CMP Posted December 7, 2013 Author Posted December 7, 2013 (edited) "I've got no loyalties to the Bonapartes, and I don't wanna get a bad name with the local raiding parties while we're stuck at sea." "There are no bad names with the vikings. You're either with them, or you're a potential target. " "Don't have a problem with that, but the Bonies painted that target on themselves this time around." Edited December 7, 2013 by CallMePie
swils Posted December 7, 2013 Posted December 7, 2013 "There are no bad names with the vikings. You're either with them, or you're a potential target. " "So are ya suggestin' we join in on the raidin'? Hah!"
CMP Posted December 7, 2013 Author Posted December 7, 2013 (edited) "So are ya suggestin' we join in on the raidin'? Hah!" "No, I'm suggesting we split their forces, put a stop to this group's raiding, and earn some good karma and experience in the process. Not a bad deal, no? Believe me, if it weren't for that ship taking all the heat, we'd be fighting off nords in droves right now." "They say fate works in mysterious ways. But in this case I think it's a pretty damn clear sign fate's telling us to get the hell out of there." Edited December 7, 2013 by CallMePie
The Legonater Posted December 7, 2013 Posted December 7, 2013 We can't just sit back and watch them get slaughtered, I don't care if they're Bonapartes or not. Besides, they may know something about what's going on here that we don't.
Masked Builder Posted December 7, 2013 Posted December 7, 2013 "I'm inclined to get out of here, but I don't care much either way."
Capt.JohnPaul Posted December 7, 2013 Posted December 7, 2013 "The Bonapartes, if I recall, actually work to restore order in Eubric. I say we help them. For all we know, if we let some vikings escape they'll spread a warning not to attack us."
Chromeknight Posted December 7, 2013 Posted December 7, 2013 Nerwen spoke calmly to the captain. If the situation were reversed, you would be glad of aid, Boneparte or not. Given the number if warriors you currently carry, I do not think there is any cause for concern about handling any foolish enough to attack us. Nerwen indicates her willingness to fight.
UsernameMDM Posted December 7, 2013 Posted December 7, 2013 (edited) Hoke raised his Flagpole with one hand and slowly lowered the tip, pointing it level at the vikings and Bonaparte ship. "We head into the fray," he said with an even voice. Edited December 7, 2013 by UsernameMDM
Flare Posted December 7, 2013 Posted December 7, 2013 "I say we save the Bonapartes. Plus, a good fight would be enjoyable..."
Scubacarrot Posted December 7, 2013 Posted December 7, 2013 (edited) "Captain. The Bonapartes have been known to help those that help them, especially those that sail. No docking fees, personal moorings... All you'd have to do is bring us in close, and we'd do the rest." The raider rolls his shoulders, in preparation for the fight. The raider took a Mead, Smelling salts and Nostrum. Edited December 7, 2013 by Scubacarrot
Peppermint_M Posted December 7, 2013 Posted December 7, 2013 Tesni grumbled about being woken a little and stood. "Ok, I suppose. Though getting involved in this and out of our way seems wasteful of time and resources."
Scorpiox Posted December 7, 2013 Posted December 7, 2013 Haldor stumbled around the deck, blinking at the sudden brightness and rubbing his eyes. "Nords, I should have known." He snorted, all but forgetting his seasickness in his growing anger. "If it ain't burning, something's wrong, that's how they think, that's how I am supposed to think. I have no loyalty to these clans, they're little but barbarian's wearing shiny helmets. I say we go in and make them stop."
swils Posted December 7, 2013 Posted December 7, 2013 (edited) Thormanil stretches out "Welp, if we're gonna get into it... Ready, Arx?" Arx pokes his head out from Thormanil's cloak, <A fight?!> Edited December 7, 2013 by swils
Flare Posted December 7, 2013 Posted December 7, 2013 <"Ready to rumble, kid?"> Benji says in dragon-speak to Arx.
Capt.JohnPaul Posted December 7, 2013 Posted December 7, 2013 "I want to try this out..." Alexandre puts Volatile Venom on his Elf Blade.
CMP Posted December 7, 2013 Author Posted December 7, 2013 "Captain. The Bonapartes have been known to help those that help them, especially those that sail. No docking fees, personal moorings... All you'd have to do is bring us in close, and we'd do the rest." "Hah. When you've been sailing the Crystalline Sea for as long as I have, you learn not to expect anything out of the Bonapartes. Don't get any delusions about recompense for this." Illdria looked around at the heroes arming themselves, and shook her head. "But if you're all willing to do this, fine. Jules, get down belowdecks and tell Melvin to get the cannons ready. Knife, remember what I taught you. Zasies? Get angry. This is going to be quite a fight." She pulled the wheel sideways. The Magpie tilted, then swung a hard right, heading almost straight for the ensuing battle. The ship slid dangerously close to the longships. "Are we in range?" "You betcha!" "Good. Let's see if this gets the message through their skulls. Fire!" A series of low, rumbling booms sounded, and a barrage of cannonballs shot out from the side of the ship. They peppered both water and longship alike, the vikings mid-grapple sprayed with freezing ocean water, splinters, and the bodies of their fellows. In a matter of seconds, one of the ships sank down into the deep. "Hit! Should I get another broadside prepped, cap'n?" "No point - they got the idea already." Two of the remaining four viking vessels broke off from the Bonaparte ship, headed straight for the Magpie. Illdria drew both whip and rapier. Knife-Tongue pulled a pair of knives from his belt. Zasies lifted her mace and roared a challenge even as Olmstyr prepared his sword. Gocklo's knife shown venomously as flames danced on his fingers. Grappling hooks landed on the railing of the Magpie. Zasies smashed one off, along with a small chunk of the ship, but before they could do anything about the others, a horde of vikings clambered onto the deck. Most wore a thick beard, and all were armed to the teeth. One of the largest jumped onto the railing, waving around an enormous greatsword. "DARE YOU INVOKE THE WRATH OF THE BEARDS, FOOLISH SOUTHERNERS?" "Hmph. Dare I bring up the concept of a hairbrush to you idiots?" "TEST NOT OUR FURY, AND INSULT NOT OUR GLORIOUS BEARDS! SLAY THESE FOOLS!" PREPARE FOR BATTLE! Enemies Warlord Ognar the Hairy Level 75 Icy Humanoid Health: 3060/3060 Defense: 20 Special I: CHARGE! - Ognar leads his remaining forces into a fierce charge. Each enemy will deal an additional free hit at the end of the current round. Special II: A Hairy Situation – Ognar entangles the hero in his glorious beard, causing them to be Bound and Slowed until Ognar is defeated. Use when CHARGE! Is already in effect. Passive Special: Warlord – Ognar will call an additional random viking to combat at the end of every round; a Whelp, a Sailor, or a Pillager. Drops: 100 gold, Ognar’s Beard (Suitable for men, +8 power, gives the wearer the Enraged effect, headwear) Immune to all negative effects and instant kill. Gombur Gizzard-Gut *Deals the Poisoned effect* Level 50 Humanoid Health: 2295/2295 Special I: Blunt the Knives, Bend the Forks – Gombur permanently reduces the WP of the hero’s equipped weapon by one. Special II: Smash the Bottles and Burn the Corks – Gombur destroys one random consumable in the hero’s inventory. Special III: Chip the Glasses and Crack the Plates – Gombur permanently reduces the SP of the hero’s equipped shield by one. Specials used in order. Specials II and III only occur if the hero has a consumable in their inventory and has a shield. Drops: 5 Meads Immune to sealed, poisoned, badly poisoned, bleeding, and instant kill. Bagnav the Bloody *Hastened* Level 100 Humanoid Beast Health: 1912/1912 Defense: 5 Special I: War Cry – Bagnav encourages one random enemy. Special II: Beatdown – Bagnav instantly knocks out the hero. All other heroes gain the afraid-effect. Used when all enemies are encouraged. Drops: Warblade (WP: 20, greatsword), 5 Meads Immune to blinded, weakened, fragile, and instant kill. Viking Pillager A Level 50 Humanoid Health: 765/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager B Level 50 Humanoid Health: 765/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 765/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 50 Humanoid Health: 765/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Sailor A Level 30 Aquatic Humanoid Health: 612/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 15-30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Sailor B Level 30 Aquatic Humanoid Health: 612/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 15-30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Sailor C Level 30 Aquatic Humanoid Health: 612/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 15-30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Sailor D Level 30 Aquatic Humanoid Health: 612/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 15-30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Sailor E Level 30 Aquatic Humanoid Health: 612/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 15-30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Whelp A Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp B Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp C Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp D Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp E Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp F Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp G Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp H Level 20 Humanoid Health: 383/383 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29 Mystic Knight *Immune Fragile, Weakened* Power Bonus: 8 Defense: 29 Health: 48/48 Ether: 29/29 Gold: 528 Equipment: Flagpole (WP:3, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, Mead, 4x Ether Core, Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* Power: 51 (35+16) Defense: 9 (3+6) Health: 61/61 (6+34+15+6) Gold: 227 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Kusarigama (WP:10, whip), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (8), Grand Potion (14), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel Tesni Hightribe, Level 32 2/4 Beserker *Restoration* *Immune to Afraid* Power: 59 Power Bonus: 0 Defense: 14 Health: 51/51 Gold: 1426 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Remedy, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only) -Nerwen Calmcacil (played by Chromeknight) Level 23.33 Shaman *Immune to Sealed* *Immunity to water**Restoration* Power bonus: 0 Defense: 3 (3(Robe of the Archmage) Health: 42 (Base Cleric 9 +Level bonus 22 +Shaman Bonus 9 +3(White Cloak)) Ether: 34 (Base Cleric 5 +Level bonus 22 +Shaman Bonus 1 +5(Robe of the Archmage)) Gold: 245 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Grogmas Handcannon (WP:12 + the number of the round of battle), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19 Assassin *Immune to Weakened Effect* Power: 37 (+4) (19+14+2+2) Health: 31/31(+1) (7+18+5+1) Gold: 176 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Diamond of Thoric, 2 Venoms, Mead, Smelling Salts, Remedy, 4 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Lucky* *Hastened* *Encouraged* *Immune to all elements* *Second Party Leader* 44 year old male human Raider Level 28.33 Power Bonus: +4 Health: 42/42 Defense: 4 Gold: 10 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), 2x Ambrosia 7x Mead, 6x Smelling Salts, 7x Nostrum, 22x Grand Potion, 4x Health Core, 2x Elixir, 1x Grand Tonic, 1x Ether Core, 14x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 4x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, 5x Grating Stone, Voucher to the Guild of Invision (Good for one lesson in Alchemy), Chauncey's Diamond Lamp of Summoning (Summons ???), Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 3 more times), Crimson Serum (Grants Mutated Effect for one battle.) Copy of the Eubric Herald (Grants transcended and inspired effects for one battle), 3x Pumpkin Bomb Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* Level 30.5 Dragoon Power Bonus: +1 Defense: 8 Health: 53/53 Gold: 1283 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts(1), Nostrum (1), Deadly Venom(2), Phoenix Essence(2), Remedy(5), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(1), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(1), Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst. Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Fragile, and Blinded* 34 year old male human Nord Shaman Level 29 Power Bonus: +4 Defense: 7 Health: 48/48 Ether: 38/38 Gold: 96 Equipment: Zoot er Isen (WP: 15, Ice and Light Elemental) Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Heavy Armour (SP: 5, Protects from Fragility) Weapons: Heavy Metal Rod (WP: 12, Water Elemental), Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Pugilist's Gloves (+2 Power, Protects from Weakening), Gladiator's Helmet (SP: 3) (x2) Consumables: Health Core (x2), Potion (x4), Remedy (x6), Venom, Tonic, Grand Tonic (x2), Ether Core, Smelling Salts, Mead, Phoenix Esscence, Grating Stone. Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep Alexis Fenral (Masked Builder) *Immune to Fragile and Blinded* *Counterstriking* 20 year old female elven Harlot Level 35.5 Power Bonus: 0 Defense: 3 Health: 64/64 Gold: 697 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects fromblinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory) Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 3x Potion, 2x Grand Potion, Phoenix Essence, 4 Nostrums, 8 Meads, 2 Smelling Salts, 10 Remedies, 6 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), 3x Level Up Mushroom, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned* 20 year old elf male Black Knight Level 23.33 Power Bonus: 0 Defense: 14 Health: 41/41 Gold: 28 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, badly poisoned, +1 gold per successful strike), Cross Heater Shield (SP: 10), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Black Knight Armor (SP:4, protects from Stunned effect.) Inventory: Potions (5), Bedroll, Smoke Bomb 2x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x2, Tome of The Regret, Volatile Venom x5, Mead 4x, Nostrum 3x, Smelling Salts x1, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine,Ambrosia, Remedy Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Steals 50% more gold* Level 22.33 Assassin Power Bonus: 0 Defense: 3 Health: 34/34 Gold: 1146 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb Olmstyr (NPC, uncontrollable/takes suggestions) 33 years old male orc Warden Level 27.66 Power Bonus: 0 Health: 44/44 Defense: 10 Gold: 0 Equipment: Serstyr (WP: 20, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Inventory: 3 Grand Potions, Elixir, Phoenix Essence Captain Illdria (NPC, controlled by Scubacarrot) 26 years old female human Marauder *Immune to weakened, fragile, enamored, and confused* Level 30 Power Bonus: 0 Health: 46/46 Gold: 488 Equipment: Rapier (WP: 13, longsword), Flayer (WP: 10, whip), Corset of Kickass (Suitable for Illdria, wearer deals the enamored-effect, bodywear), Cap'n’s Sash (Suitable for Illdria, immune to weakened, fragile, enamored, and confused, grants Command, accessory) Knife-Tongue (NPC, controlled by swils) 37 years old male hobgoblin Marauder *Immune to jinxed* Level 12 Power Bonus: 0 Health: 27/27 Gold: 16 Equipment: Shank (WP: 7, dagger), Shiv (WP: 5, dagger), Coat of Misfortune (Suitable for Knife-Tongue, wearer has a 1/6 chance to deal the jinxed-effect on successful hits, immune to jinxed, bodywear) Zasies (NPC, controlled by Flare) 72 years old female Selkreeth Berserker *Immune to fragile* Level 22 Power Bonus: +5 Health: 36/36 Gold: 38 Equipment: Ungodly Spiky Mace (WP: 15, deals the bleeding-effect, dealing 5 points of damage each round until remedied or fully healed, mace), Heavy Gauntlets (Suitable for Zasies, +5 power, immune to fragile, handwear) Everyone, please choose an action. Party leader, please create a battle order. Scuba, swils, and Flare, take note you have NPC control. At the end of 24 hours, party leader/secondary party leader, please recommend actions for heroes that have not posted yet.
Scorpiox Posted December 7, 2013 Posted December 7, 2013 Haldor leaps up onto the deckside, roaring, all illness forgotten. He singles out a particular foe and charges headlong at him, drawing his newly-weighted Dualis Sceptres as he closes in. "C'mere, you wee bastard! Call that a beard? Any old git can grow one, but it takes a bloke of certain calibre to keep his under control. I'll have you swinging by that before we're done!" Viking Sailor A, front row.
The Legonater Posted December 7, 2013 Posted December 7, 2013 Well, this'll be fun. I fire an arrow at Ognar from the back row with Requiem.
UsernameMDM Posted December 7, 2013 Posted December 7, 2013 (edited) Hoke gripped his Flagpole and buckler as the viking raiders crashed onto the deck of the ship. As quick as he could, he surveyed their numbers and directed the company to engage. "Forward!" Hoke grabs the Amethyst from his pouch in case he is able to perform a Spellspin (or whatever it's called now). Amethyst, Pillager A, Back Row. Enchant Flagpole if a 4 is rolled. All in the party are granted a +3 to SP as long as the Flagpole is equipped. Battle Order: (if you have a more tactical idea, my ears are open) Hoke Tesni Alexandre Haldor Guts Thormanil Benji Jess Alexis Nerwen Dyric Gocklo Oldstyr Capt Knife-tongue Zasies Edited December 7, 2013 by UsernameMDM
Capt.JohnPaul Posted December 7, 2013 Posted December 7, 2013 Alexandre waits and ambushes the last viking on the ship. He draws his sword and slashes at Viking Whelp H, front row. "Hopefully I can reduce their numbers with my poison. I'll target another whelp next round if I inflict the poison."
Masked Builder Posted December 7, 2013 Posted December 7, 2013 Alexis swings her steel fan at Viking Sailor A from the front row.
Scorpiox Posted December 7, 2013 Posted December 7, 2013 Haldor slows for a moment to shout to his allies. "I'll go last, Hoke, that way I can help out anyone who's injured if my luck's good enough (shield roll). Oh, and Alexis, you might want to try hitting something else - I've already got that one handled."
swils Posted December 7, 2013 Posted December 7, 2013 It takes a turn to switch artifacts, doesn't it? "Alright Arx, let's see how you handle a little grunt!" <This'll be easy!> Viking Sailor B, Front row, Gladiator's Trident
Masked Builder Posted December 7, 2013 Posted December 7, 2013 "Just my luck!" Alexis swings her fan at Viking Sailor C from the front row.
Recommended Posts