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Posted

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"If that is the end of the briefing, allow me to take you to your lodgings."

Fydelle leads the party out of the office and down a few corridors... and Em soon catches sight of five familiar faces.

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Blurs of color zoom around int e room, playing.

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"Ugh. Solon's kids are defying curfew."

Posted

Fydelle turns to Jeaux.

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"That is correct - Solon is better at contorlling the entire Progg population than his own children. I'm still not quite sure how they got to the topside... But, likely, they have the cutness factor on their side.

The three pupae rush to the ranger's side, scampering towards him like dogs waiting to be pet.

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"Mr. Em!!"

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"Hello to everyone else, too!."

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"So daddy chose you as a hero!"

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"So what happened to Mr. Purple Guy? Did you defeat him?"

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"And stuff?"

Posted (edited)

Em grins, kneeling down in front of the small proggs. "I told you I'd come and visit, didn't I?" As far as Mr Purple Guy goes, though, we didn't quite defeat him-- in fact, he decided to... turn good, I suppose. He and his friends do good work now. Have you kids been getting into more trouble?"

Edited by emjajoas
Posted

Ooc: I will be away for the day so I will not be able to post for the night.

Sarge Leans against a wall and relights the cigar he was smoking earlier. He makes a small nod to the young Proggs before puffing out a smoke ring.

Posted

Have you kids been getting into more trouble?"

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"No."

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"Yes."

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"Like what, Fydelle?"

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"How about that tim you kids picked the lock to The Deeps and forced the blacksmith to make a second one? Or that time you begged to get into Royal Pond despite Aquos Jr. and his mother not inviting you? I'd call that trouble."

What does Fydell mean by the Royal Pond...?

Posted

Aquos jr, the name reminded Elgar of his last quest with the proggs. Elgar decided to let it slip there were more important things to think about.

"So what is the royal pond? Or are we going to have to work that one out for ourselves?"

Posted (edited)

Sarge wonders how the Proggs picked a lock despite not having opposable thumbs, suddenly; an alien thought popped into his head: "What did Fydelle mean by the royal pond?" He must be going mad, or having one of those wossanames. Like sorrow and syntax. Personalities. That was the one.

Edited by Pyrovisionary
Posted (edited)

"So what is the royal pond? Or are we going to have to work that one out for ourselves?"

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"An area that is strictly prohibitted to outsiders.

Regent Solon is just that: A regent, a stand in ruler. The only Progg left of royal blood, child of Aquos, the blind prince... is currently 6 months old. When he comes of age, he will lead the Proggs; until then, Solon is the sole ruler of the colony. Aquos Jr. spends his days residing in the Royal Pond. Of course, he must be protected - so very limitted access is granted to the pond.

Which is why you five are not allowed in there!"

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"Aww, you're no fun, Mr. Fydelle..."

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"And stuff..."

Edited by Endgame
Posted

"Indeed, we should definitely advance quickly, if these little proggs could just stumble in there by accident, we will definitely have some problems should one of Jetorix's men gets there. Let's move out!"

Posted

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"They didn't break into the Royal Pond... Simply harassed the guards there for about three hours before I got them to go away.

Now, kids, get back to your rooms. You're breaking curfew, not to mention your father's wishes."

The five multi-colored larvae begin to shuffle away dejectedly.

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"Okay..."

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"Fine, fine..."

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"Killjoy..."

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"See you later, lady and gentlemen..."

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"And stuff..."

With the five children dismissed, Fydelle leads them into a the barracks. Progg beds were obviously quite different from humans' they large carpets, carefully woven with fine fabric. Large pillows, about the size of half a human, sits at the bottom and top of the carpet. These set-ups line the barracks, more then two dozen of the Progg beds in the barracks. Besides the five heroes and Fydelle, the room was vacant: this was the auxiliary barracks, apparently.

Fydelle shambles over to a bed in the corner, placing his head on one pillow and lazily lowering his tail onto the other.

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"I'll be taking a quick rest as well, I suppose. You five have a lot of work cut out for you tomorrow: So, get those bags out from under your eyes and rest up for a few hours. I get the bad feeling this isn't going to be an easy mission..."

The party all take a mat, trying to make best use out of the over sized Progg beds as they can. Eventually, after minutes of tossing, turning, and trying to work the Progg-sized furniture to their benefit, the party drifts into a slumber...

QM Note: You will all be receiving PMs within the next few hours. Until then, feel free to roleplay falling asleep, talking to your other heroes, etc.

Posted

Erdathcath prepares herself for sleep, restless, but hoping to catch some hours of sleep, it had already been quite a long day, and their mission had yet to begin. "The beds do indeed seem quite different from the ones at the Hall, or even back home, however, we should rest as well as we can, tomorrow, we begin."

Posted (edited)

"G'night" Sarge murmurs. He eventually gets to sleep with one eye half open and his hands firmly around the hilts of the demonic scissors.

Edited by Pyrovisionary
Posted

The party, after a horrible series of nightmares, finally awakes, ready for duty - but even more disturbed then before.

Riot Party:

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Sgt Jon. Mcency (Pyrovisionary)

54 years old male human witch

Level 18 *Dual Strike* *Immune to blinded* *Hastened*

Power: 37 (18+17+2)

Health: 38/38 (7+17+8+3+3)

Ether: 19/19 (+1)

Gold: 277 (70 owed to Brickington)

Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Potion) daggers), Witch's talisman (All attacks Cause the badly poisoned effect), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear)

Inventory: Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (-) halberd), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Mythril Shield (SP:20), Pheonix essence x3 , Potion x4, Grand Potion x5, Remedy x5, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2, 2x Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Counterstrike gloves

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Erdathcath Madilinas, 199 years old,

Level 19.5 Druid

Power: 29

Health: 33/33

Ether: 22/22

Gold: 299

Equipped: Tritech Handcannon (WP:13), Satchel of Awesomeness (Causes lucky-effect; bodywear), Mage's Muffler (protects from sealed)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 7 Mead, 10 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Grand Tonic, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Ruby, Snake Eye Charm (protects from petrify), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

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Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 14.5

Power: 23

SP: 2

Health: 16/21

Gold: 30

Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year)[/font], Syndicate Cowl (SP: 2, Immune to Doomed effect)

Inventory:

Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x5, Remedy x4, , Venom, Ice Bomb, Grand Potion, Mead x2, Quality Cutlass (WP:6, Dagger)

Equipment:White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Bedroll, Shovel, Pickaxe,Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Ambrosia, Crystal Sovereign

Construction Site Party:

Jeaux2.jpgJeaux Elmfyre (joeshmoe554)

Automaton male, Evoker

Level 15.5 *Blessed* *Transcended*

Power: 26 (Level 15 + WP: 11)

Defense: 0 (-2)

Health: 23/23 (6 + 3 + 14)

Ether: 16/16 (15 + 1)

Gold: 97

Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; Volatile Venom slotted; handcannon), Handy Suitcase (SP-2, use 2 Items; accessory), Enchanted Ring (Accesory, protects against Sealed)

Inventory: Golden Handcannon (WP:9; lightning-elemental), Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Grand Tonic x2, Phoenix Essence, Venom x2, Smoke Bomb, Holy Bomb, Water Bomb, Bedroll, Bone x6, Turdwing (fly familiar; causes confused to one opponent whenever used), Grand Potion x3, Volatile Venom x4, Remedy x2

Summons: Thunder Mode

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Elgar Gligin (played by Jedi master Brick)

Level 24 2/3 Druid *Immune to Fragile!*

Power: 34

Defense: 6

Health: 38/38

Ether: 24/24

Gold:40

Equipment: Mockthril Crossbow (WP:11 Permanently Deadly envenomed), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Topaz,,Opal, Spade, Pickaxe, 3 Potions, Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion (x3), Fireworks, Remedy (x2), Hide of The Regret (halves damage from undead; suitable for anyone, backwear), Tonic, Grand tonic (x5), Root beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies.) , Ambrosia, White Devil

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"Wakey-wakey, you nightmare plagued people.

You can leave whenever you choose. Just a few notes:

Riot Party, you're going to need to cut through the Homeless District before you reach the rioters.

Construction Site party... The Blacksmith just installed a new combination lock. You're going to have to pay him a visit before you enter The Deeps."

The Colony:

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A: Makeshift Entry

B: Bazaar

C: Echoes Core

D: Stronghold Checkpoint

E: Housing District

F: Deep's Gate

G: The Deeps

H: Food Storage

I: Homeless District

J: True Entry

K: Tavern: The Granite Keg

L: Reservoir District

M: The Royal Pond

N: The Bunker

X: The Stronghold

Posted

"Rise and shine then, we've got work to do. Now I 'ad a nightmare last night and I'm sure you lot did too. Now is the time to share these bleeding visions incase they 'elp us get stuff done. Personally, I witnessed all of humanity enslaved by a Progg named the eternal reaper. Now I've seen a play where some orc sees his family killed by humans and then grows up to lead the orcish war against humanity, and I think that this might happen here."

Posted

"I... saw the same, I think. We should tread carefully lest one of us makes a mistake..."

Em crosses his arms and sighs. "Perhaps it would be best to ask someone about these nightmares-- Though I know not whom."

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