Anfauglir spent decades preying on the weak and helpless in the isolated parts of the world. Like a dark shadow enveloping the forest he spread fear and dissent wherever he went. Eventually he was uncovered by a young hero who rallied what forces of good he could and drove Anfauglir to the east. Homeless, alone and hunted like a rabid dog, Anfauglir was caught unawares by a troop of Orcs commanded by the powerful warlock Senurhem. Unaware of what power Anfauglir possessed, the orcs chained him, struck him with the blunt end of their axes and rifled through his belongings. For three days the orcs marched Anfauglir with neither rest nor water. For three days Anfauglir never uttered a word, despite how hard the orcs would strike him in their attempt at discover his purpose in these lands. Upon the fourth day their master's fortress could be seen in the distance and the troop doubled its pace. The orcs, anxious for fresh meat and mead, did not notice the dark words now being whispered by Anfauglir, nor did they notice the evil shadow forming around him.Upon reaching the gate to Senurhem's dark fortress, the orc chieftain moved ahead and commanded the wall guards to open its massive doors. Before the orc could turn back to his troop and command them to enter, a darkness enveloped the troop and nothing could be seen - only the shriek of dying orcs pierced the dark veil. The chieftain stood frozen in awe as the black fog lifted and revealed the bodies of more than a dozen dead orcs. A few others lay wounded while one, suspended in air by his neck in the now free hand of Anfauglir, struggled to escape his clutch. Anfauglir then picked up one of the dead orc's swords and drove it into the creature gasping for air in front of him. Infuriated at the complete destruction of his troop the orc chieftain rushed at Anfauglir but he was cut down by a quick blow. The commander of the wall guards ordered several more orc troops to attack. He watched each Anfauglir single-handly destroy each unit until Senurhem himself arrived. Flanked by his personal body guard and a pack of mountain trolls armed with clubs the size of an orc, Senurhem approached Anfauglir and in a single blow destroyed the weapon in Anfauglir's hand. Anfauglir cast a spell but Senurhem sent it arcing back at him, taking Anfauglir off his feet and launching him backwards. Senurhem's bodyguards rushed Anfauglir before he could stand, each with their weapons aimed at his head. No power possessed by Anfauglir would be able to defeat these dark spirits and their lord. Anfauglir knew this was the end and he did not regret it. Eternal life had brought him untold suffering. He would never know the warm embrace of another soul, or another feeling of happiness as long as he roamed the world. He now saw his end, and he never felt freer. But Senurhem had something different in mind. A master of ruthless calculus, he knew he could mold Anfauglir into a powerful tool for his own aims. He spared Anfauglir that day, and in the centuries since Anfauglir has defeated many enemies under Senurhem's banner. Anfauglir eventually rose to Senurhem's inner council, and now wields the power he had only dreamed of as a mortal necromancer. Few have the access to Senurhem's chambers that Anfauglir enjoys. Senurhem's orc armies have even took to calling Anfauglir "Little Boss" in derogatory recognition of his status in this dark kingdom.Although Anfauglir has served his master's will ruthlessly and unquestionably for centuries, there have been disturbances in Anfauglir's fealty that only few have noticed. These days Senurhem spends less time commanding than studying the arcane, constantly searching for the means to expand his power to all corners of the land. While Sernurhem locks himself away in his dark tower, Anfauglir has watched his power over Sernurhem's forces grow. They look less to their master for direction these days and cling more to Anfauglir's makeshift rule. Word spreads that Sernurhem has delved too deep into the black arts, that his mind is spiraling down to the darkest reaches. Some fear Senurhem's actions risk the destruction of his entire dominion. Anfauglir, who by no means detests his new stature, has not done as much as his master would expect in quashing these rebellious rumors. In fact, the thirst for power is seemlingly too strong for Anfauglir to resist, and he gathers power without Senurhem's knowledge. New recruits entering Senurhem's armies are being formed into separate units, and are asked to swear their fealty to only one name: Lord Anfauglir. Rumors have also surfaced that the Vulkhar are searching the darkest corners of the land for powerful allies and beasts that will call Anfauglir their master. General Gh'rak Gro-Sukrath General Gh'rak Gro-Sukrath commands Senurhem's field armies, usually from the front ranks - a distinction that inspires awe in both his troops and enemies. This up-front leadership has also left his body and face covered in scars from countless battles. In past battles, some say, Gh'rak has killed more enemies than his top ten warriors combined (the more cynical among Senurhem's generals say the lazy orc-goblins that comprise Gh'rak's armies are just happy to let their commander do all the work). Gh'rak entered his master's service at an early age, after Senurhem's forces utterly destroyed Gh'rak's Orc tribe, leaving him as the sole survivor. Tribal tradition states new leaders are chosen at the end of a war club, so Gh'rak declared his fealty to Senurhem and has been a faithful and ferocious commander ever since. The bulk of Gh'rak's armies are made up of the miserable, squalid creatures that reside under Senurhem's dominion. While most would fare poorly against their counterparts in one-on-one combat, it is the sheer number of Gh'rak's troops that inspire fear of Senurhem. Like other armies, Gh'rak's forces are composed of infantry and archer troops with attached specialized units like siege and engineering troops. Although their equipment is usually crude, Gh'rak's armies benefit from an endless supply of weaponry and armor created in Senurhem's deep forges. Gh'rak is feared as much by his troops as he his by his enemies, and he does not tolerate even the slightest complaint from his troops - especially when it concerns Senurhem.It is well known among the armies that the speaker of one muttered word against the Master will undoubtedly end on the Headsman's chopping block. Gh'rak's allegiance to Senurhem is absolute, and for this reason he has eyed Afauglir's interim rule with suspicion. The Headsman Known simply as the Headsman, this mysterious and terrifying entity serves as the harbinger of Senurhem's wrath - primarily through the use of his razor sharp axe. In these lands there is no jury or judge, only executioner, and in this role the Headsman serves well. In his decades terminating those deemed unnecessary to Senurhem's aims, the Headsman has asked his master of only one reward - to keep the heads of his victims. Because of the Headsman, Sernurhem's dungeons have only rarely been used. Senurhem Nogad Senurhem rarely leaves the comfort of his chambers these days, and few remember the time their master has felled a foe on the battlefield. Although none of Senurhem's subjects would dare risk their master's wrath, some have expressed their dissent in secret. They fear their master has lost in mind in the pursuit of arcane weapons, and that his ability to command - and unify the discordant factions under his control - is slipping away. In a time when the threat to the eastern lands has never been greater, with vengeful, expansionist enemies on all borders, they fear Senurhem is unable to carry them to victory. For the time being their only option is to seek alliance with the other factions controlling Nocturnus and to fight the going threats to the lands. Whew... Ok, glad I got that out of the way. :grin:Now, I've got that the Warlords builds are a big focus right now, anything else I should really be focusing on? Also, I built the MOC in the pictures above as a backdrop of where my characters hail. If I can use it towards anything Guild related that would be awesome, though in my haste to share this MOC I did recently post in the the Historic forum. Not sure if that disqualifies it for anything. If so, just means I'll get to build something else! Edited April 24, 2014 by MassEditor Quote
Infernum Posted April 24, 2014 Posted April 24, 2014 Wow! What a way to introduce yourself! Welcome to Historica! Quote
Scaevola Posted April 25, 2014 Posted April 25, 2014 Very impressive entry moc and nice, detailed storyline. Looking forward to seeing some (more) mocs from you Quote
ZCerberus Posted April 25, 2014 Author Posted April 25, 2014 Welcome Mr. Maker of the Crater. You are most welcome in this evil place. Perfect spirit for this guild! Quote
Lord Vladivus Posted April 25, 2014 Posted April 25, 2014 (edited) Two MOCs up. One for Warlords: Lord Vladivus And one for GNAR: The Nocturnian Boar And Welcome Lord Angfauglir! Good to see some fellow unlife. Edited April 25, 2014 by Lord Vladivus Quote
Torgar Posted April 25, 2014 Posted April 25, 2014 Welcome Lord Angfauglir, excellent intro! I really like the headsman. Quote
Descoladore Posted April 26, 2014 Posted April 26, 2014 (edited) Well here goes my attempt at a sigfig: Erasmus The Crocodile Rider by Descoladore, on Flickr Erasmus the Crocodile Rider No one knows exactly where he comes from, but Erasmus can occasionally be seen navigating the swamps of Nocturnus on the back of a crocodile. He has an interesting method for controlling the beasts: he watches the waters of the swamp for a lurking crocodile, and approaches it with a monkey on a hook. While the crocodile is focused on the monkey, he mounts the crocodile. Eventually, the croc decides to go for the monkey, and Erasmus keeps the monkey dangling just far enough ahead of the crocodile so that it will pursue it but be unable to obtain it, thus permitting him to travel long distances on the back of his reptilian steed. Rumour has it that Erasmus may once have been a crocodile himself, and that some inexplicable force of nature enabled him to acquire a humanoid form. Edited April 26, 2014 by Descoladore Quote
Scaevola Posted April 26, 2014 Posted April 26, 2014 Welcome to the Guilds Erasmus; I like the way you manage your reptilian steed. Nocturnus has picked up quite a bit of members over the last few days! Quote
MassEditor Posted April 28, 2014 Posted April 28, 2014 More reinforcements! And thanks for the welcome everyone! Quote
Emma Posted April 28, 2014 Posted April 28, 2014 Welcome to Nocturnus MassEditor and Descoladore - wonderful to have some more life (death?) in this most quietest of guilds. And yea for Lord Vladivus - keeping up a Nocturnus presence - great work on the Warlords and GNAR builds Quote
Lord Vladivus Posted April 28, 2014 Posted April 28, 2014 Cheers Emma! I've just bought a bunch more stuff for some more Nocty builds, so I'm hoping to get my second Warlords build up soon! Along with Challenge 2 in Avalonia. Quote
Dr.Cogg Posted April 29, 2014 Posted April 29, 2014 Do any of you guys have a link to the Warlord Challenge Quote
Lord Vladivus Posted April 29, 2014 Posted April 29, 2014 There should be a link in the first post of this thread! Quote
MassEditor Posted April 29, 2014 Posted April 29, 2014 Thanks Gunman and Emma! I appreciate the warm (er.. cold?) welcome! Alright, I feel like I might be getting the hang of what's going on around here, maybe... I've almost completed my first Warlords build and got something started for the second and for a GNAR build. Unfortunately I'm coming to the game a little late so I'll doubt I'll have the third phase Warlords done by the May 31 deadline. One question though, do free builds I make for Nocturnus outside of a challenge count towards anything for our Guild? For instance, if my third phase Warlords build doesn't make the deadline can I still post it to some advantage for Nocturnus? Quote
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