Chromeknight Posted January 2, 2014 Posted January 2, 2014 Nerwen nods at Hoke at a job well done. Pocketing her opal, she says, I see why the bridge is being built. This water is treacherous. Quote
Zepher Posted January 3, 2014 Author Posted January 3, 2014 (edited) OoC: I must once more beg your pardon... I thought I had pictures for some of the characters but apparently lost them. The sun has set here, so they will be plugged in within the next 12 or so hours. The mist makes the approaching shore relatively dark... but the clash of steel and the cries of men at arms make the situation clear even before the heroes can see what is happening. "A raiding party," growls Speros. "So much for words. Heroes, draw your weapons. Hamilton, prepare for combat." The row boats ram into shore, and Hoke, at the front of his boat, is sprayed with blood as an Orc stumbles towards him and then topples over, his neck slit. "Charge, men! Secure the shore. Spread out." "Onward!" cries Hamilton, also drawing his sword and dashing boldly onto the shore. A Orc tries to knick him, but the General quickly stabs him in the stomach and the Orc doubles over. The previously mild Hamilton laughs victoriously. A suave young man turns to face the King and General. He grins cockily. "Well well well, look who decided to show up. The old man and the young General. And the heroes of Heroica, I'm guessing." The man parries an angry looking Orc, who howls at him. "Hello heroes. Must have been boring in Carn. I think you'll find my side of the river more exciting. Prince Frederick Speros, hier to the Throne of the Four Boulders Kingdom." "My son." All opportunity for conversation is lost as the Orcs muster and charge forward. The heroes are suddenly beat back, surrounded by a small force. "Fight for your lives!" cries a grizzly looking man next to them with pale eyes. "DIE YOU VILE CREATURES!" Pre-Battle Rolls Seal of the Warrior Priestess: 223, No Positive Effects The Enemies Baltar the Ajtak Level 90 Humanoid *Immune to Fire, Ice, Darkness, Weakened, Asleep, Stunned, Blinded, Sealed, Jinxed, and Instant Kill* Health: 1800/1800 SP: 10 Special I: Frontal Charge - Summons 2 more Orcish warriors to the battle. Special II: For Tarok's Grace - Baltar becomes encouraged for 3 rounds. Special III: For the Good of the Clan - Baltar deals 100 damage to himself to heal all his allies for 100 health. Drops: Orcish Barbed Shield (SP: 10), x6 Mead NOTE: Specials are chosen at random. Orc Oshuultar A Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar B Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar C Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar C Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid Health: 900/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 900/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* Power Bonus: 8 Defense: 25 30 Health: 48/48 Ether: 21/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 3x Mead, 4x Ether Core, Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 36/61 (6+34+15+6) Gold: 398 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (6), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (5), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* Power: 59 Power Bonus: 0 Defense: 14 17 Health: 51/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 3 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 5 8 Health: 44/44 Ether: 33/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* Power: 37 (+4) (19+14+2+2) Health: 31/31 (+1) (7+18+5+1) Defense: 3 Gold: 41 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* Power: 55 Health: 69/69 Defense: 5 15 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* Power: 76 Power Bonus: 5 Health: 85/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* Power: 67 Health: 72/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x7 Mead Edited January 3, 2014 by Zepher Quote
UsernameMDM Posted January 3, 2014 Posted January 3, 2014 If there is an additional defense bonus of +2, Hoke should be at SP: 30 after calculating in the +3 SP to the entire party from the Flagpole. Or am I missing something? "To me Heroicans!" Hoke roars as he lifts his battle flag. Quote
Sisco Posted January 3, 2014 Posted January 3, 2014 "I think I'm going to need a little help for this battle." Jess consumed her dragonfire stew. Quote
Flare Posted January 3, 2014 Posted January 3, 2014 (edited) "Hah. Looks easy enough." Benji drinks a mead and then attacks Baltar from the back row with his Crossbow of the Pongcanis. Edited January 3, 2014 by Flare Quote
Chromeknight Posted January 3, 2014 Posted January 3, 2014 (edited) King Speros the Paragon grants initiative. Everyone can use a consumable before battle starts. Is Frederick Speros a knight gone black or a rogue gone knightly. It matters for Hamilton's Master of the Order, which also affects Hoke (And possibly King Speros too?). Also, NPC control assignment? Or is that the PL's job? Hold. We have a moment before they strike. Prepare yourselves! Edited January 3, 2014 by Chromeknight Quote
Sisco Posted January 3, 2014 Posted January 3, 2014 Jess consumed her dragonfire stew before the battle using the king's initiative, then attacked Orc Dyraztir A from the front row. Quote
Zepher Posted January 3, 2014 Author Posted January 3, 2014 King Speros the Paragon grants initiative. Everyone can use a consumable before battle starts. Is Frederick Speros a knight gone black or a rogue gone knightly. It matters for Hamilton's Master of the Order, which also affects Hoke (And possibly King Speros too?). Also, NPC control assignment? Or is that the PL's job?\ You're right, initiative should allow you all to prepare with one item, I've never hosted a paragon before. Prince Speros is a rogue gone knight, and Grizzly Man is a barbarian gone knight - I have thought both out. King Speros should receive the benefit. For the past round I counted Hoke's extra SP at 2 instead of 3 for some reason. NPCs, as in all of my quests, will listen to those who have gained their respects. The heroes may figure that out on their own. NPCs may not be cooperative. Quote
Chromeknight Posted January 3, 2014 Posted January 3, 2014 Given that King Speros has command all we need figure out is who has his respect. :wink Also Mryddyn has been doing maths. I believe General Hamilton should have 20 defense Tesni should have 20 as well. That Axeman is mine. Hoke, Tesni, perhaps one of you would be best to coordinate with King Speros? Nerwen forgoes using an item and prepares to attack Oshuultar A with her magical staff from the back row. Quote
UsernameMDM Posted January 3, 2014 Posted January 3, 2014 Vipera finally answered the Grogmas letter! Dragon Scale x3! "It looks to be a level battlefield. Good King Speros and men of the Bridge, do your best to hold the line!" Hoke consumes a Mead. Scroll of Frailty, Baltar, Back Row. Battle Order: Hoke King Speros (Orc Osh B) King Speros (Orc Osh C) Tesni Benji Prince Speros (Orc Dyru B) Grizzly (Orc Dyru C) Gen Hamilton (Orc Dyra A) Jess Nerwen Quote
Peppermint_M Posted January 3, 2014 Posted January 3, 2014 "Any target you want me to take? Cysgodion can bite well into most but my Quilin blade should cause their leader pause." Tesni consumed a Mead. Quote
UsernameMDM Posted January 3, 2014 Posted January 3, 2014 "Any target you want me to take? Cysgodion can bite well into most but my Quilin blade should cause their leader pause." Tesni consumed a Mead. "I can take a hit from any of the minions no problem, so you can let one or two slide past. I would put down your enchanted blades if you want to take on the leader as he seems to be immune to many elements. I would like to see that Quilin in action. I know this may go against your style and beliefs, but stay on the back row, because he looks like he can pack a punch." Quote
Peppermint_M Posted January 3, 2014 Posted January 3, 2014 "I will follow the order for now, after that battle on the boat I do not fancy hitting the deck so quickly." Baltar the Ajtak - Quilin Blade - the Back Row, Twice Quote
Sisco Posted January 3, 2014 Posted January 3, 2014 Jess cast a glance over to Tesni. "I have four phoenix essences so if you want to go all in, I can revive you." Quote
Zepher Posted January 4, 2014 Author Posted January 4, 2014 OoC: Peppy, is there a specific reason you think that Tesni can act twice? Round One Bridge Base Skirmish >Hoke uses Scroll of Fraility on Baltar - Failure (Roll of 4, -1 ether) King Speros v. Orc Osh B - Hit (76 Damage) King Speros v. Orc Osh C - Armistice >Tesni v. Baltar - Damage (Negated) >Benji v. Baltar - Shield (Transforms) Prince Speros v. Orc Dyru B - Special Damage (Negated) Grizzly v. Orc Dyru C - Damage (Negated) Gen Hamilton v. Orc Dyra B - Critical Hit (Negated) Jess v. Orc Dyra A - Hit (Negated) >Nerwen v. Orc Osh A - Hit (Negated) King Speros wards off an enemy before calling out to everyone, forcing them to fall back a little to a better defended position. The Enemies Baltar the Ajtak Level 90 Humanoid *Immune to Fire, Ice, Darkness, Weakened, Asleep, Stunned, Blinded, Sealed, Jinxed, and Instant Kill* Health: 1800/1800 SP: 10 Special I: Frontal Charge - Summons 2 more Orcish warriors to the battle. Special II: For Tarok's Grace - Baltar becomes encouraged for 3 rounds. Special III: For the Good of the Clan - Baltar deals 100 damage to himself to heal all his allies for 100 health. Drops: Orcish Barbed Shield (SP: 10), x6 Mead NOTE: Specials are chosen at random. Orc Oshuultar A Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar B Level 40 Humanoid Health: 824/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar C Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar C Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid Health: 900/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 900/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 8 Defense: 25 30 Health: 48/48 Ether: 20/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 36/61 (6+34+15+6) Gold: 398 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (6), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 51/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 5 8 Health: 44/44 Ether: 33/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 41 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* Power: 55 Health: 69/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* Power: 76 Power Bonus: 5 Health: 85/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 72/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead OoC: Since just about zero things have changed, I will run the next round. Round Two Bridge Base Skirmish >Hoke uses Scroll of Fraility on Baltar - Failure (Roll of 5, -1 ether) King Speros v. Orc Osh B - Damage (40-10=30 Damage) King Speros v. Orc Osh C - Hit (76 Damage) >Tesni v. Baltar - Counter ([90/2]-20=25 Damage Tesni, [15+32]*2=94 Damage Baltar) >Benji v. Baltar - Damage ([90/2]-12=33 Damage) Prince Speros v. Orc Dyru B - Special Damage (Prince Speros is Provoked) Grizzly v. Orc Dyru C - Damage (30-8=22 Damage) Gen Hamilton v. Orc Dyra B - Damage (25-20=5 Damage) Jess v. Orc Dyra A - Hit ([14+2+19]*2=70, Dyra A Poisoned) >Nerwen v. Orc Osh A - Damage ([40/2]-8=12 Damage) Free Hit Orc Dyru A v. Hoke - No Damage Dyra A -1 health due to poison The Orcs rally behind Baltar, who shouts out a few commands in Orcish. The party is driven back further towards the boats, with numerous members getting rattled and scratched along the way. The Enemies Baltar the Ajtak Level 90 Humanoid *Immune to Fire, Ice, Darkness, Weakened, Asleep, Stunned, Blinded, Sealed, Jinxed, and Instant Kill* Health: 1706/1800 SP: 10 Special I: Frontal Charge - Summons 2 more Orcish warriors to the battle. Special II: For Tarok's Grace - Baltar becomes encouraged for 3 rounds. Special III: For the Good of the Clan - Baltar deals 100 damage to himself to heal all his allies for 100 health. Drops: Orcish Barbed Shield (SP: 10), x6 Mead NOTE: Specials are chosen at random. Orc Oshuultar A Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar B Level 40 Humanoid Health: 824/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar C Level 40 Humanoid Health: 824/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar C Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-1 Poisoned* Health: 832/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 900/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 8 Defense: 25 30 Health: 48/48 Ether: 19/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 3/61 (6+34+15+6) Gold: 398 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (6), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 26/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 5 8 Health: 32/44 Ether: 33/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 41 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* Power: 76 Power Bonus: 5 Health: 55/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 50/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead Quote
Sisco Posted January 4, 2014 Posted January 4, 2014 Jess grinned with the thrill of battle, then repeated her attack. Quote
Peppermint_M Posted January 4, 2014 Posted January 4, 2014 OoC,, oops, thought I took a smelling salts. Never mind! I remember now that I decided to turns would possibly be worse off than double strength attack! This is what posting after some beers does to proceedings! Tesni struck again with her new blade, pleased with how it felt in her grip. Quote
Chromeknight Posted January 4, 2014 Posted January 4, 2014 Nerwen rolls her shoulder, striving to remember good use of a shield. It had been so long. She then gathers her thoughts and calls on light to Heal Tesni. Hoke, move me up the order before Tesni please, I will heal her. Quote
UsernameMDM Posted January 4, 2014 Posted January 4, 2014 Hoke, move me up the order before Tesni please, I will heal her. "As you say!" Repeat. Battle Order: Hoke King Speros (Orc Osh B) King Speros (Orc Osh C) Nerwen Tesni Benji Prince Speros (Orc Dyru B) Grizzly (Orc Dyru C) Gen Hamilton (Orc Dyra A) Jess Quote
Zepher Posted January 4, 2014 Author Posted January 4, 2014 (edited) OoC: I believe for Duel Strike I'm only actually supposed to roll one die - sorry about that. Round Three Bridge Base Skirmish >Hoke uses Scroll of Fraility on Baltar - Success (Roll of 2, -1 ether) King Speros v. Orc Osh B - Critical Hit ([20*3]+51=111 Damage) King Speros v. Orc Osh C - Critical Hit ([20*3]+51=111 Damage) Nerwen heals Tesni - Failure (Roll of 5) >Tesni v. Baltar - Damage ([90/2]-20=25 Damage) >Benji takes Health Core Prince Speros v. Orc Dyru B - Hide Grizzly v. Orc Dyru C - Counter (30-8=22 Damage Grizzly, [67*2]-5=129 Dyru C) Gen Hamilton v. Orc Dyra A - Shield (Mirror Sentinel, All Attacks Reflected Next Round) Jess v. Orc Dyra A - Aim (2: No Assassination, 14 Damage, +1 Poisoned) Free Hit Orc Dyru A v. Hoke - No Damage Orc Dyra B v. King Speros - 25-5=20 Damage Dyra A -2 health due to poison The heroes, after a painful last round, surge forward and beat back their foes. Hamilton calmly and bravely raises his shield. "Behind me, heroes!" "Kill the bastards!!" The man spits in the Orcs direction. "Zark Sarltaro," hisses their foe. The Enemies Baltar the Ajtak Level 90 Humanoid *Immune to Fire, Ice, Darkness, Weakened, Asleep, Stunned, Blinded, Sealed, Jinxed, and Instant Kill* *Fragile (3 Rounds)* Health: 1706/1800 SP: 10 Special I: Frontal Charge - Summons 2 more Orcish warriors to the battle. Special II: For Tarok's Grace - Baltar becomes encouraged for 3 rounds. Special III: For the Good of the Clan - Baltar deals 100 damage to himself to heal all his allies for 100 health. Drops: Orcish Barbed Shield (SP: 10), x6 Mead NOTE: Specials are chosen at random. Orc Oshuultar A Level 40 Humanoid Health: 900/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar B Level 40 Humanoid Health: 713/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Oshuultar C Level 40 Humanoid Health: 713/900 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Orc Dyruultar A Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar B Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyruultar C Level 30 Humanoid Health: 471/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Potion Orc Dyraztir A Level 25 Humanoid *-2 Poisoned* Health: 816/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy Orc Dyraztir B Level 25 Humanoid Health: 900/900 Defense: 3 Special: Sty ir bal! – Orc Dyraztir rushes to defend another random soldier, protecting them from damage and negative effects for the duration of the next round. Drops: Remedy The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29.33 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+5 Defense* *Encouraged* Power Bonus: 8 Defense: 25 30 Health: 48/48 Ether: 18/29 Gold: 328 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, 2x Mead, 4x Ether Core, x4 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Mulled Wine, Tonic, 2x Flame-Distilled Brandy Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *+3 Defense* *Encouraged* Power: 51 (35+16) Defense: 9 12 (3+6) Health: 61/61 (6+34+15+6) Gold: 398 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (9), Potion, Remedy (5), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Mulled Wine (4), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia Tesni Hightribe, Level 32 3/4 Beserker *Restoration* *Immune to Afraid* *+3 Defense* *Encouraged* Power: 59 Power Bonus: 0 Defense: 14 20 Health: 1/51 Gold: 1436 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies Nerwen Calmcacil (played by Chromeknight) Level 23.66 Paladin *Immune to Sealed* *+3 Defense* Power bonus: 0 Defense: 5 8 Health: 32/44 Ether: 33/34 Gold: 295 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Shield of the Red Lizard (SP: 2, Immune to Blind), White Cloak (Max HP +3; backwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Ether Core, Copy of Eubric herald (inspired and transcended, one battle), Grand potion, Phoenix Essence, Venom • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* *+3 Defense* *Encouraged* *Inspired* Power Bonus: 2 Health: 31/31 62/62 Defense: 3 Gold: 41 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience) Inventory: 2 Venoms, 2 Meads, 3 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle), Mulled Wine, 11 Potions, 11 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy General Hamilton Level 42 Guardian Knight *Immune to Fire, Ice and Blinded* *Reinforced* *+3 Defense* Power: 55 Health: 64/69 Defense: 7 20 Gold: 20 Equipment: Lizard's Tongue (WP: 13, Fire-Elemental, Longsword), Shield of the Red Lizard (SP: 2, Immune to Blind), Armor of the Red Lizard (SP: 3, Immune to Fire and Ice) Inventory: x1 Nostrum, King Speros Level 51 Paragon *Immune to Fragile* *+5 Defense* Power: 76 Power Bonus: 5 Health: 55/85 Defense: 5 10 Gold: 0 Equipment: Axe of the Four Boulders (WP: 20, Duel Strike, User cannot wield a shield), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x1 Fire-Distilled Brandy, x1 Phoenix Essence Prince Frederick Speros Level 24 Black Knight *Immune to Ice, Darkness, Poisoned and Instant Kill* *+3 Defense* Power: 38 Health: 39/39 Defense: 3 Gold: 528 Equipment: Dirk (WP: 14, Dagger/Longsword), Prince's Cape (Immune to Ice and Darkness Elemental Damage, Immune to Poisoned and Instant Kill) Inventory: x2 Mead, x2 Flame-Distilled Brandy, x1 Remedy Grizzly Armored Man Level 55 Beserker *Immune to Fragile* *+3 Defense* *Encouraged* Power: 67 Health: 28/72 Defense: 5 8 Gold: 70 Equipment: The Steel Stone (WP: 12, Earth Elemental, Greatsword), Heavy Armor (SP: 5, Immune to Fragile) Inventory: x6 Mead Edited January 4, 2014 by Zepher Quote
Chromeknight Posted January 4, 2014 Posted January 4, 2014 Nerwen struggles to concentrate in the din. She tried again. Nerwen heals Tesni. Taking Mrs. Chromeknight away for our anniversary. So if I don't post in the next 48 hours and there's an update, MDM has control of Nerwen. Quote
UsernameMDM Posted January 5, 2014 Posted January 5, 2014 So no damage can be done to the heroes this round? Quote
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