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Posted

QM Note: That'd be my mistake, in that case scenario - I must've forget to subrtact it there but I've been meaning to do it in all other instances. Tipsy functions like a Posion variant, essentially.

Posted

>Erdacath drinks a Nostrum (-6 endurance, Tipsiness healed)

>Khar downs a Mulled Wine (Tipsy!)

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Erdathcath Madilinas, 199 years old,

Endurance: 2/33

heroica-mead.jpg

Mead: 1/2 sips

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Mead: 2/2 sips

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Mulled Wine: 2/2 sips

heroica-mulledwine.jpg

Mulled Wine: 1/2 sips

IL4zwPE.png "I've won this one!."

Khar (Endgame)

Endurance: 9/35 *Tipsy!*

heroica-nostrum.jpg

Nostrum: 2/2 sips

heroica-nostrum.jpg

Nostrum: 1/2 sips

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Nostrum: 2/2 sips

heroica-nostrum.jpg

Nostrum: 1/2 sips

Forced into a corner and unable to defeat Khar, Erdacath simply takes another sip of a Mulled Wine. The liquid slides down her throat as Khar downs a Nostrum, at the edge of defeat but soon to be triumphant. The Mulled Wine has quite the impact on Erdacath, whittling her Endruance to zero.

Her vision of the world warped form the alcohol she had consumed, she hands Khar 50 gold.

QM Note: Unfortunately, at that juncture, there was no way of winning. It appears it all came down to that first Nostum you drank in Round One - had you not done that, you would've beaten Khar from stalemate.

IL4zwPE.png

"Good game, but I won't be so easily beaten - that was the closest match of my life!"

The Party:

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Sgt Jon. Mcency (Pyrovisionary)

54 years old male human witch

Level 18 *Dual Strike* *Immune to blinded* *Hastened*

Power: 37 (18+17+2)

Health: 38/38 (7+17+8+3+3)

Ether: 19/19 (+1)

Gold: 277 (70 owed to Brickington)

Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Potion) daggers), Witch's talisman (All attacks Cause the badly poisoned effect), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear)

Inventory: Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (-) halberd), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Mythril Shield (SP:20), Pheonix essence x3 , Potion x4, Grand Potion x5, Remedy x5, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2, 2x Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Counterstrike gloves

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Erdathcath Madilinas, 199 years old,

Level 19.5 Druid

Power: 29

Health: 33/33

Ether: 22/22

Gold: 299

Equipped: Tritech Handcannon (WP:13), Satchel of Awesomeness (Causes lucky-effect; bodywear), Mage's Muffler (protects from sealed)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 7 Mead, 10 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Grand Tonic, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Ruby, Snake Eye Charm (protects from petrify), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

rsz_1elgar.jpg

Elgar Gligin (played by Jedi master Brick)

Level 24 2/3 Druid *Immune to Fragile!*

Power: 34

Defense: 6

Health: 38/38

Ether: 24/24

Gold:40

Equipment: Mockthril Crossbow (WP:11 Permanently Deadly envenomed), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Topaz,,Opal, Spade, Pickaxe, 3 Potions, Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion (x3), Fireworks, Remedy (x2), Hide of The Regret (halves damage from undead; suitable for anyone, backwear), Tonic, Grand tonic (x5), Root beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies.) , Ambrosia, White Devil

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 14.5

Power: 23

SP: 2

Health: 16/21

Gold: 30

Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year)[/font], Syndicate Cowl (SP: 2, Immune to Doomed effect)

Inventory:

Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x5, Remedy x4, , Venom, Ice Bomb, Grand Potion, Mead x2, Quality Cutlass (WP:6, Dagger)

Equipment:White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Bedroll, Shovel, Pickaxe,Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Ambrosia, Crystal Sovereign

Jeaux2.jpgJeaux Elmfyre (joeshmoe554)

Automaton male, Evoker

Level 15.5 *Blessed* *Transcended*

Power: 26 (Level 15 + WP: 11)

Defense: 0 (-2)

Health: 23/23 (6 + 3 + 14)

Ether: 16/16 (15 + 1)

Gold: 167

Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Handy Suitcase (SP-2, use 2 Items; accessory), Enchanted Ring (Accesory, protects against Sealed)

Inventory: Golden Handcannon (WP:9; lightning-elemental), Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Grand Tonic x2, Phoenix Essence, Venom x2, Smoke Bomb, Holy Bomb, Water Bomb, Bedroll, Bone x6, Turdwing (fly familiar; causes confused to one opponent whenever used), Grand Potion x3

Summons: Thunder Mode

QM Note: I'll be moving things to the Bazaar soon - you've wrapped up everything at the tavern, unless you'd like the challenge the Barkeep.

Posted

Erdathcath looks defeated, though not surprised to have lost. "Let's move on, I've been here long enough. Perhaps I will return, and when I do, you will not win the next drinking challenge!" We move onto the next step in our path.

Posted

Waving good-bye to the denizens of the bar (with Chryst not waving back), the party exits the Granite Counter. They walk through more stone catwalks and caverns, getting a few awkward glances from the citizens of the Colony. Finally, they reach the South End of the bazaar. Adults with their young in tow mill around, shopping at more pedestrian stores. However, 2 stores stand out to the heroes here:

WeS9Sa8.png

A forge, the blacksmith standing stoically outside his property.

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A stall speciailizing in venom. No one appears to be there, but there is a silver bell next to the store...

Will the party go to the Forge, the Stall, or head to the North End of the Bazaar.

Posted

"Sarge, you can't carry on like this. You can't complete this quest drunk." Elgar is clearly cross that his fellow hero was so irresponisble.

Sarge turns to Elgar happily and goes on to say "I've completed *Hic* plenty of quests *Hic* drunk!"

Posted (edited)

The smith looks at the heroes, clutching his ahmmer more tightly.

s5x3AD7.png

"Oh. Humans. Come here for my services, I take it?"

He looks wearily at Elgar.

"Do you know who I am, druid?"

"Either way, my services."

Upgrade equipment (+1 point):

Any weapon can be upgraded with this service, adding one point to its power per upgrade. Each upgrade costs the amount of WP the weapon has after the upgrade times ten. For example, when a Sword (WP: 3) is upgraded to a Sword (WP: 4), it costs 40 gold. When an Axe (WP: 6) is upgraded to an Axe (WP: 7), it costs 70 gold. You can also upgrade the SP of shields this way.

You can order several upgrades for your weapon or shield, but the costs will stack. For example, upgrading a Mace (WP: 3) to a Mace (WP: 5) will cost {40 + 50 =} 90 gold.

Merge equipment with an elemental gem:

You need a weapon and an elemental gem for this service. Merging the gem will give the weapon the elemental attribute of the used gem, but the gem itself will not be available to use anymore. A shield can be equipped with a gem as well, granting immunity to the respective element. This service costs 50 gold.

The merging can be undone to get the gem back, but it will cost another 50 gold. Multiple gems can be imbued into one weapon or shield, but they all need to be merged separately.

Mythrilize equipment (+10 points):

You need a weapon or a shield and some Mythril Ore, which is a very rare item, for this service. Forging the equipment with Mythril Ore will increase its power by ten points, but the ore will be expended. This can only be done once to any piece of equipment, and it will be renamed with the "Mythril"-prefix. An adamantine weapon or shield cannot be mythrilized. This service costs 100 gold.

Adamantize equipment (+25 points):

You need a weapon or a shield and some Adamatite Ore, which is an incredibly rare ancient item, for this service. Forging the equipment with Adamatite Ore will increase its power by twenty-five points, but the ore will be expended. This can only be done once to any piece of equipment, and it will be renamed with the "Adamantine"-prefix. A mythril weapon or shield cannot be adamantized. This service costs 250 gold.

Weapon Breakdown:

You need a weapon with a WP rating of 8 or above. For a fee of 60 gold I can break down that weapon into a Grating Stone - doing so expends the weapon in question, destroying it.

Edited by Endgame
Posted

Sarge gives the silver bell a drunken whack, the sound reverbing around the secion of the bazaar. Patrons give Sarge odd loks before they realize it was actually a service bell. Sarge can see the asphalt inside the stall shifting away, four tentacles emerging from the ground. A green crapace begins to emerge from the ground, followed by a black facegrate. The creature yawns a coarse yawn, this Progg more bizarre then anything Sarge had seen thus far.

T5MSD.png

"I'm sorry, valued customer, the stall is currenty closed right now. My brother is attending - Wait... Humans?! Here?! Already?!"

Posted (edited)

The Toxiprogg allows the question to slide off his back for a little bit, trying to get his bearings - still shaking off his sleepy fugue.

T5MSD.png

"...I slept through the echoes, announcement, didn't I?

Anyway, I deal in benom. Take a look..."

Toxiprogg's Venom Stall:

Bm5jN.jpgVolatile Venom: 10 gold "Hit an enemy with this, and they become Badly Poisoned! It also makes them contagious though, dealing Badly-Poisoned right back on rolls of damage. Use with care."

8004588619_5e7f29e7a9_t.jpg Noxious Venom: 90 gold "Just touching this venom makes someone's head spin. Makes enemies Badly Poisoned for the duration of the battle and Confused for 3 rounds. (The timer for Confused may be reset by another hit.) Not even I enjoy mixing this stuff. Ghastly."

heroica-venom.jpgVenom: 10 gold "Can't beat the classics."

ejBgK.jpgCrumbling Venom: 50 gold "A Toxiprogg specialty! Enemies hit with this begin to Crumble, losing 1 SP and a 3 health per round."

heroica-deadlyvenom.jpgDeadly Venom: 45 gold "Many people debate which came first: Deadly Venom or normal Venom. Chicken and the Egg scenario, I guess."

Toxiprogg looks glumly at Sarge, realizing that the drunken witch may not have picked up any of what he said. It was clear this progg had a passio for venom.

T5MSD.png

"...So, you aren't alone, are you? I'm assuming Solon recruited more of you lot... I have some experience with Heroica myself.

None as hammered as you, however..."

Edited by Endgame
Posted

T5MSD.png

"You and everyone else, apparently." The Toxiprogg groans. "The venom market has crashed since we've stopped our warmongering ways. My trade is now an obsolete one..."

Posted (edited)

T5MSD.png

"You and everyone else, apparently." The Toxiprogg groans. "The venom market has crashed since we've stopped our warmongering ways. My trade is now an obsolete one..."

"If only ya sold paralyzing venom. I had some o' that once Eh Erdy? Worked a treat." Sarge straightens his crevatte. "Yer see, the thing is mate, yer target market's crashed. Have yer ever considered selling to retailers? I know we on the surface'd love to buy some. Here, I've got a business card for the guild of invision somewhere." Sarge begins to pat himself down, looking for the business card given to him by Dr Cula

Edited by Pyrovisionary
Posted

T5MSD.png

"You Heroicans have to fix up the human-porgg relations before I can do any of that, I'm afraid. Your organization pulled my hide out of the frying pan once, though, and I have confidence that you can do it again... For all of us, really. Ignore some of the glances you may get, heroes - there is still a lot of friction after the genocide in Luosh. The one Progg I knew who could go to the topside and interact with the humans freely went missing three days ago, poor guy.

I wasn't part of it, though, make no mistake. I was on the hero's side! In fact, I've been living off the money I made form venom purchases that one night for the last few months...

Posted

Erdathcath, normally one for using potions and poisons, realizes that having over 20 venoms in various strengths is probably enough for her. "Sorry, I normally would buy some poison, but don't have much use for any right now. Perhaps later on, or when we solve this crisis for you guys, I'll be able to help to out in Heroica." She also makes a mental note concerning the progg who went upside, and has not returned.

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