Peppermint_M Posted March 6, 2014 Posted March 6, 2014 (Sorry, I have been feeling ill at the end of the day recently, work related stress and all that. Will try and get my quest posting in!) "Ah come on, I wish I had picked up some more bombs or something if I knew there would be all out war!" Quote
Zepher Posted March 7, 2014 Author Posted March 7, 2014 OoC: I understand! Work can be stressful. Obviously life comes first - but I really would appreciate a post here and there, it only takes up minutes! Even just telling us what's up would be appreciated, if you can't post. Round Two Ragnarök Now Battle Heweyrt encourages Tesni - Success! > Hoke v. Pillager D - Critical Hit ([[6+4*2]+30+4]*2*2=216, -1 ether) > Tesni v. Erik - Critical Hit ([([18*3]+33)*2*2]-4=344) >Nerwen reads Eubric Herald > Nerwen v. Dion - Damage (75/2-17=21 Damage) > Gocklo v. Rolf - Damage (80/2=40 Damage) >Benji v. Dion - Special Damage ([40/2]-12=8 Damage, Benji Enraged) > Jess v. Royal A - Special Damage (Royal's SP now 8) Royal A loses one health to poison Free Hits Pillager A v. Hoke - No Damage Pillager B v. Tesni - 8 Damage Pillager C v. Nerwen - 8 Damage Royal B v. Nerwen - 1 Damage Royal C v. Gocklo - [52*1.5]/2=39, KO Royal D v. Benji - 56-12=44, KO The heroes dish out some powerful blows, but the enemies dish them right back, knocking both Gocklo and Benji to the ground in their rage. The battle continues... perhaps the heroes should not have underestimated these Nords. The Enemies Rolf Copperhand *Immune to Negative Effects and Instant KIll* Level 80 Humanoid Health: 600/600 Special: Nordic Chant - All allies are cleared of negative effects Drops: Ambrosia x3 Erik the Fire Gut Level 52 Fiery Humanoid *Immune to Ice, Water and Instant Kill* *Fragile (2 Rounds)* Health: 266/640 SP: 4 Special: Fire Gut - Erik cuts a deep gash across the hero's belly, giving them the burning effect (3 damage a round) the bleeding effect (5 damage a round) and the deadly poisoned effect (10 damage a round). Drops: Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Nasal Helmet (SP: 1, Headwear) Dion the Burning Heart Level 75 Fiery Humanoid *Deals Fire & Ice Elemental Damage* *Immune to Instant Kill* Health: 358/464 Special: Heart Burn - Dion attacks the hero, dealing 40 damage. The hero's heart is set aflame by the attack, and they receive the fragile and enraged effects. Drops: 75 Gold, Sharp Axe (WP: 14, Fire Ice Elemental) Viking Pillager A *Immune to Instant Kill* Level 50 Humanoid Health: 387/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking Pillager B *Immune to Instant Kill* Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 50 Humanoid *Immune to Instant Kill* Health: 249/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking "Royal" Guard A *Poisoned -1* Level ?? Humanoid Health: 101/140 SP: 8 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard B Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard C Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard D Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 1/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 40/50 Ether: 17/30 Gold: 348 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion Tesni Hightribe, Level 33.5 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 12/52 Gold: 1456 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 37.25 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* *KO'd* Power: 53 (36+16) Defense: 9 12 (3+6) Health: 0/63 (6+34+15+6) Gold: 804 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone Nerwen Calmcacil (played by Chromeknight) Level 24.66 Paladin *Immune to Sealed* *+3 Defense* *Hastened* *Inspired* *Transcended* Power bonus: 0 Defense: 14 17 Health: 64/90 Ether: 47/70 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Heavy Armor (SP:5, Immune to Fragile) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 1/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 20/33 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.2 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Quote
Flare Posted March 7, 2014 Posted March 7, 2014 If Benji is revived, he will drink a smelling salts and then a mulled wine. Quote
UsernameMDM Posted March 7, 2014 Posted March 7, 2014 "Heweyrt, Encourage Nerwen." Hoke quickly reaches into his pouch. Consume Kraken Fang Amethyst, Pillager D, Back Row Battle Order: Hoke Nerwen Tesni Gocklo (if revived, repeat) Benji (if revived) Jess Quote
Peppermint_M Posted March 7, 2014 Posted March 7, 2014 "Next chance, I am buying something big and explodey." Tesni swung her blade around to attack her enemy again. Quote
Chromeknight Posted March 8, 2014 Posted March 8, 2014 (edited) Nerwen uses a pheonix essence on Benji Then she strikes at Erik again. Jess, we would appreciate it if you assassinated some of those Nords already, the free hits are killing us. Battle Order: Heweyrt -Encourage Nerwen Hoke- Consume Kraken Fang >Hoke - Amethyst, Pillager D Nerwen - Phoenix Essence Benji > Nerwen - Dion, mourning star Tesni - Erik, Qilin Blade Gocklo Benji - smelling salts Benji - mulled wine Jess Just noticed. I swapped the white cloak for heavy armour here but it's not updated Edited March 8, 2014 by Chromeknight Quote
UsernameMDM Posted March 8, 2014 Posted March 8, 2014 Nerwen uses a pheonix essence on Benji Then she strikes at Erik again. Jess, we would appreciate it if you assassinated some of those Nords already, the free hits are killing us. "Hopefully my increased speed and armor will help out more." Quote
UsernameMDM Posted March 8, 2014 Posted March 8, 2014 "Jess, continue your fight with that guard!" Quote
Zepher Posted March 9, 2014 Author Posted March 9, 2014 OoC: Chromeknight, your armor has been equipped and the health has been amended! Round Three Ragnarök Now Battle Heweyrt Encourages Nerwen - Failure Hoke uses Kraken Fang >Hoke v. Pillager D - Special Damage (Steals 30 Gold, Gains 30 Levels) Nerwen uses Phoenix Essence on Benji >Nerwen v. Dion - Special Damage ([40/2]-19=1 Damage, Nerwen Enraged) >Tesni v. Erik - Critical Hit ([15*3+33]*2*2=KO) >Benji uses Smelling Salts on Self >Benji uses Mulled Wine on Self >Jess v. Royal A - Damage ([21*1.5]/2-2=14 Damage) Royal A loses one health to poison Free Hits Rolf v. Hoke - No Damage Pillager A v. Hoke - No Damage Pillager B v. Nerwen - 40-19=21 Damage Pillager C v. Nerwen - 40-19=21 Damage Royal B v. Tesni - [33*1.5]/2-17=8 Damage Royal C v. Benji - [56/2]-12=16 Damage Royal D v. Benji - 16 Damage The heroes push back against the Nords. Tesni delivers a fatal blow. The battle continues. The Enemies Rolf Copperhand *Immune to Negative Effects and Instant KIll* Level 80 Humanoid Health: 600/600 Special: Nordic Chant - All allies are cleared of negative effects Drops: Ambrosia x3 Dion the Burning Heart Level 75 Fiery Humanoid *Deals Fire & Ice Elemental Damage* *Immune to Instant Kill* Health: 358/464 Special: Heart Burn - Dion attacks the hero, dealing 40 damage. The hero's heart is set aflame by the attack, and they receive the fragile and enraged effects. Drops: 75 Gold, Sharp Axe (WP: 14, Fire Ice Elemental) Viking Pillager A *Immune to Instant Kill* Level 50 Humanoid Health: 387/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking Pillager B *Immune to Instant Kill* Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 80 Humanoid *Immune to Instant Kill* Health: 249/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking "Royal" Guard A *Poisoned -1* Level ?? Humanoid Health: 100/140 SP: 8 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard B Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard C Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard D Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 1/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* *Hastened* *Reinforced* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 40/50 Ether: 17/30 Gold: 318 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion Tesni Hightribe, Level 33.5 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 4/52 Gold: 1456 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 37.25 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* *Hastened* *Inspired* Power: 53 (36+16) Defense: 9 12 (3+6) Health: 94/126 (6+34+15+6) Gold: 804 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone Nerwen Calmcacil (played by Chromeknight) Level 24.66 Paladin *+3 Defense* *Hastened* *Inspired* *Transcended* *Immune to Fragile* *Enraged* Power bonus: 0 Defense: 14 19 Health: 25/90 Ether: 37/60 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essence, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 1/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 6/33 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.2 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Quote
UsernameMDM Posted March 10, 2014 Posted March 10, 2014 Hoke reaches into his pouch once more. He waits to see whom his comrades attack before making his choice. Hoke consumes a Dragon Scale. Quote
Flare Posted March 10, 2014 Posted March 10, 2014 Benji attacks Dion and Royal Guard D from the back row. Quote
UsernameMDM Posted March 10, 2014 Posted March 10, 2014 (edited) Consume Dragon Scale Amethyst, Rolf Back Row Battle Order: Hoke Nerwen Tesni - Q-Blade, Pillager A, Back Row Benji Gocklo - (if revived) Pillager B, Back Row Jess - Guard A, Back Row Edited March 10, 2014 by UsernameMDM Quote
Chromeknight Posted March 10, 2014 Posted March 10, 2014 Enraged, Nerwen drinks grand potion and lays into the first Viking to cross her path, pillager B using her mourning star. Quote
Zepher Posted March 10, 2014 Author Posted March 10, 2014 (edited) OoC: I have, very strangely, not been following the ruling for free hits that I championed in the past. All free hits v. a person should be cumulative. I will be doing that from this round onward. Be warned! Round Four Ragnarök Now Battle Hoke uses Dragon Scale - Lucky/Blessed >Hoke v. Rolf - Special Damage/Damage (No Damage) Nerwen uses Grand Potion - 25 Health Regained Nerwen v. Pillager B - Meditate (+1 ether) >Tesni v. Pillager A - Shield (Whole Party Encouraged) >Benji v. Dion - Special Damage (8 Damage, Benji Enraged) >Benji v. Royal Guard D - Special Damage (Gains SP: 8) >Jess v. Guard A - Critical Hit (6: No Assassination, ([14*2]+21)/2-8=17 Damage) Royal A loses two health to poison Free Hits Pillager C + Pillager D v. Hoke - (80+50)/2-60=0 Damage Royal B+ Royal C v. Nerwen - 2 Damage Total The heroes deal some more serious blows, and encourage themselves, but Nerwen falls to a powerful assault. The Enemies Rolf Copperhand *Immune to Negative Effects and Instant KIll* Level 80 Humanoid Health: 600/600 Special: Nordic Chant - All allies are cleared of negative effects Drops: Ambrosia x3 Dion the Burning Heart Level 75 Fiery Humanoid *Deals Fire & Ice Elemental Damage* *Immune to Instant Kill* Health: 358/464 Special: Heart Burn - Dion attacks the hero, dealing 40 damage. The hero's heart is set aflame by the attack, and they receive the fragile and enraged effects. Drops: 75 Gold, Sharp Axe (WP: 14, Fire Ice Elemental) Viking Pillager A *Immune to Instant Kill* Level 50 Humanoid Health: 387/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking Pillager B *Immune to Instant Kill* Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 80 Humanoid *Immune to Instant Kill* Health: 249/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking "Royal" Guard A *Poisoned (-2)* Level ?? Humanoid Health: 81/140 SP: 8 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard B Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard C Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard D Level ?? Humanoid Health: 140/140 SP: 8 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 1/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* *Hastened* *Reinforced* *Lucky* *Blessed (+3)* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 40/50 Ether: 17/30 Gold: 318 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion Tesni Hightribe, Level 33.5 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 4/52 Gold: 1456 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 37.25 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* *Hastened* *Inspired* *Encouraged* *Enraged* Power: 53 (36+16) Defense: 9 12 (3+6) Health: 86/126 (6+34+15+6) Gold: 804 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone Nerwen Calmcacil (played by Chromeknight) Level 24.66 Paladin *+3 Defense* *Hastened* *Inspired* *Transcended* *Immune to Fragile* *Enraged* Power bonus: 0 Defense: 16 19 Health: 48/90 Ether: 38/60 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Essence, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 1/3 Assassin *Immune to Weakened Effect* *+3 SP* *Encouraged* Power Bonus: 2 Health: 6/33 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.2 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Edited March 11, 2014 by Zepher Quote
UsernameMDM Posted March 10, 2014 Posted March 10, 2014 (edited) Shouldn't Free Hits be spread down the battle order? I thought combined hits were only for repeated attacks on the same PC? EDIT* - Ah, nevermind, I see what's going on. Amethyst, Rolf, Back Row Amethyst, Pillager D, Back Row Repeat Battle Order & Action Commands Edited March 11, 2014 by UsernameMDM Quote
Peppermint_M Posted March 10, 2014 Posted March 10, 2014 "Why won't they just fall down already?!" Quote
Chromeknight Posted March 10, 2014 Posted March 10, 2014 (edited) shenanigans! Edited March 10, 2014 by Chromeknight Quote
UsernameMDM Posted March 11, 2014 Posted March 11, 2014 (edited) shenanigans! Sorry, that was my fault. I didn't even think about it because of how Zeph ran the previous round. In all fairness, I think that last round should be ran like previous one. The way you handled Free Hits affects the strategy of the line-up. Edited March 11, 2014 by UsernameMDM Quote
Zepher Posted March 11, 2014 Author Posted March 11, 2014 I'm fully willing to listen to what y'all think is fair! That last round will be remedied in the morning (I'm to tired now) but assume that Nerwen is up and about! The FOLLOWING round, however, will indeed use the correct rules. Plan accordingly! Quote
Sisco Posted March 11, 2014 Posted March 11, 2014 I'm incredibly sorry, been helping my grandma move into the new house with my parents, as well as working and schooling. Very little free time nowadays. Jess attacked Viking "Royal" Guard B from the front row. Quote
Chromeknight Posted March 11, 2014 Posted March 11, 2014 Thanks Zeph. I'm fully aware my argument boils down to 'I don't like it, I'm worse off', which isn't an argument at all. Nerwen has a brief flash of insight. A vision of how the world could go. Her mind skips and she blinks, re-orienting herself. She draws another pheonix essence from her satchel and uses it on Gocklo. She then attempts to heal herself. Quote
UsernameMDM Posted March 11, 2014 Posted March 11, 2014 Nerwen has a brief flash of insight. A vision of how the world could go. Her mind skips and she blinks, re-orienting herself. She draws another pheonix essence from her satchel and uses it on Gocklo. She then attempts to heal herself. "Step to the back row Lady Nerwen. I know it may seem against your nature as a paladin, but it is best for the party." Battle Order: (thoughts?) Hoke Hoke Benji Nerwen Tesni Benji Nerwen Gocklo - Pillager B, Back Row, Mimic Knight Jess Quote
Flare Posted March 11, 2014 Posted March 11, 2014 Benji repeats both attacks, dispite his disappointing failures. Quote
Zepher Posted March 11, 2014 Author Posted March 11, 2014 OoC: No, I actually think you're in the right. I had not been running the previous rounds properly, so of course it wouldn't be in your head to treat it like that. That was on me. However, being up and about does make Nerwen enraged, so she cannot take the back row, MDM. Round Five Ragnarök Now Battle >Hoke v. Rolf - Shield (2+2=4 Times, [10+30+4]*2*2=176 Damage Rolf, Dion, Pillager A, Pillager B) >Hoke v. Pillager D - Special Damage/Critical Hit (([10*2]+34)*2*2=216) Benji v. Dion - Damage (75-12=63 Damage) Nerwen uses Phoenix Essence on Gocklo >Tesni v. Pillager A - Critical Hit (([15*3]+33)*2=156) Benji v. Royal D - Damage ([37*1.5]-12=44 Damage, KO) Nerwen heals Self - Heal More ([15*2]+24=54 Health, -1 ether) >Gocklo v. Pillager B - Shield (Sentinel) >Jess v. Royal A - Damage (KO) Royal A loses two health to poison Free Hits Pillager B + Pillager C v. Hoke - No Damage Royal B v. Nerwen - 1 Damage Royal C v. Tesni - 8 Damage Hoke displays his expertise, slapping Nords back left and right with his flagpole, bringing it down hard, making bones snap as dark energy swirls around the tip. Benji falls to the enemies blade, but Tesni cuts a Nord within an inch of his life. Jess and Tesni also falls as Gocklo prepares to deflect any enemies the following round. The Enemies Rolf Copperhand *Immune to Negative Effects and Instant KIll* Level 80 Humanoid Health: 424/600 Special: Nordic Chant - All allies are cleared of negative effects Drops: Ambrosia x3 Dion the Burning Heart Level 75 Fiery Humanoid *Deals Fire & Ice Elemental Damage* *Immune to Instant Kill* Health: 182/464 Special: Heart Burn - Dion attacks the hero, dealing 40 damage. The hero's heart is set aflame by the attack, and they receive the fragile and enraged effects. Drops: 75 Gold, Sharp Axe (WP: 14, Fire Ice Elemental) Viking Pillager A *Immune to Instant Kill* Level 50 Humanoid Health: 55/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking Pillager B *Immune to Instant Kill* Level 50 Humanoid Health: 289/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 465/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 80 Humanoid *Immune to Instant Kill* Health: 33/465 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Viking "Royal" Guard A *Poisoned (-2)* Level ?? Humanoid Health: 79/140 SP: 8 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard B Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard C Level ?? Humanoid Health: 140/140 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 Viking "Royal" Guard D Level ?? Humanoid Health: 140/140 SP: 8 Special: Band Together – Viking "Royal" Guard gains permanent defense equal to the number of Guards in battle times two. Drops: 10 gold Note: Viking "Royal" Guard's level is equal to opposing hero's x1.5 The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 1/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Encouraged* *Hastened* *Reinforced* *Lucky* *Blessed (+3)* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 40/50 Ether: 17/30 Gold: 318 Equipment: Flagpole (WP:6, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion Tesni Hightribe, Level 33.5 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *KO'd* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 0/52 Gold: 1456 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Benji Carvenhall, the Dragonslayer Level 37.25 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defenses* *KO'd* Power: 53 (36+16) Defense: 9 12 (3+6) Health: 0/126 (6+34+15+6) Gold: 804 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone Nerwen Calmcacil (played by Chromeknight) Level 24.66 Paladin *+3 Defense* *Hastened* *Inspired* *Transcended* *Immune to Fragile* *Enraged* Power bonus: 0 Defense: 16 19 Health: 73/90 Ether: 37/60 Gold: 218 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (7), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia, Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 1/3 Assassin *Immune to Weakened Effect* *+3 SP* *KO'd* Power Bonus: 2 Health: 0/33 Defense: 3 Gold: 201 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.2 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Quote
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