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Posted

"I too dreamed of what you have both described, only I was attacked by some foul creature, I do not know what it really was, but it was horrific, and killed me in the dream, causing me to wake up in agony Other than that, I slept quite well. Sarge and Em, if you are ready, I think we should head out sometime soon, the sooner the rioters are dealt with, the better." Erdathcath packs up her luggage, and prepares to move out.

OOC: Where exactly are we on the map, in the barracks, right?

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Posted

QM Note: I'm sorry for the lateness today... I've had some health comlications.

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"I'm unsure what god would choose to spend their time giving you nightmares instead of actual prophetic visions, but if that is what you choose to believe...

Remember, for you folks venturing in the deeps: The Blacksmith had to install a new lock because of Solon's offspring. Pay him a visit first... I believe he has the key. And for the heroes stopping the Riots... Hope you can hold your own on the battlefield.

Now, get a move on!"

With Fydelle's last brisk command in their mind, the party exits the barracks, the last vague pieces of the nightmare still haunting them...

Riot Party:

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Sgt Jon. Mcency (Pyrovisionary)

54 years old male human witch

Level 18 *Dual Strike* *Immune to blinded* *Hastened*

Power: 37 (18+17+2)

Health: 38/38 (7+17+8+3+3)

Ether: 19/19 (+1)

Gold: 277 (70 owed to Brickington)

Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Potion) daggers), Witch's talisman (All attacks Cause the badly poisoned effect), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear)

Inventory: Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (-) halberd), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Mythril Shield (SP:20), Pheonix essence x3 , Potion x4, Grand Potion x5, Remedy x5, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2, 2x Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Counterstrike gloves

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Erdathcath Madilinas, 199 years old,

Level 19.5 Druid

Power: 29

Health: 33/33

Ether: 22/22

Gold: 299

Equipped: Tritech Handcannon (WP:13), Satchel of Awesomeness (Causes lucky-effect; bodywear), Mage's Muffler (protects from sealed)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 7 Mead, 10 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Grand Tonic, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Ruby, Snake Eye Charm (protects from petrify), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 14.5

Power: 23

SP: 2

Health: 16/21

Gold: 30

Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year)[/font], Syndicate Cowl (SP: 2, Immune to Doomed effect)

Inventory:

Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x5, Remedy x4, , Venom, Ice Bomb, Grand Potion, Mead x2, Quality Cutlass (WP:6, Dagger)

Equipment:White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Bedroll, Shovel, Pickaxe,Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Ambrosia, Crystal Sovereign

The Riot Party exits the Stronghold, passing through its grand stone arches and back into the Colony. Following the same route they had before they meander through the Colony's various tunnels, slowly aking their way to the other end of the Progg settlement. Above them, a voice could be heard:

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"To all Proggs: The Rioters will be here in about 30 minutes. We strongly advise that all Proggs return to their homes for the next hour; For those Proggs residing in the Homeless District, retreating to your bunkers is mandated. All Homeless Proggs lingering outside of their respected bunker will be fined and then detained for repeated offenses."

The party looks up: It looks like the echoes had quite a bit of use in the colony, the stone sound tunnels stretching across every cavern in the Colony. The announcement plays twice more before the party finally reaches their destination: The Homeless District.

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The party steps through a small, unassuming arch into the grandest cavern yet, sprawling as far as the eye could see. Several doors - entries to individual bunkers, apparently - lined the floor. Not a single Progg was in sight, all of them locke dup as instructed. However, evidence of life was apparent - trash and food scraps were scattered acrossd the entire expanse, the cave reeking of a foul odor from overpopulation.

What will the party do?

Construction Site Party:

Jeaux2.jpgJeaux Elmfyre (joeshmoe554)

Automaton male, Evoker

Level 15.5 *Blessed* *Transcended*

Power: 26 (Level 15 + WP: 11)

Defense: 0 (-2)

Health: 23/23 (6 + 3 + 14)

Ether: 16/16 (15 + 1)

Gold: 97

Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; Volatile Venom slotted; handcannon), Handy Suitcase (SP-2, use 2 Items; accessory), Enchanted Ring (Accesory, protects against Sealed)

Inventory: Golden Handcannon (WP:9; lightning-elemental), Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Grand Tonic x2, Phoenix Essence, Venom x2, Smoke Bomb, Holy Bomb, Water Bomb, Bedroll, Bone x6, Turdwing (fly familiar; causes confused to one opponent whenever used), Grand Potion x3, Volatile Venom x4, Remedy x2

Summons: Thunder Mode

rsz_1elgar.jpg

Elgar Gligin (played by Jedi master Brick)

Level 24 2/3 Druid *Immune to Fragile!*

Power: 34

Defense: 6

Health: 38/38

Ether: 24/24

Gold:40

Equipment: Mockthril Crossbow (WP:11 Permanently Deadly envenomed), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Topaz,,Opal, Spade, Pickaxe, 3 Potions, Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion (x3), Fireworks, Remedy (x2), Hide of The Regret (halves damage from undead; suitable for anyone, backwear), Tonic, Grand tonic (x5), Root beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies.) , Ambrosia, White Devil

As instructed, the Construction Site party loops back to the Bazaar, vistingg the blackmsith once more.

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"What do you want?"

Posted

"Sarge and Em, I think we should look around quickly, perhaps put up some barricades if need be, additionally, it may be a good idea to consume some smelling salts, if we can attack twice as much, that should prove to be quite useful in battle. Or you could even consume a mead or Nostrum."

Erdathcath consumes 1 Smelling salts for the upcoming battle.

Posted

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"What do you want?"

"We have been asked to look into some of the problems your colony has been experiencing in the deeps, and we were told you had the key necessary to access them."

Posted

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"Hmph. Fydelle sent you, right? Well, come with me... I have the key, but I'd rather not trust it with you two, to be perfectly honest.

Well, onwards, then."

The balcksmith leads Elgar and Jeaux through the colony, expertly navigating the twisting passages. He looks at Elgar.

"Do you know who I am, Druid?"

----------------------------------------------------------------------

Not feeling the need to inspect the bunkers, the party forges along, stepping across the meandering walkways between the bunker doors. They reach an end to the massive cavern, coming to an anteroom. A handful of Phalanx guards mill around, guarding a bulky door.

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"Are you ready? Jetorix will be here in about 15 minutes..."

Posted

"I believe we are ready, with plenty of health and plenty of time to fight, this should be quite a glorious battle!" Erdathcath sits down to wait, she decides to eat a random carrot that somehow had been sitting in her pockets the entire time, even while she slept.

Posted
The balcksmith leads Elgar and Jeaux through the colony, expertly navigating the twisting passages. He looks at Elgar.

"Do you know who I am, Druid?"

"He is aware that you are the Blacksmith; otherwise we would not have come to you. I am unsure what battle he believes we must prepare for, though if there are saboteurs it would not hurt to be prepared. How much further to the gate?"

Posted (edited)

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"It's about 10 minutes.

I used to make things much more dangerous then the blades and bows you carry now, though. Far, far more lethal."

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The small group of Phalanx guards lead the party of heroes up a winding spiral staircase, leading to a wall of bedrock. It has a huge hole carved into it, a tunnel blasted through the sheets of stone. Heavy metal doors are at the sides of the breach, able to be pulled together by the yank of a pulley. Several planks of wood and metal bars sit in the corner, presumably to lock the gate when it is closed.

iI9K0BZ.png

"Twenty feet of dirt and stone - not to mention a foot of bedrock we mined - and they still somehow managed to get through. Nobody knows how, but that isn't what the main concern is right now.

Good luck out there. For the Colony!"

The party, with the Proggs' blessing, walks through the hole, clambering up a steep slope, stepping into an alley... There, they find quite the scene...

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A heavily armored man seems to lead the charge, plates of metal covering from head to toe. He wields an odd cross between a club and a sword - impromptu, but likely a very effective method. His ice-blue armor glistens in the sun, the man pointing his sword at the party; was this Jetorix?

Beside him was a black-haired women, wearing an outfit made specifically to show off her curves rather then grant her actual armor. She carried a dagger, apparently the second-in-command of the mob.

And an impressive mob it was. Seven people stand behind Jetorix. The established mobsters, armed and deadly, stood to Jetorix's right... The novices and rookies stand to his left. They were cowering; perhaps with the right words, they could be convinced to stand down?

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"So are you captives of the shelled vermin, then? Or are you cretins stupid enough to be on their side?"

Edited by Endgame
Posted

"Well, that all depends, is your name Jetorix? As for myself and me 2 friends here, we are not truly for one side or another, we are simply here to prevent possible bloodshed, and additionally, it is my personal goal to prevent any further difficulties on behalf of humans or Proggs."

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