Endgame Posted February 7, 2014 Author Posted February 7, 2014 QM Note: If I could get a battle order or some actions her, that'd be grand. Quote
joeshmoe554 Posted February 7, 2014 Posted February 7, 2014 "From the look of our enemies, it seems there are a few elements of a strategy we should focus on. Whoever attacks the Black Tentacles should be the first into the fray, as to limit the damage from their dark blast. It would be good for Fydelle to focus on one of them, as he might be able to steal one of those jinxy juices to use on Iris herself. All of the tentacles should be targetted before Iris, and probably by weaker heroes to prevent Iris from hexing anyone." Quote
The_Customizer Posted February 7, 2014 Posted February 7, 2014 OOC: Sorry, been afk for a while, went and saw the LEGO Movie. "Iris, there is still a chance for you to make this out alive. Just leave this colony and all other realms of Humanoids, and perhaps, we shall free you from your agony!" Erdathcath turns to her fellow soldiers, "A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of wolves and shattered shields, when the age of men comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good Earth, I bid you stand, Heroes of Heroica! and fight to the death!" pausing, she continues on, "It would be best to focus our main damage on the Dark tentacles, once they are gone, one or two bombs will take out the rest of the tentacles, and wipe out Iris" Battle Order ____________________________ Jeux (attack Tentacle A) Em (Attack Tentacle B) Erdathcath attacks Iris Johon (Attack Dark Tentacle A) Sarge (attack Tentacle C) Sarge (Attack Dark Tentacle B) Solon (Stunned) Fydelle attacks Tentacle D Erdathcath attacks Dark tentacle A Johon (Attack Dark Tentacle B) Punii creates destructive bomb of Darkness Quote
Pyrovisionary Posted February 7, 2014 Posted February 7, 2014 Sarge does as suggested from the back row! Quote
joeshmoe554 Posted February 7, 2014 Posted February 7, 2014 OOC: Given that battle order, and if I understand the rules correctly, Iris will have 32SP when you attack her. Also, like I said earlier, you should put all attacks against the dark tentacles at the beginning to reduce the damage dealt by their special damage, and if we kill too many tentacles before taking down Iris we will be getting hexed on a regular basis when fighting her. Suggested Battle Order Fydelle attacks Dark Tentacle A (back) Sarge attacks Dark Tentacle B (back) Johon attacks Dark Tentacle B (back) Erdathcath attacks Tentacle A (back) Em attacks Tentacle B (back) Johon attacks Tentacle C (back) Sarge attacks Tentacle D (back) Erdathcath attacks Iris (back) Nilrem attacks Iris Jeaux dismisses Nilrem Punii creates destructive bomb of Darkness and gives it to Solon Quote
The_Customizer Posted February 7, 2014 Posted February 7, 2014 "I did not realize that, yeah let's go with Jeux's battle order." Erdathcath prepares her weapon and fires from the Back row. Quote
Emjajoas Posted February 7, 2014 Posted February 7, 2014 OOC: My bad. Em attacks Tentacle B from the back row. Quote
Endgame Posted February 8, 2014 Author Posted February 8, 2014 (edited) Round One of the Final Onslaught! >Fydelle VS Dark Tentacle A (back): Damage (41/21-3=18 damage) >Sarge VS Dark Tentacle B (back): Critical Hit (18x2=36+18=54x2=108/2=54 damage) >Johon VS Dark Tentacle B (back): Damage Shield: Ravage (15+26=41x4=164/2=82 damage to all Light elmentals, 0 damage to the Dark Tentacles. 278x1.5=419 gold earned Adjusted: 48x1.5=72 gold) >Erdathcath VS Tentacle A (back): Special Damage Hit (13+26=39x2=78-3=75 damage) >Em VS Tentacle B (back): Hit (7+15=22+2=24-3=21 damage) >Johon VS Tentacle C (back): Special Damage Damage (36/2=18-5=13 damage) >Sarge VS Tentacle D (back): Critical Hit (18x2=36+18=54x2=108/2=54-3=51 damage) >Erdathcath VS Iris (back): Damage Damage (48/2=24 damage) >Nilrem VS Iris: 16-2=14 damage >Jeaux dismisses Nilrem >Punii tries to make a Dark Destructive bomb: Failure! The final struggle against Iris' true horrific form beings. Her convulsing tentacles lash out against the heroes, engaging in combat with the heroes. They dodge and weave, attacking in a barrage of jabs. Her two darker tentacles hang back and bombard the party with dark magic blasts, forcing the heroes to keep moving. Most of her white tentacles take severe damage, but such a gallant assault comes at a price: Several heroes are hurt badly, whipped, blasted, and stabbed by Iris' inky appendage. Erdathcath tries to aim at Iris's main body, but only recieves a jolt of ether for her trouble. She convulses slightly, before recovering from her shock at the demoness' hands. "Have you learned the error of your ways, humans, or do you require further punishment?" "This is fun! Hahahahah - Put on a good show, heroes. I'll look even better in my master's eyes when I dispose of you, personally." Iris, Level 48 Light SP: 2 HP: 1136/1200 Specials: Tentacle Thrashing: Iris Hastens herself for an amount of turns equal to the current amount of tetancles she has left. If she has no tentacles left, she deals 48 damage to the hero who rolled Special Damage instead. Soul Siphon: Iris attempts to suck out the souls of the heroes. Three random heroes lose 5 Max HP and take 34 damage each. Eye Beam: Shooting an ethereal beam out of her eye, Iris sweeps the battle field. All heroes take damage equal to their level +11, and the hero who rolled Special Damage loses their postive effects. Specials cycle through. Passive Specials: Tentacle Phalanx: Iris is constantly on the defense. Every round, when iris is attacked, any untargetted tentacle multiples her SP by 2. (Example: 3 untargetted tentacles when iris is attacked: 2(base SP)x2x2x2=16 SP) Hypnotic Gaze: All heroes who target Iris have a 0/6 chance of being Hexed. The chances increase by 1/6 for every 2 tentacles destroyed. Desperate Retaliation: After all of Iris' tentacles are destroyed, her level drops to 40, but she becomes Hastened for the rest of the battle. Nucleus: The battle ends when iris is defeated, regardless of how many tentacles are left. Drops: Crystal Sovereign, 200 gold, ??? Tentacle A, Level 36 Light HP: 146/300 SP: 3 Specials: Suffocating Grip: Iris lunges at the hero who rolled Special Damage, grabbing them in her inky clutches. That hero takes 15 damage and has a Poison 7 effect until the tentacle holding them is defeated. Destructive Blast: Iris discharges a large amount of ether. The hero who rolled Special Damage and all heroes above them in the battle order take 27 damage. Specials decided by die roll. Drops: Mead Tentacle B, Level 36 Light HP: 200/300 SP: 3 Specials: Suffocating Grip: Iris lunges at the hero who rolled Special Damage, grabbing them in her inky clutches. That hero takes 15 damage and has a Poison 7 effect until the tentacle holding them is defeated. Destructive Blast: Iris discharges a large amount of ether. The hero who rolled Special Damage and all heroes above them in the battle order take 27 damage. Specials decided by die roll. Drops: Smelling Salts Tentacle C, Level 36 Light HP: 221/300 SP: 3 Specials: Suffocating Grip: Iris lunges at the hero who rolled Special Damage, grabbing them in her inky clutches. That hero takes 15 damage and has a Poison 7 effect until the tentacle holding them is defeated. Destructive Blast: Iris discharges a large amount of ether. The hero who rolled Special Damage and all heroes above them in the battle order take 27 damage. Specials decided by die roll. Drops: Nostrum Tentacle D, Level 36 Light *Poisoned 10!* HP: 170/300 SP: 3 Specials: Suffocating Grip: Iris lunges at the hero who rolled Special Damage, grabbing them in her inky clutches. That hero takes 15 damage and has a Poison 7 effect until the tentacle holding them is defeated. Destructive Blast: Iris discharges a large amount of ether. The hero who rolled Special Damage and all heroes above them in the battle order take 27 damage. Specials decided by die roll. Drops: Ambrosia Black Tentacle A, Level 41 Dark HP: 400/400 Specials: Dark Blast: Iris discharges a large amount of dark magic. The hero who rolled Special Damage and all heroes above them in the battle order take 16 damage disregarding row. Health Drain: Iris siphons the heroes' vitality does 11 damage to all heroes disregarding row and SP, and restores 200 HP to itself. Specials alternate. Passive Specials: Defelction: Iris' Black Tentacles try to swat Punii's bombs out of the air - each Black Tentacle still alive halves a bomb's damage. (1/4 damage when both are active, 1/2 when 1 is) Drops: Jinxy Juice Black Tentacle B, Level 41 Dark *Poisoned 10!* HP: 346/400 Specials: Dark Blast: Iris discharges a large amount of dark magic. The hero who rolled Special Damage and all heroes above them in the battle order take 16 damage disregarding row. Health Drain: Iris siphons the heroes' vitality does 11 damage to all heroes disregarding row and SP, and restores 200 HP to itself. Specials alternate. Passive Specials: Defelction: Iris' Black Tentacles try to swat Punii's bombs out of the air - each Black Tentacle still alive halves a bomb's damage. (1/4 damage when both are active, 1/2 when 1 is) Drops: Jinxy Juice The Party: Sgt Jon. Mcency (Pyrovisionary) 54 years old male human witch Level 18.5 *Dual Strike* *Immune to blinded* *Hastened!* Power: 37 (18+17+2) Health: 29/38 (7+17+8+3+3) Ether: 7/19 (18+1) Gold: 317 (70 owed to Brickington) Equipment: Demonic Scissors (WP:18, dual strike, Light and Darkness-elemental, Hollow (empty) daggers), Witch's talisman (All attacks Cause the badly poisoned effect), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Conspirator (WP: 15, causes Blinded) Inventory: Phoenix Essence, Potion x4, Grand Potion x3, Remedy x5, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2, 2x Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Counterstrike gloves, Military Grade fire bomb Erdathcath Madilinas, 199 years old, Level 20 Druid *Lucky!* *Hastened!* *Encouraged!* Power: 30 Health: 10/34 Ether: 16/23 Gold: 359 Equipped: Tritech Handcannon (WP:13), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 8 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Grand Tonic, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Ruby, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic, Love Potion, Blind Fury Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 15 Power: 24 SP: 4 Health: 15/22 (6+14+2) Gold: 70 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Syndicate Cowl (SP: 2, Immune to Doomed effect) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x2, Remedy x4, Venom, Grand Potion, Mead, Ambrosia, Crystal Sovereign Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5) Tools: Bedroll, Shovel, Pickaxe, Equipment:White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Frost Helmet (SP: 3, ice immune) Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 26.33 Power: 38 Health: 10/41 (23+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 3673 (0CB(50)) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Scarlet Hood - +4 to power, immunity to stunned, Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy), Lullaby Wand (WP: 6, causes asleep-effect), Lovelorn Wand (WP: 6, causes enamored-effect.), Scaridy Wand (WP: 6 causes afraid-effect.), Wand of Wrath (WP: 6, causes enraged-effect.) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Grand Tonic (1), Remedy (0), Mead (9), Smelling Salts (19), Nostrum 19), Venom (2), Deadly Poison (1), Trial Brew (1), Ambrosia (1), Ectoplasm (1) Elements: Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) Quest/RP/Misc. items: Blue Rose, Fifty Shades of Bley Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 16 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power: 27 (Level 15 + WP: 11) Defense: 2 Health: 21/24 (6 + 3 + 15) Ether: 13/17 (16 + 1) Gold: 97 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Serpenthead Shield (SP:2, causes poisoned by 2-effect to anyone physically attacking the user), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x3, Phoenix Essence, Remedy, Venom x2, Volatile Venom x3, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Turdwing (fly familiar; causes confused to one opponent whenever used), Amethyst and Diamond(Borrowed from Johon) Summons: Thunder Mode "We can win this." Fydelle Dos, Level 28 Black Knight Power Bonus: 6 SP: 3 Health: 5/35 Equipment: The Patriot (WP: 15), Captain's Carapace (SP + 3, +6 Power) Inventory: Smelling Salts, Remedy, Grand Potion, 6 gold, Military Light Bomb, Remedy, 15 gold, Mead NOTE: Due to previous wounds, if Solon or Fydelle remains Knocked Out for 2 whole turns, they will perish. "We have a colony to save." Solon, Level 35 Mime *Sealed! 2 rounds remaining* Power Bonus: 5 SP: 5 Health: 36/43 Equipment: Psuedo-Gladius (WP: 18), Regent's Carapace (SP + 5, +5 Power) Inventory: Crystal Sovereign, Mead, NOTE: Due to previous wounds, if Solon or Fydelle remains Knocked Out for 2 whole turns, they will perish. "We can do it! We can actually *wheeze* do it!" Punii, Beast Bomber Extraordinaire Edited February 9, 2014 by Endgame Quote
joeshmoe554 Posted February 8, 2014 Posted February 8, 2014 OOC: Jeaux is back at full health thanks to blessed, and how long is Solon stunned for? Also, doesn't Sarge poison enemies with his attacks. Quote
Pyrovisionary Posted February 8, 2014 Posted February 8, 2014 OOC: Jeaux is back at full health thanks to blessed, and how long is Solon stunned for? Also, doesn't Sarge poison enemies with his attacks. Ooc: Yes he does, he's a witch... Unless I've missed something? Quote
joeshmoe554 Posted February 8, 2014 Posted February 8, 2014 Jeaux casts a light spell on Black Tentacle A from the back row. While casting the spell, he holds the amethyst in his left hand, trying to summon back Nilrem in a more effective form. New Summon Order: Nilrem (Demon Mode), (Paladin Mode), (Thunder Mode) Quote
Bricksandparts Posted February 8, 2014 Posted February 8, 2014 "We are all pretty damaged, hopefully we'll be able to get a group heal..." Quote
The_Customizer Posted February 8, 2014 Posted February 8, 2014 "Ok, if we do this right we can still win it, but Punii really needs to get lucky on his bombs, and we need to get a couple of small miracles to survive. Also, we can NOT afford to take special damage from Iris, we would be better off dead at that point, meaning, only people who are lucky should attack her" Battle Order _______________________ Erdathcath heals herself (Back Row) Em (attack Tentacle A) Jeux attacks Black Tentacle A (Back Row) Fydelle heals himself with Grand Potion Sarge (attack Tentacle B) Sarge (Attack Tentacle D) Johon (heal yourself with a potion) Johon (attack Tentacle C) Erdathcath attacks Iris (Back Row) Punii creates Destructive bomb of Darkness and gives it to Fydelle OOC: Shouldn't I still be applying Confused on anyone I hit? Also, sealed prevents Solon from doing anything, right? Quote
Pyrovisionary Posted February 8, 2014 Posted February 8, 2014 Sarge does as suggested from the back row! Quote
Endgame Posted February 8, 2014 Author Posted February 8, 2014 QM Note: Sealed only applies to magic. Quote
Emjajoas Posted February 9, 2014 Posted February 9, 2014 Em does as suggested from the back row. Quote
Endgame Posted February 9, 2014 Author Posted February 9, 2014 QM Note: Someone can post an action for Solon, if they want. Quote
joeshmoe554 Posted February 9, 2014 Posted February 9, 2014 (edited) Adding Solon's attack Battle Order _______________________ Erdathcath heals herself (Back Row) Em (attack Tentacle A) Jeaux attacks Black Tentacle A (Back Row) Solon attacks Black Tentacle B (Back Row) mimic Knight Fydelle heals himself with Grand Potion Sarge (attack Tentacle B) Sarge (Attack Tentacle D) Johon (heal yourself with a potion) Johon (attack Tentacle C) Erdathcath attacks Iris (Back Row) Punii creates Destructive bomb of Darkness and gives it to Fydelle Edited February 9, 2014 by joeshmoe554 Quote
Endgame Posted February 9, 2014 Author Posted February 9, 2014 (edited) Round Two of the Final Onslaught! >Erdathcath heals herself (back): Damage Shield: Roots of Life (13+20=33 damage healed to all heroes) >Em VS Tentacle A (back): Special Damage (Suffocating Grip: 15/2=8-4=4 damage, Poison 7 transmitted) >Jeaux VS Black Tentacle A (back) (light): Critical Hit (11x2=22+16=38x2=76 damage) >Solon VS Black Tentacle B (back): Critical Hit (15x2=30+18=48+5=53/2=28 damage) >Fydelle VS Tentacle A (front): Shield: Arrogant Prick (15x4=60+28=88+6=94-3=91 damage) >Sarge VS Tentacle B (back): Special Damage (Destructive Blast: 27 damage to Sarge, Fydelle, Solon, Jeaux, Em, and Erdathcath) (27 damage to Tentacles A and B, + Iris) >Sarge VS Tentacle D (back): Critical Hit (18x2=36+18=54x2=108/2=54-3=51 damage) >Johon VS Tentacle B (back): Special Damage Critical Damage (15x3=45+26=71x4=284/2=142-3=139 damage) >Johon VS Tentacle C (back): Steal Shield: Ravage (15+26=31x4=124/2=62 damage to all enemies, 48x1.5=72 gold. Iris and Black Tentacle A made Fragile. Bricksandparts, it seems that for this battle, I forgot the very mugging clause I suggested. You should only be getting money from enemies with gold. I'll go back and adjust your Ravages. EDIT: I went back and recalculated your ravages. You lost 784 gold total, sorry. ) >Erdathcath VS Iris (back): Special Damage Critical Hit (13x2=26+20=46x4=186-2=184 damage) (No hex!) >Punii creates Destructive Grade Dark Bomb: Success! Given to Fydelle The battle continues, this skirmish being more than eventful. Erdathcath summons the Roots of Life in their dire moment, the healing tendrils crawling down from the cavern cielig to spray the party with their healing spores. However, distracted by his wounds being mended, Em gets caught in Iris' inky clutches. Jeaux, Sarge, and Solon go off on a frenzy on their enemies, but Sarge makes a mistake. The tentacle evades his reckless swing of the scissors, allowing it to unleash a magic burst that engulfs most of the party. Sarge, Johon, and Erdathcath pick up the pace, and managed to do moderate damage - Johon even severing one of Iris's several limbs. To cap it all off, Punii makes a Destructive Dark bomb. "My internship at the Guild of Invision sur ehas let me improve *wheeze*, right Johon? I can even make some *cough* domestic things with my skills... I made my adoptive mother, Ayla, who is paying for my internship, some jasmine perfume." "Jasmine perfume, you say...?" Iris bursts out cackling, even though she had gray, inky blood pouring out of the stump where her tentacle previously was. "You snivelling little... You managed to amputate an arm?! Two, even!" Iris, Level 48 Light *Fragile! 3 rounds remaining* SP: 2 HP: 867/1200 Specials: Tentacle Thrashing: Iris Hastens herself for an amount of turns equal to the current amount of tentacles she has left. If she has no tentacles left, she deals 48 damage to the hero who rolled Special Damage instead. Soul Siphon: Iris attempts to suck out the souls of the heroes. Three random heroes lose 5 Max HP and take 34 damage each. Eye Beam: Shooting an ethereal beam out of her eye, Iris sweeps the battle field. All heroes take damage equal to their level +11, and the hero who rolled Special Damage loses their positive effects. Specials cycle through. Passive Specials: Tentacle Phalanx: Iris is constantly on the defense. Every round, when iris is attacked, any untargetted tentacle multiples her SP by 2. (Example: 3 untargetted tentacles when iris is attacked: 2(base SP)x2x2x2=16 SP) Hypnotic Gaze: All heroes who target Iris have a 1/6 chance of being Hexed. The chances increase by 1/6 for every 2 tentacles destroyed. Desperate Retaliation: After all of Iris' tentacles are destroyed, her level drops to 40, but she becomes Hastened for the rest of the battle. Nucleus: The battle ends when iris is defeated, regardless of how many tentacles are left. Drops: Crystal Sovereign, 200 gold, ??? Tentacle C, Level 36 Light HP: 162/300 SP: 3 Specials: Suffocating Grip: Iris lunges at the hero who rolled Special Damage, grabbing them in her inky clutches. That hero takes 15 damage and has a Poison 7 effect until the tentacle holding them is defeated. Destructive Blast: Iris discharges a large amount of ether. The hero who rolled Special Damage and all heroes above them in the battle order take 27 damage. Specials decided by die roll. Drops: Nostrum Tentacle D, Level 36 Light *Poisoned 10!* HP: 60/300 SP: 3 Specials: Suffocating Grip: Iris lunges at the hero who rolled Special Damage, grabbing them in her inky clutches. That hero takes 15 damage and has a Poison 7 effect until the tentacle holding them is defeated. Destructive Blast: Iris discharges a large amount of ether. The hero who rolled Special Damage and all heroes above them in the battle order take 27 damage. Specials decided by die roll. Drops: Ambrosia Black Tentacle A, Level 41 Dark *Fragile! 3 rounds remaining* HP: 324/400 Specials: Dark Blast: Iris discharges a large amount of dark magic. The hero who rolled Special Damage and all heroes above them in the battle order take 16 damage disregarding row. Health Drain: Iris siphons the heroes' vitality does 11 damage to all heroes disregarding row and SP, and restores 200 HP to itself. Specials alternate. Passive Specials: Defelction: Iris' Black Tentacles try to swat Punii's bombs out of the air - each Black Tentacle still alive halves a bomb's damage. (1/4 damage when both are active, 1/2 when 1 is) Drops: Jinxy Juice Black Tentacle B, Level 41 Dark *Poisoned 10!* HP: 308/400 Specials: Dark Blast: Iris discharges a large amount of dark magic. The hero who rolled Special Damage and all heroes above them in the battle order take 16 damage disregarding row. Health Drain: Iris siphons the heroes' vitality does 11 damage to all heroes disregarding row and SP, and restores 200 HP to itself. Specials alternate. Passive Specials: Defelction: Iris' Black Tentacles try to swat Punii's bombs out of the air - each Black Tentacle still alive halves a bomb's damage. (1/4 damage when both are active, 1/2 when 1 is) Drops: Jinxy Juice The Party: Sgt Jon. Mcency (Pyrovisionary) 54 years old male human witch Level 18.5 *Dual Strike* *Immune to blinded* *Hastened!* Power: 37 (18+17+2) Health: 24/38 (7+17+8+3+3) Ether: 7/19 (18+1) Gold: 317 (70 owed to Brickington) Equipment: Demonic Scissors (WP:18, dual strike, Light and Darkness-elemental, Hollow (empty) daggers), Witch's talisman (All attacks Cause the badly poisoned effect), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Conspirator (WP: 15, causes Blinded) Inventory: Phoenix Essence, Potion x4, Grand Potion x3, Remedy x5, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2, 2x Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Counterstrike gloves, Military Grade fire bomb Erdathcath Madilinas, 199 years old, Level 20 Druid *Lucky!* *Hastened!* *Encouraged!* Power: 30 Health: 20/34 Ether: 16/23 Gold: 359 Equipped: Tritech Handcannon (WP:13), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 8 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Grand Tonic, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Ruby, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic, Love Potion, Blind Fury Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 15 Power: 24 SP: 4 Health: 8/22 (6+14+2) Gold: 70 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Syndicate Cowl (SP: 2, Immune to Doomed effect) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x2, Remedy x4, Venom, Grand Potion, Mead, Ambrosia, Crystal Sovereign Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5) Tools: Bedroll, Shovel, Pickaxe, Equipment:White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Frost Helmet (SP: 3, ice immune) Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 26.33 Power: 38 Health: 41/41 (23+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2971 (0CB(50)) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Scarlet Hood - +4 to power, immunity to stunned, Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy), Lullaby Wand (WP: 6, causes asleep-effect), Lovelorn Wand (WP: 6, causes enamored-effect.), Scaridy Wand (WP: 6 causes afraid-effect.), Wand of Wrath (WP: 6, causes enraged-effect.) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Grand Tonic (1), Remedy (0), Mead (9), Smelling Salts (19), Nostrum 19), Venom (2), Deadly Poison (1), Trial Brew (1), Ambrosia (1), Ectoplasm (1) Elements: Aquamarine (1), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) Quest/RP/Misc. items: Blue Rose, Fifty Shades of Bley Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 16 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power: 27 (Level 15 + WP: 11) Defense: 2 Health: 15/24 (6 + 3 + 15) Ether: 13/17 (16 + 1) Gold: 97 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Serpenthead Shield (SP:2, causes poisoned by 2-effect to anyone physically attacking the user), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x3, Phoenix Essence, Remedy, Venom x2, Volatile Venom x3, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Turdwing (fly familiar; causes confused to one opponent whenever used), Amethyst and Diamond(Borrowed from Johon) Summons: Thunder Mode "Hhhnnrgh..." Fydelle Dos, Level 28 Black Knight *Stunned!* Power Bonus: 6 SP: 3 Health: 11/35 Equipment: The Patriot (WP: 15), Captain's Carapace (SP + 3, +6 Power) Inventory: Smelling Salts, Remedy, Grand Potion, 6 gold, Military Light Bomb, Remedy, 15 gold, Mead x2, Dark Destructive Bomb NOTE: Due to previous wounds, if Solon or Fydelle remains Knocked Out for 2 whole turns, they will perish. "Keep it up!" Solon, Level 35 Mime *Sealed! 1 rounds remaining* Power Bonus: 5 SP: 5 Health: 34/43 Equipment: Psuedo-Gladius (WP: 18), Regent's Carapace (SP + 5, +5 Power) Inventory: Crystal Sovereign, Mead, NOTE: Due to previous wounds, if Solon or Fydelle remains Knocked Out for 2 whole turns, they will perish. "Another bomb, *cough* made to order!" Punii, Beast Bomber Extraordinaire Edited February 10, 2014 by Endgame Quote
joeshmoe554 Posted February 10, 2014 Posted February 10, 2014 *cough* Blessed *cough* Jeaux repeats his action from the last round Quote
The_Customizer Posted February 10, 2014 Posted February 10, 2014 "We need to remove the Dark Tentacles first, once those are gone, we can start using Bombs to sweep up the rest of the mess." Battle Order ___________________________ Erdathcath attacks Black Tentacle A (Back Row) Sarge (Attack Black Tentacla A) Em (attack Tentacle C) Jeux (Attack Tentacle D) Johon (attack Black Tentacle A) Sarge (Attack Black Tentacle B) Erdathcath attacks Iris Johon (Attack Black Tentacle B) (Fydelle is stunned) Solon Attacks Tentacle D Punii Creates Destructive grade bomb of Darkness and gives it to Solon. Quote
joeshmoe554 Posted February 10, 2014 Posted February 10, 2014 Jeaux puts away the diamond and instead fires a shot from his handcannon at Tentacle D from the back row. Quote
Emjajoas Posted February 10, 2014 Posted February 10, 2014 Em attacks Tentacle C from the back row. Quote
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