CMP Posted January 2, 2014 Author Posted January 2, 2014 Can I just give the moves for the whole party to finish it. Sure.
Scubacarrot Posted January 2, 2014 Posted January 2, 2014 Garohn is currently Neutral Good - Guts influences Garohn Neutral - Atmosphere is Lawful - Garohn Will be Lawful Neutral at the end of the round Garohn is not: True Neutral, Chaotic Neutral, Tarvalk is currently True Neutral - Thormanil influences Tarvalk Evil - Atmosphere is Lawful - Tarvalk will be Lawful Evil at the end of the round + guess Tarvalk is not: True Neutral, Chaotic Good, Chaotic Neutral, Neutral Good, Chaotic Evil Gor is currently Chaotic Good - Someone influences Gor Evilly twice - Atmosphere is Lawful - Got will Neutral Evil at the end of the round + guess Gor is not: Chaotic Neutral, Chaotic Good, True Neutral,
CMP Posted January 3, 2014 Author Posted January 3, 2014 Round Six of Aggressive Negotiations Guts influences Garohn in an Evil way Thormanil influences Tarvalk in an Evil way Thormanil guesses Tarvalk is Lawful Evil Dyric influences Gor in an Evil way Alexis influences Gor in an Evil way Alexis guesses Gor is Neutral Evil Everyone influenced Lawfully Garohn is not Lawful Neutral Tarvalk is not Lawful Evil Gor is not Neutral Evil Current Atmosphere: Good Bastala: Chaotic Good Garohn: Lawful Neutral General Gor: Neutral Evil Helrak: Chaotic Neutral Jaret: Chaotic Neutral Karstaal: Neutral Good Marga: Neutral Evil Tarknal: Lawful Neutral Tarvalk: Lawful Evil
swils Posted January 3, 2014 Posted January 3, 2014 Okay, okay, I give up! Unless doubling up is allowed, I've now exhausted all believable alignments for Tarvalk, heh. Time to let Scuba do his thing.
The Legonater Posted January 3, 2014 Posted January 3, 2014 (edited) Yeah, Scuba seems to know what he's doing. I thought I sort of had this figured out, but I sort of feel like I've only messed things over. Edited January 3, 2014 by The Legonater
Scubacarrot Posted January 3, 2014 Posted January 3, 2014 Garohn is currently Lawful Neutral - No influence on Garohn - Atmosphere is Good - Garohn Will be Lawful Good at the end of the round + Guess Garohn is not: True Neutral, Chaotic Neutral, Lawful Neutral Tarvalk is currently Lawful evil - Someone influences Tarvalk Good - Atmosphere is Good - Tarvalk will be Lawful Good at the end of the round + Guess Tarvalk is not: True Neutral, Chaotic Good, Chaotic Neutral, Neutral Good, Chaotic Evil, Lawful Evil Gor is currently Neutral Evil - Someone influences Gor Good - Atmosphere is Good - Got will be Neutral Good at the end of the round + Guess I think Gor is Chaotic Evil but we can't test that this round Gor is not: Chaotic Neutral, Chaotic Good, True Neutral, Neutral Evil
Capt.JohnPaul Posted January 3, 2014 Posted January 3, 2014 OOC: Sorry guys, I admit, I'm not sure what to do anymore.... though Scuba does. Alexandre strokes his hair angrily, how did Helrack leave like that? That wasn't part of the plan, then Alexandre turns to Guts. "Pardon me, I'll let you continue with this barbaric form of 'diplomacy.'"
CMP Posted January 3, 2014 Author Posted January 3, 2014 Round Seven of Aggressive Negotiations Guts influences Tarvalk in a Good way Guts guesses Garohn is Lawful Good Guts guesses Tarvalk is Lawful Good Thormanil influences Gor in a Good way Thormanil guesses Gor is Neutral Good Dyric influences Gor in an Evil way Everyone influenced in a Good way Garohn is Lawful Good Tarvalk is not Lawful Good Gor is not Neutral Good Current Atmosphere: Lawful Bastala: Chaotic Good Garohn: Lawful Good General Gor: Neutral Good Helrak: Chaotic Neutral Jaret: Chaotic Neutral Karstaal: Neutral Good Marga: Neutral Evil Tarknal: Lawful Neutral Tarvalk: Lawful Good
Scubacarrot Posted January 3, 2014 Posted January 3, 2014 Tarvalk is currently Lawful Good - Someone influences Tarvalk evilly, and chaotically - Atmosphere is Lawful - Tarvalk will be Lawful Neutral at the end of the round + Guess Tarvalk is not: True Neutral, Chaotic Good, Chaotic Neutral, Neutral Good, Chaotic Evil, Lawful Evil, Lawful Good Gor is currently Neutral Good - Someone influences Gor Evilly twice and chaotically once - Atmosphere is Lawful - Got will be Neutral Evil at the end of the round + Guess I think Gor is Chaotic Evil but we can't test that this round Gor is not: Chaotic Neutral, Chaotic Good, True Neutral, Neutral Evil, Neutral Good
CMP Posted January 4, 2014 Author Posted January 4, 2014 Round Eight of Aggressive Negotiations Guts influences Tarvalk in an Evil way Guts influences Tarvalk Chaotically Guts guesses Tarvalk is Lawful Neutral Thormanil influences Gor in an Evil way Thormanil influences Got in an Evil way Dyric influences Gor Chaotically Dyric guesses Gor is Neutral Evil Everyone influenced Lawfully Tarvalk is Lawful Neutral Guts talks Tarvalk into submission, so to speak, the aging orc growling through his beard. "Very well, you've made your points." He turned his head to the rest of the Clanmeet. "You've all made your points. You've each made your stance quite clear, but I refuse to let you give in to the Kingdoms, or throw away this one chance at reclaiming what is rightfully ours." He pulled his helmet on, hefted the enormous greatsword off the table, and strode out. "Fool. Fool! Involving ourselves in human affairs brought us to the position we are in now." "Oh, don't be so pessimistic Marga. Humans are quite interesting, if too indecisive for my tastes. We'd do a far better job running things." "And to demand that from them would invite another war." "Then we won't demand. We'll just take it." Bastala smirked, and flanked by her fellows, left the Traaln, throwing a wink over her shoulder at Haldor as they left. Marga's glare followed her out, but she only grabbed her spear in seething silence, exiting not long after. Gor licked his lips and followed suit. Quiet fell on the Clanmeet for a few long moments. Karstaal shook his head and sighed dramatically. "Saro. Nal, oshuule saro. They simply refuse to understand." "You're not so different..," muttered Olmstyr, finally walking into full view. "Karstaal il oroc, can't you see there's at least a chance the Kingdoms are leading us on? Like it or not, we're not on the best of terms right now. We never have been. Would it kill us to be careful?" Karstaal inhaled more fumes from his pipe, the smoke curling from his lips slowly. "Maybe, maybe not." He threw a glance at the blood red orcish banner on the wall, then turned his head to the heroes, for the first time setting aside his mouthpiece. "I trust Olmstyr, so I let him carry out his plan as he saw fit. But obviously you truly do intend to bring us all together, for better or for worse...and for that, you need more than just my tolerance. You have my full support, heroes. Few I know could calm down a room full of angry orcs, much less any humans or elves. But you'll need more than just the approval of one clan leader if you mean to save my country." Olmstyr nodded, with a victorious grin. "Much thanks, my friend. You won't regret this." He tilted his head towards the heroes. "It's getting late, and I imagine you'll want supplies before we go any further. I know a mauwaln not far from here where you can both restock and get some sleep." Will the heroes stay and chat some more, or are they prepared to leave the Clanmeet?
swils Posted January 4, 2014 Posted January 4, 2014 "Glad t'have yer support. Just hope ya don't change yer mind when the storm rolls in. Can practically hear the thunder already." He turns from Karstaal to Olmstyr and the party, "I don't know about you all, but I'd kill for an ale and a cot. Plenty of tension here today, think sleep'd do us all good."
Scubacarrot Posted January 4, 2014 Posted January 4, 2014 "There is but one thing I want to discuss before we move on. Jaret. The human with the rat-eyes. The organization he works for is a bunch of terrorists, with a goal I don't even know. I've personally killed a number of them."
CMP Posted January 4, 2014 Author Posted January 4, 2014 "I don't know about you all, but I'd kill for an ale and a cot. Plenty of tension here today, think sleep'd do us all good." "Anything'll be a welcome change from those bunks on the Magpie," chuckled Olmstyr. "There is but one thing I want to discuss before we move on. Jaret. The human with the rat-eyes. The organization he works for is a bunch of terrorists, with a goal I don't even know. I've personally killed a number of them." "Ah, yes. The Crimson Crown, I believe he called it. Their goals seem reasonable enough to me. Stamp out magic and make sure we aren't getting ahead of ourselves in terms of technology. Progress is absolutely welcome, but too much of it and you're just building on a weak foundation. Forgive my saying that I think their organization is just a tad more respectable than a band of sellswords." Karstaal laughed. "No offense, of course. Both your group and his are helping Clan Musalnav, and by extension all of Baltarok, just in your own ways. You're bringing together the clans, they're funding the renovation of Imaestym and a good portion of our army."
Scubacarrot Posted January 4, 2014 Posted January 4, 2014 "If that's your stance on it, you better be ready to regret those words. Let's go."
Masked Builder Posted January 4, 2014 Posted January 4, 2014 "I'm done." Alexis shivvers. "It's still cold and I need some better clothes."
Capt.JohnPaul Posted January 4, 2014 Posted January 4, 2014 Alexandre frowns, "I am all for some sleep." Alexandre's eyes begin to droop.... "Someone tell me about this Order of the Crimson Crown thing in the morning."
CMP Posted January 5, 2014 Author Posted January 5, 2014 (edited) Olmstyr nods. "Alright then. We'll be back again soon, Karstaal, hopefully with the rest of the clan leaders." The orc leads the heroes out of the Traaln and back onto the streets of Imaestym. The sun has just sunken below the horizon, the thin sheet of snow and frost glittering a brilliant orange for maybe a minute before darkness consumes the city. He looks them through many streets and alleyways, until arriving at a small building on the outskirts. He opens the door, a wave of warm, stifling air hitting the party. The inside is indeed quite tiny, but comfortable as well, an oven-like fireplace heating up the building, a Pantanan manning the bar and a strange creature on the other side of the table, as well as a strange, purple-cloaked figure in the corner. Olmstyr walks to the purple figure, mumbling to him in a quiet voice before being handed a grating stone. He returns to the table, removes Serstyr from its sheath, and begins sharpening the blade. "The man in purple by the bar will sell you what you need." Edited January 5, 2014 by CallMePie
Capt.JohnPaul Posted January 5, 2014 Posted January 5, 2014 "Hmmm... in the purple, is that so? Looks a bit shady." Oh well, Alexandre approaches the man and folds his arms. "Greetings sir, I am a traveler, and have been told you sell things of importance."
CMP Posted January 5, 2014 Author Posted January 5, 2014 (edited) I completely forgot, you guys all get experience for completing the diplomacy minigame. The figure in purple turns to both Alexandre and Guts, eyes aglow. "Indeed. Not everything. But surely enough to keep six heroes stocked while they do what they must in the old homeland." He offers each of them a list of considerably random items. Rook's Wares Elixir (Restores 50 health and 10 ether to the target and removes all negative effects from the target.) Costs 35 gold. Grand Tonic (Restores 15 ether to the target.) Costs 20 gold. Neutralizer (Removes all temporary effects from all allies and all opponents.) Costs 60 gold. Cosmic Essence (Revives a knocked out ally with full health and ether and gives them the blessed-effect.) Costs 80 gold. Smelling Salts (Causes the hastened-effect, allowing the target to act twice in one round for the duration of one battle.) Costs 20 gold. Spider Venom (When used on a weapon, the weapon deals the poisoned-by-1 and slowed effects for the duration of one battle.) Costs 70 gold. Copy of The Eubric Herald - (Gives the target the transcended- and inspired- effects for the duration of one battle.) Costs 75 gold. Scroll of Confusion – (Enables casting the confused-effect to the target for the next three rounds, during which it has a 50% chance of targeting an ally instead of its opponents. Each casting has a 50% chance of success and costs 1 ether. Usable only by mages and clerics.) Costs 40 gold. Orcish Helmet (SP:2, suitable for non-humans only.) Costs 40 gold. Grating Stone (Increases WP of any weapon by 1.) Costs 130 gold. Orcish Scimitar (WP: 14, longsword.) Costs 150 gold. Party Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Party Leader* 44 year old male human Raider Level 29 Power Bonus: +4 Health: 43/43 Defense: 4 Gold: 870 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), 2x Ambrosia 8x Mead, 6x Smelling Salts, 7x Nostrum, 22x Grand Potion, 4x Health Core, 2x Elixir, 1x Grand Tonic, 1x Ether Core, 14x Remedy, 5x Smoke Bomb, 4x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, 5x Grating Stone, Voucher to the Guild of Invision (Good for one lesson in Alchemy), Chauncey's Diamond Lamp of Summoning (Summons ???), Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 3 more times), Crimson Serum (Grants Mutated Effect for one battle.) Copy of the Eubric Herald (Grants transcended and inspired effects for one battle), 3x Pumpkin Bomb, Mulled Wine Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* Level 31.5 Dragoon Power Bonus: +1 Defense: 8 Health: 54/54 Gold: 1333 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts(1), Nostrum (1), Deadly Venom(2), Phoenix Essence(2), Remedy(5), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(1), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(2), Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst., Mulled Wine(2) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Fragile, and Blinded* 34 year old male human Nord Shaman Level 29.66 Power Bonus: +4 Defense: 7 Health: 48/48 Ether: 38/38 Gold: 116 Equipment: Zoot er Isen (WP: 15, Ice and Light Elemental) Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Heavy Armour (SP: 5, Protects from Fragility) Weapons: Heavy Metal Rod (WP: 12, Water Elemental), Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Pugilist's Gloves (+2 Power, Protects from Weakening), Gladiator's Helmet (SP: 3) (x2), Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men) Consumables: Health Core (x2), Potion (x4), Remedy (x6), Venom, Tonic, Grand Tonic (x2), Ether Core, Smelling Salts, Mead, Phoenix Esscence, Grating Stone. Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep Alexis Fenral (Masked Builder) *Immune to Fragile and Blinded* *Counterstriking* 20 year old female elven Harlot Level 39 Power Bonus: 0 Defense: 3 Health: 68/68 Gold: 775 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects fromblinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory) Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, 2x Grand Potion, 3 Nostrums, 9 Meads, 3 Smelling Salts, 10 Remedies, 6 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned* 20 year old elf male Black Knight Level 24 Power Bonus: 0 Defense: 14 Health: 42/42 Gold: 61 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, badly poisoned, +1 gold per successful strike), Cross Heater Shield (SP: 10), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Black Knight Armor (SP:4, protects from Stunned effect.) Inventory: Potions (5), Bedroll, Smoke Bomb 2x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x2, Tome of The Regret, Volatile Venom x5, Mead 4x, Nostrum 3x, Smelling Salts x1, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, Ambrosia, Remedy, 3 Grating Stones Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Steals 50% more gold* Level 23 Assassin Power Bonus: 0 Defense: 3 Health: 35/35 Gold: 1799 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 4 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, Mulled Wine Olmstyr (NPC, uncontrollable/takes suggestions) 33 years old male orc Warden Level 28 Power Bonus: 0 Defense: 10 Health: 45/45 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Inventory: 2 Grand Potions, Elixir Edited January 5, 2014 by CallMePie
Capt.JohnPaul Posted January 5, 2014 Posted January 5, 2014 "Guys, you need me to buy anything? I stole some gold last battle, so I can contribute," OOC: I don't have my greatsword anymore due to the Grogmas event, but I did receive 3x Grating Stones.
Scubacarrot Posted January 5, 2014 Posted January 5, 2014 My inventory has obviously changed since the event: I am down the Lamp, Magic Compass, Metasimian Ale, Voucher, 2x Pumpkin Bomb, Grand Tonic, Ether Core, Copy of Eubric Herald, and so far gotten an Arc Elixir, Blessed Amulet, 2x Grand Potion, Dragon Scale, Mead, Deadly Venom, Beholder's Eye, The raider raised an eyebrow: "How, and why, did you manage to find a copy of the Eubric Herald all the way over here?" "Hmm anyway, I'll take two overpriced essences, a Smelling Salts, and five Grating Stones."
swils Posted January 5, 2014 Posted January 5, 2014 While browsing the orc's wares, two magical letters poof into existence in front of him. "Mizuki, have I met a Mizuki before? Huh.. I'll have to find 'em next time I'm at the Hall. And my letter to Bluto..!? What the..." Thormanil mutters to himself, brow furled in confusion. "I uh.. I'll pass.. thanks." My inventory is subject to change: Fighter's Boots & Wyvern Tailblade will be gone (unless they, too, get returned, heh), and I'm up a Grand Potion and Venom.
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