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Posted

"Was I talking about you, Haldor? Was it you that had the ability to revive but didn't? No. I made a statement. I stand by it. Someone goes down, we get them back up. Problem with that, Haldor."

"I didn't see you reviving anyone that went down before you."

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Posted (edited)

"PLEASE!" the gnome shouts, bursting. "Everyone is here, everyone is alive. We still have things to do - things we're being paid to do. Let's just shut up and get to work - I can't imagine the situation that led to the riot is any less volatile since we just killed a bunch of them." Matthias' glare passes over the group of heroes - all more experienced than he, and for the most part less battered - and he begins to take stock of their surroundings, looking especially for more rioters or threats and a place to rest in his bedroll. He can't understand the bickering, the divisions in the party - what is it Heroica stands for, he wonders?

Edited by nstickney
Posted

Alexandre rolls his eyes at the arguing."Everyone shut up. Guys, if someone goes down, please revive them if possible. Guts, take note that everyone is trying their best and trying to be kind. We all deserved loot. We were all brothers in that fight and ones before that. We each do kind things selflessly."

Posted (edited)

Baradock sits up with a groan, his head fuzzy. He glanced at the group, talking about something, then the pouch and flask beside him before immediately fixating at the ground in front of him, he knew this sensation, the edges of his sight darkened, a stinging pain behind his eyes. He went down, again. He began to reach for the items, opening scabs in his callused hands. His palms screamed, carpeted in streaked scars. He stared at his palms in silence, brooding over the encounter. How the thorns clasped around his neck and tore up his hands, how the room dipped and swayed, how... Suddenly, muscles in his back began to contract and expand as if he remembered something he would rather not. The barbarian sloped upwards, stuffing his undeserved loot into his side pouch, his grip quaking as his scars wailed and shrieked.

Taking a few sore steps he rejoined the party, positioned beside a human in dark armor. His arms remaining oddly at his sides.

Edited by Cryos
Posted (edited)

Matthias is slightly buoyed by Alexandre's words, and slightly buoyed to see Baradock stand, despite misgivings about the big barbarian. On reflection, he decides he has misgivings enough about the entire Heroica idea and it's better to simply rest in the relief that they are still alive.

Edited by nstickney
Posted (edited)

Matthias looks sidelong at the assassin. "It's almost as if you read my mind." The gnome switches his focus to Guts. "What do we do now?"

Edited by nstickney
Posted

"Any chance we can meet her? We've got a lot of stuff to discuss."

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"Of course. I'm sure she'll be very grateful you defused the riot. If they'd gotten into the palace, things actually might've gotten violent."

Garhon grabs Rusealote's ankle dragging her along as he leads the party up the steps to the palace.

Dreyrugr looks around for Grishnod.

Grishnod seems to have gotten sick of waiting around, now following the group with a look of determination on his face.

The heroes ascend the steps to the palace. The doors are aged, but elegant, sweeping open with ease as Garohn pushes them open...

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"...and really, it was no trouble at all, I'm always curious to hear of the results of whatever you've come up with."

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"Nonetheless, I am grateful you allowed me access to your resources in order to conduct the experiment."

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"It's the leaser I could do!"

Bastala smiles, sipping her wine, turning to the party. She seems completely unfazed by the riot that was calling for her blood a few minutes ago. The room is oddly quiet after the sounds of battle.

"Heroes! A pleasure to see you again - and a pleasure to meet some of you for the first time, it seems! I should have known. I've gotten many messages from clans Musalnav and Aj-Kahr - there's much more going on than just one group of you rounding them up under your little banner."

She nods towards Guts' party.

"I very much appreciate you getting those dissidents off my doorstep. It is unfortunate to see that not everyone is willing to embrace change, but really, was them trying to storm the palace really so necessary? Such poor form." She shakes her head. "In any event, you seem to have the best interests of Baltarok in mind, and for that, you have the full support of Clan Irlaz. Maybe you should consider going into politics. It suits you! You'll just need some nicer clothes."

Bastala sips her wine again, turning to Cinna's group next.

"It is always good to get to meet more outsiders - and such a diverse group, at that! Humans, elves, gnomes. Is that a vampire? You much have such fascinating stories to tell...but I digress! I am Bastala - ruler of the great Clan Irlaz, vanguard of a new era, practitioner of magic, connoisseur of wine, et cetera. But for all my delight in getting to meet you, I somehow doubt the reason you came all that way to little Vim-Lhzar and cut through a mob of angry orcs was just to see me. I mean, it's not far-fetched by any means, you just probably simply have a bigger picture mind. Which brings me to my next question; what can I do for you?"

The Party:

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Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Party Leader* *KO'd*

44 year old male human Raider

Level 29.66

Power Bonus: +2

Health: 43/43

Defense: 4

Gold: 860

Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear)

Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 6x Mead, 4x Smelling Salts, 3x Nostrum, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 13x Grating Stone, Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 2 more times), Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Cosmic Essence, Agni Bomb, Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

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Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed*

Level 33.75 Dragoon

Power Bonus: +1

Defense: 8

Health: 56/56

Gold: 1583

Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance)

Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage)

Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(2), Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst., Mulled Wine, Elixir

Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple

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Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned and Blinded*

34 year old male human Nord Shaman

Level 30.66

Power Bonus: +4

Defense: 2

Health: 51/51

Ether: 32/41

Gold: 156

Equipment: Zoot er Isen (WP: 15, Ice and Light Elemental) Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear)

Weapons: Heavy Metal Rod (WP: 12, Water Elemental), Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Bear Claw Gloves (WP: 8, SP: 2)

Artefacts: Pugilist's Gloves (+2 Power, Protects from Weakening), Gladiator's Helmet (SP: 3), Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility),

Consumables: Health Core (x2), Potion (x4), Remedy (x8), Venom, Tonic, Grand Tonic (x4), Ether Core, Smelling Salts, Mead, Grating Stone, Elixir, Cosmic Essence

Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald

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Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking*

20 year old female elven Harlot

Level 41.25

Power Bonus: 0

Defense: 0

Health: 70/70

Gold: 627

GP: 9

Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles)

Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile)

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Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound*

20 year old elf male Black Knight

Level 25

Power Bonus: 0

Defense: 14

Health: 42/43

Gold: 147

Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear)

Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x5, Mead 3x, Nostrum 2x, Smelling Salts, Grand Potion 2x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, Ambrosia, 3 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2

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Dyric Rone (Played by The Legonator) *Immune to all elements* *Steals 50% more gold*

Level 24 Assassin

Power Bonus: 0

Defense: 3

Health: 36/36

Gold: 1920

Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear)

Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 4 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, 2 Smelling Salts, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 3 Cosmic Essences, Mulled Wine, Soma

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Cinna the Dark (darkdragon)

Level 27 Mystic Knight *Immune to Stunned, Lightning and Earth*

Power Bonus: 2

Defense: 13

Health: 46/46

Ether: 12/40

Gold: 125

Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory)

Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, Ether Core, 6 Grand Potions, 5 Remedies, Elixir, 5 Meads, 2 Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether),

Ambrosia, Bone

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Dreyrugr (Vash the Stampede)

Level 21.33 Black Knight *Immune to Stunned, Water, Wind, and Fire*

Power Bonus: 0

Defense: 13

Health: 40/40

Gold: 215

Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone)

Inventory: Venom x3, Bedroll, Remedy, 6x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, x5 Mead, The Steel Stone (WP: 12, Earth Elemental, Greatsword)

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Purpearl Berthadhiell (Purpearljellyblob)

Level 6 Mage

Power Bonus: 1

Health: 11/11

Defense: 0

Ether: 4/10

Gold: 53

Equipment: Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear)

Inventory: Bedroll, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead, Ambrosia, Smelling Salts, 2x Grand Potions, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace)

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Matthias (nstickney)

Level 4 Ranger

Power Bonus: 0

Defense: 4

Health: 9/9

Gold: 53

Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors)

Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), Mead, Smelling Salts x2, Grand Potion, Grating Stone, Remedy

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Baradok Segul Cannari (Cryos)

Level 6 Barbarian

Power Bonus: 0

Defense: 2

Health: 12/12

Gold: 303

Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2)

Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), Mead, Grand Potion

11059402815_f8acbd14af_t.jpg

Olmstyr (NPC, uncontrollable/takes suggestions)

33 years old male orc Warden

Level 28.33

Power Bonus: 0

Defense: 10

Health: 45/45

Gold: 0

Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear)

Inventory: Grand Potion

Posted

"What does Clan Aj-Khar have to say?" Guts asked brusquely.

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"Depends on who you consider to be Clan Aj-Kahr," joked Bastala, sipping from her goblet. "Marga demanded I lop off your heads as soon as you got here. Gor said the best chance for our survival was to work with you. There's no middle road when it comes to dealing with heroes, is there?"

Posted

"I guess that is because we are trained to think in terms of failure and success, of good, and evil. They say the world isn't black and white, but that's often how it seems."

Posted (edited)

"There's no middle road when it comes to dealing with heroes, is there?"

"Not lately." Matthias mumbles.

Edited by nstickney
Posted

"I guess that is because we are trained to think in terms of failure and success, of good, and evil. They say the world isn't black and white, but that's often how it seems."

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"Hmm. Maybe. Understand our race has been imprisoned in either chains or this wasteland for our entire existence. Looking at the colors of the world has always been secondary to living to see the world another day. Marga's simply suggesting what she thinks is best. I don't think anyone would argue with her based on the premise that it's not right. Maybe she's a crazy bitch with a terrible sense of fashion, but she probably really thinks it'll help to have your heads on sticks facing the Kingdoms."

She sips her wine.

"Luckily, I don't share that sentiment."

Posted

"Your inclinations are correct, we are not here just for a visit. We have heard that you are holding a King Valentino prisoner here. We have come to barter for his return."

Posted

"Your inclinations are correct, we are not here just for a visit. We have heard that you are holding a King Valentino prisoner here. We have come to barter for his return."

Bastala blinked, and chuckled into her goblet.

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"There will be no barter. I will not give up my favorite prisoner. I like King Valentino where he is."

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