Peppermint_M Posted January 27, 2014 Posted January 27, 2014 "Ah Hoke, I just did not wish to fight more flying foes, I have had far too many of those and would rather wings to fight on a better plane." Tesni grinned. "Alright Mellt, lend me your strength! Harpy A will fall swiftly to your power!" Quote
Zepher Posted January 27, 2014 Author Posted January 27, 2014 (edited) orc barbed shield SP now 11 not 10 Nerwen's defence is ((11+2)+3)x2=32 Also you need to roll for the seal of the warrior priestess. Do hanging heroes that have been rescued have an action that round (like revived heroes)? Did you intend that AoE attacks such as Hoke's spellspin and Benji's beast unleashed and AoE defences such as Nerwen's Guardian angel only affect one of the facings? If so you haven't specified such. I will allow a few more hours for actions, as I didn't specify everything. Will fix Nerwen's SP right now! And roll for that nifty seal I made up but will also probably always forget! Yes, hanging heroes will get an action. AoE shields WILL do damage to foes on all sides. Edited January 27, 2014 by Zepher Quote
UsernameMDM Posted January 28, 2014 Posted January 28, 2014 (edited) I will allow a few more hours for actions, as I didn't specify everything. Will fix Nerwen's SP right now! And roll for that nifty seal I made up but will also probably always forget! Yes, hanging heroes will get an action. AoE shields WILL do damage to foes on all sides. Thanks for the clarification. The foul fowl encircled the party with menacing caws and jeers. Hoke lowered the visor on his helmet and leveled the Flagpole at the nearest wretch, ready to skewer the fiend if it took to flight. He waited for the party to select their targets before springing into action. Sir Ablesword! A hand if you will. You will need my shield. "What did you have in mind my lady?" "General Mint sir, it seems that these harpies do not fear your weapon. Mayhaps it would be best if you aided our companions hanging from the cliff?" Edited January 28, 2014 by UsernameMDM Quote
Zepher Posted January 28, 2014 Author Posted January 28, 2014 "I have no love for the Paladins," General Mint grunts as he stares off the cliff towards Nerwen, "but I will help her up, and the weaker one afterwards." Quote
UsernameMDM Posted January 28, 2014 Posted January 28, 2014 "I have no love for the Paladins," General Mint grunts as he stares off the cliff towards Nerwen, "but I will help her up, and the weaker one afterwards." "Would it help if you thought of Lady Nerwen as less of a paladin and more of an armored lady willing and capable of killing these harpies before the overwhelm you?" Hoke asks with a laugh. Quote
Zepher Posted January 28, 2014 Author Posted January 28, 2014 "I'll do it," grunts Mint, but it seems unlikely Hoke will get anything better out of the taciturn man. Quote
Zepher Posted January 28, 2014 Author Posted January 28, 2014 OoC: I'd like to run the round! Could someone post a Battle Order/Action for Jess/Hoke? Preferably MDM, but I want to run the round before I pass out in ~3 hours. Quote
Chromeknight Posted January 28, 2014 Posted January 28, 2014 Thank you General. Once Nerwen is on her feet again she strikes Harpy C with her magical staff. Quote
UsernameMDM Posted January 28, 2014 Posted January 28, 2014 Topaz, B. Battle Order Hoke Tesni Mint Nerwen Jess - Harpy D Benji Quote
Zepher Posted January 28, 2014 Author Posted January 28, 2014 (edited) OoC: I'm stupid. Sisco probably didn't post an action because Jess is hanging on for dear life. Cliffside Combat Round One Hoke v. Harpy B - Critical Hit (([4+4*2]+29+2+2)*2=98 Damage) Tesni v. Harpy A - Damage (21-20=1 Damage) Mint helps Nerwen up Nerwen v. Harpy C - Meditate Jess hangs on Benji v. Harpy E - Hit (35 Damage) Harpy D v. Hoke - (21-28=0 Damage) Harpy F v. Tesni - (21-20=1 Damage) The heroes hardly beat back the harpies as General Mint drags Nerwen back onto safe ground. Another harpy bursts forward and lands between the heroes and the other troops. The Enemies Harpy A (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy B (South) Level 21 Flying Health: 256/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy C (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy G (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy D (North) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy E (Cliff Face) Level 21 Flying Health: 319/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy F (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.66 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 48/48 Ether: 29/29 Gold: 348 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35.75 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Inspired* *Beast Form* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 122/122 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 33 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 Defense: 14 20 Health: 50/52 Gold: 1456 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 24 Paladin *Immune to Sealed* *+3 Defense* *Reinforced* *Transcended* *Inspired* Power bonus: 0 Defense: 17 34 Health: 45/45 90/90 Ether: 35/35 70/70 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 20.66 Assassin *Immune to Weakened Effect* *+3 Defense* *Hanging On* Power Bonus: 2 Health: 32/32 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 13 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Mint Level 55.2 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 72/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead Edited January 28, 2014 by Zepher Quote
UsernameMDM Posted January 28, 2014 Posted January 28, 2014 Might want to calculate Hoke's attack again. Base Power is +2 from Grand Zoot's Cookie, then +2 from Pugilist Gloves, then +4 WP from Samurai Helmet. That's a Power of 8 before weapon WP and Level are added to the attack. Then Topaz does double damage, then double damage from Encouraged. Also, shouldn't there only be 7 Harpies since the battle started out with 6? Quote
Zepher Posted January 28, 2014 Author Posted January 28, 2014 OoC: Power is added to level - still off, but not by how much you thought. There should be only seven, sorry, copy and paste error! Quote
UsernameMDM Posted January 28, 2014 Posted January 28, 2014 (edited) OoC: Power is added to level - still off, but not by how much you thought. There should be only seven, sorry, copy and paste error! Not saying how much the damage is off by, but I just knew it was off. How do we get Hamilton and the soldiers back? Repeat Battle Order: Hoke Nerwen Tesni Mint Jess Benji Edited January 28, 2014 by UsernameMDM Quote
Zepher Posted January 28, 2014 Author Posted January 28, 2014 Harpies to the South prevent Hamilton from fighting alongside you. If you kill those Harpies, you get back Hamilton. I will include that every round from now on. Quote
UsernameMDM Posted January 28, 2014 Posted January 28, 2014 I will include that every round from now on. Thanks! Quote
Chromeknight Posted January 28, 2014 Posted January 28, 2014 Nerwen swung her shield up, confident that it could deflect any harpy attack. Once again the bangs on the side of the seal of the warrior priestess, perhaps the angel watching over it was asleep. Then she turns and swings her staff at harpy B. Quote
Peppermint_M Posted January 28, 2014 Posted January 28, 2014 "Ach, come on Mellt!" Tesni swung high with the hammer again, glaring at the topaz glinting in the sparse light. Quote
Sisco Posted January 29, 2014 Posted January 29, 2014 OoC: I'm stupid. Sisco probably didn't post an action because Jess is hanging on for dear life. ...Yeah! That's the reason! "Oi! Help me up would you!" Quote
UsernameMDM Posted January 29, 2014 Posted January 29, 2014 ...Yeah! That's the reason! "Oi! Help me up would you!" "General Mint will be there shortly. Be prepared to attack when you join us," Hoke shouts over to the dangling Jess. In other words, state an action. Quote
Zepher Posted January 29, 2014 Author Posted January 29, 2014 Cliffside Combat Round Two Hoke v. Harpy B - Enchantment (-5 Ether, Flagpole now WP: 5) Nerwen v. Harpy B - Special Damage (Attacks Twice, Nerwen and Tesni: Nerwen no Damage, Tesni 1 Damage) Tesni v. Harpy A - Hit ([13+33]*2=92 Damage) Mint helps Jess up Jess v. Harpy G – Special Damage (Attacks Four Times, Jess, Benji, Hoke and Nerwen: Jess 18 Damage, Benji 12 Damage, Hoke and Nerwen: No Effect) Benji v. Harpy E - Damage (12 Damage) Harpy B v. Hoke - (0 Damage) Harpy F v. Nerwen - (0 Damage) The heroes and harpies exchange blows, and another harpy lands. The Enemies Harpy A (South) Level 21 Flying Health: 258/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy B (South) Level 21 Flying Health: 256/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy C (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy G (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy H (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy D (North) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy E (Cliff Face) Level 21 Flying Health: 319/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy F (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.66 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 48/48 Ether: 29/29 Gold: 348 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35.75 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Inspired* *Beast Form* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 98/122 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 33 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 20 Health: 49/52 Gold: 1456 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 24 Paladin *Immune to Sealed* *+3 Defense* *Reinforced* *Transcended* *Inspired* Power bonus: 0 Defense: 17 34 Health: 45/45 90/90 Ether: 35/35 70/70 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 20.66 Assassin *Immune to Weakened Effect* *+3 Defense* Power Bonus: 2 Health: 14/32 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 13 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Mint Level 55.2 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 72/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead Quote
Flare Posted January 29, 2014 Posted January 29, 2014 (edited) OoC: Dont forget that my SP is 12, not 9 Benji repeats again. Edited January 30, 2014 by Flare Quote
UsernameMDM Posted January 29, 2014 Posted January 29, 2014 WP 5 on Flagpole. "Concentrate on the South! General, it looks like it would be best to sheath your sword and go in hand-to-hand with these creatures." Topaz, Harpy A Battle Order: Hoke Nerwen Tesni Benji Jess Mint Quote
Chromeknight Posted January 29, 2014 Posted January 29, 2014 (edited) The are coming faster than we can kill them. Nerwen hands general mint her morning star. A small weapon is better than none. Next round Hoke can give you his electro gear. Edited January 29, 2014 by Chromeknight Quote
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