Chromeknight Posted April 2, 2014 Posted April 2, 2014 (edited) Tesni, hit the one on the end. (son of light E) That leaves the other Son for reptile boy to eat up. Edited April 2, 2014 by Chromeknight Quote
UsernameMDM Posted April 2, 2014 Posted April 2, 2014 Enough to roll another round Zeph? "Let's be done with this." Quote
Zepher Posted April 3, 2014 Author Posted April 3, 2014 (edited) OoC: MDM, I don't mind nudges if they come in after or even near 24 hours, but rounds do take time to run, and I do have a life to live. I post when I can, but Heroica is never my #1 priority - I had to go to class, eat dinner, and pound out a few hours of HW. And yes, Sisco is on track for XP - I want to see effort, which I have been seeing, so even if it ends up being under a little half both Jess and Tesni look like they'll be gaining XP from the battle. I will speak to this more after the quest. Round Eleven Sons of Light Battle >Nerwen uses Scroll of Blinding on Bolivar - Failure (Roll of 5, -1 ether Nerwen) >Hoke v. uses a Remedy on Tesni - Tesni no longer Confused >Tesni v. Son E - Critical Hit ([18*2]+33=87) >Benji v. Bolivar - Special Damage ([140/2]-12=58 Damage, Benji KO'd) Free Hits Bolivar v. Nerwen (Roll of 6: No Deflection, [70/2]-19=26 Damage) Son D v. Hoke - No Damage Nerwen regains 3 health due to blessed Nerwen regains 1 ether Tesni holds off one of the Sons, but Bolivar sweeps in, cape billowing. Though he is clearly tired he swings his sword mightily, first drawing a huge mark across Benji's reptilian belly, causing the giant beast to collapse and return to human form, and then stabbing at Nerwen. "Come, mi'lady, should not we two fight, and see how the Lord of Light judges us?" The Enemies Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* SP: 5 Health: 225/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light D Level 30 Humanoid SP: 5 Health: 86/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 167/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *KO'd* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 0/50 Ether: 4/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* *Beast Form* *KO'd* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 0/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 67/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (6), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* *KO'd* Power Bonus: 2 Health: 0/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Edited April 3, 2014 by Zepher Quote
Chromeknight Posted April 3, 2014 Posted April 3, 2014 (edited) Err. MDM changed the order after last round. Nerwen should have been top of the list and taken the hit from Bolivar. So be it. Take a son each, Tesni, Hoke. This one is mine. Nerwen strikes at Bolivar. Edited April 3, 2014 by Chromeknight Quote
Zepher Posted April 3, 2014 Author Posted April 3, 2014 (edited) OoC: And you guys even discussed it! Sorry, I must have glossed over that, I just read Hoke's "repeat" and counted that as his battle order too. And Hoke also remedied Tesni, which means he can't have gotten that shield I gave him. Damn. This is why I generally don't try to run two rounds in one day - I always do one too tired. I'll fix a bunch of stuff now. Edited April 3, 2014 by Zepher Quote
Flare Posted April 3, 2014 Posted April 3, 2014 Phoenix essence, anyone? If Benji is revived, he will attack Son of Light D from the back row. Quote
UsernameMDM Posted April 3, 2014 Posted April 3, 2014 OoC: MDM, I don't mind nudges if they come in after or even near 24 hours, but rounds do take time to run, and I do have a life to live. I post when I can, but Heroica is never my #1 priority - I had to go to class, eat dinner, and pound out a few hours of HW. And yes, Sisco is on track for XP - I want to see effort, which I have been seeing, so even if it ends up being under a little half both Jess and Tesni look like they'll be gaining XP from the battle. I will speak to this more after the quest. Not trying to rush you, it was a question, not a demand. I understand completely. Amethyst, Son D, Back Row Quote
UsernameMDM Posted April 3, 2014 Posted April 3, 2014 (edited) Battle Order: Hoke Tesni Nerwen Edited April 3, 2014 by UsernameMDM Quote
Zepher Posted April 4, 2014 Author Posted April 4, 2014 (edited) Round Eleven Sons of Light Battle >Hoke v. Son D - Enchant (Nothing Happens) >Tesni v. Son E - Counter ([30/2]-19=0 Damage Tesni, [15+33]-5=43 Damage Son) >Nerwen v. Bolivar - Special Damage ([140/2]-19=51 Damage) Nerwen regains 3 health due to blessed Bolivar beats Nerwen to her knees with a flurry of brutal strikes, while the other two hold off, but don't defeat, the remaining Sons. The Enemies Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* SP: 5 Health: 225/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Son of Light D Level 30 Humanoid SP: 5 Health: 86/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son of Light E Level 30 Humanoid SP: 5 Health: 124/350 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 5/50 Ether: 4/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* *Beast Form* *KO'd* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 0/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 19/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (6), Potion, Phoenix Incense, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* *KO'd* Power Bonus: 2 Health: 0/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* *KO'd* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 0/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) OoC: I will be without internet until probably mid-afternoon tomorrow, so it may be over 24 hours before the next update, but hopefully not by much! Edited April 4, 2014 by Zepher Quote
UsernameMDM Posted April 4, 2014 Posted April 4, 2014 How'd Hoke get KO'd? Bombs away (elemental, pumpkin)? Got any suggestions anyone? Quote
Zepher Posted April 4, 2014 Author Posted April 4, 2014 OoC: I'm sorry, that's actually an artifact from the round I ran incorrectly, he should still be up with five health! Quote
Chromeknight Posted April 4, 2014 Posted April 4, 2014 (edited) Nerwen reaches into her satchel and pulls out her pheonix incense. A decent hit. But not enough. Let the Light restore those with true hearts. Did you roll for my shield for damage avoidance? How have I not rolled a guardian angel all battle? Are your dice broken? Edited April 5, 2014 by Chromeknight Quote
Zepher Posted April 4, 2014 Author Posted April 4, 2014 OoC: I did roll for it, though that is an ability I'm forgetful of (and even worse at noting). You did not block the damage. ALSO: I DO have internet here! Huzzah! I was wrong. SECONDLY: Do you perhaps mean your incense? If essence, please specify who you're using it on. THIRDLY: the rolls for this battle have been oddly dismal, I agree! Quote
Chromeknight Posted April 5, 2014 Posted April 5, 2014 Yes, did mean incense. We'll just edit so I said that originally. Sir Ablesword. Perhaps you ought keep your bomb. Their armour will withstand any elemental blast and there is no need to inflict the raft of effects that the pumpkin will do. Just focus on hitting them until the give up. Quote
UsernameMDM Posted April 5, 2014 Posted April 5, 2014 Repeat. Battle Order: Nerwen Hoke Tesni - Bolivar, Back Row Jess - Son E Benji - Son E Gocklo - Son D Quote
Flare Posted April 5, 2014 Posted April 5, 2014 (edited) Benji takes down Son E from the back! Edited April 5, 2014 by Flare Quote
Zepher Posted April 5, 2014 Author Posted April 5, 2014 Round Twelve Sons of Light Battle >Nerwen uses Phoenix Incense >Hoke v. Son D - Hit ([8+8+30]*2-5=87 Damage, -1 ether, KO'd) >Tesni v. Bolivar - Hit ([18+33]-5=179 Damage) >Jess v. Son E - Hit (Assassination) >Benji v. Bolivar - Damage ([70/2]-12=33 Damage) >Gocklo v. Bolivar - Damage ([70/2]-3=42 Damage Nerwen regains 3 health due to blessed Bolivar is cornered, but stands strong. The Enemies Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* SP: 5 Health: 225/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 5/50 Ether: 4/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* *Beast Form* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 31/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (6), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 19/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (6), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 33/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 11/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Quote
UsernameMDM Posted April 5, 2014 Posted April 5, 2014 "Lady Nerwen, let's us our scrolls before the final assault." Scroll of Sealing, Bolivar, Back Row Battle Order: Hoke Nerwen (suggested, if Hoke successful, Scroll of Blindness. If Hoke Unsuccessful, Scroll of Sealing) Gocklo - Bolivar Tesni - Bolivar, Back Row Jess - Bolivar, Back Row Benji Quote
Chromeknight Posted April 6, 2014 Posted April 6, 2014 As you say. if Bolivar is not sealed Nerwen seals Bolivar otherwise Nerwen blinds Bolivar Quote
Zepher Posted April 6, 2014 Author Posted April 6, 2014 (edited) Round Thirteen Sons of Light Battle Hoke scroll of Sealing - Success! (-1 ether) Nerwen scroll of Blinding - Failure (-1 ether) >Gocklo v. Bolivar - Special Damage (No Effect) >Tesni v. Bolivar - Shield (All Encouraged) Jess v. Bolivar - Hit ([14+21]-5=30 Damage, Bolivar Poisoned for 1) Benji uses Grand Potion Nerwen regains 3 health due to blessed Nerwen regains 1 ether Bolivar loses 1 health to poison Bolivar cuts down Gocklo, but the heroes have him seriously on the ropes. The Enemies Sir Bolivar, Son of Light Level 70 Humanoid *Will Not Target Horses* *Immune to Fragile, Weakened, Jinxed and Instant Kill* *Sealed (3 Rounds)* *Poisoned -1* SP: 5 Health: 194/550 Special: My Kingdom for a Horse - If on horseback, Bolivar does damage to the party members above and below the attacker. If not on a horse, Sir Bolivar does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 30 2/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* Power Bonus: 4 (+4 WP) Defense: 27 30 Health: 5/50 Ether: 4/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 4x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy, Smelling Salts, Grand Potion, 2x Ambrosia Tesni Hightribe, Level 33.75 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 60 Power Bonus: 0 (+3 WP) Defense: 14 17 Health: 52/52 Gold: 1495 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Benji Carvenhall, the Dragonslayer Level 38 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Immune to Ice and Water* *Beast Form* Power: 54 (36+16) Defense: 9 12 (3+6) Health: 56/64 (6+34+15+6) Gold: 839 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (5), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Nerwen Calmcacil (played by Chromeknight) Level 25 Paladin *+3 Defense* *Immune to Fragile* *Transcended* *Blessed* *Inspired* Power bonus: 0 Defense: 16 19 Health: 19/92 Ether: 31/31 Gold: 288 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), • Crocodile Handbag (Max Ether +2; Immune to Water; accessory), • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (6), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia (2), Smelling Salts • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 21 2/3 Assassin *Immune to Weakened Effect* *+3 SP* Power Bonus: 2 Health: 33/33 Defense: 3 Gold: 601 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, Nasal Helmet (SP: 1, Headwear) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.4 Power Bonus: 0 Health: 11/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) OoC: I'll run the next round within 12 hours and hopefully bring the battle to a close then! Edited April 6, 2014 by Zepher Quote
Flare Posted April 6, 2014 Posted April 6, 2014 If I rolled Special Damage Benji would be knocked out. Again. So... Benji drinks a potion from the back. Quote
UsernameMDM Posted April 6, 2014 Posted April 6, 2014 (edited) Hoke used Scroll of Sealing. Bolivar should not do Special Damage. Edited April 6, 2014 by UsernameMDM Quote
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