Peppermint_M Posted January 29, 2014 Posted January 29, 2014 "A hit, cheers Mellt. Now let's get us some fried bird eh? Again!" Quote
Zepher Posted January 30, 2014 Author Posted January 30, 2014 (edited) OoC: Benji, added back your health before the round, Hoke, Flagpole fixed. Cliffside Combat Round Three Hoke v. Harpy B - Damage (No Damage) Nerwen gives Mint her Morning Star Tesni v. Harpy A - Hit (92 Damage) Benji v. Harpy E - Damage (21-12=9 Damage) Jess drinks a potion Mint accepts Morning Star Harpy C v. Hoke - No Damage Harpy D v. Nerwen - No Damage Harpy F v. Tesni - 1 Damage Harpy G v. Benji - 9 Damage Harpy H v. Jess - 21-3=18 Damage The harpies swarm. The Enemies Harpy A (South) Level 21 Flying Health: 166/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy B (South) Level 21 Flying Health: 256/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy C (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy G (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy H (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy D (North) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy I (North) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy E (Cliff Face) Level 21 Flying Health: 319/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy F (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.66 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 48/48 Ether: 29/29 Gold: 348 Equipment: Flagpole (WP:5, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35.75 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Inspired* *Beast Form* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 86/122 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 33 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 20 Health: 48/52 Gold: 1456 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 24 Paladin *Immune to Sealed* *+3 Defense* *Reinforced* *Transcended* *Inspired* Power bonus: 0 Defense: 17 34 Health: 45/45 90/90 Ether: 35/35 70/70 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 20.66 Assassin *Immune to Weakened Effect* *+3 Defense* Power Bonus: 2 Health: 6/32 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 12 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Mint Level 55.2 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 72/72 Defense: 5 8 Gold: 70 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead, The Steel Stone (WP: 12, Earth Elemental, Greatsword) Edited January 30, 2014 by Zepher Quote
UsernameMDM Posted January 30, 2014 Posted January 30, 2014 "Concentrate on the South!" Repeat Battle Order: Hoke Nerwen Tesni Benji Mint Jess Quote
Peppermint_M Posted January 30, 2014 Posted January 30, 2014 "More and more come along... Mellt, shall we get sparking away again?" Quote
Chromeknight Posted January 30, 2014 Posted January 30, 2014 Nerwen heals Jess. Fear not Miss Islanti. I will keep you standing so that you may concentrate on assassinating them. Quote
Chromeknight Posted January 31, 2014 Posted January 31, 2014 Nerwen looked up at the grey sky. Telling time in this desolate landscape was difficult. She blinked and focussed again on gathering healing energy. Quote
UsernameMDM Posted February 1, 2014 Posted February 1, 2014 "Charge!" Hoke roars at his hesitating mates. Battle Order: Hoke - B Nerwen - Heal Tesni - A Benji - C Mint - G Jess - Potion if not healed, if healed H Quote
Zepher Posted February 1, 2014 Author Posted February 1, 2014 (edited) OoC: Sorry all, know this week has been a little slow on my end - I was on and off sick, and got the tail end of it yesterday/today! But we should be back on schedule! Cliffside Combat Round Three Hoke v. Harpy B - Enchantment (WP:6, -6 ether) Nerwen heals Jess - Shield (Guardian Angel) Tesni v. Harpy A - Special Damage (2 Times, Benji [9 damage] and Tesni [1 damage] hit) Benji v. Harpy C - Shield (4 35*3*4=420, reverts to Human Form) Mint v. Harpy G - Counter (21-8=13 Damage) (10+55*2=130, Harpy G Fragile) Jess drinks a potion Harpy D v. Hoke - No Damage Harpy E v. Nerwen - No Damage Harpy F v. Tesni - 1 Damage Harpy G v. Benji - 9 Damage Harpy I v. Mint - 13 Damage The harpies swarm, but the heroes fight back! The Enemies Harpy A (South) Level 21 Flying Health: 166/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy B (South) Level 21 Flying Health: 256/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy G (South) *Fragile (3 Rounds)* Level 21 Flying Health: 224/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy H (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy D (North) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy I (North) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy E (Cliff Face) Level 21 Flying Health: 319/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy F (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy J (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.66 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 48/48 Ether: 18/29 Gold: 348 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35.75 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Inspired* *Beast Form* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 68/122 (6+34+15+6) Gold: 436 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 33 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 20 Health: 46/52 Gold: 1456 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 24 Paladin *Immune to Sealed* *+3 Defense* *Reinforced* *Transcended* *Inspired* Power bonus: 0 Defense: 17 34 Health: 45/45 90/90 Ether: 35/35 70/70 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 20.66 Assassin *Immune to Weakened Effect* *+3 Defense* Power Bonus: 2 Health: 16/32 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Mint Level 55.2 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 46/72 Defense: 5 8 Gold: 70 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead, The Steel Stone (WP: 12, Earth Elemental, Greatsword) Edited February 1, 2014 by Zepher Quote
Chromeknight Posted February 1, 2014 Posted February 1, 2014 Seraphael shimmered into visability in front of the party. Nerwen nodded in satisfaction as she heard Hoke sound the advance. Although Jess had drunk a potion she was not yet fully healthy. She focussed again on healing her comrade. Quote
Flare Posted February 1, 2014 Posted February 1, 2014 (edited) OoC: Harpy G should not have been capable of giving a free attack since Mint was atacking him. Also, I should have earned some gold from overkill! Benji attacks Harpy H with Meduiak. Edited February 1, 2014 by Flare Quote
Peppermint_M Posted February 1, 2014 Posted February 1, 2014 "Just fall bird brain!" Tesni hit out again. Quote
UsernameMDM Posted February 2, 2014 Posted February 2, 2014 Seraphael shimmered into visability in front of the party. Nerwen nodded in satisfaction as she heard Hoke sound the advance. Although Jess had drunk a potion she was not yet fully healthy. She focussed again on healing her comrade. "Nerwen, wouldn't it be prudent to attack while your Guardian Angel covers us? Cannot Jess be healed on the next round?" Quote
Zepher Posted February 2, 2014 Author Posted February 2, 2014 OoC: I shifted up the free hit so that Mint didn't lose health from it. Benji, I have added 66 gold from overkill last round. Cliffside Combat Round Four Hoke v. Harpy B - Hit ([6+4+4+29]*2*2=172) Nerwen heals Jess - Failure (Roll of 6) Tesni v. Harpy A - Critical Hit (([10+3]*3+33)*2=216, KO) Benji v. Harpy C - Miss (Steal: Nothing Happens) Mint v. Harpy G - Shield (All Heroes Encouraged) Jess v. Harpy A - Special Damage (Negated) Free Hits Negated The harpies swarm. The heroes fight back under the protection of the angel... and the harpies seem distracted by some sort of disturbance across the river. No new harpy lands. The Enemies Harpy B (South) Level 21 Flying Health: 84/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy G (South) *Fragile (3 Rounds)* Level 21 Flying Health: 224/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy H (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy D (North) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy I (North) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy E (Cliff Face) Level 21 Flying Health: 319/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy F (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy J (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.66 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 48/48 Ether: 18/29 Gold: 348 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35.75 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Inspired* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 68/122 (6+34+15+6) Gold: 502 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 33 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 20 Health: 46/52 Gold: 1456 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 24 Paladin *Immune to Sealed* *+3 Defense* *Reinforced* *Transcended* *Inspired* *Encouraged* Power bonus: 0 Defense: 17 34 Health: 45/45 90/90 Ether: 35/35 70/70 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 20.66 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* Power Bonus: 2 Health: 16/32 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Mint Level 55.2 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 59/72 Defense: 5 8 Gold: 70 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead, The Steel Stone (WP: 12, Earth Elemental, Greatsword) Quote
Chromeknight Posted February 2, 2014 Posted February 2, 2014 Nerwen paused in her attempts to heal Jess and spoke gently to Hoke. I agree. It might have been more helpful to have changed what I was doing and attack, but your instruction to all was to repeat what we were doing. I will follow your orders even when they are not the best ones possible. Quote
UsernameMDM Posted February 2, 2014 Posted February 2, 2014 (edited) Sorry! I meant repeat my action & battle order. "My apologies. There is confusion in this battle." Hoke says as he swats flying feathers away from his visor. Edited February 2, 2014 by UsernameMDM Quote
Flare Posted February 2, 2014 Posted February 2, 2014 OoC: I attacked Harpy H, not C, but it doesn't really matter. Benji repeats his attack on Harpy H. Quote
Peppermint_M Posted February 2, 2014 Posted February 2, 2014 With her foe KO-ed Tesni assisted against Harpy G Quote
Zepher Posted February 2, 2014 Author Posted February 2, 2014 (edited) Cliffside Combat Round Five Hoke v. Harpy B - Damage (No Effect) Nerwen heals Jess - Shield (Guardian Angel) Tesni v. Harpy G - Shield (([10+3]*4+33)*2*2*2=680, KO) Benji v. Harpy C - Shield (Beast Form) Mint v. Harpy D - Shield ([10*4]+55*2=190, Harpy D Fragile) Jess v. Harpy I - Lethal Aim (4: No Assassination, 14*2=28) Harpy E v. Hoke - No Damage Harpy F v. Nerwen - No Damage The harpies get beat back. The Enemies Harpy B (South) Level 21 Flying Health: 84/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy H (South) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy D (North) *Fragile* Level 21 Flying Health: 164/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy I (North) Level 21 Flying Health: 326/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy E (Cliff Face) Level 21 Flying Health: 319/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy F (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts Harpy J (Cliff Face) Level 21 Flying Health: 354/354 Special: Feral Strike – Attacks members of the opposing party 1-6 times, dividing the hits as equally as possible. Drops: Smelling Salts The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.66 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 48/48 Ether: 18/29 Gold: 348 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35.75 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Inspired* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 68/122 (6+34+15+6) Gold: 502 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 33 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 20 Health: 46/52 Gold: 1456 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 24 Paladin *Immune to Sealed* *+3 Defense* *Reinforced* *Transcended* *Inspired* *Encouraged* Power bonus: 0 Defense: 17 34 Health: 45/45 90/90 Ether: 35/35 70/70 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 20.66 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* Power Bonus: 2 Health: 16/32 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Mint Level 55.2 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 59/72 Defense: 5 8 Gold: 70 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead, The Steel Stone (WP: 12, Earth Elemental, Greatsword) Suddenly, ice slams into the cliffside, and the heroes are joined by some faces they may not have thought they'd see this far from home... Edited February 3, 2014 by Zepher Quote
UsernameMDM Posted February 2, 2014 Posted February 2, 2014 Hoping the newly arrived faces were friendly, Hoke sounds the charge once again. "Everyone, forward! Attack!!!" Repeat ALL Quote
Waterbrick Down Posted February 2, 2014 Posted February 2, 2014 Hoke feels a chill wind as a bridge of ice extends to the heroes' position. In a moment the heroes defenses are bolstered by the arrival of unexpected help. The Party: Cinna the Dark (darkdragon) *Party Leader* Level 26 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 12 Health: 45/45 Ether: 39/39 Gold: 135 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:12), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, Ether Core, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia Dreyrugr (Vash the Stampede) Level 20 1/3 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 195 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 5x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer Nagure (Costy) Level 22 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 36/44 Gold: 48 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple, Ambrosia Purpearl Berthadhiell (Purpearljellyblob) Level 5 Mage Power Bonus: 1 Health: 9/9 Ether: 9/9 Gold: 43 Equipment: Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Inventory: Bedroll, Potion, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Opal (Ice), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead, Ambrosia Baradok Segul Cannari (Cryos) Level 6 Barbarian Power Bonus: 0 Defense: 2 Health: 12/12 Gold: 293 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), Mead Matthias (nstickney) Level 3 Ranger Power Bonus: 0 Defense: 4 Health: 8/8 Gold: 43 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), Mead Quote
Purpearljellyblob Posted February 3, 2014 Posted February 3, 2014 Purpearl hands the Opal back to Cinna. Looking on at the Heroes clad in full body armour and positioning themselves in tight battle formations, and fending off endless swarms of Harpies, Purpearl almost gagged as she takes a closer look at those Harpies, "Never thought I could see those Harpies so up close in real life. Hideous." Turning to the knight with the flagpole, the dinosaur, the lady clad in thick armour, the glowing elf and the female elf, "Hope my friends and I can be of some help!" Quote
StickFig Posted February 3, 2014 Posted February 3, 2014 Matthias lifts his crossbow towards the swarming nightmares, but hesitates as they swoop and scream. "Which one should I shoot?!" he yells to Cinna and the flagpole knight. Quote
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