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Posted

If this is directed at me, I was scum from the start. And that's my regular scum game.

I've played 4 games of mafia (witchbreed, bedtime story, Ragnarok now, and C.A.T) and been scum in three of them. Unlike Flipz, I don't mind being scum, I like knowing what's going on.

The props was to you, and the question was to anyone on the scum team. Flipz claimed neutral to me after I straight up asked him, and because I had already been reading him that way I told the rest of the block I believed him and we should probably drop it. Whoops. :blush:

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Posted

Well, that was fun. I must admit, I did not put the time and effort that I would have liked to in this game, because of many real-life preoccupations. I mostly focused on staying alive by blocking, and didn't do much else. I only sent one PM the entire game, to Scuba.

Great job anyways, Sandy, I loved the storytelling. I'm also glad I got to play as another character: it's a long way before level 50 or when I decide to stop playing Hybros.

Posted

Good job everyone :thumbup: I think that there is no need to repeat everythings thats been said. I really enjoyed playing, but I am so glad to be done :grin:

Posted

It was great. Great story. Great characters. Great presentation. Great idea.

Yes it was impossible to win and I didnt know what to do as Scum - again. Plus, I failed to explain my actions. Raising someone didnt brink him back (with allegiance) but made him to my minion. So raising Nephilim was a very Townie thing to do as it increased my power without preventing dead townies to get revived.

Posted

Great story. Very cool ending... and even for non-mafia-players possible to play. I am a bit sad I died (again and again) on the last night but also proud I participated on this event.

Posted

Big kudos to you Sandy for taking on such a mammoth game and running it so well. It was a new concept, mixing mafia and Heroica, and to take on something so massive for the first time, just for our enjoyment, is to be commended. Thank you for the immense amount of thought, time and effort you put into this, and as expected the presentation was lovely with a whole host of great characters to play.

I do agree that the scum had a really tough time this game and it would have been very difficult for them to win, and there were a couple of things that have been mentioned that would be worth tweaking should this ever run again, but that's only something we can now appreciate in hindsight - after Sandy's already put so much time and effort into running this.

I had a lot of fun playing, even though I never really said very much. I appreciated those people who were able to both post meaningfully and roleplay in the same post (and be readable :laugh:), and the behind the scenes Heroicans (of which I'm sure I only had a glimpse) were certainly more organised than it might have appeared.

Posted

To give at least some explanation to the vast amount of abilities and the way they were revealed, I made the mistake of thinking people would have no moral problems of attacking other players out of sheer fun of it. I expected the death toll to be much higher and the pace to be much more frantic, so the level-headedness and thoughtfulness most of you put into this game came a bit of a surprise to me. I also thought that making the actions public would cause paranoia, but the minute I saw someone say "hey, what if the townies just don't attack at all?" I had a big facepalm moment. :facepalm::laugh:

So yeah, this was supposed to be a bloodbath game with a hint of strategy, but it turned out to be a very strategic game with minimal bloodshed. I'd definitely do many things differently if I were to host something like this again, but as many of you guessed right, C.A.T. was a total time-sink and very arduous to host - especially when there were 42 players. But I saw that at least most of you were enjoying the concept, so it kept me going - as always. :thumbup:

So again, thank you for all your dedication and time spent on another one of my creations. It means the world to me. :wub:

EDITED OUT THE CHARACTER ENTRIES BECAUSE THE CODE WAS ACTING UP.

Posted

I agree that the gameplay was forged on that first day, which was all discussion, and making sure people did not attack others indecriminately. Luridan proved to be very useful, for example, but he'd managed to alienate pretty much everybody with his roleplay early on.

I really liked having a character to play, and thought it was quite cool that Sir Rubinstein and Theodor saw themselves as old warhorses and were working together from then on, rather than through investigations etc.

Posted

Sandy, something funky happened in your post... the characters look fine until Ein Surefoot, afterwards its a mess.

So far I have been enjoying reading about the characters :wink:

Posted

Sandy, something funky happened in your post... the characters look fine until Ein Surefoot, afterwards its a mess.

The board only allows so much BBCode in each post.

Sandy thinks such limits don't apply to the Master of Heroica! (And generally he's right.)

Posted

Sandy, something funky happened in your post... the characters look fine until Ein Surefoot, afterwards its a mess.

I noticed, but every time I try to edit it, the editing window freezes. :wacko:

Posted (edited)

I think the more strategic play came out of the fact that a lot of the players are mafia players and thus we had a general idea of catching scum, even if the gameplay was completely different. It was new, and I enjoyed it a lot, but the concept is identical to that of a mafia game, so we weren't as clueless as you anticipated. :tongue:

I kind of hope to see something else like this in the future. It was a lot of fun, even if it was unbalanced, I had an awesome time. :thumbup:

Those characters are all just fantastic, too.

Edited by CallMePie
Posted

I think the more strategic play came out of the fact that a lot of the players are mafia players and thus we had a general idea of catching scum, even if the gameplay was completely different. It was new, and I enjoyed it a lot, but the concept is identical to that of a mafia game, so we weren't as clueless as you anticipated. :tongue:

And we also didn't really know exactly what to expect from this game, so playing it and organizing it ourselves in terms of a mafia gave us a place to start at rather than just experimenting and then looking for scumtells.
Posted

Looking at all the characters, I can say we definitely had an advantage though if the Nephilim had ended up with players like the Alchemist, Battle Mage, Chi Monk, or Dragoon, we would have had a much harder time dealing with them. I wonder if everyone could have been OHKO and perhaps those with shields 2HKO whether things would have been a little more bloody as the town would have to start killing people to avoid being taken out by the Nephilim in only 2 days...

Posted

Another thing is the players below level 10 or so...we had almost no chance of surviving. Only reason I lived to see days two and three is because of my sunglasses. :wacko: We were way too easily taken out.

Posted

Well, what can I say?

Although I didn't get to play for an awfully long time, the two days that I did play were ridiculously fun. I enjoyed myself so much, it was almost a disappointment to get killed-off so early.

The one thing that I will say about the mechanics is this: Scuba the Dream-God was FAR too powerful. Having the ability to put to sleep pretty much all of his suspects changed the tide quite a bit. :sceptic:

To my fellow players: thanks for putting up with me, I hope I didn't irritate or offend anyone with my playing - it was all in-character. :grin:

I'm a little confused about some of the Town's tactics. After I died, the group seemed to mainly want to revive characters in a pattern that I don't understand. I mean no offense to HerrJJ, but why was Heron revived after being killed? If the motivation was ability-based, why was U'Dargen not resurrected? A dragoon is one of the most powerful classes, after all. If it was player-based, why was Calico not brought back? Pie seemed to be most active and helpful. I'm a little confused, that's all.

Posted

I'm a little confused about some of the Town's tactics. After I died, the group seemed to mainly want to revive characters in a pattern that I don't understand. I mean no offense to HerrJJ, but why was Heron revived after being killed? If the motivation was ability-based, why was U'Dargen not resurrected? A dragoon is one of the most powerful classes, after all. If it was player-based, why was Calico not brought back? Pie seemed to be most active and helpful. I'm a little confused, that's all.

Heron was revived because we thought he might have seen who killed him during the night. Piro, Enya, and Eris were revived because of their abilities and their helpfulness during the day threads. U'Dargen kind of rubbed the town the wrong way during the day threads so there wasn't a lot of support on bringing him back, sorry Darkdragon. :sceptic:
Posted

Heron was revived because we thought he might have seen who killed him during the night. Piro, Enya, and Eris were revived because of their abilities and their helpfulness during the day threads. U'Dargen kind of rubbed the town the wrong way during the day threads so there wasn't a lot of support on bringing him back, sorry Darkdragon. :sceptic:

Ahh... so I must have missed something. Those killed by melee attacks during the night could identify their attackers? I was killed by a spell, so I wouldn't know.

That seems to be kind of unbalanced, to my point of view. So those scum with melee weapons couldn't risk attacking anyone unless they were sure for a OHKO? I don't really agree with that. During the day, yes, everything should be open - but during the night, that's the scum's real chance to act, and this rule hampers them quite a lot.

Posted

Ahh... so I must have missed something. Those killed by melee attacks during the night could identify their attackers? I was killed by a spell, so I wouldn't know.

That seems to be kind of unbalanced, to my point of view. So those scum with melee weapons couldn't risk attacking anyone unless they were sure for a OHKO? I don't really agree with that. During the day, yes, everything should be open - but during the night, that's the scum's real chance to act, and this rule hampers them quite a lot.

Yeh, it's sort of how Fernandu (FredDanielYam) got caught. It would have worked well if everyone was more blood-thirsty and had just decided to attack first and think later, but since it was assumed that a townie wouldn't attack someone unless absolutely necessary, the Nephilim really had to pull back on their offensive game.
Posted

I killed Heron, by the by. And Capriccia. And Heron again. I wanted it to be more of a bloodbath style game. :laugh: I also wasn't particularly worried about the town losing.

Heron was a first night kill, I thought I'd see what killing someone did and also scare the Nephs a little to show we weren't afraid to attack. Cap was to make sure that Corelin was for sure scum. Heron was to test the theory Chrome put out. I know he was Neph, but in the past scum have pointed out a possibility that's true to seem more townie/have it swept under the rug after their death.

Posted

Ahh... so I must have missed something. Those killed by melee attacks during the night could identify their attackers? I was killed by a spell, so I wouldn't know.

That seems to be kind of unbalanced, to my point of view. So those scum with melee weapons couldn't risk attacking anyone unless they were sure for a OHKO? I don't really agree with that. During the day, yes, everything should be open - but during the night, that's the scum's real chance to act, and this rule hampers them quite a lot.

Yeah, which is why I literally hid EVERY phase when a Town leader didn't order me to attack.

I killed Heron, by the by. And Capriccia. And Heron again. I wanted it to be more of a bloodbath style game. :laugh: I also wasn't particularly worried about the town losing.

Heron was a first night kill, I thought I'd see what killing someone did and also scare the Nephs a little to show we weren't afraid to attack. Cap was to make sure that Corelin was for sure scum. Heron was to test the theory Chrome put out. I know he was Neph, but in the past scum have pointed out a possibility that's true to seem more townie/have it swept under the rug after their death.

That was the way I was playing, actually--I figured if I was totally townie in my actions, but then someone decided to (and managed to) bump me off, it would throw some of the less-experienced Townies for a loop.

Also, Obelix! Why didn't you convert to our side?!? :cry_sad::laugh: Now I see why Sandy didn't let me go Regulator for Level 30--I could have switched teams and ended the game all on my lonesome. :laugh:

Posted (edited)

Also, Obelix! Why didn't you convert to our side?!? :cry_sad::laugh: Now I see why Sandy didn't let me go Regulator for Level 30--I could have switched teams and ended the game all on my lonesome. :laugh:

Because I figured there were only 6 - 10 Nephilim when the game started, and since two were discovered rather quickly and easily, and I would not gain an info on who else was it, I would have been slaughtered soon as well (which I intended NOT to do, since in my char's bio it stated that he was a true survivor). Had the game gone in a different direction, don't think for second I wouldn't have switched sides to join the winning team (after all, that was in char's description as well - win/survive at all costs). :devil::laugh: The main problem with Regulator here was that I only had the option of attacking in melee, and as such could have been identified easily and brought down soon after I went on Nephilim side. Had there been any potential for a non detectable attack, maybe...

I would also like to use this opportunity to sincerely apologize to anyone who had trouble reading and/or deciphering what O'Blix was saying. :blush::classic: I only tried to imagine and show (to the best of my ability) what a half-literate, spiteful, little goblin would sound like.

Edited by -obelix-
Posted
I only tried to imagine and show (to the best of my ability) what a half-literate, spiteful, little goblin would sound like.

Your roleplaying, along with Zepher's, Scorpiox's, and Rumble Strike's, was some of my favorite of the whole event. :sweet::thumbup:

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