Flare Posted March 30, 2014 Posted March 30, 2014 Benji repeats his attack... again. "Seem a bit blind for a man of the light, eh?" Quote
Zepher Posted March 30, 2014 Author Posted March 30, 2014 OoC: Sorry, I generally try to catch that sort of stuff too - it should in theory be the upside to my NPCs who sometimes ignore orders. Round Seven Sons of Light Battle >Hoke v. Son D - Shield (1+5=6 Hits, ([8+8+30]*2)-5=87 Damage All Foes, Son B and F KO'd) >Nerwen remedies Gocklo >Benji v. Son F E - Damage (3 Damage) >Jess v. Son C - Hit (Assassination!) >Tesni v. Son E - Special Damage (Tesni Confused) >Gocklo retrieves his knives Bolivar is blind The enemies powerful offensive finally falters as Hoke covers them all in a cloud of darkness. Upon lifting it, two of the sons have joined their horses. Benji is repelled back, but Jess, emboldened and fierce now, races forward and, through some jumps and tumbles, gets behind another Son, sinking her blade into the place between the back of his helmet and his shoulders. Tesni is once more confused by the Sons' maneuvers and Gocklo seizes the moment to collect all of his knives. Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* *Blinded (3 Rounds)* SP: 5 Health: 463/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light D Level 30 Humanoid SP: 5 Health: 86/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 254/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 5/50 Ether: 0/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Confused* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 52/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 92/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (6), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 21/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 23/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Quote
UsernameMDM Posted March 30, 2014 Posted March 30, 2014 (edited) Feeling physically and mentally drained, Hoke reaches into his pouch once again. He quickly downs the contents and chunks the empty bottle at the enemy. Tonic, Back Row. Edited March 31, 2014 by UsernameMDM Quote
Chromeknight Posted March 31, 2014 Posted March 31, 2014 Perhaps we all ought target Sir Bolivar. He cannot hurt us. And the others cannot penetrate Sir Ablesword, or my defences. That would put and end to this distraction. Nerwen leads the way, striking Bolivar. Try that trick with the knives again, Precious. Gocklo, throws a knife at Bolivar, ranged style, back row. Quote
UsernameMDM Posted March 31, 2014 Posted March 31, 2014 Perhaps we all ought target Sir Bolivar. He cannot hurt us. And the others cannot penetrate Sir Ablesword, or my defences. That would put and end to this distraction. "Agreed. Tesni, just hold tight for now and defend our position." Battle Order: Hoke Nerwen Tesni (do nothing) Jess - Bolivar, Front Row Benji - Bolivar, Front Row Gocklo Quote
Zepher Posted March 31, 2014 Author Posted March 31, 2014 Round Eight Sons of Light Battle >Hoke takes a tonic (+5 ether) Nerwen v. Bolivar - Meditate >Tesni does nothing Jess v. Bolivar - Damage (Blinded, No Effect) Benji v. Bolivar - Hit (([16+38]*2)-5=103 Damage) >Gocklo v. Bolivar - Special Damage (140/2=70, Gocklo KO'd) Free Hits Son D v. Hoke - 0 Damage Son E v. Nerwen - 30-19=11 Damage Nerwen regains 3 health due to blessed The heroes find it hard to hit Bolivar, until Benji sinks a bolt into his left shoulder. Bolivar, in blind rage (hahaha) brings his sword down hard, cleaving a huge slice down Gocklo's back. Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* *Blinded (1 Rounds)* SP: 5 Health: 360/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light D Level 30 Humanoid SP: 5 Health: 86/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 254/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 5/50 Ether: 0/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Confused* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 52/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 84/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (6), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 21/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Quote
UsernameMDM Posted March 31, 2014 Posted March 31, 2014 How is Gocklo hurt if Bolivar is Blinded? Blinded = no physical damage, and Bolivar's attacks do not include elemental damage. Quote
Zepher Posted March 31, 2014 Author Posted March 31, 2014 Q: How do the effects differ when applied to enemies? A: Not all effects work the same way as they on heroes when they are used on an enemy. Here is a comprehensive list of the differences: Hastened - The enemy will perform a single Free Hit if it is targetted during the round, and two Free Hits if it is not targetted. Lucky - Everyone targetting the enemy will roll twice and perform the worse result of the two. KO - Not usually applicable to enemies. Once their health is depleted to zero, enemies cannot be revived except where explicitly stated otherwise. Stunned - The enemy misses on the next DAMAGE or SPECIAL DAMAGE rolled for it. If nobody targets it, the enemy loses its Free Hit. Asleep - The enemy is unable to act for three rounds unless it is woken up by an attack. Fast Asleep - The enemy is unable to act for six rounds unless it is woken up by an attack. Blinded - The enemy misses on every DAMAGE rolled for it for three rounds. This also applies to Free Hits. Sealed - The enemy misses on every SPECIAL DAMAGE rolled for it for three rounds. Bound - Not applicable to enemies. Confused - The enemy has a 1/2 chance of hitting a random ally instead of the target with every DAMAGE or SPECIAL DAMAGE rolled for it or with Free Hits for three rounds. Slowed - The enemy cannot perform a Free Hit even if nobody targets it. Jinxed - Everyone targetting the enemy will roll twice and perform the better result of the two. Minimized - The enemy's level, max. health and max. ether are reduced to 10% (rounded up) for three rounds, after which the values are restored, except any health or ether lost during the minimized phase. Encouraged, Blessed, Transcended, Inspired, Reinforced, Doomed, Petrified, Poisoned, Bleeding, Cursed, Afraid, Enraged, Enamored, Hexed, Weakened and Fragile have no difference when applied to enemies. Quote
UsernameMDM Posted March 31, 2014 Posted March 31, 2014 You're the boss! Missed that part in the Rules; just looked at negative effects for PCs. Game on! Amethyst, Son D, Back Row Battle Order: Hoke Nerwen Tesni (do nothing) Benji Jess Gocklo (if revived) Quote
Peppermint_M Posted March 31, 2014 Posted March 31, 2014 "Stupid light guys with all their moving around." Quote
Flare Posted April 1, 2014 Posted April 1, 2014 (edited) Benji repeats. Edited April 1, 2014 by Flare Quote
UsernameMDM Posted April 1, 2014 Posted April 1, 2014 "Jess. go after Bolivar if Nerwen is successful. If not, target Son E." Same Battle Order. Quote
Zepher Posted April 1, 2014 Author Posted April 1, 2014 Round Nine Sons of Light Battle >Hoke v. Son D - Enchant (Not Enough Ether, Nothing Happens) Nerwen uses Scroll of Sealing on Bolivar - Failure (Roll of 4, -1 ether) >Tesni does nothing >Jess v. Son E - Damage ([30/2]-3=12 Damage) Benji v. Bolivar - Critical Hit (([[16*2]+38]*2)-5=135) Free Hits Bolivar v. Hoke - Blinded Nerwen regains 3 health due to blessed Nerwen regains 1 ether Bolivar continues to fight courageously (if foolishly), and the other surviving sons continue to repel the heroes! Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* SP: 5 Health: 225/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light D Level 30 Humanoid SP: 5 Health: 86/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 254/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 5/50 Ether: 5/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Confused* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 52/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 87/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (6), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 9/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Quote
UsernameMDM Posted April 1, 2014 Posted April 1, 2014 So confused! Repeat All (Battle Order too) Quote
Chromeknight Posted April 2, 2014 Posted April 2, 2014 ByblosNerwen again attempts to seal GockloBolivar Quote
Zepher Posted April 2, 2014 Author Posted April 2, 2014 Round Ten Sons of Light Battle >Hoke v. Son D - Special Damage (Hoke Immune to Confuse, 0 Damage) Nerwen uses Scroll of Sealing on Bolivar - Failure (Roll of 6, -1 ether) >Tesni does nothing >Jess v. Son E - Special Damage (12 Damage, Jess Confused) Benji v. Bolivar - Shield (Beast Form) Nerwen regains 3 health due to blessed Nerwen regains 1 ether In an outrageously confusing round, a ton of the heroes get muddled, confused, and damaged, and Jess drops! The Sons still give up an impressive fight! Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* SP: 5 Health: 225/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light D Level 30 Humanoid SP: 5 Health: 86/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 254/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 5/50 Ether: 5/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Confused* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* *Beast Form* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 52/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 90/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (6), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* *KO'd* Power Bonus: 2 Health: 0/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Quote
UsernameMDM Posted April 2, 2014 Posted April 2, 2014 (edited) (CK - Thoughts on actions? Raise Jess, Jess remedy Tesni? Benji just keep on trying to take someone out? The three of us just pile on for now?) Repeat Edited April 2, 2014 by UsernameMDM Quote
Chromeknight Posted April 2, 2014 Posted April 2, 2014 Nerwen blinds Bolivar (from the back row). Sir Ablesword. Perhaps you might remedy our Ms. Hightribe? We need not worry about free hits, we can withstand those. Let me go first, so that if Bolivar is not blinded and no one else targets him, the hit falls on me. Quote
UsernameMDM Posted April 2, 2014 Posted April 2, 2014 Sir Ablesword. Perhaps you might remedy our Ms. Hightribe? We need not worry about free hits, we can withstand those. Let me go first, so that if Bolivar is not blinded and no one else targets him, the hit falls on me. "As you say" Remedy, Tesni, Back Row Battle Order: Nerwen Hoke Tesni Benji Quote
Chromeknight Posted April 2, 2014 Posted April 2, 2014 Posted at same time, didn't see your post. And hadn't clicked that Jess was KO'd (it's not noted in the battle results, just the description and stats. Still think we'll be ok, and it's unlikely the battle will end this round and we can revive Jess the next so she doesn't miss XP (is Cisco still on track for that Zeph?) Quote
UsernameMDM Posted April 2, 2014 Posted April 2, 2014 (edited) Posted at same time, didn't see your post. And hadn't clicked that Jess was KO'd (it's not noted in the battle results, just the description and stats. Still think we'll be ok, and it's unlikely the battle will end this round and we can revive Jess the next so she doesn't miss XP (is Cisco still on track for that Zeph?) Hoke can always throw that Pumpkin Bomb. It's expensive, but would give the party some time to recoup. The 4 of us should be ok. Edited April 2, 2014 by UsernameMDM Quote
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