Kai NRG Posted February 20, 2014 Posted February 20, 2014 I don't get it. :/ Like so: You type: Sultan's Gate Then, you select it with your mouse by running the cursor over it and pressing down until the desired text (Sultan's Gate) is highlighted (typically in blue with white letters) Next, click the chain button, this one (please let me know if you can't see the picture): Then, when you get the box pop-up, paste the required URL (in this case, ) into the field that says URL above it Be sure your text (Sultan's Gate) is highlighted! Click okay and you should be ready to go! This is how it should look (even before you post). Color may vary from dark purple to blue, don't worry about that. Sultan's Gate You can double check by right clicking and hitting 'open in new tab', to make sure you have the desired link. Hope that helps you! Quote
TheUtilityBelt Posted February 20, 2014 Posted February 20, 2014 (edited) Sultan's Gate I think I got it. Thanks for the help, I was getting realy confused. EDIT: It didn't work. Hmmm Edited February 20, 2014 by TheUtilityBelt32 Quote
Gideon Posted February 22, 2014 Posted February 22, 2014 I'm inclined to think that the foremost use the Mitgardians (and everyone else) should have for our oil is for lighting? Low grade fuel like fire wood is maybe good enough for heating but it's not easy to read with only the dim light from the embers of a cook-fire. After all, being able to read for many hours after dark in good oil lamp light (or the even better the bright light from lamps using distilled naphtha, a practice reported to be growing more and more common these days) helps the Kaliphlin scholars to be unrivaled in Historica. So if the Mitgardians were to get more of our oil, maybe in the future some ignorant misunderstandings about other guilds might be avoided? Btw, finally going to be back at my bricks tomorrow We will have the little girl's grandmother visiting (and hopefully helping a lot with taking care of the baby) for soon. Maybe I'll finally be able to get some progress on the three WIPs in various states sitting on my desk Quote
Garmadon Posted February 23, 2014 Posted February 23, 2014 I'm inclined to think that the foremost use the Mitgardians (and everyone else) should have for our oil is for lighting? Low grade fuel like fire wood is maybe good enough for heating but it's not easy to read with only the dim light from the embers of a cook-fire. After all, being able to read for many hours after dark in good oil lamp light (or the even better the bright light from lamps using distilled naphtha, a practice reported to be growing more and more common these days) helps the Kaliphlin scholars to be unrivaled in Historica. So if the Mitgardians were to get more of our oil, maybe in the future some ignorant misunderstandings about other guilds might be avoided? We use whale oil, which is just as good for light As far as reading goes, I don't see that Kaliphlinians necessarily read more just because they have the UoP down there ...I should build a Mitgardian library some time Quote
SkaForHire Posted February 23, 2014 Author Posted February 23, 2014 (edited) As far as reading goes, I don't see that Kaliphlinians necessarily read more just because they have the UoP down there ...I should build a Mitgardian library some time We already have a vast picture book section in the Great Library of Barqa, maybe we can have some scribes make up some copies for your fledgling library? I mean, it will take Milena for enough good Mitgardian writers to come about, that is if you start the learning to read process soon. Actually, we will just send teachers to participate in your rudimentary education system... I can see it now Dereek Zoolandson's Center For Kids Who Can't Read Good And Wanna Learn To Do Other Stuff Good Too. Also, we have more colleges than just the UoP, that is just the flagship university. Finally, I see the point about oil for reading rather than heating, but for areas that do not have wood (and there are lots of them in Mitgardia) the oil is essential. It is of higher quality than whale blubber oil, and burns brighter and longer because of the refinement. Besides, rumor has it that it has been too cold in Mitgardia this winter to swing an axe, the ruthless forests have claimed many a shattered axe in this season. Edited February 24, 2014 by SkaForHire Quote
kabel Posted February 23, 2014 Posted February 23, 2014 Besides, rumor has it that it has been too cold in Mitgardia this wenter to swing an axe, the ruthless forests have claimed many a shatter axe in this season. Well, that one only goes for the North American Mitgardians, for the central European ones there actually wasn't any winter at all. So plenty of time to harvest timber! Quote
robuko Posted February 23, 2014 Posted February 23, 2014 I am 85% done on a ship carrying relief supplies to our Northern friends but I am traveling next week so I won't make the O2M deadline. Free build coming.... Quote
kabel Posted February 23, 2014 Posted February 23, 2014 No need to rush the ship done, we (Ska and I) have something else up the sleeve! Quote
MKJoshA Posted February 24, 2014 Posted February 24, 2014 ...I can see it now Dereek Zoolandson's Center For Kids Who Can't Read Good And Wanna Learn To Do Other Stuff Good Too. Love the reference! Well, that one only goes for the North American Mitgardians, for the central European ones there actually wasn't any winter at all. So plenty of time to harvest timber! True that! I'm in Chicago and it's been super bitter this winter. Quote
Garmadon Posted February 24, 2014 Posted February 24, 2014 ...rumor has it that it has been too cold in Mitgardia this wenter to swing an axe, the ruthless forests have claimed many a shatter axe in this season. If you can't swing an ax how can you shatter it Quote
SkaForHire Posted February 24, 2014 Author Posted February 24, 2014 (edited) If you can't swing an ax how can you shatter it Sorry about my late night spelling, but it is semantics. One would not want to shatter their axe because the trees are frozen, so they are not willing to swing the axe, therefore it is too cold to swing an axe. Edited February 24, 2014 by SkaForHire Quote
kabel Posted February 24, 2014 Posted February 24, 2014 Which leads us back to the problem of seasons in Historica ... who determines them and who says it's the freezing American and not the non existant German/Dutch/Belgian winter? Quote
Kai NRG Posted February 24, 2014 Posted February 24, 2014 Which leads us back to the problem of seasons in Historica ... who determines them and who says it's the freezing American and not the non existant German/Dutch/Belgian winter? Wait... are you trying to say that you Mitgardians don't get hardly any snow? I thought that was your boast! And if you get snow, shouldn't you get freezing weather too? - at least if the snow hangs around for any length of time. I suppose you don't really need -15 degree (Celsius) weather - much less -15 Fahrenheit, but even just freezing (0/32) is way too cold for hanging around without heating. In fact, even just 50 Fahrenheit (or ~12 C), is way too cold for comfort... yeah it's fine when your just out in it a half hour or so, but living with everything - inside, outside - that way is a completely different matter. Try writing, typing, playing an instrument (any activity that requires quick finger movements) after being in a 12 C environment for a couple hours... it really is hard to move your fingers with any speed! Technically I guess the seasons depend a lot on the size of Historica. NM once said it was about the size of Texas, I think... which means that the climates as generally understood (snow in Mitgardia, desert in Kali, swamps in Nocty, and lush forests in Avalonia) are remarkably varied for such a small space. As a matter of fact I don't think seasons have ever really been given a prominent place. Mitgardia is assumed to be always cold (a sort of perpetual winter), Kaliphlin always nice and warm (some might say hot), etc... more like the four different guilds correspond to the seasons! Quote
Rogue Angel Posted February 24, 2014 Posted February 24, 2014 I have always thought of the different guilds as having rather consistent climates - Mitgardia is always in deep winter, Kaliphlin is always hot, Nocturnus and Avalonia climate varies depending on where you are, but mostly being temperate. I think of Historica being much bigger than Texas, maybe closer to about the size of Europe without the former USSR, or about half the size of the US. Also, if the world that Historica is on is significantly smaller than the earth, you would see greater variation over smaller distances. Quote
SkaForHire Posted February 25, 2014 Author Posted February 25, 2014 Technically I guess the seasons depend a lot on the size of Historica. NM once said it was about the size of Texas, I think... which means that the climates as generally understood (snow in Mitgardia, desert in Kali, swamps in Nocty, and lush forests in Avalonia) are remarkably varied for such a small space. That is about equivalent with actual Texas climate. Although there is no arctic, the other three environments exist. With a fourth environment being the mountains. I didn't grow up here, but I have been told there are geography classes on just Texas taught. It is a big place. I can't remember where NM's original numbers came from, but he derived them from a canon storyline I believe. Like, Rogueang, I think Historica would be quite bigger, but NM numbers were really good IIRC. Quote
MKJoshA Posted February 25, 2014 Posted February 25, 2014 ...Technically I guess the seasons depend a lot on the size of Historica. NM once said it was about the size of Texas, I think... which means that the climates as generally understood (snow in Mitgardia, desert in Kali, swamps in Nocty, and lush forests in Avalonia) are remarkably varied for such a small space... Kinda like France. Quote
Garmadon Posted February 25, 2014 Posted February 25, 2014 Sorry about my late night spelling, but it is semantics. One would not want to shatter their axe because the trees are frozen, so they are not willing to swing the axe, therefore it is too cold to swing an axe. So what you meant was that it is too cold to chop down trees... Anyways, it sounds like Historica is about the size of Alaska, about 570,000 square miles (Texas is only 262,000), in which case it could have a cold and long winter in the north pretty easily. Quote
Rogue Angel Posted February 25, 2014 Posted February 25, 2014 I like to think it takes about 20-30 days to travel across any one guild 25 days @ 20 miles/day = 500 miles 1000 miles x 1000 miles = 1,000,000 square miles Historica ~ half the US Quote
Kai NRG Posted February 25, 2014 Posted February 25, 2014 NM's numbers were I thought based on his map?... which seems to be at a good scale IMO - there certainly is plenty of space for MOCing purposes! I have always thought of the different guilds as having rather consistent climates - Mitgardia is always in deep winter, Kaliphlin is always hot, Nocturnus and Avalonia climate varies depending on where you are, but mostly being temperate... Same here. Seasons don't seem really relevant as there isn't really a fixed time schedule either (what constitutes a day? a year?). ...I think of Historica being much bigger than Texas, maybe closer to about the size of Europe without the former USSR, or about half the size of the US. Also, if the world that Historica is on is significantly smaller than the earth, you would see greater variation over smaller distances. Actually it would be impossible for a smaller planet to sustain Historica type life... partly because the extremes would be too great. That aside, given your distance calculations, half the US seems quite a feasible size. Quote
SkaForHire Posted February 25, 2014 Author Posted February 25, 2014 So what you meant was that it is too cold to chop down trees... To attempt to chop down trees, therefore to cold to bother to swing an axe... NM's numbers were I thought based on his map?... which seems to be at a good scale IMO - there certainly is plenty of space for MOCing purposes! I thought he based his scale off something else, and I thought it was a story about how long it took the king or a diplomat or someone to get between to official locations (Cedrica and Albion, maybe?) Quote
qiadris Posted February 25, 2014 Posted February 25, 2014 Actually it would be impossible for a smaller planet to sustain Historica type life... partly because the extremes would be too great. That aside, given your distance calculations, half the US seems quite a feasible size. That's only if we compare Historica to Earth, but in a fantasy setting we can always make up planets. A possible "natural" explanation could be a planet that never rotates and the light from sun or suns falls more directly in the South, and more inclined in the north, leading to the different climates. Or, you know, "it was a wizard" :p Quote
gedren_y Posted February 25, 2014 Posted February 25, 2014 If the planet never rotates, you don't get day/night. I rather think the axis is tilted farther. The northern hemisphere would be colder, the equator would be temperate, and the southern hemisphere would be warmer. Avalonia and Nocturnus would lie on the equator. I also think of Historica as slightly larger than Australia, and Varlyrio is about a the size of Greenland. Quote
kabel Posted February 25, 2014 Posted February 25, 2014 a more titled axis would make the far south pretty cool too! So why don't we just say that Historica is one! continent on a planet with more than one continent. As for Mitgardia, I've always considered it to resemble Scandinavia, so basicly we do have a summer, even if it's a shorter one than in Avalonia and I always considered Mitgardia's West coast under the influence of a warm ocean current, so basicly think Norway Quote
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