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Posted

Cool! That could probably work as long as the dont have guns

Well if they do, I was thinking about using the Steampunk rifle from BrickWarriors' and (pretend) it shoots out hot steam burning enemies or cooking them in their armor but overheats pretty fast considering what it would be made out of, like brass, copper, wood, and a bit of iron. But that may be too much for GoH lore.

Also, they have invented a Compound Bow and it's more accurate and durable than the standard bows of GoH but is very expensive.

I'm spit-balling ideas here so if I can't use them, let me know soon.

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Posted (edited)

I think you should read this quote Behemoth

A little something about technology in Historica: no guns. What little gunpowder has been worked with is too unstable. The closest to any real firearms that can be made are highly reinforced bombards, and those are few and far inbetween. The practical reason behind this decision by the Staff is to keep Historica in a Medieval Fantasy realm, and avoid straying into Steampunk with fantasy elements.

I wholeheartedly agree with this quote. Steampunk aspects to GoH could easily distort Historica's foundation as a medieval/ancient world. Although, I suppose it would depend on how "steampunky" your creations are. It's a thin line I think on what is reasonable encroachment and what is overdoing it however.

Edited by Scaevola
Posted (edited)

Composite bows would definitely fit the Kaliphlin setting as large sections of suitable wood would be scarce and force us to have invented composite bows :classic:

I've actually thought of my black bows as composite shortbows :wink:

Edit: I confused compound bows with composite/laminated bows. Don't know if compound bows are too modern or if a few strong but expensive and fragile compound bows would be ok in the GoH setting?

Edited by Gideon
Posted

I wholeheartedly agree with this quote. Steampunk aspects to GoH could easily distort Historica's foundation as a medieval/ancient world. Although, I suppose it would depend on how "steampunky" your creations are. It's a thin line I think on what is reasonable encroachment and what is overdoing it however.

I was thinking that using coal and/or steam powered items would be used to "enhance" life, so instead of manual labor to say chop down a tree with an ordinary axe, there would be a steam-powered auto-axe that chop down trees more efficiently and more quickly. Along with mechanical limbs that would exhale steam and work with (I'm not too sure how to explain this) but like this but being made mostly from wood and steel.

I also wanted to do something like this in the future with my sig-fig due to either a brutal war or an unfortunate accident or something. I thought I'd make things "interesting" and it would certainly strike fear to those whom glimpse the monster that would be mounted to it.

Posted

I am using my veto against steampunk for chopping down trees or to use steampunk machines in warfare.

You can always use slaves if you want to chop down trees. :)

There are many possibilities in a medieval fantasy world without the need for a modern society. :)

Posted

I am using my veto against steampunk for chopping down trees or to use steampunk machines in warfare.

You can always use slaves if you want to chop down trees. :)

There are many possibilities in a medieval fantasy world without the need for a modern society. :)

This saddens me, but can we still use Peg-legs and Hook-hands?

And can I still do the thing with this? Let's just say in order for that to occur, my sig-fig had to be "Resurrected" or something?

Posted

We Kaliphlin have black oil. It was the subject of a small community challenge not too long ago. The Nestlands Clans have designed distiller pots to purify our local water (too mineral rich to drink).

I'm with Damaximus about the tech replacing people doing work, though. All 'inventions' have to be something created by craftsmen, and take a long time to produce.

As to metal limb replacements, there is a mythological basis for this. In the myth of the Tuatha de Danaan, Dian Cecht (healer fey) created a silver arm for Nuada (fey king) when he lost his in battle. It just has to be powered by magic, and take a powerful mage to do it. Given your character type, I would say an alchemist would be your route.

Posted

We Kaliphlin have black oil. It was the subject of a small community challenge not too long ago. The Nestlands Clans have designed distiller pots to purify our local water (too mineral rich to drink).

I'm with Damaximus about the tech replacing people doing work, though. All 'inventions' have to be something created by craftsmen, and take a long time to produce.

As to metal limb replacements, there is a mythological basis for this. In the myth of the Tuatha de Danaan, Dian Cecht (healer fey) created a silver arm for Nuada (fey king) when he lost his in battle. It just has to be powered by magic, and take a powerful mage to do it. Given your character type, I would say an alchemist would be your route.

So I can do synthetic limbs?! :cry_happy:

I'm fine with it being powerd by magic, perhaps a gem? I was thinking something like a Soul Gem from The Elder Scrolls in a way, that's how the Dwemer constructs were powered and if I can do that, maybe not with robots so much, than I would love it! Perhaps my people are like Scientists but rely of magic?

Posted (edited)

Ten posts away from being KNIGHTED! Yay!

Pretty cool ideas, guys!

Let the posts flow, just like my ideas!

Posts about post count does not add anything to the thread imho.

Regarding the ideas, I think it's great with ideas and also that they can be discussed here. How we want Kaliphlin to be is definitely ontopic in this thread in my opinion.

I'm a bit cautious however about the way it is turning as I see no reason for any major steampunkish elements to emerge here. Don't get me wrong, I love steampunk and when it's mixed with fantasy (eg WoW), but that's not really where I'd like Kaliphlin to go. Of course there are some contraptions created by the scholars, alchemists and magicians of Kaliphlin which might look like steampunk (like Robuko's heliotropes) but those have never been and probably never will be part of everyday life (not least because of the high cost of the rare materials and skilled craftsman work needed). If you think medieval Middle Eastern, Byzantine or Mediterranean, with a not to large pinch of fantasy, you have a good idea of where to start exploring Kaliphlin.

Edited by Gideon
Posted

Regarding the ideas, I think it's great with ideas and also that they can be discussed here. How we want Kaliphlin to be is definitely ontopic in this thread in my opinion.

I'm a bit cautious however about the way it is turning as I see no reason for any major steampunkish elements to emerge here. Don't get me wrong, I love steampunk and when it's mixed with fantasy (eg WoW), but that's not really where I'd like Kaliphlin to go. Of course there are some contraptions created by the scholars, alchemists and magicians of Kaliphlin which might look like steampunk (like Robuko's heliotropes) but those have never been and probably never will be part of everyday life (not least because of the high cost of the rare materials and skilled craftsman work needed). If you think medieval Middle Eastern, Byzantine or Mediterranean, with a not to large pinch of fantasy, you have a good idea of where to start exploring Kaliphlin.

Okay. :sad:

Assuming with there being powerful mages out there, can there be an Alteration spells (like turning a person into a frog or a half man/half beast?) along with "Soul Trapping"? Similar to what The Elder Scrolls has when it comes to possessing ones' soul into a gem either they are hardly living or recently dead?

Posted

Zombies are not a rare occurrence in GOH. Dugal was brought completely back from the dead. There are half-humanoid half-non-humanoid creatures in GOH. There was even a Challenge build at the end of Book I that had a large humanoid/spider.

You want to do major arcana, then build the quest to gather the necessary ingredients, or the sacred item. Tell the story of the finding what is needed, make it engaging, and make sure it truly fits in GOH.

My current builds I am working on are for the Quest for the Egg of the Armored Eagle Goddess. Returning the Goddess whom the Nestlands Clans worship to 'flesh'. This is a major undertaking for my character, Sdair Zuuree. Several builds, including battles and strange meetings.

I already have the Egg and the Goddess' bird form ready to go, but bringing a Goddess back into the world shouldn't be easy so I am planning around five more builds before I build where the Egg lies. I am planning seven in total on just Quest for the Egg. That's not including the two LDD builds I have in the works, and a few Ambassador builds.

Quest for the Egg should take quite some time. Hopefully I will be done early enough to build for Challenge IV in Kaliphlin. I will leave it up to the Guild Leaders to decide if they want to use the storyline from An Ancient Treasure for the larger story purposes.

Posted

Zombies are not a rare occurrence in GOH. Dugal was brought completely back from the dead. There are half-humanoid half-non-humanoid creatures in GOH. There was even a Challenge build at the end of Book I that had a large humanoid/spider.

The vast majority of my forces are zombies, and my character is half-vampire-half-human. And the large humanoid/spider is an Ungolian, one of my Nocturnus Tribes challenge entries- it's linked on the first page, second post of the Nocty pinned topic. I really need to bring the Ungolian back in a build...

Posted (edited)

Zombies are not a rare occurrence in GOH. Dugal was brought completely back from the dead. There are half-humanoid half-non-humanoid creatures in GOH. There was even a Challenge build at the end of Book I that had a large humanoid/spider.

You want to do major arcana, then build the quest to gather the necessary ingredients, or the sacred item. Tell the story of the finding what is needed, make it engaging, and make sure it truly fits in GOH.

My current builds I am working on are for the Quest for the Egg of the Armored Eagle Goddess. Returning the Goddess whom the Nestlands Clans worship to 'flesh'. This is a major undertaking for my character, Sdair Zuuree. Several builds, including battles and strange meetings.

I already have the Egg and the Goddess' bird form ready to go, but bringing a Goddess back into the world shouldn't be easy so I am planning around five more builds before I build where the Egg lies. I am planning seven in total on just Quest for the Egg. That's not including the two LDD builds I have in the works, and a few Ambassador builds.

Quest for the Egg should take quite some time. Hopefully I will be done early enough to build for Challenge IV in Kaliphlin. I will leave it up to the Guild Leaders to decide if they want to use the storyline from An Ancient Treasure for the larger story purposes.

Okay, well I'm not intending to go for the traditional zombie that everyone thinks of, I was thinking something more like this:

5wLGP4Z.png?2?6825

In the sense that from being cut in two (from the waist) that a powerful relic can "resurrect" a being having them being consumed by energy. It's complicated, that's why it's a Godly artifact.

Also, how do you guys come up with this lore!? Is it made up, written somewhere, or what? I can easily tie these events up and make it very interesting why my most of my ideas but I need the okay.

Edited by Behemoth
Posted (edited)

Lore is found in mocs made by other people; people follow broad precedents for lore set by others. You are however, able to make up pretty much any lore you want so long as it does not conflict with pre-established histories and motifs or present a trans-formative issue such as the introduction of steampunk aspects. This is what I have found, though I am still kind of a rookie in GoH, and thus am no expert.

Edited by Scaevola
Posted

Lore is found in mocs made by other people; people follow broad precedents for lore set by others. You are however, able to make up pretty much any lore you want so long as it does not conflict with pre-established histories and motifs or present a trans-formative issue such as the introduction of steampunk aspects. This is what I have found, though I am still kind of a rookie in GoH, and thus am no expert.

Okay, sounds good! I'm pretty new to GoH to (in you could a month being new) so not everything is too clear just yet. I'll drop the Steampunk idea as long as magic can substitute it, well not all the way but a fair amount.

Posted

And the large humanoid/spider is an Ungolian, one of my Nocturnus Tribes challenge entries- it's linked on the first page, second post of the Nocty pinned topic. I really need to bring the Ungolian back in a build...

Not totally sure but it sounded like he was referring to my Drider....

And on another note, it looks like Kaliphlin has finally lived up to its reputation of much conversation, finally passing up Mitgardia in the number of posts.

Posted

Not totally sure but it sounded like he was referring to my Drider....

And on another note, it looks like Kaliphlin has finally lived up to its reputation of much conversation, finally passing up Mitgardia in the number of posts.

That looks awesome, thank you for the link! :thumbup:

I guess that's somewhat of a good thing? :blush:

Posted

Not totally sure but it sounded like he was referring to my Drider....

And on another note, it looks like Kaliphlin has finally lived up to its reputation of much conversation, finally passing up Mitgardia in the number of posts.

Yup, that's the one. As to Behemoth's question about lore, I was referring to actual mythology when I mentioned the Tuatha De Danaan. It was just a referent of how to play the metal limbs as a backstory. In other mythology, returning a soul to their body after it has been raised as a zombie is supposed to keep it from eventually rotting.

Posted

My concern is that while we have surpassed Mitgardia in posts, we have not done it with MOC's.

Well we have a bunch of Kaliphlin curses that I suspect Mitgardia sends our way... :wink: We did beat them in the naval arms race though! :thumbup: Seriously though, I've still got my plans for Aden's gate but I also have a three year old son that has figured out how to reach even my most secure builds so nearly everything I had built toward it is in a state of disrepair. On top of that, three year olds seem to be more interested in trucks and robots than medieval stuff so a lot of my building time is going to stuff for him to play with which I end up having to rebuild often more than once in a day when he takes it apart and wants me to put it back together again.

Posted

Well if they do, I was thinking about using the Steampunk rifle from BrickWarriors' and (pretend) it shoots out hot steam burning enemies or cooking them in their armor but overheats pretty fast considering what it would be made out of, like brass, copper, wood, and a bit of iron. But that may be too much for GoH lore.

Also, they have invented a Compound Bow and it's more accurate and durable than the standard bows of GoH but is very expensive.

I'm spit-balling ideas here so if I can't use them, let me know soon.

It's interesting, remember way back when SoT was posting, he had his dwarves using muskets, also i think Fat Tony (another Mitgardian from book I) had a steampunkish dwarven ship which was pretty cool. So i'm not sure when the "no guns, no tech" thing became enforced. Not being devil's advocate, just a little confused with some of the inconsistancy in GoH lore. :wacko:

The most recent tech that i've introduced in my builds would be the fire thrower on my dromon, and the compound-like bows (the famous "Evergold archery system", invented by my master bowyer, Waisur Iarel) Actually, in that last moc i had a hand cranked sapper's drill as well. So tech does exist in GoH, but it's generally (a) rare, (b) expensive or c) possibly dangerous or unreliable to the user. Generally speaking, it seems magic and necromancy are more reliable and easily available options in GoH than tech! :wink:

My concern is that while we have surpassed Mitgardia in posts, we have not done it with MOC's.

Yeah, we do struggle to keep up on number of mocs with Mitgardia - but i do think we hold own with regards to quality, so that's something! :classic: My time for moccing is fast disappearing - the new job i've started was originally going to be part-time, but now they want me full-time for the next six months. Get this though - it's as a Lego model builder for a local events company! (Dream job - score! :grin:) So who knows how i'm going to feel when i get home in the evening - possibly moccing will be the furthest thing from my mind, having been building all day. I hope not, but i'll definitely be slowing down here - just a heads up.

Posted

It's interesting, remember way back when SoT was posting, he had his dwarves using muskets, also i think Fat Tony (another Mitgardian from book I) had a steampunkish dwarven ship which was pretty cool. So i'm not sure when the "no guns, no tech" thing became enforced. Not being devil's advocate, just a little confused with some of the inconsistancy in GoH lore. :wacko:

The most recent tech that i've introduced in my builds would be the fire thrower on my dromon, and the compound-like bows (the famous "Evergold archery system", invented by my master bowyer, Waisur Iarel) Actually, in that last moc i had a hand cranked sapper's drill as well. So tech does exist in GoH, but it's generally (a) rare, (b) expensive or c) possibly dangerous or unreliable to the user. Generally speaking, it seems magic and necromancy are more reliable and easily available options in GoH than tech! :wink:

Awesome! So are Flamethrowers allowed? I'm not saying that my whole army will use them but maybe there would be about 3 Hellfire soldiers that use them due to the advancement of them, how dangerous it is to make one (they can explode if not made properly), and how rare some of the parts are. Same with the Compund Bows (I just intend to use the actual LEGO one for this) and they're nicknamed "The Impaler" because of how strong they are because they can stick enemies to a wall or a surface. Name might change though.

As for magic, I may use all types but Necromancy because it will suit my guys, well because they are deviant fellows apart from arrogant and greedy.

Posted

Awesome! So are Flamethrowers allowed? I'm not saying that my whole army will use them but maybe there would be about 3 Hellfire soldiers that use them due to the advancement of them, how dangerous it is to make one (they can explode if not made properly), and how rare some of the parts are. Same with the Compund Bows (I just intend to use the actual LEGO one for this) and they're nicknamed "The Impaler" because of how strong they are because they can stick enemies to a wall or a surface. Name might change though.

As for magic, I may use all types but Necromancy because it will suit my guys, well because they are deviant fellows apart from arrogant and greedy.

There is a lot of controversy in GoH even with minifig creatures. Some people even dislike my use of the yoda head. Everyone has their own preferences and will express them. As long as you have a logical explanation to back up how your build fits into the GoH, I would say go with whatever you want.

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