Flare Posted February 21, 2014 Posted February 21, 2014 OoC: Hey everyone I'm back. It would've been nice if someone would've controlled Benji until now But now I'm back from my trip. And PvP, glad I didn't miss it!! Benji does as Hoke says Quote
Waterbrick Down Posted February 21, 2014 Posted February 21, 2014 (edited) QM Note: I noticed an error from the last round concerning a free hit on Tensi and have corrected it. Battle for Grishnod Round 3: Mint v. Cinna - War Cry (([([10*4]+55)*2/2]/10)-16=0 Damage, Cinna Fragile) Baradok uses a potion Baradok v. Cinna - Special Damage (6 Hits, [19+26]*2=70 Damage, Baradock: 5 Damage, Soldier A: 65 Damage, Soldier B: 65 Damage, Heavy A: 60 Damage, Heavy B: 60 Damage, Mint: 2 Damage) Tesni does nothing >Hoke v. Mint - Great Spell [([([10*2]+30+4)]/10)-5= 0 Damage] >Benji does nothing v. War Dog B - Aim [52x4=208 Damage, 88 gold gained, KO'd] >Cinna uses a Phoenix Essence on Dreyrugr - Success >Dreyrugr v. Soldier A - Deflected Damage ([20*2/2]-13=7 Damage) Nerwen uses a Neutralizer - Success Purpearl uses Scroll of Weakening on Heavy A - Failure (Roll of 5, -1 ether) Matthias v. War Dog A - Damage ([7/2]-7=0 Damage) Heavy A v. Tensi (40-17=23 Damage) Heavy B v. Hoke (40/2=20-28=0 Damage) Soldier B v. Benji - ([20/2]-12=0 Damage) Jess joins Hamilton's Party! The battle drags on with new participants joining in. Benji manages to take out one of the dogs as Nerwen lets off a Neutralizer that evens the playing field. Tensi is beat near a point of exhaustion as Jess joins the fight. The Mint Party General Mint (Takes Suggestions from Baradok) Level 55.4 Beserker *Immune to Fragile* Power: 67 Health: 60/72 Defense: 5 Gold: 70 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Heavy Armor (SP: 5, Immune to Fragile) Inventory: Baradok Segul Cannari (Cryos) *Party Leader* Level 6 Barbarian Power Bonus: 0 Defense: 2 Health: 7/12 Gold: 293 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), Mead, Grand Potion Four Boulder Heavy A Level 45 Humanoid Health: 204/450 Defense: 10 Special Damage: Heavy Boulder - The Four Boulder Heavy deals a powerful strike, giving the stunned, weakened and fragile effect. Drops: Grating Stone Four Boulder Heavy B Level 45 Humanoid Health: 330/450 Defense: 10 Special Damage: Heavy Boulder - The Four Boulder Heavy deals a powerful strike, giving the stunned, weakened and fragile effect. Drops: Grating Stone Four Boulder Soldier A Level 20 Humanoid Health: 55/250 Defense: 5 Special Damage: Light Boulder - The Soldier, wearing lighter armor, is able to deal a swift strike, dealing 40 damage and becoming hastened for the next three rounds. Drops: Grand Potion Four Boulder Soldier B Level 20 Humanoid Health: 125/250 Defense: 5 Special Damage: Light Boulder - The Soldier, wearing lighter armor, is able to deal a swift strike, dealing 40 damage and becoming hastened for the next three rounds. Drops: Grand Potion Four Boulder War Dog A Level 7 Beast Health: 114/120 Special: Nasty bite - The War Dog deals a nasty bite, dealing 7 damage and giving the bleeding for 5 effect. Passive Special: Pack-less - The War Dog does not take damage from AoE attacks. Drops: Bone The Hamilton Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 49/49 Ether: 19/30 Gold: 348 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts Tesni Hightribe, Level 33.25 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 3/52 Gold: 1456 Equipment: Mellt (WP:10, ice- and lightning-elemental; hammer),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 36.5 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* Power: 52 (36+16) Defense: 9 12 (3+6) Health: 40/62 (6+34+15+6) Gold: 804 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Nerwen Calmcacil (played by Chromeknight) Level 24.33 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 14 17 Health: 45/45 Ether: 34/35 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 33/33 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts General Hamilton (Takes suggestions from Nerwen) Level 42.5 Guardian Knight *Immune to Fire, Ice and Blinded* *+3 Defense* *KO'd* Power: 55 Health: )/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, Cinna the Dark (darkdragon) *Party Leader* Level 26.33 Mystic Knight *Immune to Stunned, Lightning and Earth* *Fragile* *+3 Defense* Power Bonus: 2 Defense: 13 16 Health: 39/45 Ether: 26/39 Gold: 135 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:13), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, Ether Core, 5 Grand Potions, 5 Remedies, Elixir, 5 Meads, 2 Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia Dreyrugr (Vash the Stampede) Level 20.66 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 32/39 Gold: 195 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 6x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, x5 Mead, The Steel Stone (WP: 12, Earth Elemental, Greatsword) Purpearl Berthadhiell (Purpearljellyblob) Level 5 Mage *+3 Defense* Power Bonus: 1 Health: 9/9 Defense: 0 3 Ether: 6/9 Gold: 43 Equipment: Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Inventory: Bedroll, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead, Ambrosia, Smelling Salts, Grand Potion Matthias (nstickney) Level 3 Ranger *+3 Defense* Power Bonus: 0 Defense: 4 7 Health: 8/8 Gold: 43 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), Mead, Smelling Salts x2, Grand Potion PvP -All damage dealt by a hero to another hero will be divided by 10. -The rounds will alternate which party acts first. This round, the Mint Party will act first. Enemies who have their stats structured as "enemies" will not get an "action" - they will only act when the other party acts (free hits, damage, special damage, etc.) -Any hero can join the fight on either side. That will count as their turn for that round. Edited February 21, 2014 by Waterbrick Down Quote
Flare Posted February 21, 2014 Posted February 21, 2014 (edited) OoC: Three things. One - in the first round I didn't have enough SP so I received too much damage. Two - my overkill gold please? Three - note that a roll of 4 with Meduiak becomes a roll of 3, please recalculate the damage caused (which affects my overkill gold ) Benji attacks Soldier B from the back row with Meduiak Edited February 21, 2014 by Flare Quote
Purpearljellyblob Posted February 21, 2014 Posted February 21, 2014 Scroll of Weakening at Four Boulder Heavy A from the back row. Quote
Waterbrick Down Posted February 21, 2014 Posted February 21, 2014 OoC: Three things. One - in the first round I didn't have enough SP so I received too much damage. Two - my overkill gold please? Three - note that a roll of 4 with Meduiak becomes a roll of 3, please recalculate the damage caused (which affects my overkill gold ) QM Note: The first round Benji only had 9 SP as Hoke did not join the battle until the end of the round. Also, I did take into account that your aim became a hit, I just didn't write it out, however you did do the appropriate damage. Overkill gold has been added. Quote
UsernameMDM Posted February 21, 2014 Posted February 21, 2014 How did you calculate Hoke's damage vs Mint? Flagpole is WP:6, Samurai Helmet is + WP: 4, Hoke has a base power of +2 from the Grand Zoot's Cookie, and +2 Power from the Pugilist Gloves. Why was Hoke's damage divided by 10? Should be at least quadruple damage with the Great Spell + Amethyst. Quote
Flare Posted February 21, 2014 Posted February 21, 2014 QM Note: The first round Benji only had 9 SP as Hoke did not join the battle until the end of the round. Also, I did take into account that your aim became a hit, I just didn't write it out, however you did do the appropriate damage. Overkill gold has been added. Alright, danke How did you calculate Hoke's damage vs Mint? Flagpole is WP:6, Samurai Helmet is + WP: 4, Hoke has a base power of +2 from the Grand Zoot's Cookie, and +2 Power from the Pugilist Gloves. Why was Hoke's damage divided by 10? Should be at least quadruple damage with the Great Spell + Amethyst. His damage was divied by 10 because Mint has character stats and not enemy stats. Quote
Waterbrick Down Posted February 21, 2014 Posted February 21, 2014 How did you calculate Hoke's damage vs Mint? Flagpole is WP:6, Samurai Helmet is + WP: 4, Hoke has a base power of +2 from the Grand Zoot's Cookie, and +2 Power from the Pugilist Gloves. Why was Hoke's damage divided by 10? Should be at least quadruple damage with the Great Spell + Amethyst. QM Note: Flare is correct, though I forgot to add your WP: 4 from you helmet and accidentally included an extra x2 factor, so Mint actually took 0 damage during the last round from Hoke's hit. Quote
StickFig Posted February 21, 2014 Posted February 21, 2014 Matthias' borrowed armor saves him again and he quickly reloads his crossbow and attacks War Dog A from the back row. Quote
UsernameMDM Posted February 21, 2014 Posted February 21, 2014 (edited) QM Note: Flare is correct, though I forgot to add your WP: 4 from you helmet and accidentally included an extra x2 factor, so Mint actually took 0 damage during the last round from Hoke's hit. So who can damage Mint? Edited February 21, 2014 by UsernameMDM Quote
Waterbrick Down Posted February 21, 2014 Posted February 21, 2014 So who can damage Mint? QM Note: There are several ways you can damage him. Quote
UsernameMDM Posted February 21, 2014 Posted February 21, 2014 QM Note: There are several ways you can damage him. Are you leaving out a multiplier? Amethyst does double to Humanoids and a Great Spell equals double damage, correct? Quote
Zepher Posted February 21, 2014 Author Posted February 21, 2014 He is actually forgetting to use the multiplier for the darkness elemental spell. You would have dealt 5 damage. Quote
Waterbrick Down Posted February 21, 2014 Posted February 21, 2014 He is actually forgetting to use the multiplier for the darkness elemental spell. You would have dealt 5 damage. QM Note: Last time I checked, heroes are not weak to any elements and great spells only multiply WP by 2. Quote
UsernameMDM Posted February 21, 2014 Posted February 21, 2014 QM Note: Last time I checked, heroes are not weak to any elements and great spells only multiply WP by 2. So basically Hoke has no business targeting Mint. Got it. Quote
Waterbrick Down Posted February 21, 2014 Posted February 21, 2014 So basically Hoke has no business targeting Mint. Got it. QM Note: Not unless he wants to switch weapons or become encouraged. Quote
UsernameMDM Posted February 21, 2014 Posted February 21, 2014 Still looks like the math is wrong. Flagpole WP:6 Samurai Helmet WP: +4 Pugilist Gloves +2 Power Grand Zoot's Cookie +2 Power Level 30 Amethyst multiplier? Great Spell multiplier Looks like I should have done some damage, depending on the Amethyst multiplier. Quote
Peppermint_M Posted February 21, 2014 Posted February 21, 2014 "Any target you wish me to distract?" Tesni shouted over the chaos. Quote
Waterbrick Down Posted February 21, 2014 Posted February 21, 2014 Still looks like the math is wrong. Flagpole WP:6 Samurai Helmet WP: +4 Pugilist Gloves +2 Power Grand Zoot's Cookie +2 Power Level 30 Amethyst multiplier? Great Spell multiplier Looks like I should have done some damage, depending on the Amethyst multiplier. QM Note: [{(WP*Great Spell Factor)+(Level)+(Power Bonus)}/(PvP factor)]-[Target SP] = [{([6+4}x2)+(30)+(2+2)}/(10)]-[5]=0 Damage* No Amethyst multiplier *Always round down Quote
Chromeknight Posted February 21, 2014 Posted February 21, 2014 Nerwen uses pheonix essence on Hamilton When he is raised she directs him to attack heavy A from the back row. Quote
Darkdragon Posted February 21, 2014 Posted February 21, 2014 Darkness Spell at Soldier A from back row. Battle Order Hoke Jess Tesni Hamilton Benji Cinna Dreyrugr Nerwen Purpearl Matthias Quote
Vash the Stampede Posted February 22, 2014 Posted February 22, 2014 (edited) So who can damage Mint? I did some damage to Mint earlier but I'd rather not do that again seeing how well it worked out last time. Dreyrugr attacks Soldier A from the back row. Edited February 22, 2014 by Vash the Stampede Quote
Zepher Posted February 23, 2014 Author Posted February 23, 2014 (edited) Battle for Grishnod Round 4: >Hoke v. Heavy B - Damage (45/2-28=0) Jess does nothing Tesni does nothing >Hamilton v. Heavy A - Mirror Sentinel >Benji v. Soldier B - Beast Form >Cinna v. Soldier A - Great Spell ((([19*2]+26)*2)-5=123, KO, -1 ether) >Dreyrugr v. Soldier A B - Special Damage (Soldier Hastened, [40/2]-13=7 Damage) Nerwen uses Phoenix Essence on Hamilton Purpearl uses Scroll of Weakening against Heavy A Matthias v. War Dog A - Shield (6 Damage Dog A, No Damage Mint/Baradok) Mint v. Cinna - Shield (All Enemies Encouraged) Baradok does nothing The battle continues, and Mint once more yells encouragement to his men. "Fight for the lives of your country men!" he growls. The Mint Party General Mint (Takes Suggestions from Baradok) Level 55.4 Beserker *Immune to Fragile* *Encouraged* Power: 67 Health: 60/72 Defense: 5 Gold: 70 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Heavy Armor (SP: 5, Immune to Fragile) Inventory: Baradok Segul Cannari (Cryos) *Party Leader* Level 6 Barbarian *Encouraged* Power Bonus: 0 Defense: 2 Health: 7/12 Gold: 293 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), Mead, Grand Potion Four Boulder Heavy A Level 45 Humanoid *Encouraged* Health: 204/450 Defense: 10 Special Damage: Heavy Boulder - The Four Boulder Heavy deals a powerful strike, giving the stunned, weakened and fragile effect. Drops: Grating Stone Four Boulder Heavy B Level 45 Humanoid *Encouraged* Health: 330/450 Defense: 10 Special Damage: Heavy Boulder - The Four Boulder Heavy deals a powerful strike, giving the stunned, weakened and fragile effect. Drops: Grating Stone Four Boulder Soldier B Level 20 Humanoid *Hastened (3 Rounds)* *Encouraged* Health: 125/250 Defense: 5 Special Damage: Light Boulder - The Soldier, wearing lighter armor, is able to deal a swift strike, dealing 40 damage and becoming hastened for the next three rounds. Drops: Grand Potion Four Boulder War Dog A Level 7 Beast *Encouraged* Health: 108/120 Special: Nasty bite - The War Dog deals a nasty bite, dealing 7 damage and giving the bleeding for 5 effect. Passive Special: Pack-less - The War Dog does not take damage from AoE attacks. Drops: Bone The Hamilton Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 25 28 Health: 49/49 Ether: 19/30 Gold: 348 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts Tesni Hightribe, Level 33.25 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 3/52 Gold: 1456 Equipment: Mellt (WP:10, ice- and lightning-elemental; hammer),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 36.5 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* *Beast Form* Power: 52 (36+16) Defense: 9 12 (3+6) Health: 40/62 (6+34+15+6) Gold: 804 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Nerwen Calmcacil (played by Chromeknight) Level 24.33 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 14 17 Health: 45/45 Ether: 34/35 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 33/33 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts General Hamilton (Takes suggestions from Nerwen) Level 42.5 Guardian Knight *Immune to Fire, Ice and Blinded* *+3 Defense* *KO'd* Power: 55 Health: 69/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, Cinna the Dark (darkdragon) *Party Leader* Level 26.33 Mystic Knight *Immune to Stunned, Lightning and Earth* *Fragile* *+3 Defense* Power Bonus: 2 Defense: 13 16 Health: 39/45 Ether: 25/39 Gold: 135 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:13), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, Ether Core, 5 Grand Potions, 5 Remedies, Elixir, 5 Meads, 2 Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia Dreyrugr (Vash the Stampede) Level 20.66 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 25/39 Gold: 195 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 6x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, x5 Mead, The Steel Stone (WP: 12, Earth Elemental, Greatsword) Purpearl Berthadhiell (Purpearljellyblob) Level 5 Mage *+3 Defense* Power Bonus: 1 Health: 9/9 Defense: 0 3 Ether: 6/9 Gold: 43 Equipment: Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Inventory: Bedroll, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead, Ambrosia, Smelling Salts, Grand Potion Matthias (nstickney) Level 3 Ranger *+3 Defense* Power Bonus: 0 Defense: 4 7 Health: 8/8 Gold: 43 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), Mead, Smelling Salts x2, Grand Potion PvP -All damage dealt by a hero to another hero will be divided by 10. -The rounds will alternate which party acts first. This round, the Mint Party will act first. Enemies who have their stats structured as "enemies" will not get an "action" - they will only act when the other party acts (free hits, damage, special damage, etc.) -Any hero can join the fight on either side. That will count as their turn for that round. Edited February 23, 2014 by Zepher Quote
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